Been watching a few Quar videos over the past few days and been thinking of getting the starter and maybe the two officer boxes on Wargaming Atlantic’s site, and boom, im convinced after seeing them on the field. Probably gonna get it for game night with the fam. Great video mate!
@@CryHavocWarGamingoh certainly. Seems the rest of my family is equally into the “my dudes” aspect of miniature games, and quar seems to definitely favor making little stories with your lil army dudes. So itll be neat to paint with them and then play them. I went ahead and got the starter box, as well as the metal partisan army so that the three of us can each pant an army. So itll be some fun!
For solo play throughs it should be close enough to the intent of the game to just not look at the card until after the sides 3rd action. As for the results where the opponent controls the mini just do the worst thing for the figure in question, which you did.
Thanks for the report; it really helped me to understand the basic rules and concepts. Also, and this is a bit pedantic and you’re not the only one to say it that way, but it is “Cof- tyran” not “Crof-tyan”.
So I'm curious about two things and i am not sure where to find the answers. I got the starter set, read the "rhyfler's pocket book" and there seems to be something weird going on with the activation cards; 1) you have 10 cards total - 3 5s, 4 4s and 3 3s. If you remove one at the beginning of each turn, then does one of the players have one fewer card drawn during the turn? Removing one leaves us with 9. Or do I draw the removed one after i'm done with the deck and each player gets 5 cards? 2) i would imagine the priority before first turn can be decided by a die roll, but i am not clear on what happens after that, since the rulebook has no clear turn sequence explained. Do i roll for priority before each turn? Or do i just alternate with my opponent? Or do we just alternate drawing cards normally, as in: if i drew the last card on turn 1, then my opponent draws the first card on turn 2? It doesn't really solve the problem with the cards since with an odd number of turns one player always draws one card fewer
@@MeanMan444 The way I understand it, and the way I play it, is we roll of for initiative once, at the beginning of the game. We flip over the discard card, and then player two pulls a card, and player one does their activations. When done, player one draws and player two activates. It does mean one player will activate on five cards and the other four. Whatever the card that was discarded was matters more than number, as it might be a five it might be a three. After all the cards are played, the turn ends, the cards are reshuffled, a new one Is discarded, and player one draws first for player two. So for the second turn which player has five cards and which has four will be flipped. In the end, players should be getting the same number of cards and rounds over the whole game, but NOT necessarily activations.
This is one of the most confusing aspects of the Rhyfler's guide, not well explained in the book. It is One Combat Action per round or each card. The Activation guide on the Rhyflers.com helps explain it better. www.rhyfler.com/files/ActivationFAQ.pdf
Sprinting only counts as one action, but it cannot be used to close within an inch of the enemy. It is also forbidden to combine a sprint with a move or charge action on the same card.
Thank god Ron you've finally looked at something, a genre mayhap, I despise. Anthropomorphism. Be it aardvark or Runequest duck. Nobody as far as I know entirely takes aardvarks seriously in the real, I use the word loosely, world. Not even aardvark themselves.
@@CryHavocWarGaming So essentially it's even worse than I thought. They're actually only pretending to be aardvarks That's the worst case of someone with problems of self esteem I've ever come across. I'm in hysterics here. Quar vadis as the Vulgate almost would have it. I don't normally attempt poor puns in Latin before eight in the morning. It upsets the wife. With best wishes as always.
Awesome thanks for the demo! Thanks for showing off this awesome game and model range. You Clarified some rules I got wrong my first game. think the other guys didn’t let units that had been used to combine fire to use a combat action, which is accurate. But I don’t know if return fire is a combat action as it’s a reaction.
Been seeing a lot of content for Quar lately and got so curious that i ordered the box. Thanks for a good gameplay intro!
It’s a silly and enjoyable game
I’ve fallen in love with these goofy little guys having a horrible time on the battlefield
They are oddly lovable aren't they?
Been watching a few Quar videos over the past few days and been thinking of getting the starter and maybe the two officer boxes on Wargaming Atlantic’s site, and boom, im convinced after seeing them on the field.
Probably gonna get it for game night with the fam.
Great video mate!
It’s a fun little game and seems to have great family appeal
@@CryHavocWarGamingoh certainly. Seems the rest of my family is equally into the “my dudes” aspect of miniature games, and quar seems to definitely favor making little stories with your lil army dudes. So itll be neat to paint with them and then play them.
I went ahead and got the starter box, as well as the metal partisan army so that the three of us can each pant an army.
So itll be some fun!
@@jamzee_ In our club there is far more significant other participation in this than any other game we play.
Bump for the algorithm - just bought the starter set so I really appreciate being able to get this overview!
