Collapse transformations can be specially frustrating when you have that cool character animation but need it to be bigger. "Well I should just hit this STAR button and my vectors will look lovely" - one might think. Fell for that a lot when I was a beginner lol. The collapse transformations button is the #1 cause of problem in rookie projects. Thanks for putting this video out, Jake.
@@evolnull125 or, of course, I use the collapse transformations, but only when I know it won't mess my initial setup depending on the effects I've used.
Yep, the good ol' Puppet Pin completely getting messed up when wanting to change the scale or position of an object when this button is turned on the AI layer.
omg SET MATTE just when I thought I had it figured out, it stops working. Hopefully when the new set alpha layer feature gets added to AE, Set Matte can be moved to the OBSOLETE fx folder.
@@AndrewOlivares promising to hear they’re adding a new effect. Where did you hear about that? I’ve been saying for ages they need a set matte effect and a set matte (but actually works) effect.
I've been using After Effects for a long time...and I do use that button often. But I never stopped to take moment to figure out what was really happening. I just knew it fixed whatever problem I was having with a comp.
Suddenly, thanks to this I now got to know there's a keyboard shortcut to move the selected layers on top/bottom in terms of layer order - Cmd + Shift + ] or [
Oh, this is awesome to know because i was dealing with that problem with effects not being applied to all the elements correctly, thanks for sharing Jake!!!... Greetings.
Great breakdown of the switches, and super helpful nugget at 5:15! Using a null that all the 3d layers are parented to to adjust the Z offset of the layers with one value?!
That was a nice explanation of 3D precomps behaviour after collapsing transformations, thanks! I think it would be also worth mentioning (even if more widely explained in another video) that collapsing transformation messes a lot with Set matte effects and masks. This is what often frustrates me...
If you don't have a camera, AE will just display using the default camera. But it doesn't matter what's inside the precomp if you're collapsing the transformations in another comp.
thanks could you please make a video about renderers in after effects (classic 3d and cinema 4d) , and explain the uses and differences between them and the issues and the workaround for those issues? It would be super helpful for so many, thanks again!
This is very educational and clear. Thanks for sharing Jake. Could you please make one tutorial about cameras and advantages to control them with parented nulls or not?
Collapse transformations indeed gave me a lot of frustrations, but mostly with Set Matte effect, which I try not to use anymore. Would be great to find a way to combine both features.
If you add the expression toComp(value) to the Start of Ramp and End of Ramp settings on the Gradient Ramp setting then they will stick to the comp when scaled or moved around. You did another tutorial about comp spaces so I was wondering if the expressions you did in that tutorial would do the same thing?
I had some paths inside a pre-comp that I was drawing on with trim paths and they had roughen edges applied to them. I wanted to have continuously rasterize on the pre-comp, but whenever the trim path percentage changed, it seemed that the seed for the roughen effect changed as well, making the edge 'roughening' move around weirdly 🤔
...i have a nested pre comp with an image larger than the comp ...after clicking on collapse trans. ...art work remains cropped off ...or rather ...the border lines jumps back to the original size (become big again) ...but the cut off parts of the image remain invisible? ...what could be the problem? ...thank you...
I've also noticed that layer blending modes like Multiply that are applied to a layer in a precomp don't work in the main timeline unless you apply Collapse Transformations. I have no idea what the logic is there.
It's just the order of rendering. Blend modes are rendered within precomps, not outside of them, unless you collapse the transformations. Then the blend modes are rendered in the comp they're nested within.
Very nice explained, but I didn't find a solution for my issue. In a Pre-Comp I have a ton of shape layers with some intricated small animations. One of my shape layers - a Circle with gradient - using a the Mirror Effect, to simulate a swipe animation from its center and radially. My issue is: I want to switch the Collapse Transformations, to get all my elements crisp/sharp, it works, but the Mirror Effect is completely off. And I can't use the efx outside or on the pre-comp like Jake, you did with the gradient in the tutorial. If I don't toggle on the Star (Collapse T.) the Mirror effect works fine, but all the shapes are blurry. If I switch on the star, it's sharp, but some effects like the Mirror effect or the Wipe efx doesn't work properly. Is there a solution for that kind of issue? The pre-comp is to enlarge/scale all my animation with a ton of layers inside with several matte/mask layers. (so I can't resize all of them inside the pre-comp).
