German tanks? Check Speed? Check Enemy with a heavy infantry based and near static battle plan? Check If the pocketed enemy was squashed with some mechanized infantry I would say this was a prime example of blitzkrieg.
Redfor over invested in arty. So this tactic was easier to pull off. I don't think it is as cheesy as a helo rush. A few well placed atgms and a cluster bomber can ruin this push quite effectively. Having theorized this, I would love to see someone actually defend against it effectively.
I'm not sure whether they would helped this much because although ATGM are nice to annoy the enemy, they can't halt an armoured push like this one. Sure, they might have damaged some tanks but I doubt this would have changed the outcome
AStatine11 - think I agree with everything you said...the helo rush seems like the ultimate cheese so this certainly isn't as cheesy. And this time it actually worked. I saw a replay Stealth covered where bluefor tried an armored rush at the end of a game but it failed.
A well-executed push. REDFOR tried a pretty solid push at the end, which would've worked considering that BLUFOR spawn is protected by just a pair of helos and a Fuchs. But the timer just had to run out, costing REDFOR their revenge. "We would've gotten away with it too if it weren't for the pesky clock!"
"REDFOR tried a pretty solid push at the end" What the heck was solid about that push? It was a few roughed up survivors with no hopes of any reinforcements coming up. Not saying they had much of a choice at that point, but that "push" was never going to amount to anything, even if the timer hadn't run out.
You're right. I was wrong to think that REDFOR's last push could be considered 'solid', since, as you said, they didn't have much in the way of options otherwise. Even if they had eliminated all the units in BLUFOR spawn within the time limit, they still wouldn't make up for the point difference.
It've worked because Redfor invest in arty, not tanks. 2 superheavies + some atgms could stop this column (especially with flanking shots), but redfor have no AT at all.
Nope. That was a superheavy and some 14 mediums backed with a pair of gepards and gunships. The best you can expect to achieve without totally commiting is force them into a front.
the German beat the superior french forces during the battle of France because they guess correctly the defense and tactics the french were using during the war and beat them with effective strategy any attack or defense can be overcome if you understand where how and when your enemy will strike or defend but that is the hardest part of any war knowing what your enemy will do and hiding what you are doing
Whatever the enemy least expects will work the best...some famous general or other. I've seen some comments that this is "cheesy", but not at all. The point in war is not to have a "fair fight", but to win. This was a grand way to bypass the enemy strong point and attack their rear, thus crippling them. Perfect.
+William S It couldnt have been countered easily though. Thing with chees isnit either immedietly wins you the game, or it immedietlynmakes you lose. A proper play would have seen some atgm trucks or tanks defend the road supported by recon and AA. If the tank column hit such a defense it would be forced to spread out and establish another front, but so long as it doesnt keep bunched up and has a few SPAAGs, they wont just be outright wiped out, like a helorush running into aa, or artyspam being reached by anything. I wouldnt call this chesse, just a textbook armoured breakthrough.
Is it possible to deploy a force that can counter this tank column, but that can also fight in case you decide to go for the town? Doing what the enemy doesn't expect is more luck than skill since you possibly cannot know each other's compositions until the game starts.
If you not expecting a column of armor rushing down the high way, your defense line becomes useless ! And by the way this is true tactic not a lame game play like flooding enemy with helos ! Blitzkrieg; that is how Germany invaded France in WWII !
I also like the use of 2 choppers to the wing of that column to kill any recon helos from the red team, other wise the plan was to fail or at least get halted !
I find this analyze flaud. The reason the red lost is not ecause they deployed too many units in the city at all. Its because they deployed buttload of arty that failed to do anything since blue rushed. Its like paper rock scissors game .. in the longer game the arty would benefit more but who could have predicted that?
I get the soviet tactics regarding the town, the two REDFOR players prolly had a mind bridge, but the EUROCORPS blitzkrieg just kept pushing and pushing without red putting atleast a superheavy and maybe 3 FSTs or Fire Support Tanks like for say 1 T80UM, T72BU, or a T90 and then 3 mediums like some of those T55, and if points wont help just a bunch of ATGM inf REDFOR has no shortage of
Wasn't Blufor's infantry on the whole superior to red's, minus maybe east Germany? And wasn't their AA tab filled with cooler stuff too? And doesn't eurocore have access to 4 superheavies?
Well it I find it generally depends on the player and not the deck. Sure you can focus on the LSTRs are really good, spetnaz GRU, commando marines, etc....but it also comes down to the player and how they micro and maneuver
More like what to do when your enemy has nothing but artillery... not sure how they have such a high winrate when the panic buy 2 top tier asfs to deal with a few helicopters...
their opponetns were the typical "arti losers" that think that they are good because they managed to win games through spotting and arting. Trully good players would never use so much artillery...
