Warhammer 40k Battlesector - Tau Planetary Supremacy LP Max Difficulty Ep1
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- Опубликовано: 7 сен 2024
- So we got Tau. Not eldar. That's a bit weird, but I guess they're still roughly blue??? I mean Tau are really blue. Skin and projectile wise.
Anyway here they are. We're doing the usual a planetary supremacy playthrough with the new faction on max difficulty but not letting the enemy AI have all upgrades at the start so as to hopefully add a bit more unit diversity when we finally face off against them!
Which units do you enjoy the most in the Tau roster so far that you have seen? Which are you disappointed not to see?
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Outro Music is "Neon Skylines" by Aeroplanes - • Neon Skylines
The age old table top wisdom of 'never split fire' just came right to my brain watching this
Give them another thousand years and this blue boy start to hunt Titans and Stompas for funs, believe me
Love seeing Tau in action. Sad to see no auxiliaries, it looks like they sorely need the Kroot to stand between them and the big fungal boyz.
I need more breachers. Breachers are busted with the upgrades.
But yeah kroot would be nice for a bit of diversity.
Breachers plus drones are absolutely insane for keeping the other factions at bay long enough to make use of their long range firepower. I was severely disappointed by the Orks, but the Tau are a great faction relesse. Can't wait to play them in comparison to the Orks tbh.
This game is extremely underrated
It's a decent tabletop sim. Wish it just had a little more complexity.
Beautiful models, my favourites so far.
My complaints. Commanders are limited to burst cannon flamer only. No plasma, fusion or cyclic ion blaster variants. Crisis also no plasma or cyclic. Broadside are heavy rail only.
Hmm very limited on the weapon variant fronts tbf. Smart missiles only appearing on the broadsides seems very strange as well.
@@SenpaiTorpidDOW yea weapon variations are not optimal and limited. Hurts them against certain armies.
Stormboy HP is nuts, don't think they die to any flamer of any faction, and have a chance to survive an Exocrine AoE shot.
Crazy survivability for a unit with a price tag under 100 points, and armor 4 is just perfect against flamers, as none of them have more than 3 AP.
Calling fire from a Big Schoota "small arms fire" is a very 40k thing to say ;)
Haha. True, sure sounds a bit silly.
Nice play-through! 👍
Cool, so I guess this must be like what table top is like? with a lot less measuring I guess. Awesome let's play, I hope you do a Eldar series with some Howling babes :P
Yes, I think that's the intention of the game which is why things aren't too complicated in terms of terrain/cover.
Honestly shocked that we got Tau before eldar, seems so strange to do that. Personally, I'd like dark eldar though.
The Drones aren't trash. For 40pts, you are doing damage to an Ork Bob lol. Imagine 4 of those, plus a couple Strike teams or God forbid a Pathfinder with the sniper. They are definitely going to be a core unit, they aren't meant to deal ridiculous damage but put a line between you and the other team and they look *very* good at it.
Meh it's not a lot of damage. I'd rather some ork boyz.
They're not particularly durable either. Breachers seem better to zone enemies and breachers do insane damage.
@@SenpaiTorpidDOW Breachers also cost twice as much and are just as squishy as well. For two units to divide fire and waste enemy actions with drones you'd only have a single breacher basically that is heavily hampered by range and easy to single out with basic units like Boyz. When fighting against tyranids and Orks especially, you start to appreciate having more bodies and more shots to throw at the enemy rather than a smaller but more damaging front line as the Tau. I learned my lesson hard in a PS match against them and having no drones cause I thought they were trash until I paired them with Crisis suits as a front line with 5 squads of Pulse rifle fire warriors at the back.
It takes up precious enemy actions like grots and gaunts do and that makes them invaluable when the goal in PS is to have survivability on your core units, such as Breachers and Fireteams. Breachers are insane but they are very niche for dealing with melee monsterous units and CQB vehicles like Dreadnoughts, but also you have the Crisis suits and Stealth teams with fusion blasters for that so it's kinda like.... What's the point when they get outclassed in their own role eventually when you think about it? They seem overrated in my experience so far and I'd rather have Fireteams with Pulse rifles with their points over them because the squishyness just holds them back with how bad their range is too much imo. If we had something like a Devilfish transport (still baffled how they didn't add this considering how squishy the infantry are) that negated this then yeah, I'd agree, but they are too niche and get outclassed too quickly by other units in their army tbh with their poor survivability.
