The Marsh Queen effect was so insane that it made sure you drew none of those raptors and instead top decked your crap 1 mana minions you filled your deck with to complete the quest.
I wonder if, in addition to giving you the raptors, it replaced all the remaining 1 mana minions in your deck with raptors, if it would actually be good. I feel like even then it wouldn't be that great. Imagine spending a turn to play seven 1 mana 3/2s and then you still lose because they have an actual wincon beyond flooding the board with 3/2s. Sure, it would be much better (it would make the deck still play once it's at topdeck point, instead of risking giving you completely dead turns where you drop a deckhand and press hero power), but would it be good enough to live up to the expectations? Edit: the quest reward has to be absolutely insane, almost immediately game-winning, because up until you get it you're playing subpar aggro that sacrifices its turn one on a greedy long-term "wincon". Quest mage was threatening to exodia your ass by the time you'd start drawing raptors, taunt warrior might still have some boardwipes and be close to sulfuras, hell murloc shaman might just have run you over by being a better aggro deck and its quest reward was a much more immediately threatening spin on the "something that makes you recover from running out of steam at the topdeck point" concept.
I always wanted that card to be good. The effect was so cool, but sadly it was utter trash haha. They should've made it so that the raptors would've been the next cards in your deck.
@@henriquepacheco7473if in doubt, deathrattle it out i say. Giving all 1 cost minions a deathrattle to summon a raptor would be pretty neat and isnt crazy broken imo.
@@Edge-xy3fv I feel like that would still be pretty weak, though. Unless you still have tools to cycle through the deck quickly, you're still likely going to stumble quickly into the "subpar aggro deck running out of steam" issue. If the quest condition had been something like "summon/play beasts" rather than 1 cost minions, then it probably could have been quite good, since you would be able to build a decent curve and still eventually get a payout that makes your deck threatening. The raptors would be much stronger on a deck that doesn't have to bend itself into running a bunch of 1 drops. Alternatively, if it had been a Paladin reward, divine favor could have made it work too. Paladin was a much better card at spamming low cost minions than Hunter.
@@henriquepacheco7473 the deathrattle would work since you get the 8/8 still, upping the mana of the quest to like, 2 or lower would make it meh, with the deathrattle effect i made up it could be playable i think. And just in general beasts would probably make it auto-include back then.
Ozruk was the first legendary I opened. I got all excited, built a deck and managed to play him as a 5/25! I was so excited. Then he got hexxed and i was not happy. I never played him again
I got him from a pack too! And I thought he would be insane with rogue spirit of the shark! I made him a 5/85 and next turn he was 0/1 frog! Insane gameplay, this card was dusted in 1 second after that! Wow!
@@Ovijit001 I didn't disenchant him until recently, I always liked collecting meme cards... but I needed the dust, and I had to ask the question "which of my meme legendaries are most likely to never see play ever"...
@@BGAbazor day9 on twitter did say that he might come back to HS and StarCraft after Bobby got kicked and the Microsoft purchase. But I'm not sure after the recent layoffs and how he felt about those.
@@BGAbazor he literally plays like all games, but I guess you are mostly not interested in magic. I have no interest in palworld but I just love to watch Sean.
I do agree, but he has also done improv classes in the past and practiced performance through streaming for so many years that I think a large part of it is also self-improved charisma.
@@BFDudesalmost everything that somebody is a “natural” at is something that they have a lot more practice in, it’s just often that the practice came “naturally” over the course of their life rather than it being forced. For example like being a theatre type kid vs sitting in front of a mirror practicing speaking or whatever. No human is born just being extraordinarily skilled at something, they might have leanings towards certain skills or mindsets but those still need to be shaped by their environment.
Worth noting for Stonehill Defender he was printed during the time where class cards were weighted during discover so the card in Paladin pretty much always hit either Tirion or Taram.
@dankolaska4277 for the first half of stonehill in standard since he is from mean streets. Regardless, I am fairly certain Stonehill was the reason discover rules eventually got changed since it was one of the most used discover options that wouldn't already guarantee a class card.
Okay as much as i love rarran and this vid concept.... holy fuck it's being carried by david's edits!!! literally god tier editor, hope ur paying him well, they deserve it
Gnomeferatu works in hearthstone because in numerous decks, even control/value decks rely on single legendary cards (Yknow, forced 1 ofs) that win you the game on their own. In mtg, combo decks tend to run 3-4 of their important card, because they have no limitation on that. Furthermore, MTG decks tend to just have high average card quality, while hearthstone decks (certainly at the time) were a lot of filler and a few very very very crucial “win condition” cards. You can see this view of the game come out of rarran whenever he plays or rates MTG cards - he talks about “finding my win condition”, where in magic your “win condition” tends to be a lot more nondescript, it’s generally “I’d like to be drawing these types of cards at this point in the game”, or there’s like 10 different cards in your deck that all qualify as your “win condition”. Deleting your opponents planeswalker off the top of their deck feels bad, but they’ve probably got at least 1-3 more in their deck, and may be running other planeswalkers that will generate the same type of value anyway. Delete your opponents guldan, frost lich jaina, shadowreaper anduin, raza, they’re suddenly looking at a gimped deck with no way to compete in the lategame Something not mentioned about supercollider was that it solved a gamestate control warrior generally had issues with. It was great at handling 1 minion (shield slam, bash, execute type stuff), great at handling a few smaller minions (brawl, warpath, sleep with the fishes) but exactly two moderately sized minions was frequently enough pressure (1 was not enough pressure) to force control warrior to inefficiently use aoe or premium single target removal that they’d rather save for bigger individual threats. Supercollider was, by far, the best tool for handling that.
I mean realistically Gnomeferatu doesn't work in Hearthstone. It's played because people are susceptible to logical fallacies but it's a River Croc and the stats say should never actually be in a deck.
That's part of it, but the main reason is that decks in Hearthstone are half the size as in Magic. The problem with mill cards is that, statistically, they don't actually affect the chance of your opponent drawing their good cards: for every time you burn a card they need, there's a time where you burn a card they didn't and they end up drawing the one they wanted a turn sooner. However, in Hearthstone control mirrors at the time, it wasn't uncommon for both players to draw their entire deck, so getting rid of a random card actually made an impact.
Would argue in the case of Magic as well, is that reanimation or graveyard based strategies are also a thing depending on the format. So putting resources into that pile can also be a detriment in certain matchups instead of being at worse playing a vanilla statted minion.
@@ViashinoWizardYes, this is the real reason the card was played. It put you ahead in the fatigue race for those control vs control matchups where you can afford to play mediocre cards like Gnome.