I used to think I was a real badass setting up a static defensive line and having my cool little scout sniper team run around calling targets. If I knew anything about the game my dudes wouldn't stay in the same spot for 20 minutes and my arty wouldn't have ever made 80% of my points
Naa, its a rush, bad sportsmanship nothing else. I would hide a CV (or 5), alt-tab and let them rot for 40 min while I watch one of Stealth's vids. Admittingly the same goes for arty spamers.
wargame looks so good when zoomed in, especially watching the incoming artillery!
I know right? It always blows my mind that a game as massive as this can look this good close to the ground.
German tanks? Check
Speed? Check
Enemy with a heavy infantry based and near static battle plan? Check
If the pocketed enemy was squashed with some mechanized infantry I would say this was a prime example of blitzkrieg.
THERE ARE NO BRAKES ON THE BLITZKRIEG TRAIN
Never interfere with an enemy while he’s in the process of destroying himself. - Napoleon Bonaparte
When was Russia "destroying itself"?
I really don't remember
@@timur5241
When they burn their capital city, destroy every road and farm they could find, and destroy any bridge.
@@nogisonoko5409 oh
@@nogisonoko5409 what do you mean, road?
I should feel piety for the REDFOR team but after see that much arty...I say job well done.
Redfor over invested in arty. So this tactic was easier to pull off. I don't think it is as cheesy as a helo rush. A few well placed atgms and a cluster bomber can ruin this push quite effectively. Having theorized this, I would love to see someone actually defend against it effectively.
I have to admit, I love that you don't just theorise but also have the wish to see someone do it :D
I don't think ATGMS would have stopped this. At least not without the tanks actually stopping!
jakob a bunch of atgms from the town in the side armor would definitely have helped... But ya, would not have been enough on their own
I'm not sure whether they would helped this much because although ATGM are nice to annoy the enemy, they can't halt an armoured push like this one. Sure, they might have damaged some tanks but I doubt this would have changed the outcome
AStatine11 - think I agree with everything you said...the helo rush seems like the ultimate cheese so this certainly isn't as cheesy. And this time it actually worked. I saw a replay Stealth covered where bluefor tried an armored rush at the end of a game but it failed.
A well-executed push. REDFOR tried a pretty solid push at the end, which would've worked considering that BLUFOR spawn is protected by just a pair of helos and a Fuchs.
But the timer just had to run out, costing REDFOR their revenge.
"We would've gotten away with it too if it weren't for the pesky clock!"
"REDFOR tried a pretty solid push at the end"
What the heck was solid about that push? It was a few roughed up survivors with no hopes of any reinforcements coming up. Not saying they had much of a choice at that point, but that "push" was never going to amount to anything, even if the timer hadn't run out.
You're right. I was wrong to think that REDFOR's last push could be considered 'solid', since, as you said, they didn't have much in the way of options otherwise.
Even if they had eliminated all the units in BLUFOR spawn within the time limit, they still wouldn't make up for the point difference.
One of the very best plays I've seen on this channel, in terms of overall strategy
It've worked because Redfor invest in arty, not tanks. 2 superheavies + some atgms could stop this column (especially with flanking shots), but redfor have no AT at all.
Nope. That was a superheavy and some 14 mediums backed with a pair of gepards and gunships. The best you can expect to achieve without totally commiting is force them into a front.
the German beat the superior french forces during the battle of France because they guess correctly the defense and tactics the french were using during the war and beat them with effective strategy any attack or defense can be overcome if you understand where how and when your enemy will strike or defend but that is the hardest part of any war knowing what your enemy will do and hiding what you are doing
The shortest game i ever had lasted 2 minuts, we didn´t even hit the start boton
Whatever the enemy least expects will work the best...some famous general or other. I've seen some comments that this is "cheesy", but not at all. The point in war is not to have a "fair fight", but to win. This was a grand way to bypass the enemy strong point and attack their rear, thus crippling them. Perfect.
love watching your vids much more than i enjoy losing every game.
I still lose plenty of games too. Just keep going
Its what happened in france during1940
Awsome ! Leaving on flank that open and the over investment in arty is suicide. Good job for czech Norris and his team mate!
I think this is a valid strategy. redfor invested in a lot of artillery and some infantry.
why is this game so beautiful compared to steel division? ;/
So as I pray, Blitzkrieg works.
This is why you leave some points in reserve - enough helos or planes could've stopped that advance and turned the whole thing around.
when i watch this on RUclips and go to scroll in :D
this makes me very happy. curing arty cancer the right way
Would some bombers be able to stop the push? I feel the AA wouldn’t have been able to destroy the plane before it dropped its payload
It's a cheesy tactic, but it's justifiable and it worked. Hats off of CzechNorris!