I hope it helps
My god! It’s full of Quars!
It really is
I am surprised to see Space Odyssey 2001 reference here...
Buuuuuuuuut.....
I love it!!!
It's NOT grim dark! In fact it's almost cute. Yes, it is war and a wargame but it is far from dark or grim. That is what attracts me the most.
@@speedandstyletony Grimsical, not grim dark, and a 700 year war is pretty dark! However Grimisical is the authors word not mine!
For solo play throughs it should be close enough to the intent of the game to just not look at the card until after the sides 3rd action. As for the results where the opponent controls the mini just do the worst thing for the figure in question, which you did.
@@BlackDouglas1000 good idea
Thanks Ron!
@@Frogggisimo my pleasure
just ordered myself a box, looks great. Excited to try out
Hope you enjoy it!
Just bought my first Quar
I hope you enjoy them
Thanks for the report; it really helped me to understand the basic rules and concepts. Also, and this is a bit pedantic and you’re not the only one to say it that way, but it is “Cof- tyran” not “Crof-tyan”.
So I'm curious about two things and i am not sure where to find the answers. I got the starter set, read the "rhyfler's pocket book" and there seems to be something weird going on with the activation cards;
1) you have 10 cards total - 3 5s, 4 4s and 3 3s. If you remove one at the beginning of each turn, then does one of the players have one fewer card drawn during the turn? Removing one leaves us with 9. Or do I draw the removed one after i'm done with the deck and each player gets 5 cards?
2) i would imagine the priority before first turn can be decided by a die roll, but i am not clear on what happens after that, since the rulebook has no clear turn sequence explained. Do i roll for priority before each turn? Or do i just alternate with my opponent? Or do we just alternate drawing cards normally, as in: if i drew the last card on turn 1, then my opponent draws the first card on turn 2? It doesn't really solve the problem with the cards since with an odd number of turns one player always draws one card fewer
@@MeanMan444 The way I understand it, and the way I play it, is we roll of for initiative once, at the beginning of the game. We flip over the discard card, and then player two pulls a card, and player one does their activations. When done, player one draws and player two activates. It does mean one player will activate on five cards and the other four. Whatever the card that was discarded was matters more than number, as it might be a five it might be a three. After all the cards are played, the turn ends, the cards are reshuffled, a new one Is discarded, and player one draws first for player two. So for the second turn which player has five cards and which has four will be flipped. In the end, players should be getting the same number of cards and rounds over the whole game, but NOT necessarily activations.
How tall a the minis?
Just measured on at 25mm ground to eyes or 28mm to the top of figure. As they tend to be hunched over their heads are surprisingly low.
@@CryHavocWarGaming thanks just wanted to sculpt my own
Quar!
Exactly!
Is it one combat action for a quar per round or per one whole cycle through the deck?
This is one of the most confusing aspects of the Rhyfler's guide, not well explained in the book. It is One Combat Action per round or each card. The Activation guide on the Rhyflers.com helps explain it better. www.rhyfler.com/files/ActivationFAQ.pdf
@@CryHavocWarGaming ahh thank you I was confused because I could see it being either way.
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Does sprinting count as 2 actions on the rhyfler? If not why wouldn’t you always sprint no matter what
Sprinting only counts as one action, but it cannot be used to close within an inch of the enemy. It is also forbidden to combine a sprint with a move or charge action on the same card.
I came here to fight for coftyr
Where are the tanks
They are coming. STLs are already here, printed versions should be available we are told this month!
Thank god Ron you've finally looked at something, a genre mayhap, I despise. Anthropomorphism. Be it aardvark or Runequest duck. Nobody as far as I know entirely takes aardvarks seriously in the real, I use the word loosely, world. Not even aardvark themselves.
It isn’t exactly anthropomorphism . The aren’t actually aardvarks! I too hated the Runequest duck. Also, no one takes Quar seriously!
@@CryHavocWarGaming So essentially it's even worse than I thought. They're actually only pretending to be aardvarks That's the worst case of someone with problems of self esteem I've ever come across. I'm in hysterics here. Quar vadis as the Vulgate almost would have it. I don't normally attempt poor puns in Latin before eight in the morning. It upsets the wife. With best wishes as always.
@@CryHavocWarGaming So finally Ron if I have got it right we play wannabe aardvarks. A difficult job. Aardvark if you can get it.
Awesome thanks for the demo! Thanks for showing off this awesome game and model range. You Clarified some rules I got wrong my first game. think the other guys didn’t let units that had been used to combine fire to use a combat action, which is accurate. But I don’t know if return fire is a combat action as it’s a reaction.
@@Oneen00325 I agree fully
:•D
Yep