Wanted to wait on this until I had the time in game necessary to formulate this video, Hope you enjoyed and found it useful! As always my favorite comment will be featured at the end of the next video!
"Failure to do so will see a 50% increase in range bait in your RUclips feed" BRING IT ON!!! I survived the First Galatic War, I will survive people Bitching on the internet!
@@Foxador It's the weird projective physics. Basically, when a projectile spawns out of your gun, it does -1 less damage because reasons. Moving forward at any speed cancels this, because reasons. Moving backward actually subtract another unit, so when you shoot while walking back you do -2 damage because, again, reasons. It's just really funky.
Honestly, I was a little burnt out from the balancing but seeing your gameplay footage makes me want to play again. Also probably taking a week or two off and touching grass probably helped too.
The Eruptor also deserves a small shoutout on the bot front, being an unholy abomination of the Crossbow and the Scorcher it acts as a perfect middle ground for everything you wish from those 2 weapons while failing at the things you have from those 2. It still feels extremely undertuned if you're used to the Shrapnel era but of it's own merits it does do the job.
@@Evan-mt7bcAlso surprisingly effective on bugs. Eruptor + stalwart/MG with supply pack is an amazing combo. Eruptor can do a good job against bug holes freeing up grenade pistol for emergency aoe use in addition to killing hive guards and bile spewers (the stalwart and mg's main weakness) effectively. You can ignore the chambering animation of the eruptor by simply switching to the stalwart. The two cover eachother's weaknesses perfectly.
I mean, the shrapnel era was busted. 12 magazines were basically bottomless when you deleted patrols in 1-2 shots. No way were we getting that level of firepower again. The current iteration is perfect for me: 2 shots all mediums like the “good old days” (1 for Scout Striders, 3 if you hit the heavy’s shield) and still deals with clusters standing right near each other. And if your stratagem arm is up for it, animation canceling doubles the rate of fire. Not a gun for everyone but it still fills a great niche on the front.
As a big blitzer guy, try out the cookout with the rover, it has stagger aswell, with more damage and you can constantly reload it, shooting faster than the blitzer, being able to hit shriekers easy unlike the blitzer, and you also don't need to right click to aim it at all. I've been averaging the most kills in every bug lobby running it. I love blitzer but it feels like the game has thrown way too many hunters and pouncers recently.
I really like not having to bother with smaller enemies. I take the Lib for Bots because it’s frequently tapped devastators in the face enough to make me think it may well have some weakspot targeting coded into it.
@@jammerthebaws4287cookout doesn’t have medium armor penetration and guard dog rover is light armour penetration so have 2 things that are light armor penetration sucks especially with more medium armor enemies in game than ever b4
@@ak1996able No, Its literally been hunter spam on Crimsica all week for me. But HMG covers my medium armor blind spots (also the shells on the cookout are funky, u can bitchslap medium armor enemies way easier than it sounds on paper). I run a full "chaff killer loadout" though, because So many people bring AT loadouts who then get overwhelmed by hunters. It's not for everyone but I've cleared about 12 super helldives/12 today with zero issues, and getting the egg every time.
A benefit of the scorcher you missed is that it is very good vs heat sinks which makes it pair well with the rail gun that isn’t. The scorcher will delete tanks and cannon turrets if you can sneak up on them.
I find there is another weakness of the plasma punisher: it will sometimes explode mid-air being detonated by nothing or dead bodies on the floor that it doesn’t even hit. I find it can bit a bit slow/inconsistent for quickly killing small bugs and preventing bot drops. It is the premier crowd control choice, though.
@@Rich-in6ds I’ve noticed over the last few patches the plasma punisher has gotten worse as the game has become more buggy. I often run into isssues where the projectile explodes right in front of me as it gets caught on the invisible hitbox of a dead devastated corpse. It’s a huge issues on higher difficulties where there were so many enemies.
Another thing about the BLitzer that needs to be mentioned is that its stagger interrupts bile spewer spit, so it is surprisingly safe to get close to them.
@@mitchellpolinop7650 it does, but it only hits one at a time and I don't think I've ever seen a single bile spewer on its own on 9 or 10. So while you have one of them stunned, the other three are are giving you an acid bukkake.
Super useful, thank you! As a diligence CS main on the bot front, I've also been happy with the "Tendie" (tenderiser) and the "Sick 'Em" (Sickle) which can both handle anything below a hulk except those new rocket striders. They both obviously kill chaff but can land nice headshots on the Devastators, with the Sickle having perfect ammo economy. Love your vids, TY!
that ragdoll at around 0:34 is exactly what's wrong with the game. It's just way too comical and a insta death sentence. You only lived because you popped a stim right before, but your health dropped enough to kill you twice
I’m glad the plasma scorcher and punisher are getting recognition finally. I don’t usually see people run them unlesss they’re. Spamming shots in the defensive missions
The biggest nerf to the plasma punisher in my opinion was making the rocket striders immune to it - you need to use granades, your secondary or support weapon to deal with them (which limits your options quite a bit)
The punisher started out pretty shit which made a lot of people pass on it. It's projectile was super slow and had a super small hitbox to it. Like you could fire a shot between a bots arm/chest and it would pass through completely. It took awhile before it got buffed into what it is now, but it does come with the downside that it's more of a bully weapon. Yes it can kill a lot of stuff, but it won't do it quickly for the most part as it just bullys them with the heavy stagger. With how common Dev's are on the bot front it means you need something to help counteract them at times On the plus side, they made it able to kill the Scout Striders in one shot again, if you hit it correctly
I love standard Liberator on the bot front. Great for taking out infantry and pops heads of devastators quite fast. And it's just so FUN to use it. 10/10
One of my favorite bot loadouts has been DCS/AC with Peak Physique armor. I love picking off devs at ludicrous ranges, and the AC covers my butt with hulks/gunships. Helps cover for my (decreasing) skill gap with the DCS too. Miss the headshot? No worries, follow up with a few rounds of good ol' .78 cal HE. Problem Solved. In general though this video is an awesome reminder of how good this game still is. I've used all of these at one point or another and they're all awesome.
The boltgun is an absolute beast, but I just can’t use it. My botdiver build relies pretty heavily on stealth, and the loud retort combined with the near-requirement of running Peak Physique makes that nearly impossible.
I recently dipped into the Xbow for the first time and am really loving using it. I pair it with verdict and laser cannon with stun nades. It's a fun combo.