There is a no such thing as a cheesy tactic, provided that it works!
Its not a cheesy tactic when it could have been countered should redfor have spent points on combat units not arty...
+William S It couldnt have been countered easily though. Thing with chees isnit either immedietly wins you the game, or it immedietlynmakes you lose. A proper play would have seen some atgm trucks or tanks defend the road supported by recon and AA. If the tank column hit such a defense it would be forced to spread out and establish another front, but so long as it doesnt keep bunched up and has a few SPAAGs, they wont just be outright wiped out, like a helorush running into aa, or artyspam being reached by anything. I wouldnt call this chesse, just a textbook armoured breakthrough.
Blietzkrieg in all of it's glory
Is it possible to deploy a force that can counter this tank column, but that can also fight in case you decide to go for the town? Doing what the enemy doesn't expect is more luck than skill since you possibly cannot know each other's compositions until the game starts.
If you put enough ATGM infantry in Alpha, Bravo and Delta, nothing gets through.
If you not expecting a column of armor rushing down the high way, your defense line becomes useless !
And by the way this is true tactic not a lame game play like flooding enemy with helos !
Blitzkrieg; that is how Germany invaded France in WWII !
I also like the use of 2 choppers to the wing of that column to kill any recon helos from the red team, other wise the plan was to fail or at least get halted !
+Ahmad Sherbeny It also had a pair of Gepards, and probably some better AA too. Pretty solid play.
Nice blitz tactics.
I think u should do more close up more often. I like this vid
Battle of 73 Easting only with France and Germany
Dope!
theres a counter tactic and responce to it so its not breakung the game
I find this analyze flaud. The reason the red lost is not ecause they deployed too many units in the city at all. Its because they deployed buttload of arty that failed to do anything since blue rushed. Its like paper rock scissors game .. in the longer game the arty would benefit more but who could have predicted that?
I remember which tigers are what by thinking the 'HAD' as 'HADown.' The P in HAP doesn't matter really...
Ghost 993514 the D is for destruction, P for protection.
That is actually Soviet doctrine, BTW. And also, how real armies prefer to deal with towns that can be bypassed.
I get the soviet tactics regarding the town, the two REDFOR players prolly had a mind bridge, but the EUROCORPS blitzkrieg just kept pushing and pushing without red putting atleast a superheavy and maybe 3 FSTs or Fire Support Tanks like for say 1 T80UM, T72BU, or a T90 and then 3 mediums like some of those T55, and if points wont help just a bunch of ATGM inf REDFOR has no shortage of
Beautiful!
goddamn, this is why I don't head up and just have my fun with the bots!
This is what we call strategy
Brilliant. High risk but it's what General Patton did in WW2
@01:48 never knew that Eugen misspelled the same helicopter.
@@ng3898 oh cool, never crossed my mind.
this is literally a tank rush
Good strategy
Everytime I hear you say redfor has better x then blufor which seems like everything. I wonder why do I play blufor.
Wasn't Blufor's infantry on the whole superior to red's, minus maybe east Germany? And wasn't their AA tab filled with cooler stuff too? And doesn't eurocore have access to 4 superheavies?
Well it I find it generally depends on the player and not the deck. Sure you can focus on the LSTRs are really good, spetnaz GRU, commando marines, etc....but it also comes down to the player and how they micro and maneuver
Armor version of a helo rush, like a classik tank rush? xD
Blitzkrieg 2.0
Blitzkreig.
More like what to do when your enemy has nothing but artillery... not sure how they have such a high winrate when the panic buy 2 top tier asfs to deal with a few helicopters...
Modern Blitzkrieg.....
Blitzkrieg style..
👍👍👍
If you would pronounce speciální jednotky as speciální yednotky, like in a word yes, you would say at least one word right ;)
Did this and it worked, ended it in 12.
Used US unspec AHAHAHAH!!!
their opponetns were the typical "arti losers" that think that they are good because they managed to win games through spotting and arting. Trully good players would never use so much artillery...
I used to think I was a real badass setting up a static defensive line and having my cool little scout sniper team run around calling targets. If I knew anything about the game my dudes wouldn't stay in the same spot for 20 minutes and my arty wouldn't have ever made 80% of my points
Combining an armored push with arti is a viable tactic, very effective i might add, but the armored part is way more important than the arti part...
Padobranci not padobranči you need to say it as it is writen
Typical tankrush
I think it is cheese
Israel is the best nation to counter these armored rushes :)
Naa, its a rush, bad sportsmanship nothing else. I would hide a CV (or 5), alt-tab and let them rot for 40 min while I watch one of Stealth's vids. Admittingly the same goes for arty spamers.
This is not an armored rush, THIS IS BLITZKRIEG!