20:55 not a single one of those cards saw any relevant play in KotFT. People meme on Trump for "Defile 1 Star", but Warlock was NOT good at all in standard until Kobolds. Bloodreaver Guldan is unplayable at 10 mana when it doesn't spawn 20 taunts by bringing back all the voidlords you've been playing since turn 5.
Yeah, I'm pretty sure the only Warlock deck that saw any real play back then was Heal Zoo with the Voodoo Doctor, Happy Ghouls and Keleseth - at best, as far as I can recall, Controllock saw extremely fringe play right at the beginning, before people realized Druid decks shat all over it (which tbf, they did to most classes at the time).
seeing blackguard reminded me of some recent trauma my opponent's amanthul caused me - lifesteal blackguard. your hero is healed, it deals lifesteal damage, healing your hero and it becomes a full board wipe. terrifying.
I remember sitting in my kitchen watching people rate Lakkari Sacrifice 5 stars and thinking "Have you people never played discard cards? They ALWAYS discard the card you DON'T want to discard." And in the end, the portal was OK at best.
17:45 Trump was on point here, chat is badly remembering Gnomeferatu. The card saw almost no play after the realease of the set and was basically a filler two drop in very few decks more for the lack of better options than for the odd chance you burn a useful card.
you are reinforcing what he was saying. Trump rates card based on the meta will come for the actual expansion, so he was right. Warlocm wasn't using gnomeferatu in that moment
That’s a thing with a lot of trump reviews. Trump rates cards for their relevance in the meta in that expansion, not 5 months into the future with new cards Trump didn’t know existed
Everyone forgets that she was very good in and against reno decks, which were very popular at the time. You almost always got something good with her. Did you play her against tempo or aggro over a card that gave you more control? No. But she was a worthwhile pick for both handlock and renolock. I had her in my aggro deck and my reno nzoth deck. She was far more solid than people realize and given you could play her on 2, a 2/3 body that could nail a win condition won me a few games back then.
Mill in magic is typically worse than in hearthstone cause magic decks are 60 cards with 4 ofs, so randomly milling your opponent's win condition is basically impossible. Plus there are way more graveyard synergies so putting stuff in your opponent's graveyard is actively detrimental to you a lot of the time. In hearthstone you have 30 card decks with legendaries who you have to draw in order to win, so removing a card can actually just randomly win you the game. Mill has been a strategy in magic, but only as an all in plan where you're trying to get rid of the entirety of the opponents deck, e.g. mill in modern which is basically a burn deck, and Nephalia Drownyard control back in the day which had no way to kill you except milling you out. Like, gnomeferatu is basically garbage vs face hunter (except as a 2 mana body) cause all their cards do the same thing and the game never goes to fatigue.
Ithink the main distinction here is that while yes, mill is usually bad, that's because it's bad as a dedicated deck. In magic you usually only find mill on cards that are bad otherwise. gnomeferatu is just a good statline that just so happens to mill. If Warlock had a 2 Mana 2/4 or 3/3 vanilla at the same time noone would ever play Gnomeferatu
@@skuamato7886 "gnomeferatu is just a good statline that just so happens to mill." Bro, go put a river croc in your deck and tell me more about the good statline
I will mention that mill in magic is also quite a bit more potent (2 mana mill 10, 5 mana mill half the deck, etc), and even with that it’s still quite terrible as an archetype. It’s just easier to play burn instead. There are also cards that make graveyards shuffle back in (eldrazi) that make mill effectively impossible. If anything self mill is more common as a way to gain resources or combo off, as opposed to milling opponents.
The fledgling brougth So many flashbacks... Turn 3, turn 4 attack, windfury attack stealth and GG Edit: cristal core got nerfed 3 times. First, 5 Minions, then the Minions become 4/4, then 6 minions
Iirc Trump was actually spot on with his priest Ungoro reviews. Those cards were all bad on release but they got busted when the Lich King set was released. Lyra priest was a giga meme on release.
I don’t remember EXACTLY the Ungoro meta, but I don’t remember priest being any kind of good. I think Trump rating every priest card as a 1 star at the time did make sense because he was basing it on whether or not the class was good. While there were some dedicated priest players (like myself) I remember it being just one of the absolute worst times to play Priest even if the cards introduced were used later on like Shadow Visions. At the time of the release, priest was Garbo.
Actually, Un'Goro was a great time for priest, at least the first month or so. The meme 'purify priest' deck was actually very strong before people managed to get that stupidly bonkers rogue quest to work every time by turn 5.
@@IHarleyWin Unicorn Priest was a meme, yes. But Purify Priest, which ran 2 Ancient Watchers, 2 Humongous Razorleaves, 2 Silence, 2 Purify, 2 Argus, 2 Defenders, 2 Owls, 2 Spellbreakers, 2 Inner Fire comboes, and a bunch of other cards was a very strong deck day 1. I know because I PLAYED that deck and it was a lot of fun, and I had ~70% win rate with it for the first two weeks. By comparison, no, Quest Rogue was not bonkers day 1. It was a good deck, sure, but most people took a while to figure out how to best trigger the quest. But because they could only drop the Caverns on turn 7-8, early versions of the quest rogue lost to aggro decks, or strong mid-range decks like Purify Priest that got enough of a lead before that. It took most rogues about a week and a half to refine the deck and their plays to the point where Cavern turn 5 was basically guaranteed, and if dropped that early it was a sure win.
I remember supercollider being reviewed and everyone saying “just play one minion” and I remember thinking literally what deck wins by playing only one minion
The thing with most of trumps reviews is that he ranks them based on how good he things they will be during the release of that expansion. warlock sucked during the time of knights of the frozen throne there for his review pretty accurate.
Yea it was even explained in this video how he ranked cards Same for priest. Yes lyra and the 2 drop were pretty good cards on their own and were played in priest. But until priest recieved shadowreaper anduin+raza the class didnt really see relevant play so his review was pretty fair
Yeah he doesnt rate cards based on how good it is oncits own or even really how good it is for the class. He rates cards based on how much play he thinks it will see and if the class isn't seeing any play because it sucks then the cards will be rated low. Surprising how many people dont get this.
I kinda get what kripp was cooking with temporus. I think the main issue, is that you NEED to drop it on an empty board because you cant really clear alongside it, so if the opponent has ANYTHING on board when you play it, it will connect twice which is almost insurmountable amounts of damage. But i do think that if you COULD consistently plop it on an empty board somehow itd be much much better kinda like what kripp said
Omnislash did a "set in review" awards show for Frozen Throne, and gave Blackguard the "1 Star because Priest won't see play" award for the card everyone got wrong.
