For the record, this video isnt trying to make fun of people at all. It is interesting going back and seeing what people thought of cards that ended up being good or bad. I am not saying anything negative towards the person reviewing. I, for one, can think of multiple times where I have be wrong about a card. The ogs of this channel will remember the warlock weapon from stormwind that got nerfed twice, and I said it was garbage. I hope you enjoy the video.
This was a fun video. By the way, how about you giving a go to the Cursed Blade, in post-Badlands Hearthstone? I think the weapon was underappreciated, and with the available tools after numerous expansions I think it can prove to be at least fun to try (e.g. warrior can pack some discard-weapon and destroy-weapon effects nowadays) -- and there could even be some benefit out of taking more damage (Molten Giant??).
In defense of Troggzor when it did come out there were two things in hearthstone during this time players hated that Troggzor was theoretically supposed to counter. The first was first was frost mage, that deck was the most powerful and hated at the time because it could just ignore the board and kill you pretty quickly for the time. The second was big game hunter which at the time killed anything with 7 or more attack for THREE mana and had a four-two body to boot which Troggzor being six attack could avoid while being a serious threat. the six-six body ended up not being a big enough threat for really anything at the time and it took too long against mage who could just let frost block pop to live then kill you anyway.
I love that Kripp was so excited for hungry dragon and most of his memes at the time were his hungry dragon summoning a poisonous minion and just wasting his turn.
31:57 If you look closely, you can actually see Reynad the Prophet looking into the future and seeing all 200 games where this thing RNG snipes his X/1 minion and he just loses the game on the spot...decides he just doesn't want to talk about it and just moves on to the next card~
To be fair. Trump was absolutely right with loatheb. Hearthstone at that time was plagued by aggro decks, and a 5 mana 5/5 really wasn't cutting it if the enemy had 7 minions who were ready to delete you from Hearthstone on turn 4.
@@TJPesce420 got to comments to write this. loatheb protecting your board for 1 turn effectively resulted in 10-15 face damage from minions which would otherwise be dead to board clear. this is wild to me that trump clearly recognizing what is meta decks didn't realise that loatheb would benefit them and not playing against them
many aggro decks used spells to push for lethal or remove Boardclear like a Doomsayer. Trump was kinda right depending on the Aggro deck you faced at the time. But he failed to realize how utterly disgusting Loatheb would become when these Aggro decks drop him at turn 5 or 6 :P
I think what Trump (and apparently some commenters here) missed is that you always have to evaluate the ceiling and the floor for a card. In the case of loatheb, the floor was a good statline in an unoccupied spot. It could kill almost all 4 drops in the game and survive so even in the worst case scenario you could just curve it out and not feel bad about it. In any other case, it ranged between really good and straightup gamewinning. And that imo was why loatheb was played so much: Because there was literally not a single scenario in which loatheb was "bad". Kinda like Dr. Boom.
also there was a really good but not very popular attrition deck called elise priest which ran basically every single removal and aoe, and it ran two excavated evils
While true, I think the thing that made excavated evil good was actually that the 3 health breakpoint was VERY relevant at the time. Holy nova just couldn't handle that throughput, and priest just couldn't handle 2/3s from your opponent well. Obviously lightbomb was better for full clears but excavated just had its place.
If I remember correctly, Kripp was a big arena player, maybe this is why he had a completely different mindset/view from Trump, who played more constructed?
About Excavated Evil: Because I exclusively played Control decks until I dropped the game, I can speak from experience. It was a staple in Control Priest, because, sure we had better board wipes, but we played Reno decks. And even in that deck, sometimes even as a two-of. Because the meta was slower, you were able to get away with a duplicate card, if you played it as a two-of AND you were able to ruin an opponents Reno by shuffling both into their deck. But even aside from that, it was the 3rd board wipe Priest needed at the time.
People were pitting it against lightbomb, the issue with that is an aggro swarm could easily kill you before lightbomb was castable. With excavate you could brick their draw and 3 damage to all would usually clear at that time against an aggro deck. While it wasn't super exciting as a card it was still good enough compared to holy nova being 2 damage AoE that could miss some threats easily if you didn't have a bloodmage thalnos out though basically everyone would kill a thalnos on the board.
I remember it being not good but not bad. It was alright and against agro it felt great, but other than that it felt alright most the time. It was a much needed card for priest at the time though.
Light bomb also just wasn't reliable enough against aggro decks. Sure, it's a fantastic AOE card that's potentially just a twisting nether for 2 mana cheaper, but it also doesn't kill anything with more health than attack. So in some situations the card just wouldn't work, and your AOE not working properly against aggro is a death sentence. 3 damage AOE however basically always gets rid of every cheap aggro card. It also helps that having 2 different AOE cards has always been the way to go for control decks, and holy nova just wasn't a very good control card.
@@galax12370 Penguin isn't wrong, tempo mage was at an amazing spot for the meta (it also was my first legend deck), but Flamewaker was a huge reason. I mean it was really the perfect card. You have to remember, you were playing a ton of zoo (so this card was ELITE), and then you were playing like warrior and priest control, and this card helped both matchups be favorable. It's cards like this, along with old mana wyrm, that made unstable portable so unbelievably viable in tempo mage to take on both zoo and control, along with fire balls to the face. It wasn't just the cheap spells that helped flamewaker either. It was always relevant because the 2 damage per spell was very necessary when you had to win fast vs control.
@@jeremykline6687 see thats the thing I think unstable was only played in mech mage and tempo was a "meme" deck tier 3-4. but I gotta admit compared to grim and combo druid I guess it wasnt really even grounds.
Its so weird seeing these card reviews today, it felt like it wasnt even that long ago but it has been like 6+ years since then. I felt like this was the peak of hearthstone in terms of content and balance
There are many things that modern Hearthstone still gets wrong, but balance is so much better with the frequent patches, ain't no way we would be waiting for an Undertaker nerf for more than two weeks nowadays.
Man I just picked hearthstone back up and the last time I played I was playing jade shammy, pirate rogue and warrior and murlock pally. Evolve shammy. Some of the fun I've had. Looking at top decks atm everything just seems like X class Reno....
Loatheb was played in those aggro decks Trump feared would kill it. They were kind of right with Grim Patron because it was only played in exactly Grim Patreon Warrior; unlike Dr.7, implosion... But they didnt see comming how insane it was with exactly warsong commander and a discounted hand with Thaurissan. Turns out warrior was good enough to play until that wincondition was met. Brann saw 0 play during League of Explorers, it went up in the later expansions. 45:11 Tunel Trogg Shaman aggro deck was S tier during League of Explorers. It dominated the last month of the expansion, pushing into the next expansion, because it dumpstered on the midrange decks and secret paladin.