I love the crossbow rn, it's so good. Great handling, kills fabs/holes, decent amount of ammo. 1 shots Devastators 👌 The reload is the weakness, I find myself interrupting it a lot. Always feels slightly longer than it should be
Why not the HMG for a synergy with the cookout? Yes, you have to stop to reload it, but it does everything. It kills nursing spewers and bile spewers really fast, it can take down Spore Spewers and Shrieker nests at range tho I'd advice a resupply or just a ammo pack nearby for that. The spore spewer only takes 1 clip and the Shrieker nests take 1 per nest which makes it manageable, easy and quick to do at range. It also handles every bug type if you know how. Chargers can be taken down from the butt very quickly with a stun grenade and bile titans if you're underneath them. Just shoot their ass and you can kill them pretty quickly, tho I'd still advice using some Stratagems to help, it's very handy in a pinch The only downside is the long reload, but as long as you don't empty your clip and you have the ship bonus for reloads, it's not *too* bad
@@Foxador I agree Portable HMG is an excellent alternative to the AMR. With the added ability of helping clearing swarms more easily for a long sustain. But autocannon is straight up more versatile due to its excellent durable explosive damage and high accuracy. And typically one would pair the AMR and HMG with a supply backpack to help feed the ammo hungry weapons. But autocannon can just run a swarm clearing stratagem instead like Eagle Napalm.
I love the HMG so much. I actually like to take the sickle, jump pack, and often gas strike with it. All the light armor enemies the sickle can shred greatly reduces HMG ammo use and reload frequency, and it's nice to have an energy weapon if you have to perch up above a breach while low on supplies. Both weapons are great at long range so you can cover teammates well while using them. You can reload the HMG while jumping with the jump pack which can be clutch. I take the gas strike to deal with enemies that gather under high perches, without knocking myself off. Pairs well with dedicated AT like spear, commando, queso... 😊
I basically use the machine gun as a primary against the bugs. it can penetrate and kill multiple small bugs, goes through warriors and hunters pretty quickly, when paired with stuns can take down chargers with about half a mag. puts down bile spewers in like five shots to the head, along with commanders, alphas, and guards. and can even take down impalers pretty quickly if you jack up the fire rate to max. all this is extra easy if you use peak physic.
The JAR5 actually has some issues where the rounds will bounce off of the smaller automatons shoulder pauldrons and other random places on bigger shots that you wouldn’t expect would have a higher armor than what the JAR5 can penetrate.
Incin-breaker is still phenomenal, despite the smaller mag count. Recently found out it can burst charger-butts pretty quickly and decimates flying enemies.
Hey Eravin. Video suggestion if it’s interesting. Can you make one or two videos about duo load outs? Like playing with a best friend and two roles/loadouts that compliment each other. Thanks.
The post-buff slugger also deserves an honorable mention for both factions honestly, it has a oneshot headshot on devastators like the Diligence CS, with the stagger making missing the head less punishing, which also lets it lock down berserker packs decently. Meanwhile on the bug front it pairs really well with a chaff clearing support like the stalwart or GL, able to lockdown anything from a hiveguard to a spewer or stalker with stagger while also sporting good ttks if you can reliably hit heads.
Glad you didn't mention the laser cannon against devesators and gunships. That support is the low-key mvp, especially for cold planets. Don't want AH to nerf it into uselessness.
I've recently been running a zero ammo economy build on bots with Sickle as my primary and Laser Cannon as my support weapon, which allows me to not feel the need for a Supply Backpack in favor of bringing the Shield Backpack to better resist all of the ragdolling taking place there nowadays. I also run the Commando as my Fabricator destroyer, also being able to call it in to deal with Cannon Towers or the various Tanks with only two shots to the top part, or even the cannon of the Factory Strider that now has the ability to fire multiple times in succession, and to round things out I bring the Airstrike for when groups of Devastators become too much. You can bring whatever secondary you'd like with this build, since I don't really end up using it, but I bring the Grenade Pistol for those moments where a large group of Devastators are bunched up to take them all out in a couple shots with it. Stun Grenades, of course, can't go wrong with them on bots. On the bug front I've been running the Jar-5 for those two-tap headshots on Alpha Commanders and Hive Guards, along with the stagger and medium armor pen for Bile Spewers, and also being a solid weapon against Stalkers by staggering them before firing on their head for a quick easy kill. I bring the Stalwart with this loadout for all of the smaller bugs, being able to even kill Impalers with it if I'm ever given the opportunity to just unload half of the ammo in my mag into their face, but it is quite ammo heavy so I bring the Supply Backpack to supplement it, though I would have brought it anyway for the Grenade Pistol for when you need to destroy nests. In a pinch the Grenade Pistol can also kill Chargers by shooting them twice with it on their exposed behind, putting them in their bleedout state, and as such I bring the Stun Grenade mainly to keep them locked down for either that or more commonly to keep them in place while I call in a Precision Strike or 500kg on them, which function as my Bile Titan and often Impaler answers as well while also having the ability to destroy many of the optional objectives around the map like Spore Spewers and Shrieker Nests.
the thing i want from a primary is the ability to get me through the trash in my way, after i die, to retrieve my strategem weapon. if it's too weak to be able to do that; it's not worth using at all. past that, i want it to be able to handle the small trash so my autocannon can take care of (most of) the rest
Just tried the blitzer solo on terminid level 10... It wasn't fun. Tried a couple of dozen missions. I can't stand delayed shot/charge up weapons and the fire rate is the opposite of a good time. The Cookout is no better to me, still too slow to shoot. I'd love to keep using the incendiary breaker, but it's impossible to play w/o bringing along supply packs and losing an essential stratagem slot. 600 hours in, level 135 and I feel like it's all been a 100% waste of time as the game has completely been sucked of its joy.
Solo bugs was such a pain on helldive, and its even harder on the new super helldive. Always on the lookout for new strats too because I struggle with this format as well! Incen breaker and incen nades got me through it before (slowly and with a lot of running in circles) but now the incen breaker is nerfed
Controversial take, Cookout is my bot weapon of choice. It pairs extremely well with the HMG by bullying heavy devs, the only bot enemy that really is a threat to it, because the heavy stagger pulls away its shield. Even the damage vs devs and berserkers is good enough with the stagger that its not really running out of ammo that fast. I take it over the PlasPun because the PlasPuns single target damage needing nearly a full mag vs devs leaves much to be desired.
