There is also a 3D conceptualization of the 4D hyper-sphere ball, that will be warped by distance and speed, from a sphere to an oval shape, conceptualized by another circular shape. 16) Final notes - Remember - Anything above 3D becomes a game of perspective, something Rocket League incorporated sneakily. 17) Freeplay is from your perspective only, which is why it is intrinsically easier. In Freeplay this 4D Hypersphere is being manipulated and viewed from only 2 perspectives: - Your "car" cam - Your "ball" cam -The ball [Fixed 4D mutual perspective] The ball is a 1D point, encompassed by an outer white circle) the sphere never moves, in 3D, not really. The sphere's position, from and of, whatever current 4D perspective, can be observed by the inner white circle, this shows the superposition of the 4D object relative to the fixed 1D point. This ball camera can be viewed in game, without mods, the replay area itself is a huge hint to all of this. The replay area itself shows detailed controls, and detailed control bindings, for a reason; it shows how to manipulate the 4D perspective. a) In a 1v1, there are even more perspectives added which can manipulate the 4D perspectives, from these perspectives, all differential: - Your "car" cam - Your "ball" cam - Opponent's "car" cam - Opponent's "ball" cam - The ball itself [It is a fixed point from the start of each game, the ball never moves, not really, everything revolves around the ball's perspective] b) In a 2v2: - Your "car" cam - Your "ball" cam - Your teammate's "car" cam - You teammate's "ball" cam - Opponent #1's "car" cam - Opponent #1's "ball" cam - Opponent #2's "car" cam - Opponent #2's "ball" cam - The ball itself c) In a 3v3: - Your "car" cam - Your "ball" cam - Your teammate #1's "car" cam - Your teammate #1's "ball" cam - Your teammate #2's "car" cam - Your teammate #2's "ball" cam - Opponent #1's "car" cam - Opponent #1's "ball" cam - Opponent #2's "car" cam - Opponent #2's "ball" cam - Opponent #2's "car" cam - Opponent #2's "ball" cam - The ball itself [It is a fixed point from the start of each game, the ball never moves, not really, everything revolves around the ball's perspective]
I remember having lots of pride for being a champion switch player. Every switch player who was even slightly involved in the community knew each other and it was like our own little community separate from rl. Great vid sledge!
There used to also not be: No custom training packs Couldn't choose your freeplay map No ball controls in freeplay No transparent goalposts There's definitely more but thats all I can think of off the top of my head
1 and 2 I briefly mention in the video. #3 is a good one, bringing bakkesmod controls to console was a huge step. Number #4 I should have for sure had in the video, I've covered it in the past I just kinda forgot about it while putting together my list!
Super interesting to learn how demos used to work, 45° from the normal of the surface that was hit. The new one just feels more intuitive, simply checking the angle between the center of mass of the 2 cars and the car direction instead. Good video as always, well researched.
And it's probably a reason why it became super frustrating for me to play since that time. People who can't score without demos are super annoying to deal with now. You can't even quit casual matches with such people when you just want to have fun playing with friends and scoring nice goals instead of having to dodge your opponents all the time. It ruins this game for me.
I always felt the older style of demos were more intuitive. After all, real physics use surface normal to a high degree for transfer of energy. Was a little less intuitive for bumps.
Demos are broken still. You get demod when they flip and you try to dribble them to slow them (their undercarriage lands on your roof) or when I demo I always get hit sparks but no hit. They've got worse
Flipping provides instant acceleration and very common method for skilled physical players to get a demo, these will often happen without the appearance of wheel trails. Sparks are can be a by-product of client side prediction and shouldn't always be assumed that contact was actually made, that being said undercarriage hits have never been a demo surface.