Yeah the evaluations of grim patron were actually really damn good. They were basically all like "it doesn't look good but it kinda looks like you can do some crazy combo with it" - which yeah, that's what happened. Grim Patron was literally only played in 1 single deck (I think there was like 1 other semi-popular off-meta deck at some point, but that was it), and that's entirely because you could do some crazy combos with it. Grim Patron was such a super specific deck, and you can't possibly expect people to guess that he'd be good because of that. Everyone was also completely right about Brann because yeah, he really wasn't meta at the time. He needed more battlecry units being printed to become good.
These guys really just weren’t thinking about knife juggler despite it being like the best 2 drop ever even back then. Implosion? Knife juggler synergy. One eyed cheat? Dies to the juggle even in stealth. Flamewaker? Basically a knife juggler. Hungry Dragon? Free knife juggle for the opponent. Flame Juggler? You already know.
Keep in mind, at the time Grim Patron came out, Warsong Commander was bugged. 3 attack minions would only have charge if you played them. But once Grim Patron came out they fixed the bug. I think everyone knew about the Warsong Commander bug, so they probably didn't have that combo in mind when they were reviewing the card.
It's easy to laugh at the real bad takes in hindsight, but honestly most of their reviews stay on the prudent side, or tend to be decently accurate assessments for the majority of cards - plus, it's cool of anyone to put themselves out there with the knowledge that their predictions have a chance to make them a laughingstock, so I respect them for it
Especially since many of them, mainly Kripp or Trump, didn't fear to just state their honest opinion against the majority. It's so easy to say "Yea, I underestimated Dr. Boom, but come on, everyone did" so as a public figure it can be tempting to just go with everyone so you don't embarrass yourself but these guys went for the montage clip predictions (in both the good and bad way) and I love it.
It’s very hard to know if an unreleased card is good or bad because no one knows for sure what the meta would become at expansion release. Many of the bad predictions was because the card would be bad/good in the pre-expansion meta
except Amaz. IMO his opinions weren't backed up with much sound logic overall. They seemed not well thought out. Reynad and Kiblers assessments were really solid overall especially because of their advantage that have with Kibler being an ex pro magic the gathering player and Reynad also being a good magic player. I can say with confidence that playing a lot of magic especially at a high level is going to translate very well into Hearthstone especially in terms of gaining experience with evaluating cards well. Having said that, I believe Amaz played mtg at some point as well but it seems his evaluation skills were lacking at the time.
@@kryss12345671 In this compilation sure, but then again I haven't seen much of his full reviews - that's also another point I didn't really mention, which is that compilations like these focus (for obvious reasons) on the worst predictions, when in reality, I'd wager that their fuller set reviews almost certainly have more accurate takes on average, given the larger amount of cards (including easy-to-rate stuff like textless filler).
He probably meant it survives after you play it until your next turn, when you can use it. Against Priest for instance you would have had high likelyhood, especially, when it was stealthed.
31:57 this isn't Reynad saying flame juggler is bad, this is him future thinking about EXACTLY how much misery he's going to feel seeing this card every SINGLE time it's played until he gives up hearthstone.
"Do you think they got into a discord call" is so funny to me because when naxrammas was announced discord didn't even exist, it didn't come out until may of 2015
@@ThundaFuzz They wanted to increase consistency across the game, but since cards like NSW were designed before that change... well, sometimes good intentions have unforeseen consequences.
There's something fascinating about The Mistcaller. In the sense that ever since we have seen so many variations of the same effect. And in hindsight it's so interesting to see how that kind of effect is only ever good within a certain mana range. Cards like Snapdragon and Azsharan Gardens are good because if you hit them early you get to extract a lot or value from the stats, usually in decks with a strong early to mid game. While cards like Lor'themar Theron are good to decks that want a strong late game. But that 1-3 and 7 mana thresholds feel meaningful, both because it gives you and edge early on or because it makes your late game hard to compete with. While that nebulous 4-6 mana range is usually really awkards for cards like these. Either because the game ends before this of because this is the phase of the game where balancing board presence/control is important. Nevermind that this is the range where a lot of strong effects compete with each other. Making things like Blackrock n' Roll feel awkard or clunky, this card in particular I feel is rather curious because it exists squarely in the middle of the previous examples. The effect is more significant than a 1+ 1+ but not as strong as a double the stats. Class considerations are always a thing but it's so curious to see how they've played around with the effect.
Actually Naga Giants existed in wild only because it was buffed when they changed the interraction. Before the giants kept being 5 mana with Naga on the board, after the change the discount was after the effect of Naga and ppl played giants for free. And i really liked this video, it was fun.
I think the thing people didn't get with Mysterious Challenger is it also just thinned your deck by 4-5 cards. This is a world where "premium" card draw was like Azure Drake drawing 1 card for 5 mana and we have a 6 mana card drawing (and playing) 5 cards. Sure, they aren't "good" cards, but removing 5 stinker cards from your deck means you are more likely to draw your Tirions or whatever after you play Challenger.
i think the broken part of of mysterious challenger is redemption, noble sac, and avenge. if you played it on a board with one small enemy minion your opponent would try to kill using a spell, procing redemption, then attack a minion in to finish it of, procing noble sac into into avenge, leaving you with a 9/3 ready to attack into the next turn
That's not quite accurate. While the Pally secrets were mostly underwhelming in standard play, getting 10 mana worth of secrets in a single turn, was actually pretty fucking great.
@@kibabeatssasuke The broken part was that it cheated out 10 mana worth of secrets, those secrets weren't that great for 2 mana a piece, but it turns out getting 5 of them in play for free was pretty damn good.
@@mubarakraza9666 That's right, probably why they were a bit of a waste in terms of using a card slot, but challenger changed all of that, cheating 5 mana was still very solid.
Loved this video! Not just for the old cards, but the OG streamers and such. I don't follow Hearthstone nearly as much these days, but during this era, I watched basically all these reveiews. Also a great reminder that hindsight is always 20/20.
That 5 card murloc combo makes 22 damage on its own, two Grimscale Oracles would give the extra +8 charge damage for the full 30. I remember it being an interesting deck to think about counterplay when you consider things like the mirror match, or how transform effects can mess it up so sometimes you'd need to have ways to kill your own minions the turn you first play them.
