I think the removal of maa knockdown is huge, more relevant than the reduced damage to heroes, because it means no more jail free card after their charge, it means that an enemy that unit survives with a sliver of health can react at the same time they get hit and at least severely damage the maa unit, it's not as good as the needed nerf to their charge damage but it's still a huge nerf. Resolving the "stacking" issue would turn them from s tier to paladin tier, most of the melee units that have damage potential is because they stack on each other, for a melee unit, no stacking means they are lining up to get killed, just look as the paladins they auto un stack and they basically slowly walk into the grinder and die
I think collision would be great for the game. The whole stacking thing just feeds into the burst meta by maximising engagement. The knockdown is hard to gauge as its not really the driving factor as MaA do not have follow up damage.
I feel like maa nerf is great cause the most annoying thing was, they simply charge you accidentally and you dead. Its just annoying. Dealing with them with units in gold era or even purple was totally fine
I see a lot of people complaining wuwei but honestly, I did not have much problems against them, the only times I had problems against them was when the enemies were already death balling, with a proper team formation the wuwei can be easily bursted before they can reach you, they are flanking units and if you or your team doesn't pay attention to flanks or wander aimlessly, that's not the problem of the unit. I see not much difference between wuwei and onnamusha, they are as strong as the enemy's let them be
Wuwei are mush stronger than Onna musha, there are very few things that's actually effective because of how well rounded they are. You would need an almost absolute advantage like range or damage because tankiness won't work.
@@bizon4129 ye they have counters. like 2-3? when normal units have like 10-15+ ? and i saw full reaper squad with best doctrines 1 shooted with wuwei spam combos. Its sick when unit with 235 leadership can masacre something (in theory) best to meele fight in 1-2 sek and don't loost at all almost.
I'm glad I switched from aggressive longsword to medium pike last week because I went be able to play aggressive as a long sword if they implement this patch
@@Azzakye At least, if they nerf their survivability they should boost their damage accordingly. Otherwise, they are simply fckn up the class altogether
every game basically goes through power creep and yeah players love to optimise so much so time to kill continues to decrease. So its the fault of the players as much as the developers.
Nerf the long sword and shield? Really?! They are tanks people. And the DB and both bows get buffed?! This is why my friends and I stopped playing this game is going down hill so much. Not a thing makes sense.
Yes, its strong in a sense with the basically unkillable level of defense and constant sustain when compared to other classes. I think its also to do with Clash of Shield 2 second extra duration from epic set which made it super annoying to deal with while remaining impactful with a supercharged ulti
I think the removal of maa knockdown is huge, more relevant than the reduced damage to heroes, because it means no more jail free card after their charge, it means that an enemy that unit survives with a sliver of health can react at the same time they get hit and at least severely damage the maa unit, it's not as good as the needed nerf to their charge damage but it's still a huge nerf.
Resolving the "stacking" issue would turn them from s tier to paladin tier, most of the melee units that have damage potential is because they stack on each other, for a melee unit, no stacking means they are lining up to get killed, just look as the paladins they auto un stack and they basically slowly walk into the grinder and die
I think collision would be great for the game. The whole stacking thing just feeds into the burst meta by maximising engagement. The knockdown is hard to gauge as its not really the driving factor as MaA do not have follow up damage.
I feel like maa nerf is great cause the most annoying thing was, they simply charge you accidentally and you dead. Its just annoying.
Dealing with them with units in gold era or even purple was totally fine
I see a lot of people complaining wuwei but honestly, I did not have much problems against them, the only times I had problems against them was when the enemies were already death balling, with a proper team formation the wuwei can be easily bursted before they can reach you, they are flanking units and if you or your team doesn't pay attention to flanks or wander aimlessly, that's not the problem of the unit.
I see not much difference between wuwei and onnamusha, they are as strong as the enemy's let them be
Wuwei are mush stronger than Onna musha, there are very few things that's actually effective because of how well rounded they are. You would need an almost absolute advantage like range or damage because tankiness won't work.
Really? Wu Weii should be nerfed more the CC and CCi is ridiculous for no brainer players
But then how would everyone know about Chinese supremacy?
Even Chinese old men are immune to Western units flaccid CC attempts.
17:16 Maybe they’re reducing MAA’s block break against heroes by 50%? But that wouldn’t fix the issue with MAA.
so they nerfing mma but not nerfing this wuwei, if they best vs cav,meele, shields, everything?
They have counters, but yeah they need a nerf
@@bizon4129 ye they have counters. like 2-3? when normal units have like 10-15+ ? and i saw full reaper squad with best doctrines 1 shooted with wuwei spam combos. Its sick when unit with 235 leadership can masacre something (in theory) best to meele fight in 1-2 sek and don't loost at all almost.
they not even good vs meele, they good vs cav, good vs shields, good vs everything actualy..
finally some nerf to MaA shit its so annoy everyone use it and just 0IQ jump into you with MaA and you instant death
I'm glad I switched from aggressive longsword to medium pike last week because I went be able to play aggressive as a long sword if they implement this patch
I expect LS to go back into the heal bot it always was
@@Azzakye At least, if they nerf their survivability they should boost their damage accordingly. Otherwise, they are simply fckn up the class altogether
@@666xurxo balance is difficult
😅 I love how they nerf LS to fix an issue caused by the end game armor set.
wait? they not nerfing Wuwei?!?!?! a unit that can with vs every other unit or even type?!
strange I know. I think everyone agrees that Wuwei is still a major problem, but at the same time you don't see them that often.
Its all new buffs and nerfs? Where wuwei nerf 😢
no where to be seen
CB has the same problem as Path of exile. The scaling has gone trough the roof, Time to kill is instant.
When are we getting the reset? Aka CB 2...
every game basically goes through power creep and yeah players love to optimise so much so time to kill continues to decrease. So its the fault of the players as much as the developers.
Nerf the long sword and shield? Really?! They are tanks people. And the DB and both bows get buffed?! This is why my friends and I stopped playing this game is going down hill so much. Not a thing makes sense.
DB and Bow getting buffed? how?
Bow isn't even Meta Bro...
@@Azzakye They have got buffed. Not going to hopefully. They already OP
@@holyspot8964 I mean from runes sure but its not like they are all of a sudden meta.
LS nerf? whut, was LS good?
Yes, its strong in a sense with the basically unkillable level of defense and constant sustain when compared to other classes. I think its also to do with Clash of Shield 2 second extra duration from epic set which made it super annoying to deal with while remaining impactful with a supercharged ulti
Yet still no changes to WMG.
Yeah still waiting for them to get nerfed