I didn't find THE solution, perhaps it's because there is NO solution ... so that the effects within a comp (that we are trying to resize) can be valid while activating "Collapse Transformation". However I found an intermediate solution, for my needs, which is not optimal, but which can help in many cases, and saves time - yesterday I tried to control all shape layers/effects from one or several controllers to enlarge/scale their respective sizes... results: the interstellar chaos :D It didn't work 100%, perhaps only 95% of my stuff was ok, but the remaining 5% was a pain in the ass. I had to rework some animations managed by expressions -and I'm a noob-in short, absolute mess and a waste of time for me. So here we go for my intermediate solution, a script available in AE... never seen before. 1/ Check before the size of the compisition you need to scale in "Composition Settings" (cmd+K / Ctrl+K), enter nothing in value, press Cancel. 2/Then: FILE > Scripts > Scale composition ... 3/Choose between "New Comp Width" or "New Comp Height", enter the desired value. 4/ Click on the "Scale" button. Return to the "Composition Settings" Cmd+K, check that the values have been updated, then validate. And Boom, there you go, a easy peasy solution to scale up very fast. I hope this helps.
The biggest issue I have faced is when there's a camera outside the comp and there are 3d layers in the comp. The positions of the layers sometimes gets very messed up. Can you please explain why this happens? Is it because I place the layers in 3d space? It would be great if you could make tutorials on Frame Blending and Quality and Sampling switches. I have never used these both in 6 years of my professional career
When I turn it on for a precomp, that precomp’ 3d transforms stop working. The settings are still there, the 3d indicator is on, I can rotate the precomp in 2D using Z, but X and Y do nothing.
Oten ran into problems with e.g. Roughen Edges or Turbulent Displacement. One really has to learn and know what effect you are going for and whether to put it in the PreComp, leave it outside, collapse transformations or not...I feel like even if you know how this button works in theory, until you encouter a real life problem you'll only be able to understand it so far.
Perfect as usual, thanks a lot Jake !! Yet, i've been using ae for more than 23 years and I still Wonder why Adobe keeps the rasterization compulsary for ai files. What is thé point ? So far as i know, if we use a vector file, it's precisely because it''s supposed not to behave as a bitmap layer. It makes no sense to me to keep this feature compulsary. Maybe you know why 😉
Thank you for this video! It showed me a few things I hadn't really thought of with the collapse transformation button. I do have an issue when I use the set matte effect (which I use alllllll the time) where if I have that effect applied in a precomp, it will behave strangely. Usually, the layer I'm using as a matte won't appear to be in the correct position no matter what I do
It seems like the matte's location becomes relative to the composition the precomp is placed in, where the other shape will follow the anchor point of the precomp. I just tried this with a simple 500x500 precomp with two shape layers placed inside of a 1920x1080 comp. The matte shape layer was bouncing from one side of the precomp to the other, and the mattes location in the main comp goes for [50, 250] to [450, 250] relative to the 1920x1080 comp, while the other shape is stuck to the anchor point of the precomp.
Because of the way that AE handles vector artwork. The puppet tool cannot scale its mesh infinitely the way vectors can. Instead, precomp your artwork layers at a high resolution before using the puppet tool.
Collapse transformations can be specially frustrating when you have that cool character animation but need it to be bigger. "Well I should just hit this STAR button and my vectors will look lovely" - one might think. Fell for that a lot when I was a beginner lol.
The collapse transformations button is the #1 cause of problem in rookie projects. Thanks for putting this video out, Jake.
So how do you solve this Scale problem now?
It's not possible all of the time, but I try to plan animations ahead so I make assets the proper size depending on the action I want to animate.
@@evolnull125 or, of course, I use the collapse transformations, but only when I know it won't mess my initial setup depending on the effects I've used.
Yep, the good ol' Puppet Pin completely getting messed up when wanting to change the scale or position of an object when this button is turned on the AI layer.
This and Set Matte have given me a lot of headaches.
omg SET MATTE just when I thought I had it figured out, it stops working. Hopefully when the new set alpha layer feature gets added to AE, Set Matte can be moved to the OBSOLETE fx folder.
@@AndrewOlivares Really painful effect
@@AndrewOlivares promising to hear they’re adding a new effect. Where did you hear about that? I’ve been saying for ages they need a set matte effect and a set matte (but actually works) effect.
@@TheTrackRecord its all ready to rock and in the current beta
I've been using After Effects for a long time...and I do use that button often. But I never stopped to take moment to figure out what was really happening. I just knew it fixed whatever problem I was having with a comp.
Honestly, I never learned any of these and I've been using After Effects for almost a decade. Thank you
Suddenly, thanks to this I now got to know there's a keyboard shortcut to move the selected layers on top/bottom in terms of layer order - Cmd + Shift + ] or [
same in photoshop 😃
always wondered what Z scale does, thanks for letting us know
Bro you are crushing it with those videos
This is the best free software Ive seen. Respect.
You've reached 100.000 subscribers! Congratulations! Hope we see the award soon on that shelf.
Daaaaaaamn, that's the kind of content I am blown away by ! Thanks so much for this tutorial !