This brought up some Nostalgia goddamn. Back then I didn't watch that many reviews but I did play a crapton of HS. So I still have PTSD from some of the cards like the tunnel trogg, flame juggler or Undertaker. You were right on the money at 32:20 that reynad hated this card with a passion because it could randomly win or loose you the game on Turn 2 kinda like Knife Juggler, except it was literally a coin toss (e.g. hitting the shield from shielded Minibot or going face). Knife Juggler at least had to be played in conjunction with other cards and could shoot multiple times, averaging out the luck. Btw, @ 52:20 the reason Highlander Decks were called Reno decks is because Reno back then was the only card that had the "highlander clause" so it was obvious that "Reno Deck" and "Highlander Deck" were synonymous. The "highlander" Archetype only started to get called that when they released other highlander cards and reno was no longer auto include in highlander (looking at you, razakus priest). Btw, playing against reno was so frustrating back then because a) you never knew which random one ofs your opponent played and b) the game (against aggro) literally always came down to them having the reno on turn 6. Which was super annoying.
Dude Anyfin Can Happen was my most favorite card ever. Thanks to it i got my first time ever Legend with OTK murloc Palading it was so fun to play and calculate the dmg. Loved it so much
@@TedTed-xh1ys It was TRIED in standard i'm pretty sure it didn't remain in any list for an extended period of time. It was extremely shit in Aggro mirrors. ESPECIALLY against other pirate warrior decks, so ironically the card was at its best when pirate warrior was bad.
Honorable mention to Lifecoach quitting the game after seeing the Un'goro hunter quest because it would dominate every game, only for the card to be absolutely terrible. I think he just wanted to quit.
With all the hype around Troggzor back then, imagine building a Troggzor deck and getting clapped playing ranked every time and not understanding why you don't have 90% winrate against the bozos who don't run Troggzor 😂
It was pretty much like that because people usually didn't understood why a card was good or bad... most recently the only card that achieved this was Renathal, although it was a good card, but not nearly half of the decks that ran it got better winrates because of it...
Troggzors biggest issue was that in every Situation it was a good 7 drop.. Dr. Boom was just infinitely better. And then Dr. Boom had so many more uses on top of that haha
@@Y0G0FUHard disagree, the problem with Troggzor was that Troggzor sucked. 7 mana 6/6 was absolute unplayable trash, ability didn’t matter at all since your opponent would either trade into it for good value or just kill you.
27:36 - after returning to hearthstone and playing arena, that change took me by surprise, when on turn 6 I played an 8/8 giant (8 mana, forging reduces the cost by 2) and it got deleted by this worm + 1/1 locust, summoned from a 1/3 weapon in a previous turn. That lost me the entire tempo and I lost the game, because I had no way of killing it because of that combo. 😂
As someone who considers themselves a bit of a Hearthstone veteran who hasn’t played for a few years, I’ve thoroughly enjoyed watching your videos that focus on older iterations of the game. Reminded me of how much I genuinely loved the game 5 or so years ago. I can’t believe I’ve only just stumbled upon your videos. Keep up the good work bro I love your energy
It's always fun looking back on how people misjudged a lot of cards that either looked good and ended up being absolute trash , look at some say cards would be really bad and these same cards ended up being crazy good (A certain 1/5 evil boi and his lackeys for example). Or there is alwasy the middleboard whith cards that were just fine. It's fun looking back on how much powercreep changed the cards and how costs are still the most important things in a card utility (If not Yogg or Shudderwock or any crazy op effect ofc)
@@lynneecho4598Yeah the card that they purposefully hamstrung development of rogue spells for years and years. It was so damn annoying because every single rogue spell they had to go "is this too good with prep?" If yes, nerf it until it wasn't too good. I'm amazed the spell lasted as long as it did with the 3 mana reduction cause it broke rogue.
troggzor was actually really really good in ramp druid for a while because you needed multiple large cards to win, most decks in that meta couldnt afford to have multiple 7 drops etc, but ramp druid did, back then you could ramp on 2 with wild growth coin nourish on 3 and then turn 4 be on 7 mana so you had to have multiple very strong 7 drops and troggzor fit perfectly, obviously you would drop boom instead if you had it but troggzor was very good for that deck.
People have this idea these days that Troggzor was this unplayably awful total pack filler garbage that despite the hype turned out to actually be one of the worst cards ever made. In reality it was never a particularly good card but it also wasn't anywhere near that bad. It was a niche card that showed up in a couple of decks.
Really liked this video. As an old hearthstone player I literally watched all these reviews, so I recall what I thought as well. Seeing the perspective from someone who's continued playing is amazing.
It's so fun how ppl remember mysterious Challenger SO high up when on it's times wasnt even the secure top 3 deck in pros. Ppl played 1 patrón Warrior, 1 combo druid, and the 3rd spot was debated between Challenger, miracle rouge and Mage. Issue was that Challenger was a menace in queue because the deck was cheap and with a los skill cap
God this was a blast from the past. The Walter White meme at 53:16 summarised perfectly how I felt when I saw Kripp lmao. "Hank! You just play 5! HANK!!!" A lot of these takes I remember being super popular at the time amongst my friends too, we were all so naive sometimes! Hindsight is most definitely 20/20 so I'd say most of the time these guys were on the money, but man what a fun watch. Sent this to my friend because last night we were talking about Hearthstone on the way to the club. She's more of a modern player and I only really played these older sets, so I reckon she'll be banging her head at some of these hahaha
Rarran the original Anyfin deck had 2 bluegills, 2 warleader, 2 of the 1 cost 1/1 that gives all Murloc +1 power and old murk-eye. This was exact lethal. Later they added the stealth Murloc that summoned 2.Murloc from deck whenever it killed something. The alpha strike was reduced to 27 damage, but you had all Murloc played and dead much faster.
This was a blast from the past. I remember standing at the Busstop at university, waiting for my ride home, watching Reynoodle reviewing cards on my phone... Best days.
One of the few things I remember about Hearthstone from back when around the time I quit playing is that Anyfin can Happen was _the_ "I win" card once you played it since bluegill+bluegill+murkeye+warleader+warleader+grimscale+grimscale was exactly 30 damage. It was a genuine Exodia in most cases And those Dr. 7 takes were pretty funny in hindsight.
Just got back into hearthstone and I’ve been binging your vids. Your collab with hearthstone pros is what hooked me, but you are the reason I stayed. Great vids Rarran!
I really like how Trump tried to mince his words about Dr. Boom, like he was trying to leave himself room to be correct with that unspecific "There will be better 7 mana legendaries" And it just ended up making him as WRONG as he could possibly have been
What's actually crazy with Kripp talking about Anyfin at the end, he basically comes to the conclusion that in his mind the card is so terrible there is no way it could have been made, so he must be missing something and its "probably pretty good somehow". The most woke non-woke someone has ever been.