The blitzer is the only primary that gets me away from the Sickle, even then, its only on occasion. I absolutely love the sickle and probably wont move away from it until we see the trident finally return
6:15 Didn't expect the almighty crossbow to be mentioned. By far my favorite anti bot weapon. It's the best for closing fabricators, you can even do it from far away distance as long as the vent is visible
People really sleep on the Punisher in the western front. It has a surprisingly low profile and can stagger swathes of devastators and berserkers without the fear of AoE damage lurking over your shoulder. Getting headshots with it is also surprisingly easy especially if you follow up after a body or arm shot on a devastator.
After AH brought back the stagger on the slugger, ive been using it nonstop on the bug front. It can 1 tap any light armour bug and the brood commanders and hive gaurda take 3-5 shots, and the spewers never stood a chance. If they ever bring back the flamethrower to a point where its useable im bringing this to take care of the heavy types, in the meantime im enjoying it with the heavy machine gun.
I was messing around at Lvl 10 with some buddies and got frustrated with my regular scorcher. I ended up taking out the Plasma Purifier and i was pleasantly surprised with how well it worked at downing the medium enemies and with the same ammo econ as the reg scorcher it’s still decent at popping the little bots with both direct and explosion radius damage. I paired it with an autocannon and swapping between the two when encountering large groups of medium targets worked wonderfully.
I love the punisher! +Commando+Supply Pack+stun nades just bulldozes through land and air super satisfying to hear that clunk when you get a hole in one on a bot head from afar
Thank you for giving the plasma punisher its due credit. I love that gun and it should be used more. Gunships are impossible to hit, but for shriekers it has a bit more utility( sometimes hitting multiple of them due to AOE damage). Until I have the cookout I will use the punisher plasma for bugs and bots
I'd also include the new flamer primary despite everything going on too. Medium armor pen, but more importantly you can burn the floor in a wide area in front of you, and swap to something like the HMG so the smaller, more annoying bugs almost immediately die to the dot while the HMG does work on the bigger boys.
When you mentioned the missile defense missions I began to wonder what your thoughts would be for an "ideal loadout for each mission type" video might be where you can recommend a few weapons and stratagems, and boosters to best deal with each mission type. Granted I know in most cases (40 minute missions, bots or bugs) that most loadouts will stay the same, but in those special circumstances it might pay to change up your play style. For example, whenever I am in regular missions I am usually running stealth armour to be able to zip around the map quickly and without too much trouble, but once I am forced to play a defensive mission or extermination, I typically swap to heavy armour because the extra movement speed isn't needed anymore.
Fantastic and very comprehensive guide to the bot and bug primary meta! I liked that you didn't rank them, since they all have tradeoffs. My personal favorite for the current patch is Jar-5 (bots) and Blitzer(bugs) or Cookout when there is the shrieker patrol modifier
Nice job, I'll certainly be coming to you for info and advice. Just started trying stealth and personally, I do hope eventually that Arrowhead can make it better. It's definitely a new, interesting and fun way to play.
Plasma punisher is a silent weapon as long as you don't spam fire. It works great to stun lock striders and destroy the pilot from the front. Also, if you can aim correctly on a drop ship you can destroy or stun lock most incoming small chaff before they touch the ground.
I’m so glad you pointed out the AMR against bugs. ThicFila is always trashing it, but it wipes out all medium enemies easily. Although alpha commanders not being one shot makes it worse than before.
DO NOT SLEEP ON THE ADJUDICATOR! i run Adj with grenade pistol, impact grenades w light armor(grenade buff) and bring that with a rover, cluster bomb, machine gun sentry and commando. The low cooldown on everything makes me a swiss army knife to protect my team from all things small when defending for objectives and clear super nests on level 10 difficulty solo. The key is to keep moving and only engage large beasties when absolutely necessary. Ive been farming like 30 rares per run and ending with over 700 kills every time
@@EravinVT idk man they dropped the recoil alot a few patches ago and it deals a respectable 80 per shot w medium armor pen. Mowing down hive guards and brood commanders is pretty nice imo but bring the peak physical armor if you must.
0:30 Sweet breakdance moves. I've been using the Scythe, Laser pistol, and laser rover since the fire debuff was added to them and it's been doing pretty good. I'd use the laser cannon more but the commando is just doing so much heavy lifting right now.
Thx for the excellent briefing, I'm happy to hear that I can spice my gameplay with some new styles. Im especially curios about the new tankdiverstyle which centers around the balstic shield and the crossbow (I actually have a DnD-Artificer with the same style. 21 AC on lvl 4 + repeating shot on a handcrossbow. Im eager to try that one :P )
AMR not being able to take off an alpha commander's head in one shot is a pretty big disappointment imo. The eruptor can also do it with 2 shots and with the animation cancel it doesn't take very long to get the 2 shots off either.
It’s not the best pick but I still enjoy the Defender for bots. I know now the tendy has that two shot headshot with better optics but the defender just feels so good. Always been my fallback when I don’t feel like anything in particular.
Defender was my favorite bug gun back in the early levels and again popped back up when ballistic shield got buffs before pummeler came out, it’s just a nice feeling weapon that most ARs should strive to be more like
11:50 AMR loves fire even before they added the hitmarker. Fire struggles against commanders guards and spewers primarily which are all things the AMR deletes in just 2-3 shots, and then everything the AMR cant deal with the fire destroys. Unrelated but i wish they would add a backpack that is just a gun rack on your back that lets you hold 2 support weapons instead of only 1. Then i could grab both EATs or pair it with a railgun for breakpoints. Or the almighty double quazar combo. And the button to switch to the second support weapon is the same button as the resupply pack so theres no technical limitation there.
Thank you for putting out fun & informative content as always! It's a breath of fresh air from all the negativity that's been going on lately. Personally I've been using the DCS against bots for a long time. Still my favorite!
I’m finding the Dominator to also be my favorite bug gun. It provides enough stagger to stop spewers from spewing and makes pretty short work of the medium armored/bullet sponge bugs with its quick fire rate and low recoil. Helps to bring a MG or Stalwart for the chaff.
I'm surprised you didn't mention the Grenade Launcher as a potential option to pair alongside the Cookout. Against Bile Spewers it can kill a whole group because of the chain explosion within 1-2 grenades, and against Alpha Commanders it's around 3, alongside having big AoE shots. Even against Chargers, 3 shots breaks a butt. Ontop of that, it gives explosive utility to you, so you can close Bugholes much easier, since the Grenade Pistol requires a reload every shot.
Punisher plasma is SS, ammo efficient against berserker, and ability to stagger rocket strider to death. Incendiary breaker also SS, u can spray a mag into air and let projectile rain, then u will notice 20 kill after 5 seconds. That just one mag hmmm..