Timing of the video is amazing. I was searching for. the same exact thing and there I found it in this channel itself.
Amazing tutorial as always.
Literally here for the offset scale you taught me WHOOOOAAAAAAA
Great video worth watching for that z scale tip alone!
Oh, this is awesome to know because i was dealing with that problem with effects not being applied to all the elements correctly, thanks for sharing Jake!!!... Greetings.
Jake in end : 👏👏😌👏👏
looks like we're gonna need a hundreds-of-videos-long "settings and buttons of after effects" series!
Great breakdown of the switches, and super helpful nugget at 5:15! Using a null that all the 3d layers are parented to to adjust the Z offset of the layers with one value?!
This!
i was struggling with these...
Many Thanks you have made my day...
BROOO thankyou so much, this really helped and the tutorial was really easy to use as well :)
An excellent video turned out, everything is well thought out, a very clear instruction turned out)))
what an amazing video man, thank you so much
I had learned that by trial and error :D. With your tutorial, it is clear-cut now. Thanks Jack!
Great video, Learned a lot about Collapse Transformation
That was a nice explanation of 3D precomps behaviour after collapsing transformations, thanks!
I think it would be also worth mentioning (even if more widely explained in another video) that collapsing transformation messes a lot with Set matte effects and masks. This is what often frustrates me...
Thank you so much this helped a lot!!!! You saved my life
Woah, great video mate!
IT'S ALWAYS THE UNDERRATED VID THAT'S LEGIT! THANK YOU!
You made me angrily happy once again Jake! :D
BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!
Great explanation! Thanks
Wow Jake, I'm allways learning unexpected things I should've learned so much earlier from you! Great video!
OMG, it really worked. Thank you so much!!
Hey! Thanks so much for this video!
thanks a lot!!! so nice reverb
it worked! thank you so much!!
Great explanation - thanks, Jake!
This was so helpful!! Thank you
This is great, thank you!
Amazing! I had no idea about this! Thank you sir!
ITS REALLY WORKED LOL THANK YOU DUDE
Thank you, JAKE By the way, If I dont have a camera set in the first place so it will be mess up when I pre-comp....right??
If you don't have a camera, AE will just display using the default camera. But it doesn't matter what's inside the precomp if you're collapsing the transformations in another comp.
thank you so much dude you're a god
Appreciate this much! A lot of take aways and tips that are very useful!
thanks
could you please make a video about renderers in after effects (classic 3d and cinema 4d) , and explain the uses and differences between them and the issues and the workaround for those issues?
It would be super helpful for so many, thanks again!
This is very educational and clear. Thanks for sharing Jake.
Could you please make one tutorial about cameras and advantages to control them with parented nulls or not?
You are AE Nerd!
You are Awesome
I liked and subscribed your channel
Collapse transformations indeed gave me a lot of frustrations, but mostly with Set Matte effect, which I try not to use anymore. Would be great to find a way to combine both features.
The layer system in AE has many limitations. You can try using the "Workflower" tool for expanding limits
Wow, questo è stato bello davvero (oro!)
It would also be helpful to talk about how continuous raster effects motion blur.
and blending modes too
Can you explain when we use the puppet tool in a comp with callapse Transformation that come not good...
If you add the expression toComp(value) to the Start of Ramp and End of Ramp settings on the Gradient Ramp setting then they will stick to the comp when scaled or moved around. You did another tutorial about comp spaces so I was wondering if the expressions you did in that tutorial would do the same thing?
i love u so much bro, thanks very much
I had some paths inside a pre-comp that I was drawing on with trim paths and they had roughen edges applied to them. I wanted to have continuously rasterize on the pre-comp, but whenever the trim path percentage changed, it seemed that the seed for the roughen effect changed as well, making the edge 'roughening' move around weirdly 🤔
U amazing teacher, ty , realy cool jobs
Such cool info
Worked, thx
Thank you!
...i have a nested pre comp with an image larger than the comp ...after clicking on collapse trans. ...art work remains cropped off ...or rather ...the border lines jumps back to the original size (become big again) ...but the cut off parts of the image remain invisible? ...what could be the problem? ...thank you...
cool, thanks a lot!
I've also noticed that layer blending modes like Multiply that are applied to a layer in a precomp don't work in the main timeline unless you apply Collapse Transformations. I have no idea what the logic is there.
It's just the order of rendering. Blend modes are rendered within precomps, not outside of them, unless you collapse the transformations. Then the blend modes are rendered in the comp they're nested within.
dammit, this would have been cool on some projects for sure and saved time. thanks for this!
Very nice explained, but I didn't find a solution for my issue.
