Felix Tips: LEVEL UP your NAT 20s!
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- Опубликовано: 5 апр 2023
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Animated by our friend VitaminDitter: / vitaminditter
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Happy Easter everyone! Let's continue our train of chaos as we move from beefed up Nat 1's to extra-extra beefy Nat 20's. Either this shit can go great or horrible...or both, all at the same time! Have fun and keep those rolls beefy.
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Music: Hall of the Mountain King by Kevin MacLeod
• Hall of the Mountain K...
Stay safe out there! - Развлечения
Official rules: "Natural twenties don't apply to ALL rolls."
The community: "I recognize WOTC has made a decision, but given that it's a stupid-ass decision, I've elected to ignore it."
Collective stupidity is not a good excuse for trying to force more work onto the DM.
@@KageRyuu6 The fuck do you mean?
I know this is gonna get washed away in the comments but these tips have actually given me a lot of confidence to start dming. Not to mention that the channel itself got me invested into dnd. So basically, thank you SO MUCH
edit: Just had my first session dming, and it went really well. Even used a few of your tips! Thanks Felix!
Gl dming my friend I hope the story's you tell are amazing 👍
your at the very top when i posted this so congrats
Same. I'm Dming rn but without Felix's tips I'd never of gotten as far as I have
you fool
hahahhahaa i wont let you get washed away up you go little man face that attention and suffer mwahahhaa
Cant wait for the triple 20 rule to instantly ruin the final boss of the fools gold campaign
Okay but that would absolutely be hilarious just watching all the lore go down the drain if that happens💀
That chance of three 20s in a row is like .01 %
@@craigh5236 much much muuuuuuch less than that.
@@martinpringle2127 No, they're pretty close. 0.0125% is the actual number so they were a little under if anything
@@mollymauktealeaf yeah me being dumb and forgeting 1% is 0.01 lmao
Felix is so adorable.
And also so evil.
Not sure which side I love more.
as some Spaniard adventurers dubbed gods once said: "both?, both!, both is good."
Back off, he's taken.
Adorable and evil... duh, he's German ;)
@@j-yoshi64_justcallmej chill you can show admiration for someone without it being romantic
@Taka as a German, I take this as a compliment to our people.
I knew a friend who had that triple nat 3 rule. Due to this one rule my paladin gnome died in the first fight in the campaign. We were 15 minutes in. We literally had the time to just *RESTART THE CAMPAIGN!*
The obvious "Yes, And" for "split the mountain in two" is "now you've released the fossilized vampires from deep within the earth back into the world; they have been added to the random encounter table".
I'm a fan of the Crunchy Criticals idea, where they do max damage+a standard roll, instead of double dice. Because nothing feels worse than rolling a crit and then getting double 1's on damage.
Oh shit that's such a rad idea, why haven't I heard of this before?
@@ashleybyrd2015 Because you missed 4th edition.
@@jblare Ah, yeah that'd do it.
That is also how it works in Call of Cthulhu.
Haha my current dm does that and honestly it’s great
Ah yes, the powerful "yes, and..." combo. So simple and yet so versatile.
I'd be the guy who on triple 20 would say something like "I manage to miss so bad the goblin feels sorry for me and pretends to have a heart attack from being scared by my attack just to make me feel better."
Trying to convince the king to pay the party a buncha cash and get triple 20? I end up asking for at least copper and the king proceeds to give us a block of pure copper so big it takes up a 3×3 on combat grids.
my favourite nat 20 actually happened in the first combat I had with my group. we were fighting an undead bear. it was already almost dead. it was weak to radiant. I hit it with a nat 20 radiant attack and overdamage its remaining HP by like 20 over. the DM described the thing petriefied cuz of that. it was very cool. I hit it so hard it petrified. my dumb himbo was very confused "I didnt know I could do that"
So for the campaign I’m in, my DM uses a ‘lingering wounds chart’. If a player or creature rolls one, they have to roll a D10. Depending on the type of damage and roll that character depends on the severity of the damage done to them. For example my character has lost an eye, arm, and leg due to a couple of Nat 20s.
oof, i feel that's that's too severe tbh
in the campaign i've been playing in we roll a d20 for a wound any time we drop to 0 hp or take half our hp's worth of damage from a single hit. some of the wounds can involve losing something, or it might just be a minor scar or something
Why do so many dungeon masters think punishing melee classes makes the game more fun to play?