Could you please make list of effective or fun loadouts? When im picking my loudout I always feel so rushed by my teammates. I always want to bring something different but its often lacking against some enemies.
Our community discord has a thread dedicated to this, and regularly theory crafts loadouts in our ghost tactics channel. I’ll also be doing more loadout videos in the future
I never see anyone talk about the Breaker, which I find strange! It's been my favorite primary almost since launch, only being substituted by the Tenderizer on the bot front once it got buffed. Pairs perfectly with the AMR, and personally I love to take the jet pack with me on the bug front (very niche pick, I know) as a get out of jail free card for when I get swarmed. When it does the job I feel untouchable.
For me, the difference (on bugs) between a good and a bad primary is: can I kill Bile Spewers with it? Which unfortunately narrows the field quite a bit.
Thanks for all the great helldivers content eravin, ive still been keeping up with news and having hope but itll take a year or two before this game gets fixed and balanced. I feel scammed at this point spent extra money and time on this game and sent feedback to support devs but none if it matters
I've been enjoying the laser canon a lot with the plasma punisher. It deals with everything the AMR/AC does, but it having unlimited ammo also make it a good way to control your ammo issue. You can quickly learn to judge when using the laser is effective against bersekers or even devastator and thus save ammo.
How do you handle hunters in the face? Sacrifice nest closing with the grenade pistol for a hunter killing secondary? I always run Blitzer or Cookout with the Laser Canon because of the hunters, but I like the idea of using Punisher Plasma.
If I’m being honest, I just don’t really like the blitzer because I like having a decent amount of range and the blitzer doesn’t have much of that, plus with the low range and somewhat low RoF I just get swarmed very easily. But great video, as always
I'm loving the plasma punisher. Ever since gunship nerfs I don't have to bring the godforsaken scorcher anymore, I really hate that weapon because it felt piss to use. Just my opinion. I was forced to use it since it was literally the only primary to take down gunships. (Railgun sucked at killing them) (JAR sucked at it too don't lie) Stunning heavy devastators then swapping to railgun is like crack. AOE on a group of devastators is crack. This weapon is goated.
Wanted to wait on this until I had the time in game necessary to formulate this video, Hope you enjoyed and found it useful! As always my favorite comment will be featured at the end of the next video!
@@TravisStockton and then you miss, miss, miss.... I hate my life.
Thanks for the hard work eravin
"Failure to do so will see a 50% increase in range bait in your RUclips feed" BRING IT ON!!! I survived the First Galatic War, I will survive people Bitching on the internet!
No Pummeler? 😔
Waiting is always good and appreciated when it means a higher quality video!
2:30 You did NOT have to do that man like that 😂
I did
That *man,* soldier? That was an automaton, not a person! To the re-education camp with you!
Diving gives you perfect accuracy so it helps a lot more than you'd think. And doesn't it also have a damage bonus bug currently?
@@Foxador It's the weird projective physics. Basically, when a projectile spawns out of your gun, it does -1 less damage because reasons. Moving forward at any speed cancels this, because reasons. Moving backward actually subtract another unit, so when you shoot while walking back you do -2 damage because, again, reasons.
It's just really funky.
@@Foxador It's the reason moving forward with the recoiless will one-shot a big charger leg armor instead of two-shot when standing still.
That cookout picture was absolutely fried
I may have accidentally threw the blur on it and not the video
Why the hell did this comment make me laugh so goddamn hard?
Don't let him cook again
@@EravinVT Gotta pay the patreon to get the uncensored pics eh
Honestly, I was a little burnt out from the balancing but seeing your gameplay footage makes me want to play again. Also probably taking a week or two off and touching grass probably helped too.
touching grass is an important part of maintaining our soldiers morale
The Eruptor also deserves a small shoutout on the bot front, being an unholy abomination of the Crossbow and the Scorcher it acts as a perfect middle ground for everything you wish from those 2 weapons while failing at the things you have from those 2. It still feels extremely undertuned if you're used to the Shrapnel era but of it's own merits it does do the job.
It was in there in honorable mentions, it's doing decent these days for sure
And you can speed up it fire rate and reload speed to a level of autocanon fire rate, with some..."not thought out" mechanics
A small increase in the bolt action speed and take away the range limit would be very nice.
@@Evan-mt7bcAlso surprisingly effective on bugs. Eruptor + stalwart/MG with supply pack is an amazing combo. Eruptor can do a good job against bug holes freeing up grenade pistol for emergency aoe use in addition to killing hive guards and bile spewers (the stalwart and mg's main weakness) effectively. You can ignore the chambering animation of the eruptor by simply switching to the stalwart. The two cover eachother's weaknesses perfectly.
I mean, the shrapnel era was busted. 12 magazines were basically bottomless when you deleted patrols in 1-2 shots. No way were we getting that level of firepower again.
The current iteration is perfect for me: 2 shots all mediums like the “good old days” (1 for Scout Striders, 3 if you hit the heavy’s shield) and still deals with clusters standing right near each other. And if your stratagem arm is up for it, animation canceling doubles the rate of fire.
Not a gun for everyone but it still fills a great niche on the front.
Blitzer pairs really good with the guard dog rover. The rover gets rid of anything smaller than a hive guard in between shots.
tru
As a big blitzer guy, try out the cookout with the rover, it has stagger aswell, with more damage and you can constantly reload it, shooting faster than the blitzer, being able to hit shriekers easy unlike the blitzer, and you also don't need to right click to aim it at all. I've been averaging the most kills in every bug lobby running it. I love blitzer but it feels like the game has thrown way too many hunters and pouncers recently.
I really like not having to bother with smaller enemies. I take the Lib for Bots because it’s frequently tapped devastators in the face enough to make me think it may well have some weakspot targeting coded into it.
@@jammerthebaws4287cookout doesn’t have medium armor penetration and guard dog rover is light armour penetration so have 2 things that are light armor penetration sucks especially with more medium armor enemies in game than ever b4
@@ak1996able No, Its literally been hunter spam on Crimsica all week for me. But HMG covers my medium armor blind spots (also the shells on the cookout are funky, u can bitchslap medium armor enemies way easier than it sounds on paper). I run a full "chaff killer loadout" though, because So many people bring AT loadouts who then get overwhelmed by hunters. It's not for everyone but I've cleared about 12 super helldives/12 today with zero issues, and getting the egg every time.
