I just now read the clan description and the phrase, “With as many castles as he wishes,” and I was just seeing the Hojo as Royal Dorn with. Pure love of fortified buildings.
My man, I thought the same. Played as Date because world eater vibes, and Ikko because of the word bearer-y mood. I will play Hojo to fortify this position.
Dude. I'm just finished a hard campaign with Hojo. The gold mine is a godsend in helping me expand. I played defensive and consolidate at Choke points so until I can get the a Arsenal mastery and field hojo fire rockets. They are such a fun unit and the number of times I sniped a general in battle. Never gets boring!
I could never get into Medieval 2. The horrible camera controls and dogshit ai unit pathing kills my interest anytime I try to play it. It download it all excited and get into my first battle and think "oh yeah, now I remember why I never play you". Shogun 2 in my opinion is the best historical title. I love it so much. These game's can't hold a shadow to TW: Warhammer 1 and 2 though. Not even close. The fairest thing to do is to compare Shogun 2 to other historical titles.
My technique with the Hojo is that since I have the possibility to be the richest clan in the game, I upgrade my gold mine to max and build markets on almost every province. Then I take a province with a school (either the Imagawa province or the Yamanouchi one) then hire a shit ton of metsuke and rush the bribing skill. Then I’ll just bribe every unique units from each clan I’m at war with since their upkeep will be likely cheaper than the ones you’ll get. I’ve managed to defeat a Terrifying Oda army by bribing the shit out of their ashigaru until their general’s army is the only one left lol.
Hojo hand mortars may not be greatest marksmen but they have just enough accuracy to wipe out entire general's guard. Having two of these units, waiting patiently for your order to simoultaniously fire onto targeted spot can grant you decisive advantage in bigger battles.
Perhaps the hand mortars can be useful if use them to fire two volleys in syncs with a proper charge from good infantry since it seems like the mortars just disrupts the formation significantly, thus making charges having a bigger impact. I'm just assuming. I really wanna try to exploit every benefit from every unit no matter how sucky they are. It might open up unorthodox strats :3
Also you’d think they’d be even better than fire bomb throwers in siege battles. Probably not worth really investing a lot of resources if that’s what it takes.
Hey, I know this video is old and you wont read this comment yet I wanted to say that I love your voice and youre cynical humor as much as I love Shogun 2. Watching your Shogun 2 videos is just so statisfying and calming.
Another good use of fire-bombers is to park one or two behind a matchlock unit. An enemy melee unit charging them will already have taken a big morale hit from the volley of gunfire, and having fire bombs going off around them often triggers their route response. If you take out a couple of your guys in the process, well.. that's why you get cheap ashigaru. Also, fire bombs exploding in the chokepoint you can form on one side of a bridge... you almost feel sorry for the enemy.
@@thepizzafoogle5481 Ahh yes, they will be sadly missed. I shall raise a cup in their honour as I sit back drinking my sake while enjoying the fireworks.
The siege units and mortars are really good in the right situation. Start a siege battle and destroy the towers with cannons then approach and bomb the hell out of the units within the walls using the hand mortars. It's more time consuming but you will spare the lives of your own troops.
Did a custom battle ones with 20 mortars. Couldn't even kill half of what was inside of the castle. The accuracy is too bad. Maybe they are mediocre at best when trained with improved accuracy. Fire rockets do a lot better.
the firebombs work well behind a thin spear wall in combination with matchlock and your artillery. these units are all about breaking morale, not killing. i find them effective in very hard
When I first read their clan description, I really liked them and the idea of going castle to castle. But, once I actually played as them, it turned out to not be a viable strat. You can conquer a castle and sit there with superior force. But the enemy will just raid the province non stop, draining your economy while they produce more units. And you can't build citadels everywhere, due to food. Plus, you can't pursue really well with artillery. Which I guess is realistic. It's just disappointing to me that you can't do what it says on the bloody description.
The only good thing about hojo for me is cheaper buildings on early game and middle game fire rocket. Even get free artillery on early game, i still cant use it to siege castle because of its movement (around 3 or 4 steps).
