I highly recommend downforce for the later off-road races. It helps a TON. I beat them all without any downforce. It was hell… I didn’t realize just how important it can be
It does help a lot, yes. You see downforce and you think, "Oh, that's for if you wanna make a fast racecar like a formula one" but, it is really like the game needs it on any vehicle. However, it is also very easy to overdo it and end up with a vehicle that slams down after the slightest bump, damaging itself.
Hello again, 9:43 The numbers can be misleading. If you pay attention to your power graph, you can tell you'll be going faster since this setup gives you almost twice the power from 24kmh to 72kmh. It's much better to focus on getting the power where you need it instead of focusing on increasing the numbers up top. The high acceleration number you see is basically telling you about how your 0 to ~20kmh will go, but that doesn't get you very far, and some of the momentum is wasted on the quick gear shift anyway. You'd be better off starting with a slightly longer 1st gear as a trade-off so that everything past the launch goes better instead. It's counter intuitive be that would give you better acceleration overall. It's kind of a trap to use super short gears to increase your "acceleration" because that just means you're focusing your power on the very 1st few seconds with barely any oomph left passed that. Doing that gives you a better launch basically, but then it hurts your acceleration/torque up to your top speed. Downforce would help a lot. You could easily just add 4 of those winglets directly on the top connection point of each suspensions and it would drive noticeably better. Spoiler alert: I'm not sure what's going on with the wheel glitch, but if you want to dramatically increase your turning ability, you could have a vertical engine (on your steering hotkeys) spin a weight block to create a gyro which will in turn rotate the whole car in the opposite direction. (Remember to use a connector block between the axis and the weight.)
I heard of glitched steering recently. It is performed when you turn your tires into a part on the car. Game physics applies a force at that point, and your car rotates.
maybe flip your transmission so your car becomes RWD, add downforce to front and back (but more to the back, to press the accelerating wheels to the ground) and change the gearing around for a smoother acceleration? your first and second gear are nearly wasted in your current setup, while the third gear is incredible long (and very slowly accelerating). the speed-king has basically active aero, he can flip this wings down for better downforce in turns and curves, and flip the wings up to lower air-resistance and optimise for acceleration on long straight parts of the race.
I ended up beating this guy with a specific build for the race - simple as possible, one gear, and setup to have a max speed of only just over 100... So that you can floor it and go max speed speed and gain a steady increase in lead/catchup as needed, but makes it less likely to go off the road. Less was certainly more - previous attempts were geared and topping out at 250, would even have reached 100 faster... but all that speed made me come off the track constantly.
If you hover your mouse over your car's stats, it will tell you exactly what they mean. So if you don't know how Air Resistance or Aerodynamics will impact your car you can see what the stat does
The weights placed directly on the axis should ignore the rotation of that axis, they would need to be connected to it with a connector block. They could spin freely as the car moves thought, which might have a slight impact.
You are losing too much torque with the gears right out of the engine. That is why you essentially skip first gear, the drive-train is already spinning faster than your 1st gear can propel the car. You would be better served going from the engine directly to a gear shift. I also recommend not using the big gears, they cause more problems balancing top speed, acceleration, and size more than any potential benefits. It is far better to have multiple stages of the small and medium gears. Ideally, you want as smooth of a power curve as possible, try to avoid steep cliffs. The game is a bit deceiving with its analysis of the cars. 194 m/s^2 is the same acceleration as some bullets.
there are wings/spoilers they would help with keeping front wheels on the ground and improving handling though they do decrease acceleration
@@Angry_rony Thats sorta an air break
@@Angry_rony I've been so stressed out with him spinning out because of having zero aerodynamics
I highly recommend downforce for the later off-road races. It helps a TON.
I beat them all without any downforce. It was hell… I didn’t realize just how important it can be
It does help a lot, yes. You see downforce and you think, "Oh, that's for if you wanna make a fast racecar like a formula one" but, it is really like the game needs it on any vehicle. However, it is also very easy to overdo it and end up with a vehicle that slams down after the slightest bump, damaging itself.