A benefit of the scorcher you missed is that it is very good vs heat sinks which makes it pair well with the rail gun that isn’t. The scorcher will delete tanks and cannon turrets if you can sneak up on them.
Yeah it's something i've mentioned alot in the past, The Scorcher is just workable against literally everything when it comes to automatons
@@EravinVT Just wanted to point out those crispy railgun shots between 2:40 and 2:50. I can tell you’ve been practicing👍🏻
I find there is another weakness of the plasma punisher: it will sometimes explode mid-air being detonated by nothing or dead bodies on the floor that it doesn’t even hit. I find it can bit a bit slow/inconsistent for quickly killing small bugs and preventing bot drops. It is the premier crowd control choice, though.
That is an issue for all weapons, devastator and hulk corpses especially have larger hitboxes then their bodies would indicate.
@@Rich-in6ds I’ve noticed over the last few patches the plasma punisher has gotten worse as the game has become more buggy. I often run into isssues where the projectile explodes right in front of me as it gets caught on the invisible hitbox of a dead devastated corpse. It’s a huge issues on higher difficulties where there were so many enemies.
Yeah I run the plasma punisher fairly frequently and the invisible hitboxes on corpses and terrain really screw up that arcing fire play sometimes.
100% - fun gun to use, but the invisible knock backs can be very frustrating. Very good w/ the AC
AH taking notes of what to nerf next
@@opiniononion "If every weapon is nerfed, no weapon is."
-Arrowhead
Doubtful
@@EravinVT hope u right
@@justinpidcock8997 a weapon for everyone is a weapon for no one
@@EravinVT60 days
"Click Hedz, Or Die Tryin" - 50Cent x Eravin Album
Another thing about the BLitzer that needs to be mentioned is that its stagger interrupts bile spewer spit, so it is surprisingly safe to get close to them.
Yeah, I go into more detail in the full breakdowns for these weapons where stuff like that comes up
It def doesn't. The amount of spewers still throwing up on me and killing me is insane. I play difficulty 9-10
@@mitchellpolinop7650 it does, but it only hits one at a time and I don't think I've ever seen a single bile spewer on its own on 9 or 10. So while you have one of them stunned, the other three are are giving you an acid bukkake.
Buddy its like 1AM for me why are you helping with ruining my sleep schedule
Cause I worked on it all day :)
Its always 1AM somewhere in the world.
Ah, you were at my side all along. My true mentor. My guiding moonlight. My PLAS-1 Scorcher.
Indeed
Fear the old bugs, Lawrence. Fear the old bugs.
it a bird
its a plane
no its Eravin going back to his ship
a good way to end the video lol
Yeah that was a very short recording session lol
We've all accidentally purchased Impaler Spaceflight tickets
Super useful, thank you!
As a diligence CS main on the bot front, I've also been happy with the "Tendie" (tenderiser) and the "Sick 'Em" (Sickle) which can both handle anything below a hulk except those new rocket striders. They both obviously kill chaff but can land nice headshots on the Devastators, with the Sickle having perfect ammo economy.
Love your vids, TY!
I swap between DCS and tenderizer based on how low my fps is but I love both
that ragdoll at around 0:34 is exactly what's wrong with the game. It's just way too comical and a insta death sentence. You only lived because you popped a stim right before, but your health dropped enough to kill you twice
But I lived in ultra light armor because I heard the rockets flying towards me and pre stimmed :D
@EravinVT I tell everyone to prestim (I use the booster that adds crack to stims] but they just won't. I don't get it
Lucky they have jerfed the AOE of rockets and impailers, which has helped quite a bit when I played
I’m glad the plasma scorcher and punisher are getting recognition finally. I don’t usually see people run them unlesss they’re. Spamming shots in the defensive missions
The scorcher has been one of the best bot-slaying weapons since day 1. People know its power, and might just be bored of it.
They've been good for a long while, new support weapons and higher enemy density are really making them shine though
The biggest nerf to the plasma punisher in my opinion was making the rocket striders immune to it - you need to use granades, your secondary or support weapon to deal with them (which limits your options quite a bit)
The punisher started out pretty shit which made a lot of people pass on it. It's projectile was super slow and had a super small hitbox to it. Like you could fire a shot between a bots arm/chest and it would pass through completely. It took awhile before it got buffed into what it is now, but it does come with the downside that it's more of a bully weapon. Yes it can kill a lot of stuff, but it won't do it quickly for the most part as it just bullys them with the heavy stagger. With how common Dev's are on the bot front it means you need something to help counteract them at times
On the plus side, they made it able to kill the Scout Striders in one shot again, if you hit it correctly
@@Foxador What do you need to aim at with the scout striders?
I can finally say I was in an Eravin video (I was P4 when he talked about the Scorcher)
I love standard Liberator on the bot front.
Great for taking out infantry and pops heads of devastators quite fast.
And it's just so FUN to use it. 10/10
Tenderizer is kinda a direct upgrade in all regards
@@EravinVT But it's good alternative when you don't have it, I'm a newbie btw
@@antoniszlazakoh... Well you wont go back on it unless you deliberately enjoy making the game harder!
I dont think the impaler wanted a hug
It did not
One of my favorite bot loadouts has been DCS/AC with Peak Physique armor. I love picking off devs at ludicrous ranges, and the AC covers my butt with hulks/gunships. Helps cover for my (decreasing) skill gap with the DCS too. Miss the headshot? No worries, follow up with a few rounds of good ol' .78 cal HE. Problem Solved.
In general though this video is an awesome reminder of how good this game still is. I've used all of these at one point or another and they're all awesome.
3:44 saying how satisfying it is to one tap while taking numerous shots to kill a regular mob is too funny lmao
Few weapons can overcome massive skill issues
JAR-5 my beloved
It's the goat
The boltgun is an absolute beast, but I just can’t use it. My botdiver build relies pretty heavily on stealth, and the loud retort combined with the near-requirement of running Peak Physique makes that nearly impossible.
Used to run the Pummeler to deal with Stalkers. Now, a cookout is all I need
I recently dipped into the Xbow for the first time and am really loving using it. I pair it with verdict and laser cannon with stun nades. It's a fun combo.
Crossbow is feeling pretty good with the non stop buffs
I love the crossbow rn, it's so good. Great handling, kills fabs/holes, decent amount of ammo.
1 shots Devastators 👌
The reload is the weakness, I find myself interrupting it a lot. Always feels slightly longer than it should be
Yeah reload is super long clip is very small, it's a specialist tool that needs a proper loadout around it to shine
Damn kinda sad I can't see any AR on the list but I can't blame him for the rating, they were never in any great spot even tho I love to use them.
