There is a useful macro for controlling your fairy in the video description. Also I want to clarify a couple of things. During arr section for dungeons I mentioned that you should alternated between aldo and physick during heavy damage sections where your spamming. This is an example of me recommending something that will help alleviate a problem I see many new scholars struggle with which is mana, but is not the best way to handle things as in most cases you'll be better off alternating between aldo and a damaging ability giving the shield time to break before using adlo again; however, this requires you to be comfortable with letting damage happen which is something that as a healer you do need to get accustom to, but it's also increadibly scary and difficult habit to build for new players. The next example of point where I was being overly cautious is with sacred soil. Until you get the regen it is better to use the extra lustrate instead of the soil. The reason I recommending using it 1.) It's easy to was the potency of a lustrate compared to the guaranteed mitigation of soil 2.) It helps build the habit of using the ability. That being said I do think upon further reflection that it would have been better to just stress the point that you need to start letting tanks drop lower so you can get more out of your heals.
You dont get Summon Eos as an arcanist until you become a scholar at lv30. So while its listed as a lv4 ability, meaning you can use it on all synced content, you will not actually learn it until you do the job quest to become a scholar.
Some comments on dungeon healing: 1. You don't need to DoT as the tank pulls. You can just spam Art of War. As a SCH, you should always aim to be side by side (or just ahead of) the tank to ensure this is possible. Don't fallback to DoTs unless you happen to fall behind. 2. You should not place Soil until it gains the regeneration property. I understand you want to make this guide as simple as possible, but you're cutting a Lustrate by doing this; in early levels, this is a massive loss that will make healing much harder. 3. I do not recommend refreshing Adloqium when stopping. You should be spamming Art of War the whole time. As any healer, you want to kill enemies quickly to reduce incoming damage. However, as a SCH, this is even more important, because once you've run out of CDs your GCDs are difficult to fall back on. Your GCD throughput is pitiful. 4. Never, ever alternate Physick with Adloqium. This is a terrible habit. So much of your healing will be wasted, your mana will drain very quickly, and enemies will die slowly, which will strap you for resources. If you absolutely must spam heals, you'd be better off spamming Adloqium since it will still heal more overall. (Don't do that either, though. Heal spamming is an awful habit.) 5. Deploying off of yourself after the tank's shield breaks is a neat trick, but realistically, it's not often practical. The tank would have to be extremely slow to allow you to cast so many Adloqiums before reaching the next pack. 6. Dissipation in dungeons has one of two roles. 1) At high levels, it's mostly reserved for dungeon bosses to pump out more damage during burst. You can also use it to help kill "elite" enemies among packs. 2) At low levels, it's three more lustrates. The only reason you'd use it outside of a boss encounter is if you're struggling to keep the tank up. Accordingly, you'll have little control over when it's used on mob pulls, and can't always count on it catching an Adloqium. This does bring up a great point, however. In raid content where you need to Deploy, whether you choose to Aetherflow or Dissipate first sometimes depends on when you plan to cast Deployment Tactics (i.e. you might Dissipate instead of Aetherflow first if it'll allow a Deploy to receive the +20% heal amp.) Some things I didn't see mentioned: 1. Excog is best used very early into a pull e.g. just before the tank starts collecting enemies. This is because it has a long CD that starts when you first apply it; using it early will often allow you to use it twice during a pull. 2. Scholar is the master of planning. Something that separates it from Sage is how flexible its cooldowns are. Here are a couple examples: a) Seraph lasts for 22 seconds, but Consolation lasts for 30 seconds. By using a Consolation just after Seraph spawns, and just before it despawns, you can catch two instances of damage roughly 50 seconds apart! This is way more flexible than Panhaima and in fights that don't have obvious back to back damage, much more powerful. b) Sacred Soil is applied as an aura, meaning it takes a couple seconds for the debuff to fall off after it fades. You can catch instances of damage 16-17 seconds apart somewhat reliably; in many fights, this is a massive gain over Kerachole. 3. Although Expedience is weaker than Holos for mitigation, its purpose outside of dungeons is nevertheless mostly mit. 20 seconds is a long time. A Scholar should always try to catch at least two mechanics with it; frequently, you can even catch three. 4. If you're serious about mastering Scholar, you should absolutely study raid timelines. No job is as dependent on planning as Scholar is. By planning a fight to take advantage of your lengthy mitigations, you can get far more out of your abilities than most of your peers.
