Resolve Projection Mapping Guide | Part 13: Finishing Your Template

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  • Опубликовано: 21 дек 2024

Комментарии • 5

  • @ronaldbruneau1980
    @ronaldbruneau1980 8 месяцев назад +1

    Amazing attention to details...another fantastic tutorial Robert 👏 👌

  • @ericorcutt2882
    @ericorcutt2882 Месяц назад

    These tutorials are amazing. I was able to create a simple show for Halloween this year. Now to start on the Christmas show

    • @ResolvedHomeProjections
      @ResolvedHomeProjections  Месяц назад

      @@ericorcutt2882 If you have it uploaded somewhere I'd love to see it.

    • @ericorcutt2882
      @ericorcutt2882 Месяц назад

      @ResolvedHomeProjections i tagged you! I have a question. I have surfaces that need a corner pin node but aren't large enough to warrant an entire dedicated branch. Is there a way to filter media through 2 separate corner pins. Im just trying to minimize the number of limbs.

    • @ResolvedHomeProjections
      @ResolvedHomeProjections  Месяц назад +1

      @@ericorcutt2882 What I like about Fusions node system is that you can connect one node to multiple nodes. So yes you could have a video that you connect to two different corner pins. Just don't have the corner pins connected to each other. I do touch on that later in the build series. I would still recommend doing it as a limb though. The way I build out the fusion tree is meant to avoid a lot of issues I experienced when I was trying to figure things out over the past few years. I can't even remember what they all were but this setup I'm showing grew out of a necessity to prevent issues. I think's its better to have it and not need it then to not have it at all. If that makes sense.