Love your work Felix. You and Dingo are great at stories and videos like these.
I love the implications of "Yes, and" in this. It's like, "Yes, you do exactly what you wanted to do, *AND HERE'S HOW IT HORRIBLY BACKFIRES!* Smiley Face :)"
I loved how this video was absolute chaos. The music definitely added to the chaotic feel. 😂
The only problem with the music (for me at least) is that it can be sung with Mary had a little lamb and it just makes it funny
My favorite nat 20 story is one time a player rolled a nat 20 on a perception check but everything in the observable area they already had seen so the dm says that they see themself on a giant table with all the terrain around them squashed flat and with giants surrounding them with the other members of the party appearing fake as if not alive then everything returned to normal as if that little reality shattering moment never happened
It one of my gaming goals to inspire as much fear in my friends as Felix does in his.
My role model.
level up your nat 20's with "THE BRUTAL CRITICAL!". Every time you crit, you either cut off or break one limb on whatever it is you're attacking as long as it has limbs to break or cut off. It's loads of fun (as long as only the players can do it), it eliminates the gap between martials and casters, and it can lead to some really cool rp kills.
Ay! Love Nat 20s. The great equalizer!! Glad this fits the rule I have of Nat 1s and Nat 20s. The consequences and benefits are equally chaos.
At first I was thinking how awesome it would be to play in Felix's campaigns because of the great story he tells, but I forgot how evil he can be
The thumbnail is the equivalent of throwing a dice really hard at the one player who's constantly on their phone
Edit: This entire video is just throwing your dice at all of your players. But now they have the dice
One idea to make Nat 20 death saves fun is if you give the same chance to enemies. It is an option in the Handbook to have enemies make death-saving throws, which mentions it as an exception for "might villains" and "special nonplayer characters". But imagine getting an enemy down to 0 HP, then the DM rolls a nat 20 for their Death Save.
Hee hee!
I think Felix excludes the Nat 20 Death Save to add more tension to battles, but the above would be a way to apply it for enemies as well.
I'm writing a book about the adventures of a chaotic and draconic duo (My dnd character and his companion/partner) and I like the idea of the GOD CRIT as an excuse for when my character pretty much goes SSG. Also, Hall of the Mountain King was a good choice of music for the INSANITY that is nat 20s.
My DM ran by similar rules regarding Nat 1s and Nat 20s. And it has led to some wild situations. One of my favorite stories involved both ends of the spectrum. Our party had received word of the possible location of a former party member who had vanished through a portal and had not been seen since. We went to eplore the area and came across the ruins of an ancient city taht we had to cross to reach the mountain where our friend had last been seen heading towards. We head in cautiously while our ranger made for the rooftops to scout around. Well the ranger critically succeeded on both her perception and the subsequent initiative roll as she spotted the ambush set up by a group of kobold and dragonborn assassins waiting for any group of hapless adventurers who tried to cross into their territory. Well the ranger, because of her rolls, ended up ambushing the ambush and got rid of most of them herself.
However, the lead assassin got away and went to summon the nearby reinforcements. We immediately started trying to get out of dodge. My sorcerer even used his magic ring to cast Pass without Trace on the party so we'd be even more stealthy. Well that spell is great and all, but it can't cover for when that same sorcerer rolls a nat 1 on his stealth check to cross a street and trips on a garbage can and faceplants with a loud clatter into the middle of the street. Rest of the party was still in stealth but my character was now exposed.