18:15 Dude. At that time, I played grim patron warrior to the very end. It was a bit complicated, but it was so satisfying. This was the most fun I've had playing hearthstone, in all years, period. Even after warsong nerf, I still kept playing the deck, it was not as powerful but still fine. I loved grim patron so much
I have played a lot of Paladin decks. Secret Paladin, Pure Paladin, Divine Shield Paladin, Aggro Paladin. Anyfin Paladin OTK was the most fun I have ever had with Paladin. I miss it so much.
You could do a whole video like this on The Marsh Queen which virtually every streamer thought was a five star, meta-warping card. Turned out to be very bad and really illustrated how wrong the community can be.
I quit HS years ago but this video was such nostalgia. impolstion with knife, Grim Patrron, Dr boom. I still remember Dr Boom was my 1st crafted leggo.
Did they know that the bombs would blow u? 10:18 because it doing 1-4 randomly is broken at the time. its a 9/9 for 7, which deals up to 4-8 damage randomly. its crazy to think that would ever be bad. 29:15 okay i cannot understand why anyone would think getting secrets is bad, this effect is insane and the amount of mana vaule you get is insane. even if it pulled 1, it still would deck thin.
Worth noting on naga sea witch btw that it was only played in wild bc the mana cost interaction only worked bc of a gamewide change later down the line
This was a sick video!!!! Love seeing history of ganes and the community thoughts around it especially because i really want to make a digital ccg. Also super love the hearthstone expansion series same vibe big fan!
16:00 This is really cool Rarren. I remember versing Mill Rogue and didn’t mind it. Just got my Cards Fasterrr. I was new than and played Hunter & Priest a lot :P
in middle school we have a local tournament when blizzard make marketing campaign here. the final last for hour and a half with Justicar Trueheart in warrior deck. we keep bragging about who would make the shield bigger.
I actually remember watching many of these videoes. I got a flashback of Kripp saying webspinner is a piece of trash xD Thanks for the nostalgia bombs!
naga sea witch was a rules change. originally it was ALWAYS cost 5 so discounts did not apply. it changed to base cost of your cards cost 5 and then all the giants discounts were super easy to complete, molten and mountain especially
I haven't played Hearthstone in 7 years. When I saw Grim Patron show up here, I immediately started looking for a surrender button in the RUclips interface.
26:00 eydis darkbane saw quite a lot of play in wild libram palading as a board clear/burn before a lot of the "if you have no neutrals" cards were printed
For the record, this video isnt trying to make fun of people at all. It is interesting going back and seeing what people thought of cards that ended up being good or bad. I am not saying anything negative towards the person reviewing.
I, for one, can think of multiple times where I have be wrong about a card. The ogs of this channel will remember the warlock weapon from stormwind that got nerfed twice, and I said it was garbage.
I hope you enjoy the video.
This was a fun video.
By the way, how about you giving a go to the Cursed Blade, in post-Badlands Hearthstone? I think the weapon was underappreciated, and with the available tools after numerous expansions I think it can prove to be at least fun to try (e.g. warrior can pack some discard-weapon and destroy-weapon effects nowadays) -- and there could even be some benefit out of taking more damage (Molten Giant??).
dont worry people if this series goes on for long enough Rarran will not escape his fate of being in one of them (or a couple of them)
Now we need your editor to put together a video of your card predictions, so you can react to yourself
Can be both
In defense of Troggzor when it did come out there were two things in hearthstone during this time players hated that Troggzor was theoretically supposed to counter. The first was first was frost mage, that deck was the most powerful and hated at the time because it could just ignore the board and kill you pretty quickly for the time. The second was big game hunter which at the time killed anything with 7 or more attack for THREE mana and had a four-two body to boot which Troggzor being six attack could avoid while being a serious threat. the six-six body ended up not being a big enough threat for really anything at the time and it took too long against mage who could just let frost block pop to live then kill you anyway.
I love that Kripp was so excited for hungry dragon and most of his memes at the time were his hungry dragon summoning a poisonous minion and just wasting his turn.
The volume editing on this video was HORRIBLE.
I have to keep raising and lowering the volume depending on which video clip you play... 🤦♂
@@ChickpeaMilkshakewho are you talking to?
@@jimshotfirst4887they prob meant to comment on the video instead of reply
@@KongQuestCo I am fully aware of that. It will not stop me from making fun of them.
There were no 1-mana poisonous, you're smoking
31:57 If you look closely, you can actually see Reynad the Prophet looking into the future and seeing all 200 games where this thing RNG snipes his X/1 minion and he just loses the game on the spot...decides he just doesn't want to talk about it and just moves on to the next card~
In the series Rarran does with him using old expansions and stuff he lost 2 juggles with that card and had a salty rant about it 🤣
reynad = eren
Reynad is known for having spectacularly bad luck.
@@JoshSweetvaleand the most delicious of of salt.
To be fair. Trump was absolutely right with loatheb. Hearthstone at that time was plagued by aggro decks, and a 5 mana 5/5 really wasn't cutting it if the enemy had 7 minions who were ready to delete you from Hearthstone on turn 4.
Yeah, but those aggro decks played loatheb on release. Being able to delay brawl/firestrike/freeze mage combo was nuts.
@@TJPesce420 got to comments to write this. loatheb protecting your board for 1 turn effectively resulted in 10-15 face damage from minions which would otherwise be dead to board clear. this is wild to me that trump clearly recognizing what is meta decks didn't realise that loatheb would benefit them and not playing against them
Every deck played Loatheb post Naxx release.
many aggro decks used spells to push for lethal or remove Boardclear like a Doomsayer. Trump was kinda right depending on the Aggro deck you faced at the time. But he failed to realize how utterly disgusting Loatheb would become when these Aggro decks drop him at turn 5 or 6 :P
I think what Trump (and apparently some commenters here) missed is that you always have to evaluate the ceiling and the floor for a card. In the case of loatheb, the floor was a good statline in an unoccupied spot. It could kill almost all 4 drops in the game and survive so even in the worst case scenario you could just curve it out and not feel bad about it. In any other case, it ranged between really good and straightup gamewinning. And that imo was why loatheb was played so much: Because there was literally not a single scenario in which loatheb was "bad". Kinda like Dr. Boom.
Excavated Evil is in the “played because Reno existed and you needed 29 different cards” category
also there was a really good but not very popular attrition deck called elise priest which ran basically every single removal and aoe, and it ran two excavated evils
Spot on. The highlander concept saved HS, because it would significantly increase the number of cards going into decks, thus making the game more fun.
There was also a surprisingly high amount of stuff it tended to hit at the time/where the amount of damage was just good enough for a boardclear
While true, I think the thing that made excavated evil good was actually that the 3 health breakpoint was VERY relevant at the time. Holy nova just couldn't handle that throughput, and priest just couldn't handle 2/3s from your opponent well. Obviously lightbomb was better for full clears but excavated just had its place.