I just randomly found your channel, and I have fallen in love! Most Total war youtubers don't focus on Shogun 2! I do have a request though, Could you also cover Rise of the Samurai? I actually really like that dlc, and it doesnt get enough love. Keep up the great content, you have earned a sub either way :)
I think ppl overlook it because it seems like a less content version of Shogun 2. LegendOfTotalWar seems to like it. (I think because you can upgrade castles without running out of food)
If you want the most out of your siege units try building them in provinces with Master Bowmaker and Hunting Lodge this gives extra 25% accuracy buff to the bases stats plus -10% recruitment cost. Fully upgraded siege unit with maxium experience points will get 43% bonus to accuracy and 18% to reload.
Firebomb throwers are soooooooo garbage, I'm 90% sure they are programmed to aim for friendly units on fire at will if they are within the arc, as I have put them for example on walls with the friendly unit barely inside the arc and a horde of enemies ahead of them and they will hit the friendly unit with the majority of the volley somehow, I will also do the same horde situation but the firebomb throwers are behind the enemy and they still land the majority of the volley inside the friendly unit even if they are just barely inside the firing arc
I started my campaign as this faction, on normal mode in order to understand and strategies and economic growth in campaign. Found that hitting east is a good idea. And when you have enough money raised a few troops and take on weaker clans
Imagine TW:S units with TW:3K graphics and mechanics. Fire rockets lighting forests on fire as your enemy advances, your samurai generals locked in a fated duel.
Tokugawa next would be awesome, they have some great history which for me makes them much more fun to play. Just found your channel and I love it, keep up the good work!
I have found that the mangonels are actually quite good at attacking castles, especially after the defenders have sortied and lost. Just blow the entire place to pieces and take your free castle. No need to worry about enemy archers or storming the castle.
Hmm, question Mr.SD, have you ever tried mass Hojo Hand Mortars (hopefully with accuracy maxed). It's incredibly fun and they will decimate any conceivable army before reaching your forces. Low side is, of course, the low ammo count.
Never tried it, although I very much doubt they will destroy any conceivable army before it reaches your lines. Any unit of cav reaches your line and you're done.
Hmm, I don't mean just Hojo Handmortars though, you use like 2-3 in the video, I meant using 6-8 while everyone around you is capable of defending them (you know, like you'd use Bow Warrior Monks). Like Naginatas, some Fire rockets for the cav, maybe a katana or 2 who knows.
Actually they are very good as an one off until you get fire rockets to make the enemy hillcampers attack you because of their range.You dont even need to upgrade them in a acc province,you use them to bait the enemy into charging you not for their dmg.
note that hojo hand mortars outrange enemy archers on the walls. completely destroy their wall and archers without ever being in range for them to hit. then arc shots into the troops stationed inside. mediocre in field battles but divine in actual siege.
european cannons do huge damage on cavalry, so you can assassinate generals and destroy flanking cav. unless of course the other player is microing well and dodging the cannonballs
The only real use I could see for the mortars is to break up enemy formations, which would leave staggered enemy units vulnerable to a hard cavalry charge before they can go back into formation.
weird i quite like the Hojo. Rather often i have a defensive army, with 2 fire rockets, and no archers, whom i changed out with hand mortars lol. Basically using hand mortars instead of samurai bowmen isnt too bad.
I wonder is this is a bug, because I can't trade with Imigawa, every time unaceptable. Probably I need more unique resourses so he want trade with me or it's just CA screw up?
the fire bomb throwers would have been better if they had like 80 instead of 40 men per unit cause , once they get down to 15 guys they generaly tend to rout and the ai (smartly) decides to target them over anyone else when it comes to sieges
Might be waiting a while, I'm still not sure if I will overview them. I did a Wood Elves overview, but the views were so poor compared to the Shogun 2 clan overviews it hardly seems worth the effort.