@@Rocket_Sledge I know that about the instant accel. Nothing I posted said I'm mad at flip demos, I'm mad at them demoing me from the undercarriage of their car as stated. I catch them flipping under their car and most the time it's a demo. It used to be safe viable counter if you timed it right. Now you get punished for trying to be smart and the demo ape gets his demo. The hit sparks used to be a pretty sure thing. But again, it's def got worse, even if it's client side, it's became less indicative than it used to be. And RL hasn't released a dualsense edge native support update yet and it's been over 7 months since the Sony first party controller came out, they refuse to update for it . Fed up with the game tbh. Took them years to realize not all their 'standard' maps had standardized bounces, churn out a bunch of cosmetics and cross promotions, but hardly any qol upgrades and fixes. Their priorities are backwards
ive used outplayed for a long long time and it is fire but unfortunatly i dont have a pc or good monitor so i can say anything about the experience but when i was in it everything was just easy and good i love it finally showing its golden face
Me and Alpha boost dont get along very well in thumbnail creation. I've watched some tutorials but since I use GIMP I haven't really figured out how to translate the photoshop methods to what I do.
Hi Sledge, I've noticed in my games that if I time a single jump perfectly with an incomming demo you get bumped instead of demo-ed. Is this an advanced strat to manipulate the centre of mass? and should it work like this? Or is this a bug?
If it is, it's not working for the people that try to jump me lol. There could be a lot of factors, perhaps they werent really supersonic, or even hitting the underside of your car would negate the demo.
@@Rocket_Sledge Underside would make the most sense. I'll try to experiment and clip it. If I find anything I'll let you know. Thanks for taking the time to respond!
@@Rocket_Sledge Already have it on. Try it. It only works on the most basic car appearances. They compromised any pretense of accommodating disabilities so they wouldn't upset people who pay money to look like assholes. It is in practice useless, it's just there to check a box.
I feel like the demo rules should actually be reverted. To preface, I'm not against demos, however, I often find that half or more of the demos on me AND that I go for connect when it does not look like they should. For example, a lot of the time I go for a demo, hit the side of their car, and I end up getting demoed myself somehow. They've been quite broken with how easy they are to get for a while, and I think most high level players will agree with me. (I'm GC3 for reference)
The issue you are referring to is just a difference in client side vs server data. A very common complaint when it comes to demolitions but not something that really can be improved much. As long as we have multiple clients with different pings interacting with a server, cars are never going to be exactly where they are shown on your screen. Those situations existed before the rule changes too.
"Most Pros have Directional Air Roll bound, but don't actually use it that much"?! What are you smoking, most pros use directional air roll almost exclusively
I was a direct quote from an RLCS coach last year. While use continues to grow, I would argue that it has not been enough to make that claim inaccurate. Yes they have it bound, but the main use is probably still just half flipping for a lot of pros. old.reddit.com/r/RocketLeagueEsports/comments/th51m3/when_did_pros_start_using_dar_in_rlcs_and_are/i16a3ea/
@@Rocket_Sledge Well whenever I watched someone with control overlay, they use free air roll basically only for recoveries. Default air roll is always directional.
@@Rocket_Sledge Sorry Sledge but there really isn't much of an debate on this one. Things may have been different a year ago (even so I'm pretty sure people were still air rolling a lot back then) but a lot can change in the span of a year in rocket league. But if you go watch any even remotely recent RLCS match I can assure you you will struggle to find anyone who isnt using DAR in almost everything they do
Solid contact at supersonic just outside the 45 degree angle that didnt give a demo was confusing for the community and created a lot of complaints and misunderstandings. Also another part of the rule involving front bumper contact cause other "broken" demo situations. There were legit reasons behind the change, I just wish they had actually told us in 2018.
Like Einstein said: I finished university so fast and easily because of the fact that the theory of relativity wasn't found. Nowadays to a new player this game became much harder to learn because you have to react to so many more details, its hard to learn the basics and let the advanced stuf byside, you try to learn all a bit at the same time
shouldve named the video 9 reasons competitive rocket league is a joke and then listed all the people who practiced for 3,000 hours on settings that just got changed by dickwad devs without a care in the world and then nobody talks about it even tho almost every original pro has retired.