@@signofastormsmart observation
If I remember correctly, Kripp was a big arena player, maybe this is why he had a completely different mindset/view from Trump, who played more constructed?
In the early days Kripp played lots of constructed as well. His opinions were valid too.
He reviewed for both modes in this
Trump actually started out as the biggest arena streamer in HS and Kripp was playing standard.
Trump was an equally big arena player. Both mostly played arena.
About Excavated Evil: Because I exclusively played Control decks until I dropped the game, I can speak from experience. It was a staple in Control Priest, because, sure we had better board wipes, but we played Reno decks. And even in that deck, sometimes even as a two-of. Because the meta was slower, you were able to get away with a duplicate card, if you played it as a two-of AND you were able to ruin an opponents Reno by shuffling both into their deck. But even aside from that, it was the 3rd board wipe Priest needed at the time.
People were pitting it against lightbomb, the issue with that is an aggro swarm could easily kill you before lightbomb was castable. With excavate you could brick their draw and 3 damage to all would usually clear at that time against an aggro deck. While it wasn't super exciting as a card it was still good enough compared to holy nova being 2 damage AoE that could miss some threats easily if you didn't have a bloodmage thalnos out though basically everyone would kill a thalnos on the board.
I remember it being not good but not bad. It was alright and against agro it felt great, but other than that it felt alright most the time.
It was a much needed card for priest at the time though.
Light bomb also just wasn't reliable enough against aggro decks. Sure, it's a fantastic AOE card that's potentially just a twisting nether for 2 mana cheaper, but it also doesn't kill anything with more health than attack. So in some situations the card just wouldn't work, and your AOE not working properly against aggro is a death sentence. 3 damage AOE however basically always gets rid of every cheap aggro card.
It also helps that having 2 different AOE cards has always been the way to go for control decks, and holy nova just wasn't a very good control card.
flamewaker didn't just "fit into" tempo mage, it basically was the whole deck.
was tempo mage good tho instantly when it was released? because I dont think so
@@galax12370it wasn't the best deck at the time but it was definitely good. It's the deck I got legend with for the first time
@@galax12370 Penguin isn't wrong, tempo mage was at an amazing spot for the meta (it also was my first legend deck), but Flamewaker was a huge reason. I mean it was really the perfect card. You have to remember, you were playing a ton of zoo (so this card was ELITE), and then you were playing like warrior and priest control, and this card helped both matchups be favorable. It's cards like this, along with old mana wyrm, that made unstable portable so unbelievably viable in tempo mage to take on both zoo and control, along with fire balls to the face. It wasn't just the cheap spells that helped flamewaker either. It was always relevant because the 2 damage per spell was very necessary when you had to win fast vs control.
@@jeremykline6687 see thats the thing I think unstable was only played in mech mage and tempo was a "meme" deck tier 3-4. but I gotta admit compared to grim and combo druid I guess it wasnt really even grounds.
@@galax12370 Tempo mage wasn't at its best until after the warsong commander nerf because it was pretty bad against patron warrior.
Its so weird seeing these card reviews today, it felt like it wasnt even that long ago but it has been like 6+ years since then. I felt like this was the peak of hearthstone in terms of content and balance
There are many things that modern Hearthstone still gets wrong, but balance is so much better with the frequent patches, ain't no way we would be waiting for an Undertaker nerf for more than two weeks nowadays.
Man I just picked hearthstone back up and the last time I played I was playing jade shammy, pirate rogue and warrior and murlock pally. Evolve shammy. Some of the fun I've had. Looking at top decks atm everything just seems like X class Reno....
It was aggro hunter only meta...
There's so much time covered in this video, what are you referring to
Loatheb was played in those aggro decks Trump feared would kill it.
They were kind of right with Grim Patron because it was only played in exactly Grim Patreon Warrior; unlike Dr.7, implosion... But they didnt see comming how insane it was with exactly warsong commander and a discounted hand with Thaurissan. Turns out warrior was good enough to play until that wincondition was met.
Brann saw 0 play during League of Explorers, it went up in the later expansions.
45:11 Tunel Trogg Shaman aggro deck was S tier during League of Explorers. It dominated the last month of the expansion, pushing into the next expansion, because it dumpstered on the midrange decks and secret paladin.
Yeah the evaluations of grim patron were actually really damn good. They were basically all like "it doesn't look good but it kinda looks like you can do some crazy combo with it" - which yeah, that's what happened. Grim Patron was literally only played in 1 single deck (I think there was like 1 other semi-popular off-meta deck at some point, but that was it), and that's entirely because you could do some crazy combos with it. Grim Patron was such a super specific deck, and you can't possibly expect people to guess that he'd be good because of that.
Everyone was also completely right about Brann because yeah, he really wasn't meta at the time. He needed more battlecry units being printed to become good.
These guys really just weren’t thinking about knife juggler despite it being like the best 2 drop ever even back then. Implosion? Knife juggler synergy. One eyed cheat? Dies to the juggle even in stealth. Flamewaker? Basically a knife juggler. Hungry Dragon? Free knife juggle for the opponent. Flame Juggler? You already know.
Yup. It was weird people just forgot about knife juggler, considering you got screwed by it in every game at the time.
Keep in mind, at the time Grim Patron came out, Warsong Commander was bugged. 3 attack minions would only have charge if you played them. But once Grim Patron came out they fixed the bug. I think everyone knew about the Warsong Commander bug, so they probably didn't have that combo in mind when they were reviewing the card.
Although to be fair even after they changed warsong scommander to remove the combo, Grim patron proved to be insane
@@williamw8590Ostkaka won the world championship with Grim Patron Warrior after the nerf when most had abandoned that deck.
Bro I swear I saw that card on preview and immediately knew it was gonna break the game before it came out
@@williamw8590 It wasn't insane, it was just a solid playable deck at that point. It was VERY matchup dependent.
@@Sinzari it was the best deck in the format hahaha
It's easy to laugh at the real bad takes in hindsight, but honestly most of their reviews stay on the prudent side, or tend to be decently accurate assessments for the majority of cards - plus, it's cool of anyone to put themselves out there with the knowledge that their predictions have a chance to make them a laughingstock, so I respect them for it
Absolutely. It's still hilarious
Especially since many of them, mainly Kripp or Trump, didn't fear to just state their honest opinion against the majority. It's so easy to say "Yea, I underestimated Dr. Boom, but come on, everyone did" so as a public figure it can be tempting to just go with everyone so you don't embarrass yourself but these guys went for the montage clip predictions (in both the good and bad way) and I love it.