@@MrSmartDonkeyLP It might be worth revisiting the idea now, years in the future. Ever since TW:W2 came out there's been much more interest in the game, especially since Mortal Empires turned it into this absurd leviathan--and also since some original TW:W clans are still getting army list rebalances via new patches and releases. _Bearing in mind,_ I don't own them myself and getting all of that stuff is a pretty big monetary investment if you haven't been already, so. Thank you for these videos, by the way--I thought Total War just wasn't for me when I tried and bounced off multiple games I bought in a pack years ago. Turns out I was just looking for the right one, and Shogun 2 was it--and these videos have been super helpful in getting the hang of things!
Unlikely I’ll ever do them as I simply don’t enjoy WH that much, I never play it on the channel anymore either, just doesn’t grip me. I have Three Kingdoms now which I love, so no reason for me to play WH anymore.
Hey uhh.... sometimes the Oda literally attack and take everything from the west then declared war with me while I was trying to expand to the west. Bruh
to me I like siege units... its not to deal dmg for me but for utilty... especially cannons :D ofcourse when I use them I want to buff their acc... else they are bad :P they are good when enemy spread all over place it becomes harder to miss target
Why go high range/monk bows as Hojo when your main general has night fighter? Ranged units are roughly a 1/4 less effective at night. Use bomb throwers, fire rockets & maybe 1 cannon at night you will se that because they are so inaccurate that they really suffer no penalty at night! Hojo is not a strong clan by any means being very average/meh in near every aspect but it allows versatility as no unit is a must. Fire bomb throwers are not good but so underestimated. 1 or 2 is so useful in siege assaults or crushing moral 7 were people go wrong is they think it is for damage which they are not. On the defensive siege fire bomb throwers are monsters 2nd to only matchlocks that take more skill to use correctly. Don't build many bomb throwers as Hojo say 1 or 2 per stack & when they are obsolete by Kisho ninja's or rocket throwers et cetera use bomb throwers to defend a castle or brige of significant value like say a route you enemies will come from. 3 naginata samurai at a water or bridge crossing with a bomb thrower or 2 can hold off far greater number & more expensive units. Do 2 Naginata & 1 warrior monk if possible with bomb throwers. These can be acquired early to mid game. A simple strategy but effective.
je bent vergeten iets heel belangrijks te vermelden, het is ironisch dat je geen stenen kastelen kunt bouwen (de steen is in eerste instantie niet eigendom), en Hojo-bonussen worden verspild, het is noodzakelijk om de steen vroeg in het spel te krijgen met een agressieve wilde kracht
Hojo siege units won me Kyoto in my massive play through, and the fire bomb throwers destroyed the Ashikaga walls and gates allowing my infantry to flood inside. Of course, I play on normal difficulty because I enjoy a fair challenge.
If cavalry are anything like their versions in previous TW games, they should die instantly from cannon fire. I'm willing to wager that the European cannons you're writing off here can probably devastate cavalry from a long range.
Feel free to try it out, but I can tell you now that's not the case. European cannons are worthless, even if they did do good damage, their accuracy is horrible, so they'll never actually hit.
Ugh, another one of these. Compare your damn real life map to the in-game map and you'll see east is still east. Just because it's also to the north, doesn't make the right side of the map any less east, and even if it did, even if the map was flipped 180 degrees I'd still call it east, because that's what the in-game map looks like, why would I confuse people by saying north when on the in-game map it's east. Sorry if I come off as aggressive, but the amount of time I get comments from people trying to sound smart about this subject would drive anyone crazy.
I don't get whole point when starting my first game, my brain started to freeze. Sid Meier's Civilization and Endless Space is the only game i can understand.
As I already replied to you before, I had already made a video where I rectified my mistake in including the Fire Rockets in the Top 5 Worst Units. I even linked you the video...
Hojo is a terrible clan. Even their starting position is quite horrible. If you don't wipe Takeda early you'll be facing both them and Oda at the same time (two of the strongest clans of the game). Siege units are useless and 10% castle cost reduction is an insult as a clan trait. This clan should had a food reduction for castles, maybe one free level from fort->stronghold to focus on defense. But there is no reason to play as Hojo. If you like going the gunpowder route on tech, Oda and Otomo are better options.