Hello again,
9:43 The numbers can be misleading. If you pay attention to your power graph, you can tell you'll be going faster since this setup gives you almost twice the power from 24kmh to 72kmh. It's much better to focus on getting the power where you need it instead of focusing on increasing the numbers up top. The high acceleration number you see is basically telling you about how your 0 to ~20kmh will go, but that doesn't get you very far, and some of the momentum is wasted on the quick gear shift anyway. You'd be better off starting with a slightly longer 1st gear as a trade-off so that everything past the launch goes better instead. It's counter intuitive be that would give you better acceleration overall. It's kind of a trap to use super short gears to increase your "acceleration" because that just means you're focusing your power on the very 1st few seconds with barely any oomph left passed that. Doing that gives you a better launch basically, but then it hurts your acceleration/torque up to your top speed.
Downforce would help a lot. You could easily just add 4 of those winglets directly on the top connection point of each suspensions and it would drive noticeably better.
Spoiler alert: I'm not sure what's going on with the wheel glitch, but if you want to dramatically increase your turning ability, you could have a vertical engine (on your steering hotkeys) spin a weight block to create a gyro which will in turn rotate the whole car in the opposite direction. (Remember to use a connector block between the axis and the weight.)
I heard of glitched steering recently. It is performed when you turn your tires into a part on the car. Game physics applies a force at that point, and your car rotates.
This, the beam on the left side is interfering with the left front whee while steeringl
maybe flip your transmission so your car becomes RWD, add downforce to front and back (but more to the back, to press the accelerating wheels to the ground) and change the gearing around for a smoother acceleration? your first and second gear are nearly wasted in your current setup, while the third gear is incredible long (and very slowly accelerating).
the speed-king has basically active aero, he can flip this wings down for better downforce in turns and curves, and flip the wings up to lower air-resistance and optimise for acceleration on long straight parts of the race.
I really reccomend some more downforce and trying to get a all wheel drive setup
To quote one of my favorite childhood games:
"I'm proud of you. Your skills have greatly improved. I see, that you'll make an excellent duelist."
I ended up beating this guy with a specific build for the race - simple as possible, one gear, and setup to have a max speed of only just over 100... So that you can floor it and go max speed speed and gain a steady increase in lead/catchup as needed, but makes it less likely to go off the road. Less was certainly more - previous attempts were geared and topping out at 250, would even have reached 100 faster... but all that speed made me come off the track constantly.
6:46 you just sent that cone into the next dimension XD
If you hover your mouse over your car's stats, it will tell you exactly what they mean. So if you don't know how Air Resistance or Aerodynamics will impact your car you can see what the stat does
Not sure if you gotten the aero pieces yet but those can help with Turning and grip
I think the weight u added to the wheels might've caused that glitch+ you accidentally made a flywheel by putting the weight on the driveshaft lol
The weights placed directly on the axis should ignore the rotation of that axis, they would need to be connected to it with a connector block. They could spin freely as the car moves thought, which might have a slight impact.
@@DanyF02 I didint know that's how the game worked
"Turnign" typo in title
@@PieGuyGaming thanks 👍
Man, why is it so Laggy watching this. very unpleasant to watch. Love the content. just the laggy and stuttering of the recording is off putting
You are losing too much torque with the gears right out of the engine. That is why you essentially skip first gear, the drive-train is already spinning faster than your 1st gear can propel the car. You would be better served going from the engine directly to a gear shift. I also recommend not using the big gears, they cause more problems balancing top speed, acceleration, and size more than any potential benefits. It is far better to have multiple stages of the small and medium gears. Ideally, you want as smooth of a power curve as possible, try to avoid steep cliffs. The game is a bit deceiving with its analysis of the cars. 194 m/s^2 is the same acceleration as some bullets.