It’s very hard to know if an unreleased card is good or bad because no one knows for sure what the meta would become at expansion release. Many of the bad predictions was because the card would be bad/good in the pre-expansion meta
except Amaz. IMO his opinions weren't backed up with much sound logic overall. They seemed not well thought out. Reynad and Kiblers assessments were really solid overall especially because of their advantage that have with Kibler being an ex pro magic the gathering player and Reynad also being a good magic player. I can say with confidence that playing a lot of magic especially at a high level is going to translate very well into Hearthstone especially in terms of gaining experience with evaluating cards well. Having said that, I believe Amaz played mtg at some point as well but it seems his evaluation skills were lacking at the time.
@@kryss12345671 In this compilation sure, but then again I haven't seen much of his full reviews - that's also another point I didn't really mention, which is that compilations like these focus (for obvious reasons) on the worst predictions, when in reality, I'd wager that their fuller set reviews almost certainly have more accurate takes on average, given the larger amount of cards (including easy-to-rate stuff like textless filler).
The Kripp clip at 17:14 had me dead to rights, I've been giggling and snorting every 2 minutes because of it.
5:32 "4/1 survives against some guys" Kripp with the galaxy brain takes. I wonder how many of those are there among cards that can attack?
I think he probably intended to say "4/1 trades against most guys [at that point in the game]", but yeah that did come out weird
he meant "guys" as in classes, as in not mage/rogue from back then, still not great considering other classes have... well... cards, but still.
Shieldbearer in shambles
Probably as in, some hero powers do not just remove this for free. (Mage, Rogue kinda, Druid kinda, etc)
He probably meant it survives after you play it until your next turn, when you can use it. Against Priest for instance you would have had high likelyhood, especially, when it was stealthed.
31:57 this isn't Reynad saying flame juggler is bad, this is him future thinking about EXACTLY how much misery he's going to feel seeing this card every SINGLE time it's played until he gives up hearthstone.
Reynad's Flame Juggler analysis was probably the best analysis I've seen.
"Do you think they got into a discord call" is so funny to me because when naxrammas was announced discord didn't even exist, it didn't come out until may of 2015
Naga sea witch initially made giants cost 5 but then interaction changed and suddenly she is broken in wild
yeah for some reason they changed the interaction years after the Sea Witch was released and then it became problematic.
@@ThundaFuzz they streamlined order in which interactions happen which resulted in this side effect
@@ThundaFuzz They wanted to increase consistency across the game, but since cards like NSW were designed before that change... well, sometimes good intentions have unforeseen consequences.
Man I didn't realize this was almost an hour, felt like 20 minutes. Absolutely loved this video. Loved the mix of correct and incorrect reviews
Wow that was a trip down memory lane... Haven't even touched HS for years and this came up as recommended.
There's something fascinating about The Mistcaller. In the sense that ever since we have seen so many variations of the same effect. And in hindsight it's so interesting to see how that kind of effect is only ever good within a certain mana range. Cards like Snapdragon and Azsharan Gardens are good because if you hit them early you get to extract a lot or value from the stats, usually in decks with a strong early to mid game. While cards like Lor'themar Theron are good to decks that want a strong late game. But that 1-3 and 7 mana thresholds feel meaningful, both because it gives you and edge early on or because it makes your late game hard to compete with. While that nebulous 4-6 mana range is usually really awkards for cards like these. Either because the game ends before this of because this is the phase of the game where balancing board presence/control is important. Nevermind that this is the range where a lot of strong effects compete with each other. Making things like Blackrock n' Roll feel awkard or clunky, this card in particular I feel is rather curious because it exists squarely in the middle of the previous examples. The effect is more significant than a 1+ 1+ but not as strong as a double the stats. Class considerations are always a thing but it's so curious to see how they've played around with the effect.
Actually Naga Giants existed in wild only because it was buffed when they changed the interraction. Before the giants kept being 5 mana with Naga on the board, after the change the discount was after the effect of Naga and ppl played giants for free.
And i really liked this video, it was fun.
Yep, in Standard Naga was trash.
I think the thing people didn't get with Mysterious Challenger is it also just thinned your deck by 4-5 cards. This is a world where "premium" card draw was like Azure Drake drawing 1 card for 5 mana and we have a 6 mana card drawing (and playing) 5 cards. Sure, they aren't "good" cards, but removing 5 stinker cards from your deck means you are more likely to draw your Tirions or whatever after you play Challenger.
i think the broken part of of mysterious challenger is redemption, noble sac, and avenge. if you played it on a board with one small enemy minion your opponent would try to kill using a spell, procing redemption, then attack a minion in to finish it of, procing noble sac into into avenge, leaving you with a 9/3 ready to attack into the next turn
That's not quite accurate. While the Pally secrets were mostly underwhelming in standard play, getting 10 mana worth of secrets in a single turn, was actually pretty fucking great.
@@kibabeatssasuke The broken part was that it cheated out 10 mana worth of secrets, those secrets weren't that great for 2 mana a piece, but it turns out getting 5 of them in play for free was pretty damn good.
Um am I crazy, paladin secrets used to cost 1 mana?
@@mubarakraza9666 That's right, probably why they were a bit of a waste in terms of using a card slot, but challenger changed all of that, cheating 5 mana was still very solid.
Man Kripp was so much happier in the start of Hearthstone I wish I watched him at the time
Yeah it made me sad. Dude's played the same game for 10 years
The arena snipers got to him.
Kripp spectates was peak content, maybe you can still find it
Snipers is just his go-to excuse for losing. Kripp is the DSP of Hearthstone
Reviewers often have a hard time seeing complicated combos in advance-that’s why they all missed Anyfin and grim patron.
Loved this video! Not just for the old cards, but the OG streamers and such. I don't follow Hearthstone nearly as much these days, but during this era, I watched basically all these reveiews.
Also a great reminder that hindsight is always 20/20.
17:22 That "Someone cooked here" made my day. 😂
Your editor is freaking goated....this is the best video idea I've seen in a while. I would love to see more reactions to older Hearthstone content.
That 5 card murloc combo makes 22 damage on its own, two Grimscale Oracles would give the extra +8 charge damage for the full 30. I remember it being an interesting deck to think about counterplay when you consider things like the mirror match, or how transform effects can mess it up so sometimes you'd need to have ways to kill your own minions the turn you first play them.
you arent fooling me with the mysterious challenger thumbnail
Expect the thumbnail was true, people thought challenger was bad. It was the bane of my existence tho.
@@MrPersona94 sad moments
A 6 mana 10 mana card.