18:45 - Most people don’t realize mill in MTG and Hearthstone play out totally differently. In magic mill is used as a separate strategy. In hearthstone it is a tool for attrition and disruption (both of which either don't work or have better alternatives in MTG). To be more specific since normal decks in MTG draw about 15-20 of their cards per game you need to mill about 40-45 of them and they you can win. You either get there or you don’t. There is not benefit to the 1st 30 you mill unless you manage to finish the job. In Hearthstone the number of cards drawn is the same with decks being only 30 cards. It much more often happens that players draw through their decks even without mill (something that happens only rarely in MTG) and a couple of extra mills can speed up the fatigue clock a lot. However, what is even more important is the disruption element - Hearthstone doesn’t have many ways to interact with effects that happen immediately. Something like the quest for example just happens. You are then left with mill as the only way how to interact with cards still in opposing deck (outside of specific answers designed to combat certain cards). Given the fact most important cards are often Legendary this interaction is actually possible and each mill gives you at least 5% chance to hit an important piece in any given game and win on the spot. In magic decks play 4 copies of their most important cards so that is not possible and even if it were you often have access to specific answers that can stop them without randomness like Counterspells or Discard.
At least from what I’ve in MtG seen it seems that Milling is more focused on cycling your own library rather than JUST removing your opponent’s library, with combos designed around either exile shenanigans or graveyard shenanigans. The Mill decks I’ve seen are focused on removing their entire libraries and then redrawing them back into play whilst ensuring opponents are just drained all at once.
There's a few ways to mill in MTG. Reanimator dumps big dudes to summon back, Thassa's Oracle has you win the duel if you run out of cards, combine that with a spell that mills till you hit a duplicate. And your deck only has one ofs and a ton of draw. Tarmagoyph is usually a 2 mana 4/5 on turn 2 in certain formats based on different types of cards in the graveyard.
The reason why Gnomeferatu is better in HS than it would be in MTG is primarily because of the differences in discard mechanics. In HS when you discard a card from the deck that card is gone, there is no way to return it. If you discard a keystone card of your deck you may lose the game on the spot. In Magic, discarding cards puts them in the graveyard where they usually are more available to the player. There are tons of cards that search the graveyard and returns them to the hand or otherwise interacts with them. Milling a key card is often a good thing, you usually can't lose the game from discarding a single card There are other factors as well, in Magic the size of your deck is bigger, you can have more than one copy of legendary cards etc, but the above is the biggest reason
19:10 I remember a YT channel that did HS mathematics going over why Keleseth came to a meta with relatively weak 2-drops that enabled Keleseth to be even better. Kind of an interesting watch 46:22 man, I miss Kibler's hand Mage. Arugal was actually servicable there
14:15 Wanna add: The absolute nut draw was 2x Innervate 2x Fledgling going second. Turn 1 double Fledgeling was an instant concede from literally every deck because nobody could out it.
The worst part about Caverns Below is you not only just can't interact with it (xd my main minion I'm summoning is always in my hand) AND the turn they play it the board is immediately buffed so you have to take HORRENDOUS value trades into 1/1 shitters because if you leave them up you might get hit for 20 in the dome.
Regarding millstone and gnomeferatu, I think the main reason magic player think that way is when milled, the card goes to the graveyard. In HS, when a card is milled it's gone, but in magic, graveyard is an accessible pile.
The main strength of mill in MtG is the fact that it turns your deck into your life. And you usually don't have anyways to prevent you from decking out. In a normal game you can block, gain life, cast removal, and all that. Against a mill deck, they usually just play cards that say "mill x cards." So it's essentially burn but with much less tech against it and it's mainly in control colors so they can just stop you from winning too.
I know I'm late to the party, but the reason why Gnomeferatu was playable in hearthstone was that it was a relatively aggressively statted minion that could snipe your opponent's wincons. In MTG, your opponent has a 60 card deck, and with the exception of basic lands, can run a maximum of 4 of any card legal in the format, including "legendary" cards. In addition, the graveyard is a zone that exists in MTG, and players have a relatively easy time interacting with it (see cards like reanimate and dread return), which means that in MTG not only do you have to mill on average three times as many cards as you do in hearthstone for a mill win, your opponent can also run up to 4 copies of their win condition, and even get their win conditions back when milled. As a result, mill cards in MTG have to either be extremely efficient in order to be effective (see brain freeze), or be adhered somehow to another, better effect (see Ulamog the Defiler).
In regards to the Gnomeferatu/Mill Stone comparison, mill is whatever in Magic because you have 60 card decks with 4 copies of all your important cards (even legendaries) and plenty of ways to interact with your discard pile. If you’re focusing on mill the only thing that matters is milling their entire deck as fast as possible. The only decks that really do a good job at this are some specific modern/legacy decks, and the power level in those formats is so high that milling 40-50 cards or whatever before you die is pretty unrealistic even with the strongest mill decks ever created Meanwhile in Hearthstone you mill Reno and the opp surrenders
Kripp eventually being half right about Radiant Elemental being a crippling combo enabler, at least in Wild, is hilarious. The fact that he thought Tempo Priest would ever have a good deck is even more hilarious.
Hey @Rarran I know this video is a bit old by now :) but as a magic player I wanted to explain why Mill isn't that good and seen as a meme deck in magic. First of all, you have 60 cards, and the mill plan is to get 45-50 of them into graveyard / out of the game, before the enemy deal 20 dmg to you. Now, stats on minions and spells are kinda the same as in heartstone, so 1 mana deal 2, or 2 mana 2/3 or 3/2, is very common. And because of how many cards you need to put into your mill deck to do that on avg b efore the avg speed of the format, while also staying alive.. So you typically got 4-7 turns to do it before the enemy have something that just kills you. So mill decks tend to a big mill package, a tiny bit of counterspell, and removal, but this is very limited and slows you down alot when you have to do it. So milling 60 cards, takes along time, not to mention some cards in magic shuffle back into your deck, and some even shuffle your entire graveyard back into your deck. Meanwhile in heartstone, you have less cards, and around the same lifetotal, meaning each card milled is effectively worth more damage then they are in Magic. Making it far more effective then it is in magic. especially any card burned in heartstone, is just gone..and cannot come back. So overall, you have to work -alot- for mill in magic, and most mill cards don't do anything else, while in HS even just making your enemy draw, is effective mill at times.
fun fact: undercards ALSO has a deathrattle: if it's the enemy turn, summon a 2/2 except in undercards, the deathrattle card itself is a 2 mana 2/2 it's pretty decent, not especially incredible or anything but it does its job well in aggro
The difference in mill between MTG and HS is that in MTG you can have 4 copies of everything, and plenty of ways to access your graveyard. So losing cards from the top of your desk isn't generally an issue. But if you lose your only copy of a combo piece in HS, you're done.
