How Do Video Games Justify Violence?

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  • Опубликовано: 15 ноя 2024

Комментарии • 23

  • @owenflood3147
    @owenflood3147 День назад +1

    Amazing video, I’ve seen people make worse tf2 videos to way bigger audiences, 83rd subscriber by the way can’t wait to see how far you take this

  • @owenflood3147
    @owenflood3147 День назад +1

    I’d argue Zombies don’t deserve to die but you deserve to live

    • @ryylar
      @ryylar  День назад

      sure yeah it defiantly depends on sort of how sentient or "alive" the zombies are, but personally if my corpse were running around as some sort of murderous abomination I'd want someone to kill me

    • @owenflood3147
      @owenflood3147 День назад +1

      @ imagine the infection just hijacks your body and you are still awake, forbid that for that is a hell

  • @ephoneus
    @ephoneus День назад +1

    And then you get games where the violence is completely unacknowledged and lampshaded, ergo the completely obvious Uncharted "ludonarrative dissonance" conversation haha.
    I think it was Joseph Anderson who pointed out in his review how completely unjustified Nathan Drake is in Uncharted 4, killing 100s of paid guards on land they own in pursuit of a treasure they have a right to excavate, with the justification being "Rafe and Nadine are assholes". Its a game with an amazing emotional narrative, but its shocking how tunnel visioned the writers were to completely forget to even acknowledge how much blood Nathan has on his hands for what was essentially a month's-long armed robbery lol.

  • @skyman6936
    @skyman6936 День назад

    I like that you end with katana zero and reference Hotline Miami. But Hotline Miami very bluntly deals with this topic throughout the game. Right off the bat it asks you directly why you like to hurt people. It was one of the first games that made me think about it

    • @ryylar
      @ryylar  День назад +1

      @@skyman6936 pretty true I’ve just never played Hotline Miami only watched it and Katana Zero is one of my favorite games

    • @skyman6936
      @skyman6936 День назад

      @ryylar Katana Zero is amazing. Love your take aways. Bioshock Infinite was another one. You start off fighting against a hyper idealized racist American "utopia" in the sky. But once you defeat the government, the resistance force you put in power has debatably made things worst. Thought about that game a lot when that section of Seattle got turned into CHAZ

  • @Info_hazard
    @Info_hazard 2 дня назад +1

    watched this whole thing, enjoyed it, then saw "72 subscribers", good stuff keep it up! subbed

    • @kingwing7952
      @kingwing7952 День назад

      Holy shit this is too high quality for this RUclips to fade into obscurity.

  • @fernandorosales2789
    @fernandorosales2789 День назад +1

    Yo! Are we gonna 'bout to get hipster cred for a soon to blow up channel??

  • @asspills
    @asspills 2 дня назад +1

    Hey! Love this video! Great topic, great approach, great eye for the subject matter. Keep making videos! You got a bright future in it! (Just don't let it burn you out! Keep it fun!)
    💖

  • @CadeHendry
    @CadeHendry День назад +1

    This channels gonna blow up

  • @daftosxd
    @daftosxd День назад

    When it comes to depiction of Japanese, they are depicted very well. From diaries and testimonies of Americans, Chinese, Filipino and many others, we know that the japanese tactics were not just ruthless, but also brutal. Which lead to an escalation of ruthlessness and brutality from the japanese adversaries. Japanese were viewed as an animals for their actions. There were many cases of surrendering japanese commiting surprise attacks, or wounded lying on the battlefield ready with a grenade in hand to kill any enemy approaching them.
    The lack of depiction of humanity is well in line of the mentality, that has formed in Japan. Show no weakness, fight to the death for God Emperor (Yes, Hirohito a.k.a. Emperor Showa was a deity), no surrender, show no mercy, unquestionable loyalty to the authority, any dishonorable actions dishoner your whole family and all of your comrades. That's how the japanese society functioned at that time and there are still an echoes of it to this day. Any orders from any authority must be obeyed and regular soldiers did so, even if it meant suicide, bcs bushido code and honor justify such actions.
    The Japanese and their actions pre and during ww2, were by the western civilisation's moral standarts an evil. For them it was acceptable. In their eyes, everyone was subhuman. Japanese were bringing a civilisation among savages. As a soldier, you either returned victorious or died in battle, bcs it was an honorable act by a bushido code. Japanese did many unreasonable actions that we deem as evil, it is hard to explain, but most common answear is their societal evolution and the propaganda of bushido code.
    Japan has experienced a rapid modernisation forced by outside powers. That created a fear among leadership, bcs they saw how China was treated by European powers and they wanted to avoid it. With modernisation, the samurais were disolved, but their Bushido code was mythologised and put on pedistal, it became their guiding code for military. Military eventually assumed all power in the Japan and they started relentless propaganda campaign, glorifying Japan, the bushido code and the army. Justifying the conquests across the Asia.
    I do not think that CoD WaW was wrong in it's depiction of Japanese. It could have attempted to show some aspect of humanity among the japenese, but the raw brutality and ruthlessness isn't unrealistic. There are cases of japanese soldiers showing their side of humanity, but mostly what we can see is the evil side.

  • @RuderJNeely
    @RuderJNeely День назад +1

    Soyboy rambles about how games justify violence because its a video game.

    • @skyman6936
      @skyman6936 День назад +1

      What an "Unga bunga" response that misses the point entirely. "LOL, I called him a soy boy, see how good at parroting I am" 🦜