@JoshSweetvale 11 mana actually sometimes
This brought up some Nostalgia goddamn. Back then I didn't watch that many reviews but I did play a crapton of HS. So I still have PTSD from some of the cards like the tunnel trogg, flame juggler or Undertaker. You were right on the money at 32:20 that reynad hated this card with a passion because it could randomly win or loose you the game on Turn 2 kinda like Knife Juggler, except it was literally a coin toss (e.g. hitting the shield from shielded Minibot or going face). Knife Juggler at least had to be played in conjunction with other cards and could shoot multiple times, averaging out the luck.
Btw, @ 52:20 the reason Highlander Decks were called Reno decks is because Reno back then was the only card that had the "highlander clause" so it was obvious that "Reno Deck" and "Highlander Deck" were synonymous. The "highlander" Archetype only started to get called that when they released other highlander cards and reno was no longer auto include in highlander (looking at you, razakus priest). Btw, playing against reno was so frustrating back then because a) you never knew which random one ofs your opponent played and b) the game (against aggro) literally always came down to them having the reno on turn 6. Which was super annoying.
Dude Anyfin Can Happen was my most favorite card ever. Thanks to it i got my first time ever Legend with OTK murloc Palading it was so fun to play and calculate the dmg. Loved it so much
Cursed Blade actually saw play in Wild Pirate Warrior for quite some time as a 1 of, turns out 6 damage for 1 mana was pretty good!
It saw play in standard, too.
Unless your opponent plays it, too.
Turns out 1 mana for 12 damage is pretty good.
@@TedTed-xh1ys It was TRIED in standard i'm pretty sure it didn't remain in any list for an extended period of time. It was extremely shit in Aggro mirrors. ESPECIALLY against other pirate warrior decks, so ironically the card was at its best when pirate warrior was bad.
Honorable mention to Lifecoach quitting the game after seeing the Un'goro hunter quest because it would dominate every game, only for the card to be absolutely terrible. I think he just wanted to quit.
Well, at the same time early gwent was AMAZING. however, gwent went down hill pretty damn quick, partially because of his advice
With all the hype around Troggzor back then, imagine building a Troggzor deck and getting clapped playing ranked every time and not understanding why you don't have 90% winrate against the bozos who don't run Troggzor 😂
It was pretty much like that because people usually didn't understood why a card was good or bad... most recently the only card that achieved this was Renathal, although it was a good card, but not nearly half of the decks that ran it got better winrates because of it...
Troggzors biggest issue was that in every Situation it was a good 7 drop.. Dr. Boom was just infinitely better. And then Dr. Boom had so many more uses on top of that haha
@@Y0G0FUHard disagree, the problem with Troggzor was that Troggzor sucked. 7 mana 6/6 was absolute unplayable trash, ability didn’t matter at all since your opponent would either trade into it for good value or just kill you.
Phenomenal video, love to see it. Thoroughly enjoy seeing all these blasts from the past
27:36 - after returning to hearthstone and playing arena, that change took me by surprise, when on turn 6 I played an 8/8 giant (8 mana, forging reduces the cost by 2) and it got deleted by this worm + 1/1 locust, summoned from a 1/3 weapon in a previous turn. That lost me the entire tempo and I lost the game, because I had no way of killing it because of that combo. 😂
As someone who considers themselves a bit of a Hearthstone veteran who hasn’t played for a few years, I’ve thoroughly enjoyed watching your videos that focus on older iterations of the game. Reminded me of how much I genuinely loved the game 5 or so years ago. I can’t believe I’ve only just stumbled upon your videos. Keep up the good work bro I love your energy
It's always fun looking back on how people misjudged a lot of cards that either looked good and ended up being absolute trash , look at some say cards would be really bad and these same cards ended up being crazy good (A certain 1/5 evil boi and his lackeys for example). Or there is alwasy the middleboard whith cards that were just fine. It's fun looking back on how much powercreep changed the cards and how costs are still the most important things in a card utility (If not Yogg or Shudderwock or any crazy op effect ofc)
When Thaurissan was released, he was the only mana-cheat card around apart from Innervate.
there was also preparation which was in every single rogue deck until it was removed
*The Coin has entered the chat*
@@lynneecho4598Yeah the card that they purposefully hamstrung development of rogue spells for years and years. It was so damn annoying because every single rogue spell they had to go "is this too good with prep?" If yes, nerf it until it wasn't too good. I'm amazed the spell lasted as long as it did with the 3 mana reduction cause it broke rogue.
@@lynneecho4598 You are right. How could i forget about Preparation?
troggzor was actually really really good in ramp druid for a while because you needed multiple large cards to win, most decks in that meta couldnt afford to have multiple 7 drops etc, but ramp druid did, back then you could ramp on 2 with wild growth coin nourish on 3 and then turn 4 be on 7 mana so you had to have multiple very strong 7 drops and troggzor fit perfectly, obviously you would drop boom instead if you had it but troggzor was very good for that deck.
People have this idea these days that Troggzor was this unplayably awful total pack filler garbage that despite the hype turned out to actually be one of the worst cards ever made. In reality it was never a particularly good card but it also wasn't anywhere near that bad. It was a niche card that showed up in a couple of decks.
@@samc5019yeah it was never bad, but most decks would only have space for one 7-drop, and that spot got taken by dr boom
@@yriiiiiii So rather than dying to its own viability, it was killed by dr boom
Really liked this video. As an old hearthstone player I literally watched all these reviews, so I recall what I thought as well. Seeing the perspective from someone who's continued playing is amazing.
Thanks you, David, for bringing us this much great content and letting Rarran show it to us!
Felt really nostalgic to see some of these reviews again, would love to see more!
man, I haven't played hearthstone in like 7 years and now this vid randomly popped up on my feed, definitely felt like a trip down a memory lane
It's so fun how ppl remember mysterious Challenger SO high up when on it's times wasnt even the secure top 3 deck in pros. Ppl played 1 patrón Warrior, 1 combo druid, and the 3rd spot was debated between Challenger, miracle rouge and Mage. Issue was that Challenger was a menace in queue because the deck was cheap and with a los skill cap
Please do another one of those! I had so much fun laughing and watching this, also nostalgia hit hard haha
40:17 "Twitch chat finally gets its own Hearthstone card."
Bahahaharr
God this was a blast from the past. The Walter White meme at 53:16 summarised perfectly how I felt when I saw Kripp lmao. "Hank! You just play 5! HANK!!!" A lot of these takes I remember being super popular at the time amongst my friends too, we were all so naive sometimes! Hindsight is most definitely 20/20 so I'd say most of the time these guys were on the money, but man what a fun watch. Sent this to my friend because last night we were talking about Hearthstone on the way to the club. She's more of a modern player and I only really played these older sets, so I reckon she'll be banging her head at some of these hahaha
man i love this old videos its keeps me getting back to good old days when hs was fun, keep up raran with this concent, we love it
Rarran the original Anyfin deck had 2 bluegills, 2 warleader, 2 of the 1 cost 1/1 that gives all Murloc +1 power and old murk-eye. This was exact lethal.