Fun fact about Jungle Giants, I never disenchant legendaries but in this circumstance I was so close to crafting one I needed so I made an exeception. I bought some card packs hoping to get some good loot, not even 3 packs in I opened Jungle Giants in a card pack again. It was the biggest bruh moment in my hearthstone playing career.
The 3 main difference in mill between mtg and hearthstone are mtg has double the deck size so you need larger mills for that win con to matter, you have 2/4x as many copies of cards in your deck so random mills are less likely to matter against combo decks and hearthstone doesn't have a graveyard so randomly milling a card has less downside since milling some opponents in mtg can help them.
It’s funny how so many of these people look almost identical to how they did years ago, and then there’s people like Kibbler or Raynad who look like absolute babies
I genuinely wonder if living mana could actually be playable if the treants just had "deathrattle: gain a mana crystal" instead of "gain an empty mana crystal". I feel like it's the fact that you have to spend at least 5 mana that turn, and then if they live to your turn and you trade them in against a big minion or something, you can't even use the mana you're getting back until another turn after that.
bro i was playing hearthstone since 2017 to like 2020 but watching those card review with you its so funny. I can feel that im laughing together with my friend. Best series
As someone who played mtg, the reason why milling isn't really strong is that you run 4 copies of each important card. Which means that you need to mill a lot of the same copies for it to be effective.
Man seeing Blackguard again reminds me of Firebat using it with truesilver champion to try and highroll the ability to kill several things in a turn (blackguard could kill the minion you were swing at with the heal proc from truesilver.) Good times.
For the record on Gnomeferatu, "copies of X card left in my deck" is not commonly a huge concern in Magic. It crops up, but it's hard to force without playing a dedicated mill strategy. It's a much greater concern in Hearthstone because it's pretty easy to naturally draw both (or in the case of legendaries the only) copies of a card in your deck. If one is gone, that significantly affects the odds. There's also no graveyard in HS. Also, I remember Gnome as only ever a filler card in highlander strategies, a tech card against decks that relied a lot on singleton legendaries. Even then it was very hit or miss and as often as not you were playing a functionally vanilla 2 mana 2/3, which sucked.
Lakkari sacrifice just makes me sad because it's clearly designed in such a way to give a big bonus to warlock discard mechanics. But discard warlock just wasn't nearly good enough.
So many really fun combo decks in that expansion. I wished the editor wouldve added the clip were that asian team loses because they mess up the mechathun combo.
Of course, the fact that Shudderwock repeated so many battlecries that the animation delay would skip the opponents turns was something that no one (except blizzard devs) could have predicted. But almost every hs normie immediately felt it would be broken as soon as the card was revealed.
First time I ever saw Shudderwock was unspoiled and since I was a little kid imagine my face when I saw all these effects just multiplying and appearing… I conceded out of honour.
I love watching Kripp talk himself into Viscious Fledgling hahahaha
Yep that's the mental process of going through each adapt option
You can see the lightbulb turn on as the windfury connection is made.
That really shows that card reviewers usually don't really think about the cards
@@MrParadux They're first impressions.
😂
“That’s an awfully mean thing to do, giving your opponent warlock cards.”
That’s such a great line lol
The Marsh Queen effect was so insane that it made sure you drew none of those raptors and instead top decked your crap 1 mana minions you filled your deck with to complete the quest.
I wonder if, in addition to giving you the raptors, it replaced all the remaining 1 mana minions in your deck with raptors, if it would actually be good. I feel like even then it wouldn't be that great. Imagine spending a turn to play seven 1 mana 3/2s and then you still lose because they have an actual wincon beyond flooding the board with 3/2s. Sure, it would be much better (it would make the deck still play once it's at topdeck point, instead of risking giving you completely dead turns where you drop a deckhand and press hero power), but would it be good enough to live up to the expectations?
Edit: the quest reward has to be absolutely insane, almost immediately game-winning, because up until you get it you're playing subpar aggro that sacrifices its turn one on a greedy long-term "wincon". Quest mage was threatening to exodia your ass by the time you'd start drawing raptors, taunt warrior might still have some boardwipes and be close to sulfuras, hell murloc shaman might just have run you over by being a better aggro deck and its quest reward was a much more immediately threatening spin on the "something that makes you recover from running out of steam at the topdeck point" concept.
I always wanted that card to be good. The effect was so cool, but sadly it was utter trash haha. They should've made it so that the raptors would've been the next cards in your deck.
@@henriquepacheco7473if in doubt, deathrattle it out i say.
Giving all 1 cost minions a deathrattle to summon a raptor would be pretty neat and isnt crazy broken imo.
@@Edge-xy3fv I feel like that would still be pretty weak, though. Unless you still have tools to cycle through the deck quickly, you're still likely going to stumble quickly into the "subpar aggro deck running out of steam" issue.
If the quest condition had been something like "summon/play beasts" rather than 1 cost minions, then it probably could have been quite good, since you would be able to build a decent curve and still eventually get a payout that makes your deck threatening. The raptors would be much stronger on a deck that doesn't have to bend itself into running a bunch of 1 drops.
Alternatively, if it had been a Paladin reward, divine favor could have made it work too. Paladin was a much better card at spamming low cost minions than Hunter.
@@henriquepacheco7473 the deathrattle would work since you get the 8/8 still, upping the mana of the quest to like, 2 or lower would make it meh, with the deathrattle effect i made up it could be playable i think.
And just in general beasts would probably make it auto-include back then.
Day9s Jade druid rant is my top 1 Heartstone moment.
Same. That and warth.
I literally was waiting for it because i knew it was during Tyrantus review...
LaRgEr AnD lArGeR mEn! 🤣🤣
@@andrewmccormick1187 holy shit I forgot about warth. that is an amazing clip.
The clip where he learns to pronounce why-sha-arrr-jay was better imo
Ozruk was the first legendary I opened. I got all excited, built a deck and managed to play him as a 5/25! I was so excited. Then he got hexxed and i was not happy. I never played him again
I got him from a pack too! And I thought he would be insane with rogue spirit of the shark! I made him a 5/85 and next turn he was 0/1 frog! Insane gameplay, this card was dusted in 1 second after that! Wow!