I can't remember any esport that has been impacted less in competetive by the changes of the game than Rocket League. So if we follow your logic then all esports is a joke.
It's now _easy_ to save your BEST goals with Outplayed! ✅Download for FREE - links.overwolf.com/rocketsledge-outplayed
Hello
ello
There is also a 3D conceptualization of the 4D hyper-sphere ball, that will be warped by distance and speed, from a sphere to an oval shape, conceptualized by another circular shape.
16) Final notes - Remember - Anything above 3D becomes a game of perspective, something Rocket League incorporated sneakily.
17) Freeplay is from your perspective only, which is why it is intrinsically easier.
In Freeplay this 4D Hypersphere is being manipulated and viewed from only 2 perspectives:
- Your "car" cam
- Your "ball" cam
-The ball [Fixed 4D mutual perspective]
The ball is a 1D point, encompassed by an outer white circle) the sphere never moves, in 3D, not really.
The sphere's position, from and of, whatever current 4D perspective, can be observed by the inner white circle, this shows the superposition of the 4D object relative to the fixed 1D point.
This ball camera can be viewed in game, without mods, the replay area itself is a huge hint to all of this. The replay area itself shows detailed controls, and detailed control bindings, for a reason; it shows how to manipulate the 4D perspective.
a) In a 1v1, there are even more perspectives added which can manipulate the 4D perspectives, from these perspectives, all differential:
- Your "car" cam
- Your "ball" cam
- Opponent's "car" cam
- Opponent's "ball" cam
- The ball itself
[It is a fixed point from the start of each game, the ball never moves, not really, everything revolves around the ball's perspective]
b) In a 2v2:
- Your "car" cam
- Your "ball" cam
- Your teammate's "car" cam
- You teammate's "ball" cam
- Opponent #1's "car" cam
- Opponent #1's "ball" cam
- Opponent #2's "car" cam
- Opponent #2's "ball" cam
- The ball itself
c) In a 3v3:
- Your "car" cam
- Your "ball" cam
- Your teammate #1's "car" cam
- Your teammate #1's "ball" cam
- Your teammate #2's "car" cam
- Your teammate #2's "ball" cam
- Opponent #1's "car" cam
- Opponent #1's "ball" cam
- Opponent #2's "car" cam
- Opponent #2's "ball" cam
- Opponent #2's "car" cam
- Opponent #2's "ball" cam
- The ball itself
[It is a fixed point from the start of each game, the ball never moves, not really, everything revolves around the ball's perspective]
I heard beating Rocket Sledge has gotten easier to do over time
lol
wait waht
💀
Yup your banned have a good night
@@rayzr8945 I can only be banned if sledge beats me and that isn't happening soon so I 'm safe dw
Let's not forget the addition of invisible goal posts! It used to be so hard to see attackers coming from the corners when you were inside the goal
Yep that's a good one!
rotation issu-
I remember having lots of pride for being a champion switch player. Every switch player who was even slightly involved in the community knew each other and it was like our own little community separate from rl.
Great vid sledge!
I love how the thumbnail makes it look like Zen was a rocket league update that made spinning in the air 100 times easier than before.
Every other RL youtuber is clickbaiting Zen these days, I feel like I deserved a turn too. 😅 And to be fair I do reference him briefly in the video.
@@Rocket_Sledge he's world champion! Who wouldn't!?
@@Rocket_Sledge I see zen I click
@@heisen1815I don't see zen, I click
There used to also not be:
No custom training packs
Couldn't choose your freeplay map
No ball controls in freeplay
No transparent goalposts
There's definitely more but thats all I can think of off the top of my head
1 and 2 I briefly mention in the video. #3 is a good one, bringing bakkesmod controls to console was a huge step. Number #4 I should have for sure had in the video, I've covered it in the past I just kinda forgot about it while putting together my list!