Later they added the stealth Murloc that summoned 2.Murloc from deck whenever it killed something. The alpha strike was reduced to 27 damage, but you had all Murloc played and dead much faster.
Amazing video, thanks for putting in all the effort to do this! Can’t wait for the sequel so we can see Defile, One Star.
This was a blast from the past. I remember standing at the Busstop at university, waiting for my ride home, watching Reynoodle reviewing cards on my phone... Best days.
Holy shit as someone that played from Naxxramas onwards through many formats I just got MAJOR nostalgia. That was so funny seeing the reactions
One of the few things I remember about Hearthstone from back when around the time I quit playing is that Anyfin can Happen was _the_ "I win" card once you played it since bluegill+bluegill+murkeye+warleader+warleader+grimscale+grimscale was exactly 30 damage.
It was a genuine Exodia in most cases
And those Dr. 7 takes were pretty funny in hindsight.
Thx David, looked for old card review montages and never found them except single clips so realy thank you david (and rarran i guess)
On the Third Day of Cringemas said to me.
3 Deez Nuts
2 KEKWs
And a Pog in a pogging tree
5:32 to this day I haven't found guys against which 4/1 would survive
Just got back into hearthstone and I’ve been binging your vids. Your collab with hearthstone pros is what hooked me, but you are the reason I stayed. Great vids Rarran!
24:20 maybe my favorite power creep is how nowdays you can pay 1 more mana to double the stats of your minions in your deck
Nice video Rarran! Nice to see you producing hilarious stuff (as usual)
i loved that video! i love your explanations of how strong the cards turned out to be etc. definitely want to see another one :)
I really like how Trump tried to mince his words about Dr. Boom, like he was trying to leave himself room to be correct with that unspecific "There will be better 7 mana legendaries"
And it just ended up making him as WRONG as he could possibly have been
It was the greatest standalone card ever printed.
lol the amaz quickshot on the side "thanks satan" haha
One of the most fun videos. Gj, waiting for the part 2.
“Someone cooked here” im dead dude
This is an incredible concept rarran. Please continue it! Great job editor too :D
7:45 That concept, of 'win-more cards bad' is the difference between newbies and the beginning of wisdom.
What's actually crazy with Kripp talking about Anyfin at the end, he basically comes to the conclusion that in his mind the card is so terrible there is no way it could have been made, so he must be missing something and its "probably pretty good somehow". The most woke non-woke someone has ever been.
18:15 Dude. At that time, I played grim patron warrior to the very end. It was a bit complicated, but it was so satisfying. This was the most fun I've had playing hearthstone, in all years, period. Even after warsong nerf, I still kept playing the deck, it was not as powerful but still fine. I loved grim patron so much
I have played a lot of Paladin decks. Secret Paladin, Pure Paladin, Divine Shield Paladin, Aggro Paladin. Anyfin Paladin OTK was the most fun I have ever had with Paladin. I miss it so much.
You could do a whole video like this on The Marsh Queen which virtually every streamer thought was a five star, meta-warping card. Turned out to be very bad and really illustrated how wrong the community can be.
Didn't Lifecoach quit over that card?
@@jji7447 Kind of. He said that Blizzard printing such an OP “I win” card made him lose faith in its design team and want to play other games.
34:40 If I remember correctly, master Jouster was played in some control paladin decks and worked there pretty well actually
I quit HS years ago but this video was such nostalgia. impolstion with knife, Grim Patrron, Dr boom. I still remember Dr Boom was my 1st crafted leggo.
I watched all of these back in the day.. this was a great recap video :)
Great format, would love to see more of this. A lot of fun
If I recall, Excavated Evil saw more play after Lightbomb rotated, as Control Priest then needed more board clear
Did they know that the bombs would blow u?
10:18
because it doing 1-4 randomly is broken at the time. its a 9/9 for 7, which deals up to 4-8 damage randomly.
its crazy to think that would ever be bad.
29:15 okay i cannot understand why anyone would think getting secrets is bad, this effect is insane and the amount of mana vaule you get is insane.
even if it pulled 1, it still would deck thin.
35:09 Kripp's downplaying of Justicar Trueheart in Warrior is funny bc his Fat Warrior videos are some of my favorites. I still go back and watch them
I can still hear "Who am I? None of your business." even all those years later.
"My JAWS that BIIITE, my CLAAAWS that CATCH!!!"
what's the name of 14:30 streamer?
The reason Jousting was so bad was that you lost draws.
Worth noting on naga sea witch btw that it was only played in wild bc the mana cost interaction only worked bc of a gamewide change later down the line
I would really love another video like that, looking at the next expansions! I really love the concept, really cool video man
Kripp was cooking so hard in some of these, omg
This was a sick video!!!! Love seeing history of ganes and the community thoughts around it especially because i really want to make a digital ccg. Also super love the hearthstone expansion series same vibe big fan!
16:00 This is really cool Rarren. I remember versing Mill Rogue and didn’t mind it. Just got my Cards Fasterrr. I was new than and played Hunter & Priest a lot :P
Haven't played hearthstone in years but this was a cool look back at those days 👍
I mean everyone thought Troggzor would be insane 😅
in middle school we have a local tournament when blizzard make marketing campaign here. the final last for hour and a half with Justicar Trueheart in warrior deck. we keep bragging about who would make the shield bigger.
Bro This Kripp moment is the best at 17:17. Had me gasping for air
I actually remember watching many of these videoes. I got a flashback of Kripp saying webspinner is a piece of trash xD Thanks for the nostalgia bombs!
Ah nostalgia Rarran my favorite!
Its hilarious to see these with the hindsight! 😂
I had so much viewing the reviews of Dr. Boom and Troggzor back to back. Really brings me back to those times LMAO
naga sea witch was a rules change. originally it was ALWAYS cost 5 so discounts did not apply. it changed to base cost of your cards cost 5 and then all the giants discounts were super easy to complete, molten and mountain especially
I loved watching this vid and I would love to see more content re-reviewing all the old set reveals
30:57 - I look at Wrathguard and remember good time beating people with turn 2 succubus. RIP my favorite card no one else really played.
I haven't played Hearthstone in 7 years.
When I saw Grim Patron show up here, I immediately started looking for a surrender button in the RUclips interface.
26:00 eydis darkbane saw quite a lot of play in wild libram palading as a board clear/burn before a lot of the "if you have no neutrals" cards were printed