I got mill house
@@Ovijit001 Haha, millhouse was my first as well. What a disappointment.
@@CGDW2 and i kept him for 4 weeks
@@Ovijit001 I didn't disenchant him until recently, I always liked collecting meme cards... but I needed the dust, and I had to ask the question "which of my meme legendaries are most likely to never see play ever"...
God I miss Day9
He still makes top tier content dude :)
@@CedisdeadYeah I know, but not really in any games I have an interest in watching. Might give his Palworld series a watch though.
@@BGAbazor day9 on twitter did say that he might come back to HS and StarCraft after Bobby got kicked and the Microsoft purchase. But I'm not sure after the recent layoffs and how he felt about those.
Idk day 10 hearthstone was better
@@BGAbazor he literally plays like all games, but I guess you are mostly not interested in magic. I have no interest in palworld but I just love to watch Sean.
Day9 is just naturally charismatic and comedic. What a guy.
Keleseth with a lisp XD "I can't tell you what's wrong me because of what's wrong with me"
I do agree, but he has also done improv classes in the past and practiced performance through streaming for so many years that I think a large part of it is also self-improved charisma.
@@BFDudesWait what!? you mean he learned his signature "jazz hands" at some school? He told me he came up with it!
@@BFDudesalmost everything that somebody is a “natural” at is something that they have a lot more practice in, it’s just often that the practice came “naturally” over the course of their life rather than it being forced. For example like being a theatre type kid vs sitting in front of a mirror practicing speaking or whatever.
No human is born just being extraordinarily skilled at something, they might have leanings towards certain skills or mindsets but those still need to be shaped by their environment.
Worth noting for Stonehill Defender he was printed during the time where class cards were weighted during discover so the card in Paladin pretty much always hit either Tirion or Taram.
Was wickerflame burnbristle also in standard at that time? I feel i remember seeing that card alot off of stonehill.
@dankolaska4277 for the first half of stonehill in standard since he is from mean streets.
Regardless, I am fairly certain Stonehill was the reason discover rules eventually got changed since it was one of the most used discover options that wouldn't already guarantee a class card.
I can’t believe I never realized Rarran is Krip’s son
Okay as much as i love rarran and this vid concept.... holy fuck it's being carried by david's edits!!! literally god tier editor, hope ur paying him well, they deserve it
Yeah this isn't rarrans video, it's his editor's
The Rarran review part is so smooooth
Gnomeferatu works in hearthstone because in numerous decks, even control/value decks rely on single legendary cards (Yknow, forced 1 ofs) that win you the game on their own. In mtg, combo decks tend to run 3-4 of their important card, because they have no limitation on that. Furthermore, MTG decks tend to just have high average card quality, while hearthstone decks (certainly at the time) were a lot of filler and a few very very very crucial “win condition” cards. You can see this view of the game come out of rarran whenever he plays or rates MTG cards - he talks about “finding my win condition”, where in magic your “win condition” tends to be a lot more nondescript, it’s generally “I’d like to be drawing these types of cards at this point in the game”, or there’s like 10 different cards in your deck that all qualify as your “win condition”.
Deleting your opponents planeswalker off the top of their deck feels bad, but they’ve probably got at least 1-3 more in their deck, and may be running other planeswalkers that will generate the same type of value anyway. Delete your opponents guldan, frost lich jaina, shadowreaper anduin, raza, they’re suddenly looking at a gimped deck with no way to compete in the lategame
Something not mentioned about supercollider was that it solved a gamestate control warrior generally had issues with. It was great at handling 1 minion (shield slam, bash, execute type stuff), great at handling a few smaller minions (brawl, warpath, sleep with the fishes) but exactly two moderately sized minions was frequently enough pressure (1 was not enough pressure) to force control warrior to inefficiently use aoe or premium single target removal that they’d rather save for bigger individual threats. Supercollider was, by far, the best tool for handling that.
I mean realistically Gnomeferatu doesn't work in Hearthstone. It's played because people are susceptible to logical fallacies but it's a River Croc and the stats say should never actually be in a deck.
@@joshg2188 iirc it was a fine, maybe mediocre card.
In magic, that card would just be complete trash, unplayable draft chaff.
That's part of it, but the main reason is that decks in Hearthstone are half the size as in Magic. The problem with mill cards is that, statistically, they don't actually affect the chance of your opponent drawing their good cards: for every time you burn a card they need, there's a time where you burn a card they didn't and they end up drawing the one they wanted a turn sooner. However, in Hearthstone control mirrors at the time, it wasn't uncommon for both players to draw their entire deck, so getting rid of a random card actually made an impact.
Would argue in the case of Magic as well, is that reanimation or graveyard based strategies are also a thing depending on the format. So putting resources into that pile can also be a detriment in certain matchups instead of being at worse playing a vanilla statted minion.
@@ViashinoWizardYes, this is the real reason the card was played. It put you ahead in the fatigue race for those control vs control matchups where you can afford to play mediocre cards like Gnome.
48:44 LMAO the slowly whitening gloop
20:55 not a single one of those cards saw any relevant play in KotFT. People meme on Trump for "Defile 1 Star", but Warlock was NOT good at all in standard until Kobolds. Bloodreaver Guldan is unplayable at 10 mana when it doesn't spawn 20 taunts by bringing back all the voidlords you've been playing since turn 5.
Yeah, I'm pretty sure the only Warlock deck that saw any real play back then was Heal Zoo with the Voodoo Doctor, Happy Ghouls and Keleseth - at best, as far as I can recall, Controllock saw extremely fringe play right at the beginning, before people realized Druid decks shat all over it (which tbf, they did to most classes at the time).
seeing blackguard reminded me of some recent trauma my opponent's amanthul caused me - lifesteal blackguard. your hero is healed, it deals lifesteal damage, healing your hero and it becomes a full board wipe. terrifying.
I remember sitting in my kitchen watching people rate Lakkari Sacrifice 5 stars and thinking "Have you people never played discard cards? They ALWAYS discard the card you DON'T want to discard." And in the end, the portal was OK at best.
17:45 Trump was on point here, chat is badly remembering Gnomeferatu. The card saw almost no play after the realease of the set and was basically a filler two drop in very few decks more for the lack of better options than for the odd chance you burn a useful card.
