nice tutorial - thanks. i can follow until the very end where you bevel the hard seam/edge. when i try it does nothing. can't bevel these edges. any idea?
I still waver between rhino and plasticity. In the future, I want to buy one of the instruments. You have quite a lot of experience in CAD. And I don’t understand in which cases plasticity is better, and in which rhino? Can you tell me the pros and cons of these two programs? I've noticed that plasticity seems to do a pretty good job of covering up holes.
It depends on what you want to do. Rhino has a ton of tools but is very technical and harder to use. Plasticity is far better at fillets and more welcoming to one wanting to learn nurbs. I'd recommend running their trial versions and learning each over a month. What you learn will transfer over to other packages and will not be wasted.
The master of nurbs strikes again with another quick tutorial. Thanks so much to share.
Learning from your tutorials a lot Thanks!!!
I'm never disappointed! My favorite part is seeing the different solutions and how you stabilize rather than fight the topology.
Thanks! These patches are the neatest aspect to me.
Learning from your tutorials a lot Thanks!
Definitely mostly interested in surface modeling techniques.
What a great method, thank you.
Really neat!
To me the first patch near the neck without the trimming looked better of the two.
Yes maybe, I only show 2 ways, you could do.
You could Alt + Left click on an edge of a hole, it will select all the edges around the hole.
It took me a while to figure out you remapped "delete face" from Shift+Backspace to X. = P
Shift + X
thats wonderful
I want to buy plasticity but can't
Swagger style
Sweet.
nice tutorial - thanks. i can follow until the very end where you bevel the hard seam/edge. when i try it does nothing. can't bevel these edges. any idea?
Try manuell with the pipe function and cut the surface with the pipe.
Like this 1: 30 ruclips.net/video/HTmHUWOSK6g/видео.html
I still waver between rhino and plasticity. In the future, I want to buy one of the instruments. You have quite a lot of experience in CAD. And I don’t understand in which cases plasticity is better, and in which rhino? Can you tell me the pros and cons of these two programs? I've noticed that plasticity seems to do a pretty good job of covering up holes.
It depends on what you want to do. Rhino has a ton of tools but is very technical and harder to use. Plasticity is far better at fillets and more welcoming to one wanting to learn nurbs. I'd recommend running their trial versions and learning each over a month. What you learn will transfer over to other packages and will not be wasted.
Dude can you make a Gundam Head in plasticity? Would be a cool tutorial series!