One of the biggest problems with the in-game castles is that you can only have 1 for each province. The 1 castle rule only came about when Tokugawa Ieyasu became shogun and was one of the many reforms he did to restrict the power of the daimyos. Before that the feudal families had many castles in their provinces. The main castle (honjō) was mostly a daimyo's residence and symbol of power. Actual control of a province was attained through chains of satellite castles (shijō) which unlike the honjō the shijō were strictly meant for military purposes, located on-top of near un-scalable mountains and were designed to be almost un-observable to anyone from lower elevations and relied on the usage of terrain for the main strength of the defense. I think there should of been some form of system that allows you to build satellite castles within your provinces similar to earlier games where you can build forts inside your territories. The number of shijō within a province depends on the level the main provincial castle or honjō is. A fort will only allow 1 Shijō in the province but a citadel will allow 5. The Hojo clan should have a bonus as each of their province already has a shijō as well as being able to build an extra shijō. So a level 5 Hojo settlement will have the potential to have 6 Shijō instead of just 5. Also the Jojo would also have reduced construction costs carried over to their Shijō
@Ricardo Zúñiga Correa Strategiclly placed shijo can serve as speed bumps that slow down the advance of invading armies where they must take the the Shijo before moving on either by sieging or assaulting it. This will buy time to prepare the defenses of the province Honjo. This means it can make taking provinces longer.
I like how they gave Ujiyasu night fighter, not just to make him better but also because one of his most victories was a night battle.
backshot of kawagoe
Yes. The ultimate back shot. @@rikifukushima9855
I just now read the clan description and the phrase, “With as many castles as he wishes,” and I was just seeing the Hojo as Royal Dorn with. Pure love of fortified buildings.
My man, I thought the same.
Played as Date because world eater vibes, and Ikko because of the word bearer-y mood. I will play Hojo to fortify this position.
Dude. I'm just finished a hard campaign with Hojo. The gold mine is a godsend in helping me expand. I played defensive and consolidate at Choke points so until I can get the a
Arsenal mastery and field hojo fire rockets. They are such a fun unit and the number of times I sniped a general in battle. Never gets boring!
Tung Nguyen any tips? Im playing as them right now, also how do i get my gold mine fully functional
Glad someone is still making current videos for this 2011 game. I still think Shogun 2 is the best total war game!
I actually prefer medieval 2, shogun 2 is second in the list
Wow, the two least controversial opinions you can have with TW
James Monroe for good reason. Have opinion just to be different and more controversial od what 14 years old emo chicks or hipsters
I could never get into Medieval 2. The horrible camera controls and dogshit ai unit pathing kills my interest anytime I try to play it. It download it all excited and get into my first battle and think "oh yeah, now I remember why I never play you". Shogun 2 in my opinion is the best historical title. I love it so much. These game's can't hold a shadow to TW: Warhammer 1 and 2 though. Not even close. The fairest thing to do is to compare Shogun 2 to other historical titles.
@@sexyitalian891 no that's just u to me and most tw players think the Warhammer a games are dogshit
You know your army is fucked when the enemy has the triforce.
not really you can still beat it.
My technique with the Hojo is that since I have the possibility to be the richest clan in the game, I upgrade my gold mine to max and build markets on almost every province. Then I take a province with a school (either the Imagawa province or the Yamanouchi one) then hire a shit ton of metsuke and rush the bribing skill. Then I’ll just bribe every unique units from each clan I’m at war with since their upkeep will be likely cheaper than the ones you’ll get. I’ve managed to defeat a Terrifying Oda army by bribing the shit out of their ashigaru until their general’s army is the only one left lol.
Hojo hand mortars may not be greatest marksmen but they have just enough accuracy to wipe out entire general's guard. Having two of these units, waiting patiently for your order to simoultaniously fire onto targeted spot can grant you decisive advantage in bigger battles.