Saw play in all the control/cube/skull of the Manari/Azari Warlock decks.
you are reinforcing what he was saying. Trump rates card based on the meta will come for the actual expansion, so he was right. Warlocm wasn't using gnomeferatu in that moment
That’s a thing with a lot of trump reviews. Trump rates cards for their relevance in the meta in that expansion, not 5 months into the future with new cards Trump didn’t know existed
Everyone forgets that she was very good in and against reno decks, which were very popular at the time. You almost always got something good with her. Did you play her against tempo or aggro over a card that gave you more control? No.
But she was a worthwhile pick for both handlock and renolock. I had her in my aggro deck and my reno nzoth deck. She was far more solid than people realize and given you could play her on 2, a 2/3 body that could nail a win condition won me a few games back then.
The Trump Saul Goodman part killed me
Mill in magic is typically worse than in hearthstone cause magic decks are 60 cards with 4 ofs, so randomly milling your opponent's win condition is basically impossible. Plus there are way more graveyard synergies so putting stuff in your opponent's graveyard is actively detrimental to you a lot of the time. In hearthstone you have 30 card decks with legendaries who you have to draw in order to win, so removing a card can actually just randomly win you the game. Mill has been a strategy in magic, but only as an all in plan where you're trying to get rid of the entirety of the opponents deck, e.g. mill in modern which is basically a burn deck, and Nephalia Drownyard control back in the day which had no way to kill you except milling you out. Like, gnomeferatu is basically garbage vs face hunter (except as a 2 mana body) cause all their cards do the same thing and the game never goes to fatigue.
Ithink the main distinction here is that while yes, mill is usually bad, that's because it's bad as a dedicated deck. In magic you usually only find mill on cards that are bad otherwise. gnomeferatu is just a good statline that just so happens to mill. If Warlock had a 2 Mana 2/4 or 3/3 vanilla at the same time noone would ever play Gnomeferatu
@@skuamato7886 "gnomeferatu is just a good statline that just so happens to mill." Bro, go put a river croc in your deck and tell me more about the good statline
I will mention that mill in magic is also quite a bit more potent (2 mana mill 10, 5 mana mill half the deck, etc), and even with that it’s still quite terrible as an archetype. It’s just easier to play burn instead. There are also cards that make graveyards shuffle back in (eldrazi) that make mill effectively impossible.
If anything self mill is more common as a way to gain resources or combo off, as opposed to milling opponents.
the comparison to magic was pretty stupid in the first place tbh I can't believe it was an argument like at all
@@solkvist8668 nowadays we have 3 mana mill 40-60 and the archetype is still bad xD
The fledgling brougth So many flashbacks... Turn 3, turn 4 attack, windfury attack stealth and GG
Edit: cristal core got nerfed 3 times. First, 5 Minions, then the Minions become 4/4, then 6 minions
I love Day9's meta cut ins at different parts of the videos, theyre so well timed you think its a live reaction to the video itself. Very well done
Kripp slowly putting together the fledging is so funny 13:15
11:17 the infamous clip snuck it's way in
Iirc Trump was actually spot on with his priest Ungoro reviews. Those cards were all bad on release but they got busted when the Lich King set was released. Lyra priest was a giga meme on release.
Kripp slowly realizing what a disaster vicious fledgling was is by far my favorite part of this video
i crafted 2 golden Dinomancys in day one of the set back in the day. do i regret it? every single day
XDDDDDDDDDDD
"Its less then a minute how bad could it be" proceeds to be the worst minute of his life
I don’t remember EXACTLY the Ungoro meta, but I don’t remember priest being any kind of good.
I think Trump rating every priest card as a 1 star at the time did make sense because he was basing it on whether or not the class was good. While there were some dedicated priest players (like myself) I remember it being just one of the absolute worst times to play Priest even if the cards introduced were used later on like Shadow Visions. At the time of the release, priest was Garbo.
Actually, Un'Goro was a great time for priest, at least the first month or so. The meme 'purify priest' deck was actually very strong before people managed to get that stupidly bonkers rogue quest to work every time by turn 5.
@@farmerashunicorn priest was a meme because priest was unplayable. Quest rogue was bonkers day one.
@@IHarleyWin Unicorn Priest was a meme, yes.
But Purify Priest, which ran 2 Ancient Watchers, 2 Humongous Razorleaves, 2 Silence, 2 Purify, 2 Argus, 2 Defenders, 2 Owls, 2 Spellbreakers, 2 Inner Fire comboes, and a bunch of other cards was a very strong deck day 1. I know because I PLAYED that deck and it was a lot of fun, and I had ~70% win rate with it for the first two weeks.
By comparison, no, Quest Rogue was not bonkers day 1. It was a good deck, sure, but most people took a while to figure out how to best trigger the quest. But because they could only drop the Caverns on turn 7-8, early versions of the quest rogue lost to aggro decks, or strong mid-range decks like Purify Priest that got enough of a lead before that. It took most rogues about a week and a half to refine the deck and their plays to the point where Cavern turn 5 was basically guaranteed, and if dropped that early it was a sure win.
The Day9 rant on dominant hands makes me cackle everytime and I seriously have to remember that as an insult.
“I hope you lose hand dominance.”
The Larger and Larger Green Man rant is legendary, but the Splintergraft 'everything will get better' sales pitch is so underrated as a top tier bit
Kripp was so spot on vicious fledgling. Day9 was just hysterical.
I remember supercollider being reviewed and everyone saying “just play one minion” and I remember thinking literally what deck wins by playing only one minion
The deck who doesn't give a f*ck about his minions, like a discover spell spam.
The thing with most of trumps reviews is that he ranks them based on how good he things they will be during the release of that expansion. warlock sucked during the time of knights of the frozen throne there for his review pretty accurate.
Yea it was even explained in this video how he ranked cards
Same for priest. Yes lyra and the 2 drop were pretty good cards on their own and were played in priest. But until priest recieved shadowreaper anduin+raza the class didnt really see relevant play so his review was pretty fair
Yeah he doesnt rate cards based on how good it is oncits own or even really how good it is for the class. He rates cards based on how much play he thinks it will see and if the class isn't seeing any play because it sucks then the cards will be rated low. Surprising how many people dont get this.
7:48 bro is just drinking out of the water heater raw lol
I kinda get what kripp was cooking with temporus. I think the main issue, is that you NEED to drop it on an empty board because you cant really clear alongside it, so if the opponent has ANYTHING on board when you play it, it will connect twice which is almost insurmountable amounts of damage. But i do think that if you COULD consistently plop it on an empty board somehow itd be much much better kinda like what kripp said
okay the ending was a straight 10/10. Great job David. Insane idea and perfectly executed!