Yeah the best I can do is an honorable mention for the Tenderizer as it feels great in your hands and has decent breakpoints on bots
Why not the HMG for a synergy with the cookout? Yes, you have to stop to reload it, but it does everything. It kills nursing spewers and bile spewers really fast, it can take down Spore Spewers and Shrieker nests at range tho I'd advice a resupply or just a ammo pack nearby for that. The spore spewer only takes 1 clip and the Shrieker nests take 1 per nest which makes it manageable, easy and quick to do at range. It also handles every bug type if you know how. Chargers can be taken down from the butt very quickly with a stun grenade and bile titans if you're underneath them. Just shoot their ass and you can kill them pretty quickly, tho I'd still advice using some Stratagems to help, it's very handy in a pinch
The only downside is the long reload, but as long as you don't empty your clip and you have the ship bonus for reloads, it's not *too* bad
HMG is probably overall better but hot swaps with the AMR are definitely more comfortable on the regular
@@Foxador I agree Portable HMG is an excellent alternative to the AMR.
With the added ability of helping clearing swarms more easily for a long sustain.
But autocannon is straight up more versatile due to its excellent durable explosive damage and high accuracy.
And typically one would pair the AMR and HMG with a supply backpack to help feed the ammo hungry weapons.
But autocannon can just run a swarm clearing stratagem instead like Eagle Napalm.
I love the HMG so much. I actually like to take the sickle, jump pack, and often gas strike with it. All the light armor enemies the sickle can shred greatly reduces HMG ammo use and reload frequency, and it's nice to have an energy weapon if you have to perch up above a breach while low on supplies. Both weapons are great at long range so you can cover teammates well while using them. You can reload the HMG while jumping with the jump pack which can be clutch. I take the gas strike to deal with enemies that gather under high perches, without knocking myself off. Pairs well with dedicated AT like spear, commando, queso... 😊
I like that the HMG chews thru Bug structures
I basically use the machine gun as a primary against the bugs. it can penetrate and kill multiple small bugs, goes through warriors and hunters pretty quickly, when paired with stuns can take down chargers with about half a mag.
puts down bile spewers in like five shots to the head, along with commanders, alphas, and guards.
and can even take down impalers pretty quickly if you jack up the fire rate to max.
all this is extra easy if you use peak physic.
The JAR5 actually has some issues where the rounds will bounce off of the smaller automatons shoulder pauldrons and other random places on bigger shots that you wouldn’t expect would have a higher armor than what the JAR5 can penetrate.
Dame Eravin got sent to another dimension in that last clip.
I jumped back to the destroyer just like Brasche does
Incin-breaker is still phenomenal, despite the smaller mag count.
Recently found out it can burst charger-butts pretty quickly and decimates flying enemies.
Hey Eravin. Video suggestion if it’s interesting.
Can you make one or two videos about duo load outs? Like playing with a best friend and two roles/loadouts that compliment each other.
Thanks.
Yeah I’ll look into that, army of two loadouts sound really fun
It takes about 5 magazines to take out a gunship with counter sniper
The post-buff slugger also deserves an honorable mention for both factions honestly, it has a oneshot headshot on devastators like the Diligence CS, with the stagger making missing the head less punishing, which also lets it lock down berserker packs decently. Meanwhile on the bug front it pairs really well with a chaff clearing support like the stalwart or GL, able to lockdown anything from a hiveguard to a spewer or stalker with stagger while also sporting good ttks if you can reliably hit heads.
Glad you didn't mention the laser cannon against devesators and gunships. That support is the low-key mvp, especially for cold planets.
Don't want AH to nerf it into uselessness.
I've recently been running a zero ammo economy build on bots with Sickle as my primary and Laser Cannon as my support weapon, which allows me to not feel the need for a Supply Backpack in favor of bringing the Shield Backpack to better resist all of the ragdolling taking place there nowadays. I also run the Commando as my Fabricator destroyer, also being able to call it in to deal with Cannon Towers or the various Tanks with only two shots to the top part, or even the cannon of the Factory Strider that now has the ability to fire multiple times in succession, and to round things out I bring the Airstrike for when groups of Devastators become too much. You can bring whatever secondary you'd like with this build, since I don't really end up using it, but I bring the Grenade Pistol for those moments where a large group of Devastators are bunched up to take them all out in a couple shots with it. Stun Grenades, of course, can't go wrong with them on bots.
On the bug front I've been running the Jar-5 for those two-tap headshots on Alpha Commanders and Hive Guards, along with the stagger and medium armor pen for Bile Spewers, and also being a solid weapon against Stalkers by staggering them before firing on their head for a quick easy kill. I bring the Stalwart with this loadout for all of the smaller bugs, being able to even kill Impalers with it if I'm ever given the opportunity to just unload half of the ammo in my mag into their face, but it is quite ammo heavy so I bring the Supply Backpack to supplement it, though I would have brought it anyway for the Grenade Pistol for when you need to destroy nests. In a pinch the Grenade Pistol can also kill Chargers by shooting them twice with it on their exposed behind, putting them in their bleedout state, and as such I bring the Stun Grenade mainly to keep them locked down for either that or more commonly to keep them in place while I call in a Precision Strike or 500kg on them, which function as my Bile Titan and often Impaler answers as well while also having the ability to destroy many of the optional objectives around the map like Spore Spewers and Shrieker Nests.
the thing i want from a primary is the ability to get me through the trash in my way, after i die, to retrieve my strategem weapon. if it's too weak to be able to do that; it's not worth using at all. past that, i want it to be able to handle the small trash so my autocannon can take care of (most of) the rest
Just tried the blitzer solo on terminid level 10... It wasn't fun. Tried a couple of dozen missions. I can't stand delayed shot/charge up weapons and the fire rate is the opposite of a good time. The Cookout is no better to me, still too slow to shoot. I'd love to keep using the incendiary breaker, but it's impossible to play w/o bringing along supply packs and losing an essential stratagem slot. 600 hours in, level 135 and I feel like it's all been a 100% waste of time as the game has completely been sucked of its joy.
Incen was never that good
Solo bugs was such a pain on helldive, and its even harder on the new super helldive. Always on the lookout for new strats too because I struggle with this format as well! Incen breaker and incen nades got me through it before (slowly and with a lot of running in circles) but now the incen breaker is nerfed
@@EravinVT Was for me.