Super interesting to learn how demos used to work, 45° from the normal of the surface that was hit. The new one just feels more intuitive, simply checking the angle between the center of mass of the 2 cars and the car direction instead.
Good video as always, well researched.
And it's probably a reason why it became super frustrating for me to play since that time. People who can't score without demos are super annoying to deal with now. You can't even quit casual matches with such people when you just want to have fun playing with friends and scoring nice goals instead of having to dodge your opponents all the time. It ruins this game for me.
@@womziljust jump lol it’s not that deep
avoiding demos takes awareness
I always felt the older style of demos were more intuitive. After all, real physics use surface normal to a high degree for transfer of energy. Was a little less intuitive for bumps.
Demos are broken still. You get demod when they flip and you try to dribble them to slow them (their undercarriage lands on your roof) or when I demo I always get hit sparks but no hit. They've got worse
Flipping provides instant acceleration and very common method for skilled physical players to get a demo, these will often happen without the appearance of wheel trails. Sparks are can be a by-product of client side prediction and shouldn't always be assumed that contact was actually made, that being said undercarriage hits have never been a demo surface.
@@Rocket_Sledge I know that about the instant accel. Nothing I posted said I'm mad at flip demos, I'm mad at them demoing me from the undercarriage of their car as stated. I catch them flipping under their car and most the time it's a demo. It used to be safe viable counter if you timed it right. Now you get punished for trying to be smart and the demo ape gets his demo. The hit sparks used to be a pretty sure thing. But again, it's def got worse, even if it's client side, it's became less indicative than it used to be. And RL hasn't released a dualsense edge native support update yet and it's been over 7 months since the Sony first party controller came out, they refuse to update for it . Fed up with the game tbh. Took them years to realize not all their 'standard' maps had standardized bounces, churn out a bunch of cosmetics and cross promotions, but hardly any qol upgrades and fixes. Their priorities are backwards
@@fifthtyp3demo ape 😭 damn bro just dodge my car it's not that hard
@@heisen1815 lol
I am beyond surprised to see no mention of the transparent goal posts in this video
yep an oversight for sure, by the time I thought of it I was too far along with the editing.
ive used outplayed for a long long time and it is fire but unfortunatly i dont have a pc or good monitor so i can say anything about the experience but when i was in it everything was just easy and good i love it finally showing its golden face
Crazy after all theses years you still find subject that are very instresting well done
when did they release the update that made almost everything a 50/50 ? Or was it always like that
Used to be harder to do tournies. Especially pro tournies. Mock-it was fun af though.
Bro i miss the nonstandard maps so much, especially tokyo, that map was fire
8:40 "should"
2:07 happened to me just a few days ago 🤔
Might have a replay but not sure.
Idk who made the thumbnail but the boost should be on screen blending mode. Looks pretty bad otherwise.
Me and Alpha boost dont get along very well in thumbnail creation. I've watched some tutorials but since I use GIMP I haven't really figured out how to translate the photoshop methods to what I do.
Let me do thumbnails for you, free of charge. Im a graphic designer.@@Rocket_Sledge
9:31 what about This is rocket league quick chat recently being added to in game?
I didn't really consider that a "communication" update worth mentioning. Just a gimmick chat.
@@Rocket_Sledge oh ok
Hi Sledge, I've noticed in my games that if I time a single jump perfectly with an incomming demo you get bumped instead of demo-ed. Is this an advanced strat to manipulate the centre of mass? and should it work like this? Or is this a bug?
If it is, it's not working for the people that try to jump me lol. There could be a lot of factors, perhaps they werent really supersonic, or even hitting the underside of your car would negate the demo.
@@Rocket_Sledge Underside would make the most sense. I'll try to experiment and clip it. If I find anything I'll let you know. Thanks for taking the time to respond!
Everything to do with car appearance is an anti-feature. I would pay money to force every car to be team colour.
Settings->Interface->Color Blind Mode. Let me know if you can do PayPal.