I didn't know there was more preamble to the LARGER AND LARGER MAN rant, whoa
When they printed cataclysm i tried lakarri sacrifice, was able to have it active on turn 5 and then lost anyway because it wasn't good enough
Omnislash did a "set in review" awards show for Frozen Throne, and gave Blackguard the "1 Star because Priest won't see play" award for the card everyone got wrong.
18:45 - Most people don’t realize mill in MTG and Hearthstone play out totally differently. In magic mill is used as a separate strategy. In hearthstone it is a tool for attrition and disruption (both of which either don't work or have better alternatives in MTG).
To be more specific since normal decks in MTG draw about 15-20 of their cards per game you need to mill about 40-45 of them and they you can win. You either get there or you don’t. There is not benefit to the 1st 30 you mill unless you manage to finish the job. In Hearthstone the number of cards drawn is the same with decks being only 30 cards. It much more often happens that players draw through their decks even without mill (something that happens only rarely in MTG) and a couple of extra mills can speed up the fatigue clock a lot.
However, what is even more important is the disruption element - Hearthstone doesn’t have many ways to interact with effects that happen immediately. Something like the quest for example just happens. You are then left with mill as the only way how to interact with cards still in opposing deck (outside of specific answers designed to combat certain cards). Given the fact most important cards are often Legendary this interaction is actually possible and each mill gives you at least 5% chance to hit an important piece in any given game and win on the spot. In magic decks play 4 copies of their most important cards so that is not possible and even if it were you often have access to specific answers that can stop them without randomness like Counterspells or Discard.
4:17 is the wrong time for someone to walk in...
Day9 aged like fine wine. The others made elaborate guesses and were wrong sometimes. Day9 was just hilarious. And still is 😂❤
24:37 snowflipper penguin was in aggro druid, which is a top deck, so its kind a great card in the end
At least from what I’ve in MtG seen it seems that Milling is more focused on cycling your own library rather than JUST removing your opponent’s library, with combos designed around either exile shenanigans or graveyard shenanigans. The Mill decks I’ve seen are focused on removing their entire libraries and then redrawing them back into play whilst ensuring opponents are just drained all at once.
There's a few ways to mill in MTG. Reanimator dumps big dudes to summon back, Thassa's Oracle has you win the duel if you run out of cards, combine that with a spell that mills till you hit a duplicate. And your deck only has one ofs and a ton of draw. Tarmagoyph is usually a 2 mana 4/5 on turn 2 in certain formats based on different types of cards in the graveyard.
The day9 mastiff rant is referenced in the hearthstone wiki page for Echo lol
this aftermath of cardreviews are golden content, cant get enough of it
The reason why Gnomeferatu is better in HS than it would be in MTG is primarily because of the differences in discard mechanics.
In HS when you discard a card from the deck that card is gone, there is no way to return it. If you discard a keystone card of your deck you may lose the game on the spot.
In Magic, discarding cards puts them in the graveyard where they usually are more available to the player. There are tons of cards that search the graveyard and returns them to the hand or otherwise interacts with them. Milling a key card is often a good thing, you usually can't lose the game from discarding a single card
There are other factors as well, in Magic the size of your deck is bigger, you can have more than one copy of legendary cards etc, but the above is the biggest reason
29:30 kripp missing out the "You died on second turn" never cease to amazz me (See ?)
Day9 and Reynad had such opposing energies, that I loved watching them back to back.
Day9 saying something pretty reasonable before launching into the most insane take you've ever heard is always funny
19:10 I remember a YT channel that did HS mathematics going over why Keleseth came to a meta with relatively weak 2-drops that enabled Keleseth to be even better. Kind of an interesting watch
46:22 man, I miss Kibler's hand Mage. Arugal was actually servicable there
48:50 how did rarran not catch that he made the gloop white instead of green lmfao
25:32 to 26:15 had me in tears! That was so funny. Saul Goodman! That’s hilarious!
One day we'll get our Rarran x Day9 collab
Apparently this month!
I know it was unbalanced as hell but I loved playing Flappy Bird.
Rarran's worst enemy is his own opinions. Laughed my ass off at the whole "react to yourself" part.
Trump was right about Priest in Un’goro tho, all those cards did not see play until Anduin came out and revived Highlander Priest.
14:15 Wanna add: The absolute nut draw was 2x Innervate 2x Fledgling going second. Turn 1 double Fledgeling was an instant concede from literally every deck because nobody could out it.
The worst part about Caverns Below is you not only just can't interact with it (xd my main minion I'm summoning is always in my hand) AND the turn they play it the board is immediately buffed so you have to take HORRENDOUS value trades into 1/1 shitters because if you leave them up you might get hit for 20 in the dome.
Regarding millstone and gnomeferatu, I think the main reason magic player think that way is when milled, the card goes to the graveyard. In HS, when a card is milled it's gone, but in magic, graveyard is an accessible pile.
Cosmonaut Variety Hour was the biggest surprise cameo near the end of this video. One of my favorite channels lol.
can u link the timestamp?
man day9 is such a funny person.
his hs content was amazing
RIP Jailer, it was fun whilt it lasted
I'd say good riddance! Most unfair and toxic crap I ever seen
The main strength of mill in MtG is the fact that it turns your deck into your life.
And you usually don't have anyways to prevent you from decking out. In a normal game you can block, gain life, cast removal, and all that. Against a mill deck, they usually just play cards that say "mill x cards." So it's essentially burn but with much less tech against it and it's mainly in control colors so they can just stop you from winning too.
I know I'm late to the party, but the reason why Gnomeferatu was playable in hearthstone was that it was a relatively aggressively statted minion that could snipe your opponent's wincons. In MTG, your opponent has a 60 card deck, and with the exception of basic lands, can run a maximum of 4 of any card legal in the format, including "legendary" cards. In addition, the graveyard is a zone that exists in MTG, and players have a relatively easy time interacting with it (see cards like reanimate and dread return), which means that in MTG not only do you have to mill on average three times as many cards as you do in hearthstone for a mill win, your opponent can also run up to 4 copies of their win condition, and even get their win conditions back when milled. As a result, mill cards in MTG have to either be extremely efficient in order to be effective (see brain freeze), or be adhered somehow to another, better effect (see Ulamog the Defiler).