1:50 that super destroyer slowly cruising in front of the moon is cinematic af
Oooooooo, u said the bad word! Meta people get hit down by the nerf stick!
Controversial take, Cookout is my bot weapon of choice. It pairs extremely well with the HMG by bullying heavy devs, the only bot enemy that really is a threat to it, because the heavy stagger pulls away its shield. Even the damage vs devs and berserkers is good enough with the stagger that its not really running out of ammo that fast. I take it over the PlasPun because the PlasPuns single target damage needing nearly a full mag vs devs leaves much to be desired.
That Impaler at 12:20 wasn't very happy how fast you managed to kill it! xD
The blitzer is the only primary that gets me away from the Sickle, even then, its only on occasion. I absolutely love the sickle and probably wont move away from it until we see the trident finally return
When I'm going quiet, I like the Scorcher. When I'm going loud (my usual crew), I like the Dominator
6:15 Didn't expect the almighty crossbow to be mentioned.
By far my favorite anti bot weapon. It's the best for closing fabricators, you can even do it from far away distance as long as the vent is visible
Freedoms greetings ghost divers
You as well :)
@EravinVT Tnx for all the great videos helping us spread democracy super earth is safe Tnx to you sir Eravin
People really sleep on the Punisher in the western front. It has a surprisingly low profile and can stagger swathes of devastators and berserkers without the fear of AoE damage lurking over your shoulder. Getting headshots with it is also surprisingly easy especially if you follow up after a body or arm shot on a devastator.
After AH brought back the stagger on the slugger, ive been using it nonstop on the bug front. It can 1 tap any light armour bug and the brood commanders and hive gaurda take 3-5 shots, and the spewers never stood a chance. If they ever bring back the flamethrower to a point where its useable im bringing this to take care of the heavy types, in the meantime im enjoying it with the heavy machine gun.
Am I the only one that feels the scorcher weaker against heavy devs I feel like I’m going insane
They messed up something about it for sure, Still usable though
you're not going insane, I noticed it too.
I was messing around at Lvl 10 with some buddies and got frustrated with my regular scorcher. I ended up taking out the Plasma Purifier and i was pleasantly surprised with how well it worked at downing the medium enemies and with the same ammo econ as the reg scorcher it’s still decent at popping the little bots with both direct and explosion radius damage. I paired it with an autocannon and swapping between the two when encountering large groups of medium targets worked wonderfully.
I love the punisher! +Commando+Supply Pack+stun nades just bulldozes through land and air
super satisfying to hear that clunk when you get a hole in one on a bot head from afar
Thank you for giving the plasma punisher its due credit.
I love that gun and it should be used more.
Gunships are impossible to hit, but for shriekers it has a bit more utility( sometimes hitting multiple of them due to AOE damage).
Until I have the cookout I will use the punisher plasma for bugs and bots
I'd also include the new flamer primary despite everything going on too. Medium armor pen, but more importantly you can burn the floor in a wide area in front of you, and swap to something like the HMG so the smaller, more annoying bugs almost immediately die to the dot while the HMG does work on the bigger boys.
When you mentioned the missile defense missions I began to wonder what your thoughts would be for an "ideal loadout for each mission type" video might be where you can recommend a few weapons and stratagems, and boosters to best deal with each mission type. Granted I know in most cases (40 minute missions, bots or bugs) that most loadouts will stay the same, but in those special circumstances it might pay to change up your play style.
For example, whenever I am in regular missions I am usually running stealth armour to be able to zip around the map quickly and without too much trouble, but once I am forced to play a defensive mission or extermination, I typically swap to heavy armour because the extra movement speed isn't needed anymore.
Fantastic and very comprehensive guide to the bot and bug primary meta! I liked that you didn't rank them, since they all have tradeoffs. My personal favorite for the current patch is Jar-5 (bots) and Blitzer(bugs) or Cookout when there is the shrieker patrol modifier
Nice job, I'll certainly be coming to you for info and advice. Just started trying stealth and personally, I do hope eventually that Arrowhead can make it better. It's definitely a new, interesting and fun way to play.
Plasma punisher is a silent weapon as long as you don't spam fire. It works great to stun lock striders and destroy the pilot from the front. Also, if you can aim correctly on a drop ship you can destroy or stun lock most incoming small chaff before they touch the ground.
I finally try plasma punisher and its my new fav bot weapon. I destroy everything below a hulk. I also pair it with laser cannon and its beautiful.
I’m so glad you pointed out the AMR against bugs. ThicFila is always trashing it, but it wipes out all medium enemies easily. Although alpha commanders not being one shot makes it worse than before.
Kinda suprised the sickle didn't make it in here, I love that gun vs bots.
DO NOT SLEEP ON THE ADJUDICATOR! i run Adj with grenade pistol, impact grenades w light armor(grenade buff) and bring that with a rover, cluster bomb, machine gun sentry and commando. The low cooldown on everything makes me a swiss army knife to protect my team from all things small when defending for objectives and clear super nests on level 10 difficulty solo. The key is to keep moving and only engage large beasties when absolutely necessary. Ive been farming like 30 rares per run and ending with over 700 kills every time
I will continue to sleep on the not assault rifle not dmr that breaks my wrists when I fire it for less damage then the Tenderizer
@@EravinVT idk man they dropped the recoil alot a few patches ago and it deals a respectable 80 per shot w medium armor pen. Mowing down hive guards and brood commanders is pretty nice imo but bring the peak physical armor if you must.
0:30 Sweet breakdance moves.
I've been using the Scythe, Laser pistol, and laser rover since the fire debuff was added to them and it's been doing pretty good. I'd use the laser cannon more but the commando is just doing so much heavy lifting right now.
Thx for the excellent briefing, I'm happy to hear that I can spice my gameplay with some new styles. Im especially curios about the new tankdiverstyle which centers around the balstic shield and the crossbow (I actually have a DnD-Artificer with the same style. 21 AC on lvl 4 + repeating shot on a handcrossbow. Im eager to try that one :P )
Glad to hear others sing the praises of the AMR for bug missions.
I definitely like it more then i'd like to admit
AMR not being able to take off an alpha commander's head in one shot is a pretty big disappointment imo. The eruptor can also do it with 2 shots and with the animation cancel it doesn't take very long to get the 2 shots off either.
These primaries shall surely complement my *MIGHTY FISH LAUNCHER* quite nicely
Absolutely
Wait, when the hell did Arrowhead add the Salmonator?