Of all the party memebers to step in to rescue my sorcerer, I did not expect our rogue to come to my aid. She mained as an assassin herself and in our journey's had picked up two items (custom made by our DM) to enhance this. The first was a set of studded leather armor that she could make to look as any outfit she desired at will and could also cast Alter Self (change appearance only) on herself once per day. She also had a Mask of the Dead which allowed her to take on the exact face and voice of any diceased individual. So she used these two items to take on the appearance of one of the dragonborn assassins we had killed earlier and then made a big show of "capturing" my character in front of the dragonborn soldiers that had spotted me.
Unfortunately, there was a problem. The soldiers began speaking to the rogue in Draconic. She doesn't speak Draconic. My sorcerer, however, does. In a moment of quick thinking I turned to our DM and said, "Can I try ventriloquism with the rogue?" The DM looks at me baffled and says, "Uh sure you can try, but you're both going to have to roll pretty high to pullo this off. Roll Performance." So me and the rogue roll. Simultaneously, we both call out our rolls as "Nat 20!" Our DM looks at us both in shock even as the other players look and confirm our rolls. He then says, "Ok then, roll success level." We both roll and call out, "Aw just a 2." The rogue and I then turn to look at each other in surprise. The odds of us both rolling 20s and then rolling the exact same number as each other again are 1 in 1600.
Our Dm just looked at us with shock and stated, "I don't care if that isn't an upgraded critical; the dice gods have spoken. You two are in such perfect tandem that no one, and I mean no one, can tell that it is actually Azrael (sorcerer) speaking and not Lucy (rogue). We carry on our act for a bit until the soldiers talk about removing my items for saftey. My character immediatly tenses, rogue notices, and then I use my Cloak of the Mistwalker to teleport away. While the soliders are caught off guard by this, our rogue uses the distraction to hide and rejoin the party without the soldiers noticing. We then all safely make our way out of the city without any more incidents.
All in all, a fun little story that can show how you can have great and funn successes come out of seeming failures as well.
One thing I always did my NAT 20's when dming was that if they got it (originally during combat) I would emotional hurt the character. I haven't dmwd in a while, but they would hear things about missing people theyre looking for, things like that
Oooo, I love the roll again to see if you get a second (and possibly 3rd nat 20.) It's highly unlikely, but (always a but) when it does happen it can go nuts! Also, I love how he held onto 3.5 rulebook. Was introduced to DND in 3.5 so. . . Thank you, Felix, for not throwing memories in the trash!
You are the type of DM I aspire to be...... if I have friends to play with.
2:00 for us if you get multiple crits in a row on a single skill check you become a master of that particular skill and only need to roll for it in unusual circumstances after that.
Generally whenever we get a nat 20 or nat 1 my GM tells us to explain what happens (it has to be fairly reasonable) and he will cause an extra effect such as adding a condition to the recipient of the Crit or one time I rolled a nat 1 on a grapple check during an Icewind Dale campaign so I described my character running for the enemy and then slipping and falling so the GM moved my character 10 feet past the enemy. Just little things like that
Always great to see you upload. Whether the next video is another Felix tips or more fools gold I'm hyped either way. Keep up thee good work.
felix content 😈 i love hearing the DM side & with the animation, it's a blast to watch 🙌
The wheel of Torture? Well.
The knife in the back? I guess.
But watching fools gold episodes while bound to the chair? Wait, why is this considered torture again?
Remember to, during session zero ask if your players want to have the constant fear of a possible instant player kill from a level one goblin because it rolled 3 nat 20s with the trade-off that if they get three nat 20s in a row that they themselves get to do the same to the BBEG
I feel like the three nat 20s would be a good way to make a final big bad. Like he's been finding lucky items in order to summon a demon of luck and chance and that demon has legendary actions that allow them to decide to auto nat 20 for one or two rolls and if it gets the third he destroys a dimension or something or maybe kills a party member. And he has spells that allow him to reroll dice
sounds a lot like "ulrichs fury" from warhammer fantasy and i love it
Villain: *evil monologue about how they're undefeatable*
Me who just eolled 3 nat 20's: Hahaha, spear go yeet.
"yes, and" as an improv rule is one of the best rules to apply to roleplay. excited for that video!