In regards to the Gnomeferatu/Mill Stone comparison, mill is whatever in Magic because you have 60 card decks with 4 copies of all your important cards (even legendaries) and plenty of ways to interact with your discard pile. If you’re focusing on mill the only thing that matters is milling their entire deck as fast as possible. The only decks that really do a good job at this are some specific modern/legacy decks, and the power level in those formats is so high that milling 40-50 cards or whatever before you die is pretty unrealistic even with the strongest mill decks ever created
Meanwhile in Hearthstone you mill Reno and the opp surrenders
7:49
is this man drinking his beverage straight from the kettle?
Back in the day I love toast the most but I never thought I missed Day9 even more
*Lyra the Sunshard mentioned*
Lyra: ILLUMINATE
*PTSD activated*
Kripp eventually being half right about Radiant Elemental being a crippling combo enabler, at least in Wild, is hilarious. The fact that he thought Tempo Priest would ever have a good deck is even more hilarious.
I just realized two of the top 5 board clears of all time were released in Frozen Throne. Defile and Psychic scream are top thier
Idk who edited this but they are not getting paid enough . 15:23 This transition was the funniest thing I saw in a long while
Test Subject was changed to shuffle the cards into the deck instead of returning them to the hand.
Hey @Rarran I know this video is a bit old by now :) but as a magic player I wanted to explain why Mill isn't that good and seen as a meme deck in magic.
First of all, you have 60 cards, and the mill plan is to get 45-50 of them into graveyard / out of the game, before the enemy deal 20 dmg to you. Now, stats on minions and spells are kinda the same as in heartstone, so 1 mana deal 2, or 2 mana 2/3 or 3/2, is very common. And because of how many cards you need to put into your mill deck to do that on avg b efore the avg speed of the format, while also staying alive.. So you typically got 4-7 turns to do it before the enemy have something that just kills you.
So mill decks tend to a big mill package, a tiny bit of counterspell, and removal, but this is very limited and slows you down alot when you have to do it. So milling 60 cards, takes along time, not to mention some cards in magic shuffle back into your deck, and some even shuffle your entire graveyard back into your deck.
Meanwhile in heartstone, you have less cards, and around the same lifetotal, meaning each card milled is effectively worth more damage then they are in Magic. Making it far more effective then it is in magic. especially any card burned in heartstone, is just gone..and cannot come back.
So overall, you have to work -alot- for mill in magic, and most mill cards don't do anything else, while in HS even just making your enemy draw, is effective mill at times.
Loved seeing your picks at the end. I guess you haven't been doing card reviews for too long. Lol
fun fact: undercards ALSO has a deathrattle: if it's the enemy turn, summon a 2/2
except in undercards, the deathrattle card itself is a 2 mana 2/2
it's pretty decent, not especially incredible or anything but it does its job well in aggro
The difference in mill between MTG and HS is that in MTG you can have 4 copies of everything, and plenty of ways to access your graveyard. So losing cards from the top of your desk isn't generally an issue.
But if you lose your only copy of a combo piece in HS, you're done.
the cam placement at the start lmfao
Fun fact about Jungle Giants, I never disenchant legendaries but in this circumstance I was so close to crafting one I needed so I made an exeception. I bought some card packs hoping to get some good loot, not even 3 packs in I opened Jungle Giants in a card pack again. It was the biggest bruh moment in my hearthstone playing career.
Funny how right Day 9 ended up being about Stonetusk boar being a scary card because it was a combo piece for priest in the very next set for OTKs.
It's interesting tome that the two by far most fun card reviewers to watch for me is Day9 and Reynad, and that could not be more different.
Day9 was such a vibe man, I miss him
The 3 main difference in mill between mtg and hearthstone are mtg has double the deck size so you need larger mills for that win con to matter, you have 2/4x as many copies of cards in your deck so random mills are less likely to matter against combo decks and hearthstone doesn't have a graveyard so randomly milling a card has less downside since milling some opponents in mtg can help them.
It’s funny how so many of these people look almost identical to how they did years ago, and then there’s people like Kibbler or Raynad who look like absolute babies
I genuinely wonder if living mana could actually be playable if the treants just had "deathrattle: gain a mana crystal" instead of "gain an empty mana crystal". I feel like it's the fact that you have to spend at least 5 mana that turn, and then if they live to your turn and you trade them in against a big minion or something, you can't even use the mana you're getting back until another turn after that.
bro i was playing hearthstone since 2017 to like 2020 but watching those card review with you its so funny. I can feel that im laughing together with my friend. Best series
As someone who played mtg, the reason why milling isn't really strong is that you run 4 copies of each important card. Which means that you need to mill a lot of the same copies for it to be effective.
Theres also the fact that you can cheat cards from the grave with multiple effects
@@shanewilliams4614 That is certainly true! MTG has a much larger interaction with it's graveyard.
Man seeing Blackguard again reminds me of Firebat using it with truesilver champion to try and highroll the ability to kill several things in a turn (blackguard could kill the minion you were swing at with the heal proc from truesilver.) Good times.
Is crazy how naturally good Day9 is at entertaining with just being himself
For the record on Gnomeferatu, "copies of X card left in my deck" is not commonly a huge concern in Magic. It crops up, but it's hard to force without playing a dedicated mill strategy. It's a much greater concern in Hearthstone because it's pretty easy to naturally draw both (or in the case of legendaries the only) copies of a card in your deck. If one is gone, that significantly affects the odds. There's also no graveyard in HS.
Also, I remember Gnome as only ever a filler card in highlander strategies, a tech card against decks that relied a lot on singleton legendaries. Even then it was very hit or miss and as often as not you were playing a functionally vanilla 2 mana 2/3, which sucked.
I legit cried laughing at day9 talking about ambidextry
Lakkari sacrifice just makes me sad because it's clearly designed in such a way to give a big bonus to warlock discard mechanics. But discard warlock just wasn't nearly good enough.
58:52 rarran losing his mind from his reviews
Love that at 28:01, he just straight up described the deck that came out of those cards
My favorite interaction with Blackguard is giving it lifesteal and then healing for 1 health and watching it keep going.
So many really fun combo decks in that expansion. I wished the editor wouldve added the clip were that asian team loses because they mess up the mechathun combo.
Witching hour was really good in taunt druid. Also, Supercollider was the bomb in control warrior.
45:38 didn't expect a John Mulaney joke in this video
Of course, the fact that Shudderwock repeated so many battlecries that the animation delay would skip the opponents turns was something that no one (except blizzard devs) could have predicted. But almost every hs normie immediately felt it would be broken as soon as the card was revealed.
48:42 oh hell nah, who changed the color of the gloop hahahaha
First time I ever saw Shudderwock was unspoiled and since I was a little kid imagine my face when I saw all these effects just multiplying and appearing…
I conceded out of honour.