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is there a way to use this for a cloth simulation ?... or can we use noise or any displacement map to drive the deform ?
yes
@@mateuniverse wait, we can use texture to deform it now? I thought we can't use shadergeneric signal to do it. howw??
@@adisatrio3871 yes with vertex texture fetch you can also use textures to deform geo
wowowow
where is the passthrough patch located?
you have to build it yourself I'm afraid. Or check earlier streams in which I go over it
is there a way to use this for a cloth simulation ?... or can we use noise or any displacement map to drive the deform ?
yes
@@mateuniverse wait, we can use texture to deform it now? I thought we can't use shadergeneric signal to do it. howw??
@@adisatrio3871 yes with vertex texture fetch you can also use textures to deform geo
wowowow
where is the passthrough patch located?
you have to build it yourself I'm afraid. Or check earlier streams in which I go over it