Intro to Movement Techniques (Stair Step, KBD) - Tekken Theory
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- Опубликовано: 24 июл 2024
- Tekken allows for sidestep and sidewalk, but doesn't do a great job of catching the diagonal axis. In a way, it plays more like a 2D fighter versus something more robust like Soul Calibur's 8-Way Run system. This is a (quick) history of movement from Stair Stepping to KBD (and even older).
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0:00 - Intro to Stair Stepping
0:55 - Lack of 8-Way Run
1:55 - Transition to KBD
2:27 - SWY Problems
2:58 - "Naughty" Step
3:22 - Outro
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Tekken is fun man. Love watching these animations. Namco nailed this game.
Komo’s just gonna Jaguar step backwards anyway
Lol, that's fair
Can't teach an old cat new tricks.
I use stairstep backdash as an alternative to pair-base sidestepping i,e sidestepping after getting hit, doing a whiff or blocked etc
Thank you.
doriyah! stepping lmao
great video man i think stair stepping fast nd canceling into moves is quite hard p1 nd p2 side but kbd is way harder playing mishimas will help alot cus u only need to learn the waivu on u re prefered side then then u gain a free kbd on ur weak side
I just hit Fujin today man. Trying to get better with movement and I’m trying to see if I want to dedicate myself to learning to KBD 😞😮💨
It's not super important (now that mash backdash has been buffed), but it's important to understand when certain movement options are better than others.
I personally don't like how Reina got 8-way and Azucena got 6-way run in both of their stances it should've been for everyone if they're make Soul Tekken Calibur 8.
Did you get closer sidewalking in t7?
Yes, as far as I know, it's been that way for a long, long time.
I think the diagonal axis aspect is part of why I don’t think Tekken should be called “3D”. I think “2.5D” should be repurposed for Tekken, Soul Calibur etc because they still operate on 2D fighter principles, ie all directions are still respective to your opponent instead of being absolute, and any movement aside from back forward and left right are strictly intentional and regulated by the devs (eg unsoku stance, evasive moves etc).
Sorry a bit of a tangent but I’ve seen people get confused when they pick up Tekken because they’re expecting the same freedom of movement as like For Honor or arena fighters when really Tekken is more like a 2D fighter with part of another dimension than it is a fully 3D game. Anyway great video!
Tekken definitely has its roots in 2D, especially when you remember the Z-axis attacks used to be really high flying in older games (heck, Lars AVL 4 comes to mind in Tekken 8).