@@Rocket_Sledge Already have it on. Try it. It only works on the most basic car appearances. They compromised any pretense of accommodating disabilities so they wouldn't upset people who pay money to look like assholes. It is in practice useless, it's just there to check a box.
Wow that's a boring take lol, turn your nameplate size up
Rocket league made spotting a trade scam very easy by removing trading
Chapter 4 of this video says "It harder to control your car." XD might wanna fix that sledge
Thank you!
@@Rocket_Sledge No problem ;)
And yet we still don't have a "yes" quick chat. Well, thanks for another great video that makes me reminisce on the old times in Rocket League.
I feel like the demo rules should actually be reverted. To preface, I'm not against demos, however, I often find that half or more of the demos on me AND that I go for connect when it does not look like they should. For example, a lot of the time I go for a demo, hit the side of their car, and I end up getting demoed myself somehow. They've been quite broken with how easy they are to get for a while, and I think most high level players will agree with me. (I'm GC3 for reference)
The issue you are referring to is just a difference in client side vs server data. A very common complaint when it comes to demolitions but not something that really can be improved much. As long as we have multiple clients with different pings interacting with a server, cars are never going to be exactly where they are shown on your screen. Those situations existed before the rule changes too.
5:10 starbase arc didn't exist in 2016!!!
December 7th 2016 to be exact. I did double check after making the graphic, it was closer to 2017 than I expected but decided to leave it as is.
@@Rocket_Sledge ohh you are right, i was thinking January 2017 but i shouldve checked
can we just talk about how he got 24 burnt sienna octane
"Most Pros have Directional Air Roll bound, but don't actually use it that much"?! What are you smoking, most pros use directional air roll almost exclusively
I was a direct quote from an RLCS coach last year. While use continues to grow, I would argue that it has not been enough to make that claim inaccurate. Yes they have it bound, but the main use is probably still just half flipping for a lot of pros. old.reddit.com/r/RocketLeagueEsports/comments/th51m3/when_did_pros_start_using_dar_in_rlcs_and_are/i16a3ea/
@@Rocket_Sledge Well whenever I watched someone with control overlay, they use free air roll basically only for recoveries. Default air roll is always directional.
@@Rocket_Sledge Sorry Sledge but there really isn't much of an debate on this one. Things may have been different a year ago (even so I'm pretty sure people were still air rolling a lot back then) but a lot can change in the span of a year in rocket league. But if you go watch any even remotely recent RLCS match I can assure you you will struggle to find anyone who isnt using DAR in almost everything they do
OK!
Seems like demos were better back then
Solid contact at supersonic just outside the 45 degree angle that didnt give a demo was confusing for the community and created a lot of complaints and misunderstandings. Also another part of the rule involving front bumper contact cause other "broken" demo situations. There were legit reasons behind the change, I just wish they had actually told us in 2018.
Sledge, teach me for a week, I'll even pay ye
I barely play this game. You dont want this.
@Rocket_Sledge lmao, you couldn't be worse than me, I've played since Beta and I'm only diamond
Okay.
Sledge mad me sad cause I play on Nintendo :(I
top 10 ez updates
Like Einstein said: I finished university so fast and easily because of the fact that the theory of relativity wasn't found.
Nowadays to a new player this game became much harder to learn because you have to react to so many more details, its hard to learn the basics and let the advanced stuf byside, you try to learn all a bit at the same time
7:14 22522
This video is not true but the information is accurate and factual.
Faking!
I guess I’m a rocket Demi god
Hello
Demo channges should be reverted.
Whoh
11th
First?
What
shouldve named the video 9 reasons competitive rocket league is a joke and then listed all the people who practiced for 3,000 hours on settings that just got changed by dickwad devs without a care in the world and then nobody talks about it even tho almost every original pro has retired.
I would probably need you to explain a little more about what exactly you would be referring to. What setting change would have caused that?
I can't remember any esport that has been impacted less in competetive by the changes of the game than Rocket League. So if we follow your logic then all esports is a joke.