Or instead you can just field some yari cav who actually useful.
Just use fire rockets.
Perhaps the hand mortars can be useful if use them to fire two volleys in syncs with a proper charge from good infantry since it seems like the mortars just disrupts the formation significantly, thus making charges having a bigger impact. I'm just assuming. I really wanna try to exploit every benefit from every unit no matter how sucky they are. It might open up unorthodox strats :3
Just go with fire rockets... You'll kill units and disrupt charges.
Also you’d think they’d be even better than fire bomb throwers in siege battles. Probably not worth really investing a lot of resources if that’s what it takes.
Hey, I know this video is old and you wont read this comment yet I wanted to say that I love your voice and youre cynical humor as much as I love Shogun 2. Watching your Shogun 2 videos is just so statisfying and calming.
Who says I don't read comments on old videos? WHO WAS IT?! THEY'LL HANG FOR THIS!
O.o well thanks fpr the answer :D, btw thats that humor I was talking about
Another good use of fire-bombers is to park one or two behind a matchlock unit. An enemy melee unit charging them will already have taken a big morale hit from the volley of gunfire, and having fire bombs going off around them often triggers their route response. If you take out a couple of your guys in the process, well.. that's why you get cheap ashigaru.
Also, fire bombs exploding in the chokepoint you can form on one side of a bridge... you almost feel sorry for the enemy.
Where the hell we gonna get matchlocks though?
@@thepizzafoogle5481 Bye bye Buddha, helloooo Jesus!
@@MrHarumakiSensei But ma warrior monks......
@@thepizzafoogle5481 Ahh yes, they will be sadly missed. I shall raise a cup in their honour as I sit back drinking my sake while enjoying the fireworks.
Just came from Pilps's Hojo video. He played the Hojo and made them look good. XD
Every clan is easily playable, some are naturally in a better position than others, but overall they’re all pretty similar.
* *laughs in Imperial Fist* *
* *laughs even harder in Death Korps* *
The siege units and mortars are really good in the right situation. Start a siege battle and destroy the towers with cannons then approach and bomb the hell out of the units within the walls using the hand mortars. It's more time consuming but you will spare the lives of your own troops.
Did a custom battle ones with 20 mortars. Couldn't even kill half of what was inside of the castle. The accuracy is too bad. Maybe they are mediocre at best when trained with improved accuracy. Fire rockets do a lot better.
the firebombs work well behind a thin spear wall in combination with matchlock and your artillery. these units are all about breaking morale, not killing. i find them effective in very hard
I used to bring 6 Mangongels on my Hojo games just because I loved playing siege battles and blowing the shit out of everything for half an hour
When I first read their clan description, I really liked them and the idea of going castle to castle. But, once I actually played as them, it turned out to not be a viable strat. You can conquer a castle and sit there with superior force.
But the enemy will just raid the province non stop, draining your economy while they produce more units. And you can't build citadels everywhere, due to food. Plus, you can't pursue really well with artillery. Which I guess is realistic. It's just disappointing to me that you can't do what it says on the bloody description.
The only good thing about hojo for me is cheaper buildings on early game and middle game fire rocket. Even get free artillery on early game, i still cant use it to siege castle because of its movement (around 3 or 4 steps).
I just randomly found your channel, and I have fallen in love! Most Total war youtubers don't focus on Shogun 2! I do have a request though, Could you also cover Rise of the Samurai? I actually really like that dlc, and it doesnt get enough love. Keep up the great content, you have earned a sub either way :)
I think ppl overlook it because it seems like a less content version of Shogun 2. LegendOfTotalWar seems to like it. (I think because you can upgrade castles without running out of food)
If you want the most out of your siege units try building them in provinces with Master Bowmaker and Hunting Lodge this gives extra 25% accuracy buff to the bases stats plus -10% recruitment cost. Fully upgraded siege unit with maxium experience points will get 43% bonus to accuracy and 18% to reload.