I love this series
I gotta say. I love you guys. Love y'all's content from the first time I heard the tesseract story. Bless you all
in one dnd-based comic, a jobber NPC is being tormented by the arc villian. The NPC tripple-crits, one-hits the villan, and becomes a player character
"3.5 this is why I will always love you" As you should.
I love. Can’t put in any other words, I just love.
"There's no way they can beat this archdemon ;3"
- my DM, 20 Nat20s away from a midlife crisis.
*Loves 3.5.* *Is holding a 3.0 handbook.* MY IMMERSION IS SHATTERED
Thank you for the tips; now I shall be more evil to my players
Thanks for this.
1:11 If you keep rolling 20's the gods will it. That's all there is to that
Thank you for the video.
I always love seeing In the Hall of the Mountain King in random places
My take on the whole "Nat 20 on skill check" thing is if they can't succeed on a nat 20, there shouldn't be a check to begin with, in the same way as there shouldn't be a check if there is no consequence for failure. Now, that being said I don't employ this "no check" rule lightly, since most of the time my players don't really go over the top and try something that is actually impossible for them, but sometimes it gets hazy, especially with social skill rolls, so your mileage may vary.
is it just as simple, as "oh you Rolled a 20? do it again"
Attack Rolls: you hit, now Attack Again
Saves/Checks: you have a 20, Roll again, and add that
Death Saves: thats a Success, roll again, you can't fail
Felix looked at Nat 20s and said " But what if we made it a triple?" Yes. Lucky lethal hits just makes sense, amd lends to your story creation skills.
I kinda wanna do this with Nat 1s now. Get a nat 1? Roll again, and if it's....like 5 over the DC you succeed with penalty, another nat 1....I get free reign
I love allowing crits on ability checks, it just means the character got uncharacteristically lucky and succeeds, somehow
Already started using this when Dingo first talked about it
Another crit rule I use for any attack crits: damage doesnt double but instead its damage roll+max damage. If you use eg a dagger its 1d4+4+(ability mod) since it just feels super bad to double damage and roll a 1
Nice! I've been using this rule for over 20 years. It doesn't happen often but that triple crit is great!
Must be a 3.5 dms thing haha
At my table, there's of course the normal Nat 20's for saving throws and attack rolls. They don't actually do anything for saving throws (altho I'll probably steal your idea). For ability checks, I usually just take the action to its logical extreme. For example, a player rolled a Nat 20 on survival to set up camp, and they set up perfectly pitched tents with a fireplace and everything within about 5 minutes. It's the exact opposite for a Nat 1, where I take the action to its other logical extreme. Players have rolled Nat 1's on perception checks, and I've just said something like "You are thoroughly convinced there is an ancient black dragon covering up the sun" and have some fun roleplaying shenanigans.
You are the chaos Dm as well. ISN'T IT SO MUCH FUN?!?!!?
the ending was great.
And improv's lesser known sibling: "no, but"
the background music adds to it.
tried this tonight. my players loved it, really spiced up 5e.
W thumbnail seriously that is detailed as heck
Any reference to Gert makes my day
literally just a couple hours ago, my players were fighting a gold dragon and the rogue opened by jumping on its back and scoring a nat 20 with sneak attack that took off a fifth of its health and destroyed one of the wings, grounding it
Most relatable thumbnail in the entire of the internet.
Today is a great day. I just got back from the Super Mario Bros. Movie (had a blast), and I have a Dingo Doodles video waiting for me!
Love u and your videos
Guess i know what im implementing into my one shots now. Im starting to get more comfortable about dming too
Loved the torture being having to watch Fool's Gold Сampaign :P
Thx for the tips Felix:)
Best Nat 20's I ever had was against 2 great worms (the next stage above ancient dragons) as a Leonin Barbarian, a solo fight I did die in but I made it so one was no longer able to talk or cast spells or even see afterwards because of a Nat 20 called shot on the head.
