Its so good to see that you and the wholesome verse are still going strong. Wishing you a successful career for as long as you wish to continue youtube.
On the mushroom commander, maybe I misread, but attacking with many troops at once maybe could make you reach him? Or maybe I missed where it says the spore/poison he does is in AoE... Also, when you retreated and "lost" all your deck, the game told you that they can be rescued if you get the prison cart (which went north), but you ignored it and moved forward... maybe don't be so hasty and take a moment to read (streamer blindness is a real thing! I know)
Yhea mushroom Commander he would have needed to either summon The vamp and Horse guy to advance together or just summon anything else at the front to turn it into a 50/50 if its the random spam unit or the one he actualy needs
I'm curious on the logic of putting your back line Not at the back? Row 2 on the bosses, when you want to attack them, be aggressive, seems good. But normal fights are defensive, and being back a row gives you an extra turn's worth of mana and draw to prepare. That's my view on it, at least?
It seems like a very interesting game, makes me wonder about those Tree tokens (essentially extra basic defenders) and seeing how it's the King that's Evil then would Dryads or Plant Monsters become allies to you if we're following a human supremacy kind of villain? Would there be tokens that give your units the classical "Corpse Explosion" Trait when destroyed later on? Might work like the bomb one but based on the enemy unit's excess damage? Might be a bit too good but what kind of Ideas would you come up with?
I have no idea how you're suppose to kill that mushroom boss, and losing your deck to flee is HARSH. In some cases it might be the same as losing the run! Also I remember watching the demo being played, and there seamed to be a lot more upgrading in that. Seams a bit weird to then remove a really awesome feature and lock it away.
I mean, it's simple enough. The big issue with how Wonder was playing is just in how he wasn't running enough units that can actually push - Unmoving Defenders and archers are great to start battles, they're good at keeping you alive when swarmed with enemies - But after that it's ideal to build your economy (Soul or mana generation), and then swarm the board with your own pushers (Spearmen, swordsmen, ect) - you can even remove your own units so you have more souls to work with.
@@Temperans exactly, he could have timed horse and vampire to win even with the setup he had. But he also should have been running a larger army. Bring all the mana and soul guys, plus fighters.
@@BobMcBobJr Even simpler Play Vampire in the front and any other unit he has its a 50/50 who gets hit and if the vampire makes it trought once or twice if he gets hit beforehand and its a win
It's cool how it shows the jewel you got off the king in the crown on the start screen. Maybe as you progress more will be added.
Its so good to see that you and the wholesome verse are still going strong. Wishing you a successful career for as long as you wish to continue youtube.
Wander building a backline first just to die because he was overrun by like 6 enemies is equal parts frustrating as it is funny to watch
Another game to my backlog added thanks to Wander. Loved the visuals on this one, remembers me of Loop Hero
On the mushroom commander, maybe I misread, but attacking with many troops at once maybe could make you reach him? Or maybe I missed where it says the spore/poison he does is in AoE...
Also, when you retreated and "lost" all your deck, the game told you that they can be rescued if you get the prison cart (which went north), but you ignored it and moved forward... maybe don't be so hasty and take a moment to read (streamer blindness is a real thing! I know)
Yhea mushroom Commander he would have needed to either summon The vamp and Horse guy to advance together
or just summon anything else at the front to turn it into a 50/50 if its the random spam unit or the one he actualy needs
Are we gonna get the next part? I would love to see you keep on playing this game.
Ngl, it's kinda weird seeing the attacker playing defensive the entire game
Part of why you ran out of runes so soon after the first run is the wizard was super expensive at 5 runes.
I'm curious on the logic of putting your back line Not at the back?
Row 2 on the bosses, when you want to attack them, be aggressive, seems good.
But normal fights are defensive, and being back a row gives you an extra turn's worth of mana and draw to prepare.
That's my view on it, at least?
The mana generator units were lanes 2 & 3 only, so I was stuck putting my army in that lane to protect them.
@@wanderbots Ah! Thank you.
@@calemr There's a better mana wizard that can be put in lane 1 later.
It seems like a very interesting game, makes me wonder about those Tree tokens (essentially extra basic defenders) and seeing how it's the King that's Evil then would Dryads or Plant Monsters become allies to you if we're following a human supremacy kind of villain? Would there be tokens that give your units the classical "Corpse Explosion" Trait when destroyed later on? Might work like the bomb one but based on the enemy unit's excess damage? Might be a bit too good but what kind of Ideas would you come up with?
I have no idea how you're suppose to kill that mushroom boss, and losing your deck to flee is HARSH. In some cases it might be the same as losing the run!
Also I remember watching the demo being played, and there seamed to be a lot more upgrading in that. Seams a bit weird to then remove a really awesome feature and lock it away.
I mean, it's simple enough. The big issue with how Wonder was playing is just in how he wasn't running enough units that can actually push - Unmoving Defenders and archers are great to start battles, they're good at keeping you alive when swarmed with enemies - But after that it's ideal to build your economy (Soul or mana generation), and then swarm the board with your own pushers (Spearmen, swordsmen, ect) - you can even remove your own units so you have more souls to work with.
Mushroom seems to be a 1 unit per turn, so as long as you have 2 or more units you win.
@@Temperans exactly, he could have timed horse and vampire to win even with the setup he had. But he also should have been running a larger army. Bring all the mana and soul guys, plus fighters.
@@BobMcBobJr Even simpler Play Vampire in the front and any other unit he has
its a 50/50 who gets hit and if the vampire makes it trought once or twice if he gets hit beforehand and its a win
You maid me bui anather game .... this is the 5th.
Do you plan to finish the other bosses/mini bosses?