Ah yes, the TROU-7, a personal favorite
@@Epicmonk117
What about the salmonella variant?
Give us the King Cohock strategem already, Arrowhead
I hope they change some of the scopes to support weapons like the railgun and such to have clean scopes like the diligence or other such scopes.
It’s not the best pick but I still enjoy the Defender for bots. I know now the tendy has that two shot headshot with better optics but the defender just feels so good. Always been my fallback when I don’t feel like anything in particular.
Defender was my favorite bug gun back in the early levels and again popped back up when ballistic shield got buffs before pummeler came out, it’s just a nice feeling weapon that most ARs should strive to be more like
11:50
AMR loves fire even before they added the hitmarker. Fire struggles against commanders guards and spewers primarily which are all things the AMR deletes in just 2-3 shots, and then everything the AMR cant deal with the fire destroys.
Unrelated but i wish they would add a backpack that is just a gun rack on your back that lets you hold 2 support weapons instead of only 1. Then i could grab both EATs or pair it with a railgun for breakpoints. Or the almighty double quazar combo. And the button to switch to the second support weapon is the same button as the resupply pack so theres no technical limitation there.
Thank you for putting out fun & informative content as always! It's a breath of fresh air from all the negativity that's been going on lately.
Personally I've been using the DCS against bots for a long time. Still my favorite!
Trying my best
There needs to be an update where you can’t set yourself on fire randomly when using flame weapons it’s so annoying
Nothing beats the jar. You can walk right in and dump a mag straight chewing thru bots
Blitzer is a stand your ground weapon for me and kills shreekers on their attack dive. Pair with incendiary nades.
I use the Eruptor for Automatons. Peak, shoot, two shot kill with one shot kill potential
I'm always going to appreciate your time and effort for these videos, thanks dude
Thanks for watchin em, It's how I keep putting in that time and effort after all
I’m finding the Dominator to also be my favorite bug gun. It provides enough stagger to stop spewers from spewing and makes pretty short work of the medium armored/bullet sponge bugs with its quick fire rate and low recoil. Helps to bring a MG or Stalwart for the chaff.
Dominator is solid if pairing up with a good anti chaff
I'm surprised you didn't mention the Grenade Launcher as a potential option to pair alongside the Cookout. Against Bile Spewers it can kill a whole group because of the chain explosion within 1-2 grenades, and against Alpha Commanders it's around 3, alongside having big AoE shots. Even against Chargers, 3 shots breaks a butt. Ontop of that, it gives explosive utility to you, so you can close Bugholes much easier, since the Grenade Pistol requires a reload every shot.
The plasma punisher is amazing if you can land the shot on the gunship, requires some cover though otherwise it’s terrible out in the open.
Punisher plasma is SS, ammo efficient against berserker, and ability to stagger rocket strider to death. Incendiary breaker also SS, u can spray a mag into air and let projectile rain, then u will notice 20 kill after 5 seconds. That just one mag hmmm..
Not the first time here, but just wanted to say how cool your model looks
Ty :)
Chin-gling guns had me geeking 😂
Could you please make list of effective or fun loadouts? When im picking my loudout I always feel so rushed by my teammates. I always want to bring something different but its often lacking against some enemies.
Our community discord has a thread dedicated to this, and regularly theory crafts loadouts in our ghost tactics channel. I’ll also be doing more loadout videos in the future
Anybody else at the point where they enjoy watching videos about this game more than playing it?
to summarize:
against bots: SG-8P PlasPun / R-63CS Count Dili / PLAS-1 Scorch / CB-9 ExploBow / JAR-5 Domi
against bugs: ARC-12 Blitz / SG-451 Cook
I never see anyone talk about the Breaker, which I find strange! It's been my favorite primary almost since launch, only being substituted by the Tenderizer on the bot front once it got buffed. Pairs perfectly with the AMR, and personally I love to take the jet pack with me on the bug front (very niche pick, I know) as a get out of jail free card for when I get swarmed. When it does the job I feel untouchable.
Finally, someone mentioned using AMR on bugs. It was slept on for so long!😢
new patch really buffed it up with the flame DoT hit markers tbh
@EravinVT what do u mean by this? I'm very confused
101 for bots is the way - be sure to splash the bottom of a drop ship for silver rain.
how to bring back the shrapnel in one easy step
Istg if you get the rest of our gear nerfed
Not how that works
@@EravinVT well im gonna pick nothing but you until YOU get nerfed
For me, the difference (on bugs) between a good and a bad primary is: can I kill Bile Spewers with it? Which unfortunately narrows the field quite a bit.
Thanks for all the great helldivers content eravin, ive still been keeping up with news and having hope but itll take a year or two before this game gets fixed and balanced. I feel scammed at this point spent extra money and time on this game and sent feedback to support devs but none if it matters
I've been enjoying the laser canon a lot with the plasma punisher.
It deals with everything the AMR/AC does, but it having unlimited ammo also make it a good way to control your ammo issue. You can quickly learn to judge when using the laser is effective against bersekers or even devastator and thus save ammo.
How do you handle hunters in the face? Sacrifice nest closing with the grenade pistol for a hunter killing secondary?
I always run Blitzer or Cookout with the Laser Canon because of the hunters, but I like the idea of using Punisher Plasma.
@@ClayInvictus - I don't, this is a bot build XD
@@tyrandorp... I have no idea why I assumed it was a bug build. Makes much more sense now.
I bring slugger or plasma for higher tiers, but it’s really fun to run tenderizer on 4. Melts bots and most bugs
The new meta is just the least shitty weapons
The cookout picture was extra cwisby
That AMR point-blank Mag dump… I don’t think the Impaler liked that that much.
He took it personally
Always enjoy your breakdowns. Btw sick railgun kills :D
The punisher has been my free win button ever since it came out
I love the Blitzer for bugs. One problem is you really can't cover your allies effectively
Very true, but me and my allies spend some much time away from each other it's often not an issue.
If I’m being honest, I just don’t really like the blitzer because I like having a decent amount of range and the blitzer doesn’t have much of that, plus with the low range and somewhat low RoF I just get swarmed very easily. But great video, as always
I'm loving the plasma punisher. Ever since gunship nerfs I don't have to bring the godforsaken scorcher anymore, I really hate that weapon because it felt piss to use. Just my opinion. I was forced to use it since it was literally the only primary to take down gunships. (Railgun sucked at killing them) (JAR sucked at it too don't lie)
Stunning heavy devastators then swapping to railgun is like crack. AOE on a group of devastators is crack. This weapon is goated.