That's basically what I said at 1:23 in the video.
i
Easily strongest late game clan. They're like the Protoss of Shogun 2.
I hate the Hojo and Takeda so much xD Every game I play they ally and steamroll literally everyone. I'll beat them one day..
Did you beat them yet?
Play as oda and see them crumble
when I play as the otomo the oda get' steamed rolled early on. most of the time. so the oda are shit apprentlly.
Midnight Productions currently playing hattori, and my ally ikko ikki is soloing oda
Fuego Fire you beat them yet?
Firebomb throwers are soooooooo garbage, I'm 90% sure they are programmed to aim for friendly units on fire at will if they are within the arc, as I have put them for example on walls with the friendly unit barely inside the arc and a horde of enemies ahead of them and they will hit the friendly unit with the majority of the volley somehow, I will also do the same horde situation but the firebomb throwers are behind the enemy and they still land the majority of the volley inside the friendly unit even if they are just barely inside the firing arc
I started my campaign as this faction, on normal mode in order to understand and strategies and economic growth in campaign. Found that hitting east is a good idea. And when you have enough money raised a few troops and take on weaker clans
hojo's bizarre adventure
Imagine TW:S units with TW:3K graphics and mechanics. Fire rockets lighting forests on fire as your enemy advances, your samurai generals locked in a fated duel.
Tokugawa next would be awesome, they have some great history which for me makes them much more fun to play. Just found your channel and I love it, keep up the good work!
I have found that the mangonels are actually quite good at attacking castles, especially after the defenders have sortied and lost. Just blow the entire place to pieces and take your free castle. No need to worry about enemy archers or storming the castle.
Hmm, question Mr.SD, have you ever tried mass Hojo Hand Mortars (hopefully with accuracy maxed). It's incredibly fun and they will decimate any conceivable army before reaching your forces. Low side is, of course, the low ammo count.
Never tried it, although I very much doubt they will destroy any conceivable army before it reaches your lines. Any unit of cav reaches your line and you're done.
Hmm, I don't mean just Hojo Handmortars though, you use like 2-3 in the video, I meant using 6-8 while everyone around you is capable of defending them (you know, like you'd use Bow Warrior Monks). Like Naginatas, some Fire rockets for the cav, maybe a katana or 2 who knows.
Actually they are very good as an one off until you get fire rockets to make the enemy hillcampers attack you because of their range.You dont even need to upgrade them in a acc province,you use them to bait the enemy into charging you not for their dmg.
Hey! I really enjoy your videos =) You have so much experience with that game so there is always something to learn.
note that hojo hand mortars outrange enemy archers on the walls. completely destroy their wall and archers without ever being in range for them to hit. then arc shots into the troops stationed inside. mediocre in field battles but divine in actual siege.
Another very good solid overview
european cannons do huge damage on cavalry, so you can assassinate generals and destroy flanking cav. unless of course the other player is microing well and dodging the cannonballs
The only real use I could see for the mortars is to break up enemy formations, which would leave staggered enemy units vulnerable to a hard cavalry charge before they can go back into formation.
I’ve done the outlast everyone campaign
weird i quite like the Hojo.
Rather often i have a defensive army, with 2 fire rockets, and no archers, whom i changed out with hand mortars lol. Basically using hand mortars instead of samurai bowmen isnt too bad.
I wonder is this is a bug, because I can't trade with Imigawa, every time unaceptable. Probably I need more unique resourses so he want trade with me or it's just CA screw up?
the fire bomb throwers would have been better if they had like 80 instead of 40 men per unit cause , once they get down to 15 guys they generaly tend to rout and the ai (smartly) decides to target them over anyone else when it comes to sieges
Nice vids! Glad to see fresh new stuff! Btw what do you think of the new units mod? Mos or whatever it's called :)
well down to 2, lets just do mori and save the best for last
can you make a video on which clan is the best based on your experience
Pew is guns. Boom is cannons. Smash is Hojo
can you please do mori and tokugawa
Never have any enemies LEFT by the time fire rockets get unlocked.
Lol, that first line!
