I sure love being able to watch this play through! It's a chance to experience the full game, despite the fact that there are a number of classic titles I never actually finished back in the day (probably due to getting stuck and having no hint book!) It's only a matter of time until AI learns about Leisure Suit Larry and humanity spirals into the abyss. :-P The Sierra humor is unique, and I've always loved the way it managed to strike a balance between being reasonably grounded, while also very tongue in cheek. The writers knew how to say something in a way that was not directly humorous, but implied a humorous undertone... and it was delightful. The thing that amazes me most about Space Quest is how as a kid who didn't watch much TV or movies, it all felt completely original - but looking back as an adult today, I now realize that most of the ideas were actually spoofs of existing well-established things like Star Trek and Star Wars. But as a blissfully ignorant kid, I had no idea... and my ignorance enriched the experience, making it feel just that much more exotic.
at 1:03:16 this was not the same devil tower's coordinate, CD version's devil tower's coordinate is random, how did you make it work? what kind of MOD was it?
They played themselves. A leather company, they made some bad moves. Eventually, as I recall, they needed cash badly, so put up shares of Tandy as collateral … which CompUSA immediately bough. That’s what I heard, but they were done once they became the place for phone chargers versus the place I could go to buy diodes and LEDs and do project-level EE work.
I haven't. I dislike the text parser games, but I will definately get around to doing it. Will try and finish 5 and 6 first, and then round back to 3 to finish off the series.
Great. Also, they had a remake on sq 1 with the click interface. Not sure if you did a video on that one. Basically, the same game, just updated interface and graphics like they did on lsl 1. I love the old Sierra games. Thanks for the great work.
I'm not an expert, nor have I ever played the game myself so I might get something slightly wrong. The codes are purposely confusing. The Space Quest 10 code is always the 2nd non existent code you enter and will remain that code for the entire duration of the game and would need to be written down or memorized. The Space Quest 1 code is half on the chewing gum from the dead officer in the nest and half from the in game hint book. The Space Quest 12 code is on the display at the beginning of the game. You need the foresight to write it down or memorize it before entering the first code so you can use it at the end of the game.
Whats even better is this, the codes are mostly random and from what I understand they generate as-needed, the SQ12 code generates once you hop in, the SQ10 code you make yourself, and the SQ1 code gets made as you scoop up the clues. You can't sit down and just "guess" the combination except for SQ12 if you fail to write it down; which is 15x15x15x15x15 for about 759,000 combos. I ironically loved that; me and my sibling ended up guessing that the original code in the pod was "going to be useful somewhere" and felt pretty vindicated with it.
The second I saw that energizer bunny all the memories started flooding back 😂 What a trip. Thanks for the upload.
Thank you, I played this when was a boy, what a trip to hear this again! I love you tube to remind me of what we had
I sure love being able to watch this play through! It's a chance to experience the full game, despite the fact that there are a number of classic titles I never actually finished back in the day (probably due to getting stuck and having no hint book!)
It's only a matter of time until AI learns about Leisure Suit Larry and humanity spirals into the abyss. :-P The Sierra humor is unique, and I've always loved the way it managed to strike a balance between being reasonably grounded, while also very tongue in cheek. The writers knew how to say something in a way that was not directly humorous, but implied a humorous undertone... and it was delightful.
The thing that amazes me most about Space Quest is how as a kid who didn't watch much TV or movies, it all felt completely original - but looking back as an adult today, I now realize that most of the ideas were actually spoofs of existing well-established things like Star Trek and Star Wars. But as a blissfully ignorant kid, I had no idea... and my ignorance enriched the experience, making it feel just that much more exotic.
Ah, this bring backs memories of my time in Aortugal.
at 1:03:16 this was not the same devil tower's coordinate, CD version's devil tower's coordinate is random, how did you make it work? what kind of MOD was it?
What happened to Radio Shock?
They played themselves.
A leather company, they made some bad moves. Eventually, as I recall, they needed cash badly, so put up shares of Tandy as collateral … which CompUSA immediately bough.
That’s what I heard, but they were done once they became the place for phone chargers versus the place I could go to buy diodes and LEDs and do project-level EE work.
Incidentally, that’s the same reason Computer City died. They were owned by Tandy.
I basically never made it down the sewer or caught the bunny as a 10 year old kid in 1993
You missed the tank point before the sewer
Did you do a Space Quest 3 video?
I haven't. I dislike the text parser games, but I will definately get around to doing it. Will try and finish 5 and 6 first, and then round back to 3 to finish off the series.
Great. Also, they had a remake on sq 1 with the click interface. Not sure if you did a video on that one. Basically, the same game, just updated interface and graphics like they did on lsl 1. I love the old Sierra games. Thanks for the great work.
You can make burgers with the keyboard
Reloaded cause you forgot to delete Leisure Suit Larry eh? ; )
**DID Professor Lloyd's Message REALLY HAVE ANY MEANING?????**
**WHEN ROGER GOT IN THE SPACE POD.... HOW DID HE KNOW WHAT ""BUTTONS"" TO PUSH???**
I'm not an expert, nor have I ever played the game myself so I might get something slightly wrong. The codes are purposely confusing.
The Space Quest 10 code is always the 2nd non existent code you enter and will remain that code for the entire duration of the game and would need to be written down or memorized.
The Space Quest 1 code is half on the chewing gum from the dead officer in the nest and half from the in game hint book.
The Space Quest 12 code is on the display at the beginning of the game. You need the foresight to write it down or memorize it before entering the first code so you can use it at the end of the game.
@@MYCRAFTisbestNope… for someone who’s never played the game, that was all surprisingly correct information!
Whats even better is this, the codes are mostly random and from what I understand they generate as-needed, the SQ12 code generates once you hop in, the SQ10 code you make yourself, and the SQ1 code gets made as you scoop up the clues. You can't sit down and just "guess" the combination except for SQ12 if you fail to write it down; which is 15x15x15x15x15 for about 759,000 combos.
I ironically loved that; me and my sibling ended up guessing that the original code in the pod was "going to be useful somewhere" and felt pretty vindicated with it.
Thanks but you are playing it wrong.