MESH DEFORMATIONS IN SPARK

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  • Опубликовано: 4 ноя 2024

Комментарии • 8

  • @raghavdeshmukh8460
    @raghavdeshmukh8460 3 года назад +1

    is there a way to use this for a cloth simulation ?... or can we use noise or any displacement map to drive the deform ?

    • @mateuniverse
      @mateuniverse  3 года назад

      yes

    • @adisatrio3871
      @adisatrio3871 3 года назад

      @@mateuniverse wait, we can use texture to deform it now? I thought we can't use shadergeneric signal to do it. howw??

    • @mateuniverse
      @mateuniverse  3 года назад

      @@adisatrio3871 yes with vertex texture fetch you can also use textures to deform geo

  • @Tokyyto
    @Tokyyto 3 года назад +1

    wowowow

  • @m0nk3yl0v3r
    @m0nk3yl0v3r 4 года назад

    where is the passthrough patch located?

    • @mateuniverse
      @mateuniverse  4 года назад

      you have to build it yourself I'm afraid. Or check earlier streams in which I go over it