I have watched all of your shogun 2 clan overview i will be waiting for your Warhammer faction overview.
Might be waiting a while, I'm still not sure if I will overview them. I did a Wood Elves overview, but the views were so poor compared to the Shogun 2 clan overviews it hardly seems worth the effort.
@@MrSmartDonkeyLP It might be worth revisiting the idea now, years in the future. Ever since TW:W2 came out there's been much more interest in the game, especially since Mortal Empires turned it into this absurd leviathan--and also since some original TW:W clans are still getting army list rebalances via new patches and releases. _Bearing in mind,_ I don't own them myself and getting all of that stuff is a pretty big monetary investment if you haven't been already, so.
Thank you for these videos, by the way--I thought Total War just wasn't for me when I tried and bounced off multiple games I bought in a pack years ago. Turns out I was just looking for the right one, and Shogun 2 was it--and these videos have been super helpful in getting the hang of things!
Unlikely I’ll ever do them as I simply don’t enjoy WH that much, I never play it on the channel anymore either, just doesn’t grip me. I have Three Kingdoms now which I love, so no reason for me to play WH anymore.
do you think the cannons will be good set behind a wall? as an extra defensive turret?
Nope
What's the exact name of this song? Found the link to their channel but they have an insane amount of songs based on japan xD
If I use the mod that enhances clan traits will it make those traits somewhat useful?
mein top 3 - otomo, hojo und jesugi
Hey uhh.... sometimes the Oda literally attack and take everything from the west then declared war with me while I was trying to expand to the west. Bruh
hi, do you know the plus 5 attack grenade thrower is very op?
to me I like siege units... its not to deal dmg for me but for utilty... especially cannons :D
ofcourse when I use them I want to buff their acc... else they are bad :P
they are good when enemy spread all over place it becomes harder to miss target
Why go high range/monk bows as Hojo when your main general has night fighter?
Ranged units are roughly a 1/4 less effective at night.
Use bomb throwers, fire rockets & maybe 1 cannon at night you will se that because they are so inaccurate that they really suffer no penalty at night!
Hojo is not a strong clan by any means being very average/meh in near every aspect but it allows versatility as no unit is a must.
Fire bomb throwers are not good but so underestimated.
1 or 2 is so useful in siege assaults or crushing moral 7 were people go wrong is they think it is for damage which they are not.
On the defensive siege fire bomb throwers are monsters 2nd to only matchlocks that take more skill to use correctly.
Don't build many bomb throwers as Hojo say 1 or 2 per stack & when they are obsolete by Kisho ninja's or rocket throwers et cetera use bomb throwers to defend a castle or brige of significant value like say a route you enemies will come from.
3 naginata samurai at a water or bridge crossing with a bomb thrower or 2 can hold off far greater number & more expensive units.
Do 2 Naginata & 1 warrior monk if possible with bomb throwers.
These can be acquired early to mid game.
A simple strategy but effective.
is hojo suitable for Christians, since I think I can forge hojo cannon without nanban quarter?
Can Gold Accuracy Magonels actually hit anything?
je bent vergeten iets heel belangrijks te vermelden, het is ironisch dat je geen stenen kastelen kunt bouwen (de steen is in eerste instantie niet eigendom), en Hojo-bonussen worden verspild, het is noodzakelijk om de steen vroeg in het spel te krijgen met een agressieve wilde kracht
I just got this game and what clan would you recommend for a beginner?
Shimazu and Chosokabe.
i recommend watching his shimazu LP, very indepth and helped me out when i just started
Oh, the best clan to siege.
Chosokabe
The hand mortars were in use in fucking world war 2 lol. They are a blast in rising storm
Total War: Shogun 2 Ultimate Immersive Mod - Date Campaign
Let me hear that Hojo.
Are the Fire Rockets available without DLC's?
Tincho Sabala yes
I usually prefer to zerg the school for good Metsuke, but that's just me, I'm more of a turtle player than you are.