In a Pre-Comp I have a ton of shape layers with some intricated small animations. One of my shape layers - a Circle with gradient - using a the Mirror Effect, to simulate a swipe animation from its center and radially. My issue is: I want to switch the Collapse Transformations, to get all my elements crisp/sharp, it works, but the Mirror Effect is completely off.
And I can't use the efx outside or on the pre-comp like Jake, you did with the gradient in the tutorial. If I don't toggle on the Star (Collapse T.) the Mirror effect works fine, but all the shapes are blurry. If I switch on the star, it's sharp, but some effects like the Mirror effect or the Wipe efx doesn't work properly.
Is there a solution for that kind of issue?
The pre-comp is to enlarge/scale all my animation with a ton of layers inside with several matte/mask layers. (so I can't resize all of them inside the pre-comp).
I didn't find THE solution, perhaps it's because there is NO solution ...
so that the effects within a comp (that we are trying to resize) can be valid while activating "Collapse Transformation".
However I found an intermediate solution, for my needs, which is not optimal, but which can help in many cases, and saves time - yesterday I tried to control all shape layers/effects from one or several controllers to enlarge/scale their respective sizes... results: the interstellar chaos :D It didn't work 100%, perhaps only 95% of my stuff was ok, but the remaining 5% was a pain in the ass.
I had to rework some animations managed by expressions -and I'm a noob-in short, absolute mess and a waste of time for me.
So here we go for my intermediate solution, a script available in AE... never seen before.
1/ Check before the size of the compisition you need to scale in "Composition Settings" (cmd+K / Ctrl+K), enter nothing in value, press Cancel.
2/Then: FILE > Scripts > Scale composition ...
3/Choose between "New Comp Width" or "New Comp Height", enter the desired value.
4/ Click on the "Scale" button.
Return to the "Composition Settings" Cmd+K, check that the values have been updated, then validate.
And Boom, there you go, a easy peasy solution to scale up very fast.
I hope this helps.
The biggest issue I have faced is when there's a camera outside the comp and there are 3d layers in the comp. The positions of the layers sometimes gets very messed up. Can you please explain why this happens? Is it because I place the layers in 3d space?
It would be great if you could make tutorials on Frame Blending and Quality and Sampling switches. I have never used these both in 6 years of my professional career
When I turn it on for a precomp, that precomp’ 3d transforms stop working. The settings are still there, the 3d indicator is on, I can rotate the precomp in 2D using Z, but X and Y do nothing.
Oten ran into problems with e.g. Roughen Edges or Turbulent Displacement. One really has to learn and know what effect you are going for and whether to put it in the PreComp, leave it outside, collapse transformations or not...I feel like even if you know how this button works in theory, until you encouter a real life problem you'll only be able to understand it so far.
thank you bro thank you
using this and never lagging
Perfect as usual, thanks a lot Jake !!
Yet, i've been using ae for more than 23 years and I still Wonder why Adobe keeps the rasterization compulsary for ai files. What is thé point ? So far as i know, if we use a vector file, it's precisely because it''s supposed not to behave as a bitmap layer. It makes no sense to me to keep this feature compulsary.
Maybe you know why 😉
Uber helpful!
Thank you for this video! It showed me a few things I hadn't really thought of with the collapse transformation button. I do have an issue when I use the set matte effect (which I use alllllll the time) where if I have that effect applied in a precomp, it will behave strangely. Usually, the layer I'm using as a matte won't appear to be in the correct position no matter what I do
It seems like the matte's location becomes relative to the composition the precomp is placed in, where the other shape will follow the anchor point of the precomp.
I just tried this with a simple 500x500 precomp with two shape layers placed inside of a 1920x1080 comp. The matte shape layer was bouncing from one side of the precomp to the other, and the mattes location in the main comp goes for [50, 250] to [450, 250] relative to the 1920x1080 comp, while the other shape is stuck to the anchor point of the precomp.
Gracias!
Why I cannot continuously rasterize vector artwork with Puppet PIN tool effect?
Because of the way that AE handles vector artwork. The puppet tool cannot scale its mesh infinitely the way vectors can. Instead, precomp your artwork layers at a high resolution before using the puppet tool.
lol...'STRESSFUL" is a good way to put it....
Thank you Jake In Motion 1st place 🥇 ❤ pin?
yhea specially with motion blur
thanks
I had an issue when I turned on this switch on images...don't use it on images only on vectors...
U BEST!!!
JAKE!!!
working bro! Thanks a lot, +sub +like
cool
Just when I thought I had bought all the cool motion design shirts on the Internet...
I wish its get work
Epic
I had an issue with it with masks..
May be your after effects spaces video is workaround for this problem.
For everyone, here's the video link: ruclips.net/video/gSq19gpWwSU/видео.html
Hey,
BEEST!!!
Hm.. Interesting... Never paid attention to this star's two names...
god bless u xdd
BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!