Called Shot is a homebrew rule where you call to hit a specific part of the enemy which have a bonus to AC, if you hit it will add an additional effect but if you deal enough damage or get a Nat 20 on the called Shot then they make a save to not lose that body part
The one reason why the Triple Crit system would simply *not work* at my table: It would be one sided. AND MY PARTY IS TOO OP AS IT IS
0:51
Yes.
0:55
YES!
Nice vid, nat 20 in charisma
"Perfect" Indeed ps great video can't wait for the next video
The last session I ran a few weeks ago, the Parties Paladin rolled two Nat 20's in a row, so I gave him triple damage for landing a 1-in-400 chance.
They were all so surprised and happy, then I reminded them that it works inversely too. You roll two Nat 1's, then some baaaaaaad shit is about to go down. While I won't hit them with triple damage, I use the Lingering Wounds rules, which I expanded to if I roll two Nat 20's against them, or they roll two Nat 1's. That way, their bad rolls will have a lasting effect, without turning them into pink paste in a single swing.
Excellent! Can't wait to torture my players!
...
I mean characters! Darnit, always get those two mixed up.
YESSSS MORE FELIX MAYHEM - muwhahahahahahahahahhahahahahahahahahahahaha - Long Evil Laugh needed next time
Earliest ever to a video lol. Can't wait
yes, very bueno!
You are the wild magic DM
When I used to dm nat 20 on damage meant you max rolled your first set of dice then rolled again for your second set.
If you nat 20 on initiative you gained the effects of the haste spell for the first round of combat.
My players had a blast
I want to use this but I am scared of my players sometimes lol
is it bad that the first thing i thought of when hearing the sponsor name was, "i like big bads and do not lie"
When can dingo appear in a video for a long bit More of the chaotic “I’m in your house” goblin
These videos basically say "PRAY HARDER TO RN-GESUS" but in the best way
Love the simple animation
One house rule I've seen is to take the maximum of the original number damage dice, then roll the additional ones. So say instead of rolling 4d6 for a crit with a greatsword, you roll 12 + 2d6 + mods
The problem I have with the 3 20's is insta-dead rule is that it heavily favors mobs/groups. Just throw a ton of dudes to make the players feel powerful but oops goblin #32 rolled 3 20's and is now crushing your head like a grape. Plus missing out on cool boss fights kinds sucks. Makes for a fun story sure but ultimately takes away from a whole party being able to contribute to that story.
CHOO CHOO
I once had a player nat1 on a ray of frost, the skeleton got an AC buff and some temp HP, as it became encased in ice.
It still died before it's next turn.
I will consider the three nat20 rule, but even then I will probably won't go the 'two way street' route, unless it's for a boss fight 😝 Good stuff once again!
My team recently face of an illusionist. Our druid (in wolf form) nat-20'd him, followed by our warlock landing all three of their Scorching Ray on him. He died before being able to do anything! BTW, yes, I planned there'd be a buffer (there was a mimic in the room, and the illusionist would have turned invisible if he had the time) but, again, so much hit landed with so much damage, none of the cool s**t the illusionist could do have actually been done! :P
Like, I had such cool plans to make him throw out illusions of their backstories and stuff, to mess up with their head! None of it happened! ^_^
I like the Nat 20 mechanic where attacks do Max Dmg + your roll. Getting a crit then rolling low SUCKS!!! Especially when you are a rouge.
Ah. A fellow 3.5 enjoyer. Good good
Imagine having to knock out someone, and you end up rolling 3 nat 20s.
We have the power of God and anime on our side
ON-SOM-BLEH
I usually Roll severity (D100)
And then go from there
Oh, you did good on that (:
And then there’s…
You’ve punched God in the face and killed him instantly Congratulations.
Admittedly, the odds of triple twenties are 0.0125%
Which translates to 1 in 8,000.
Double twenties is a 1 in 400 chance at 0.25%.
And of course one twenty is 1 in 20 or 5%.
Personally, I'm curious about what happens if you put criticals on easy and see what sort of chaos happens when every 20 is a legendary feat. XD