@@robertsteiner4696 Yeah, but breachers are terrible. I tried to like the drones, but the issue is that they take up valuable real estate on the front line, are very vulnerable to stuff they can't even see when they end their turn, and they really don't do anything you can't get from other sources, like for example, weak low AP fire, which can often be provided by way better units, like the commander when nothing is in flamethrower range, or the crisis suits you start with. I think they would be a bit more viable if the markerlight drone you can buy for them actually provided a model and hitpoints to the squad, but it doesn't even do that. it's a 140 health 60 point squad with 3 armor.
Breachers just suck as anything they will actually want to fight can kill them by looking at them sideways, and they are a non melee unit that must close to melee range to even hit anything reliably. Once you get up the tech tree, there is little reason to use breachers. Especially as the stealth suits are overpowered, and their fusion blasters are WAY better than their burst cannons.
I already liked the Necron shotguns, those T'au ones look nice too.
They're honestly busted. Pulse blasters ftw.
I cant wait to see some CSM in this game, hope they come soonish.
One thing i hope they do for planetary supremacy is make it a larger map where all factions can be involved
Yep I think I mention this in the next episode. It's quite annoying being limited to only 2 AI factions. I never seen the sisters once this entire playthrough or the daemons of khorne which is a real shame.
Orkz never lose, they just fight harder next time!
Feels like the sniper's commander best use is just spamming the monstrous +25% shots ability on cooldown, the little pew pew gun really isn't that strong :P
He gets another ability soon which gives 100% accuracy to 1 ally's ranged attacks for a turn. This is really good on stuff like ion cannon hammerheads at crazy range.
Otherwise yeah he just spams that +shots ability or is good to finish off units with low hp and few models
Oh man. You were not well prepared for this faction. ;p
Why do I have a feeling that as more factions are getting added, new ones are getting less unit types. Khorne and Tau are very underwhelming in terms of unit variety.
Well Khorne literally don't have anything in the roster afaik + The number 7, woo. It was a super cheap DLC as well, w/e.
T'au, it's pretty sad. But I felt the same way with orkz. They were missing sooooo many key units. I mean they didn't even have basic cheap as chips melee boyz.
I mean, Tau on the tabletop is basically like this. Fire Warriors, Battlesuits, and some vehicles sprinkled in. GW has been really bad adding worthwhile Auxiliary races to the Tau too tbh. Aside from Battlesuits, even just adding in more would just be bigger versions of the ones already added. So I get the complaint, but they have basically everything the Tau are known for here so they did a good job in comparison to the.... Absolute *tragedy* Khorne was. That should have been saved for a World Eaters DLC lol.
@@robertsteiner4696 I miss the days Tau used to be this Coalition of Species instead of being just the T'au and T'au alone
Everytime I see Battlesector it just makes me want to play Gladius again. Everything about this game just feels incomplete.
I love the models and FX. But yeah the maps and terrain is so simplistic and the AI is poor... Gladius is definitely the better game overall.
To be far this game is suppose to be more like the board game then gladius, so terrain and everything on the board game aren't that crazy or special
Tau gf supremacy
Ohhh I never knew you liked 'em blue? Got some tidal-tastes? Hope they don't give you blue balls :S
Nice vid but T'aus Human Allies are called Gue'Vesa not Gues'La, its Gue'La and that means Imperial Human
Ahhh you got me there. True. Thanks for the check.
@@SenpaiTorpidDOW your welcomed
can someone tell me why they stop making RTS games and it all became turn based?
Yes I can actually - see this video ruclips.net/video/_rOIdNw42ZQ/видео.html
I have a bit of a monologue at the start about RTS games. If you look at the comments and the discord... or any other videos of this game (realms of ruin) you will see why they no longer make RTS games.
Thanks
Honestly man what is up with you changing your accent the whole game. you really like to hear yourself talk.
Sometimes Tzeentch just has his way with me
did you finish the khorne campaign, was looking forward to more big demons go smash
I think so. It was pretty OP late game spamming so many daemon summons.
If you reupload these into per battle videos with the army setup as a short intro. It would do better. You can still do longer formats like this. But you can increase your volume and get more low attention span degens like me.