Tokugawa looks interesting
Hojo siege units won me Kyoto in my massive play through, and the fire bomb throwers destroyed the Ashikaga walls and gates allowing my infantry to flood inside.
Of course, I play on normal difficulty because I enjoy a fair challenge.
Has anyone ever recruited a sige unit?
please do mori clan
maybe Tokugawa next time?
So basically; if you want to play hojo, play fots?
My first victory was with a Christian Hojo
Is the map on this game sideways or is that just me?
Relative to Japan's actual North-South orientation yes.
Most likely a choice of convenience of map layout over accuracy to life.
AGrumpyPanda I thought possibly it was because of the distortion of earth on a flat map but even then it seemed off
Turn computer monitor vertical, problem solved.
If cavalry are anything like their versions in previous TW games, they should die instantly from cannon fire. I'm willing to wager that the European cannons you're writing off here can probably devastate cavalry from a long range.
Feel free to try it out, but I can tell you now that's not the case. European cannons are worthless, even if they did do good damage, their accuracy is horrible, so they'll never actually hit.
Damn. That's a shame. Guess I'm too used to my beloved Artillerie a Cheval from NTW.
It's north not east just a heads up :)
Ugh, another one of these. Compare your damn real life map to the in-game map and you'll see east is still east. Just because it's also to the north, doesn't make the right side of the map any less east, and even if it did, even if the map was flipped 180 degrees I'd still call it east, because that's what the in-game map looks like, why would I confuse people by saying north when on the in-game map it's east. Sorry if I come off as aggressive, but the amount of time I get comments from people trying to sound smart about this subject would drive anyone crazy.
I don't get whole point when starting my first game, my brain started to freeze.
Sid Meier's Civilization and Endless Space is the only game i can understand.
"Do you like your campaign movement super slow? Do you like your unit never hit?" LOL those siege units are so fucking garbage.
I told you about fire rockets!!!)))))
As I already replied to you before, I had already made a video where I rectified my mistake in including the Fire Rockets in the Top 5 Worst Units. I even linked you the video...
***** Ok, I will see it. Thanx
Technically the "east" is north. :D
boom pew pkhh
Hojo is a terrible clan. Even their starting position is quite horrible. If you don't wipe Takeda early you'll be facing both them and Oda at the same time (two of the strongest clans of the game). Siege units are useless and 10% castle cost reduction is an insult as a clan trait. This clan should had a food reduction for castles, maybe one free level from fort->stronghold to focus on defense. But there is no reason to play as Hojo. If you like going the gunpowder route on tech, Oda and Otomo are better options.
One of the biggest problems with the in-game castles is that you can only have 1 for each province. The 1 castle rule only came about when Tokugawa Ieyasu became shogun and was one of the many reforms he did to restrict the power of the daimyos. Before that the feudal families had many castles in their provinces. The main castle (honjō) was mostly a daimyo's residence and symbol of power. Actual control of a province was attained through chains of satellite castles (shijō) which unlike the honjō the shijō were strictly meant for military purposes, located on-top of near un-scalable mountains and were designed to be almost un-observable to anyone from lower elevations and relied on the usage of terrain for the main strength of the defense.
I think there should of been some form of system that allows you to build satellite castles within your provinces similar to earlier games where you can build forts inside your territories. The number of shijō within a province depends on the level the main provincial castle or honjō is. A fort will only allow 1 Shijō in the province but a citadel will allow 5. The Hojo clan should have a bonus as each of their province already has a shijō as well as being able to build an extra shijō. So a level 5 Hojo settlement will have the potential to have 6 Shijō instead of just 5. Also the Jojo would also have reduced construction costs carried over to their Shijō
@Ricardo Zúñiga Correa Strategiclly placed shijo can serve as speed bumps that slow down the advance of invading armies where they must take the the Shijo before moving on either by sieging or assaulting it. This will buy time to prepare the defenses of the province Honjo. This means it can make taking provinces longer.
the japanese are poor hunters they don't even have some good baiters
Hojo the most useless faction in shogun 2 total war.