Martian Engineering E3: Treading Carefully | Klangscavator Track Chassis | Space Engineers Survival

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  • Опубликовано: 26 окт 2024

Комментарии • 16

  • @EngineeredCoffee
    @EngineeredCoffee  Месяц назад +1

    Next episode is up showing the completed build. Turned out awesome! ruclips.net/video/o-Aw5OZrxlc/видео.html

  • @Muave-t7m
    @Muave-t7m Месяц назад +7

    Cool Miner concept but there are a few things you might want to worry about
    1. Be very careful with how you balance the weight out in your storage the drill has a lot of storage but that will make it heavy when its full so have a couple mediums or a large at the back.
    2. After building the top you might want to find a way to add a merge block system for when your facing front the rotor will not have enough torque to hold you in place and stop the top from moving while in motion
    3. in addition to that maybe making the chassis heavier might help you stop yourself from tipping
    and just because it has happened before to anyone reading these are just meant to be thoughts to help a fellow Space Engineer out.
    PS. Try to stay away from using park I have caused much trouble when using it in multiplayer or just on my own with many grids attached
    sist

    • @lechking941
      @lechking941 Месяц назад

      i wont argue with park. often i avoid it even with a mod ot make it a toggleble feature. (make P great agian mod just good times all around it is because it also autosets park to NOT WORK ON ANYTHING) wont send a link as youtube hates it.

    • @EngineeredCoffee
      @EngineeredCoffee  Месяц назад

      Glad you like it, it was a fun build! I have been building the top out this week. Video just went live. Cargo and greeble blocks are biased to the rear for balance.
      I use rotor/hinge locks to hold the parts still. Adding merge blocks is asking for trouble IMO. Works fine in the testing I've done.
      As for parking, it is weird on this build with all the subgrids anyway, so toolbar stabilizers are the way to go, but parking from inside the remote control 'works' as only the wheels are on that subgrid.

  • @keitho6974
    @keitho6974 5 дней назад +1

    Man this looks awesome.

    • @EngineeredCoffee
      @EngineeredCoffee  5 дней назад +1

      Thanks! The tracks mod is amazing.

    • @keitho6974
      @keitho6974 5 дней назад +1

      @@EngineeredCoffee yeah but the tracks is only part of it. Tomorrow I will watch the next episode. Cant wait to see the cab and body being built and to see how it all operates when finished

  • @KerboOnYT
    @KerboOnYT Месяц назад +2

    Great looking build! Those tracks are neat

    • @EngineeredCoffee
      @EngineeredCoffee  Месяц назад +2

      It's a fantastic mod. I usually stay away from block mods, but this is really just cosmetic and can easily become a vanilla build.

  • @syberiah
    @syberiah Месяц назад +3

    Cool miner concept, looking forward to the next episode. Great videos

  • @Dagonius.
    @Dagonius. Месяц назад +3

    Cool idea.

  • @nemo6900
    @nemo6900 Месяц назад +1

    I did find this mod it is awesome can't thank you enough now I have a tank that looks like a tank...however there are a few other mods that need to fun with it so anyone wanting READ the discretion If i can figure out how to get it to work anyone can

  • @deviantgaming9726
    @deviantgaming9726 12 часов назад

    adq armor expansion mod has 3X1, 4X1, 5X1, AND 6X1 slope blocks

  • @Kaciu-_-
    @Kaciu-_- Месяц назад

    how to get these tracks working? it says for me that there is no design linked to the wheel, what do I do?

    • @EngineeredCoffee
      @EngineeredCoffee  Месяц назад

      Not sure. I have not come across that. Make sure you have the dependencies and ask the mod author. Good luck!

    • @Kaciu-_-
      @Kaciu-_- Месяц назад +1

      @@EngineeredCoffee for some reason the API for the mod didn't load up for me before and didn't say I need to download it too, I'll check it tommorow since it's already 1AM but I think it'll work now