So I mentioned this in a different comment, but the leveling section is based around the idea that it is someone's first time not only on scholar but also healing. 1.) It depends. Art of war is weaker than bio II until you get to 3 targets, and art of war II is weaker than biolysis until you get to 4 targets. 2.) The soil point is an example of recommending something out of caution, and building habits. For the most part I went in with the idea that a new person is going to be inefficient/wasteful/panic with their healing meaning they'll likely waste most of the actual heal from lustrate where as with soil they can't really waste the mitagation, and later on with the regen they'll want to use it anyways. That being said I was likely over cautious with how wasteful I expect new player to be compared to the actual benefit granted by the extra lustrate 3.) Yes, while it is a good idea to do damage during the pulls that doesn't mean you shouldn't put a shield on the tank in-between. It's very easy to quickly cast an adlo just before the pack dies so its there for the next one. 4.) The the aldo physic advice is aimed at ARR, and maybe I should of presented it better, but the idea is that once you've exhausted all your other options and you still need healing or if your going to spam heals it's better to alternate between them so you don't destroy your mana. This tip is specifically because of stone vigil because so often you'll see new scholars run out of mana because as a new healer they spam aldo(also new tanks are really bad about chain pulling it) Doing damage and alternating between adlo and art of war/ruin will almost always be the best option; however, a new healer in arr isn't going to do what is best even if they know they should instead they are just going to default to heal spamming which with adlo can get costly quick especially in ARR where your more likely to have longer pulls because of lower damage. 5.) You can shield the tank right as the pack is dying then swift yourself. ------------------------------------------------- 1.) the first thing I mention in the shadowbringer section is your healing plan changes because you can now do recitation excog before pulls I agree with everything else, and the only reason I didn't go into more targeted raid advice is because I more so intended this to be an introductory video going over the basics, and so I didn't want to overwhelm. --------------------------------------------------- This part is to kinda talk about my generally idea with the video. So when I make these guide I try to really consider what I most often see from sprouts, and try to address the issues that I see in the wild. For example with my white mage video I made a point talking about cure I and the need for damage because those are the fault I saw the most. Similarly with scholar I would often see the issue of mana in ARR, and the mismanagement of resources. Another aspect I try to keep in mind is what can I realistically expect from new healers. In my white mage video I did focus more on the subject of damage partially because white mage is simple and so as a new player you don't really have to think much about what your doing also it's generally more forgiving when it comes to being wasteful and making mistakes. Scholar on the other hand does require more management and is more punishing for mistakes at least for new players and so I approached the guide from a more cautious perspective aimed at helping them get comfortable with the job.
I took away a lot from both of you. Reading both sides gave me a good perspective on what look out for. I'm not new to healing but the shieldnheal playstyle is new to me and feels backwards. Both of you are great!
As someone who just thinks about getting into FF14 and likes to learn as much as possible about the mechanics *prior* to loading into the game, shit sounds very confusing so far, not going to lie. I can only hope that it gets better when you start actively practicing and the understanding of skills/rotations becomes more of a "muscle" memory rather than having to constantly keep all this information in mind. But the guide is certainly helpful, having skills explained, giving tips for improvement and even bringing up some basic skill rotations that would sligtly change and expand as a player slowly progresses through the levels as Scholar, so it deserved a like from me. I'll rewatch the video a few more times ones I start actually playing, that's for sure.
Thank you for this. I've been trying to watch as many scholar videos as I can to learn since I leveled scholar as others have done as leveling summoner to 100. I aim to learn all the jobs in the game so I can flip to whatever my FC or friends need and I've always wanted to use scholar over sage for shield healing as it does look like more fun for a shield healer. I've been using (for other noobs like me) duty support on dungeons to learn that level range of healing as scholar. Sure the npcs are slow, but it's better to fail with them over randoms in PF. Are there any dungeons you can suggest to use as benckmarks in scholar healing? Only big ones I have is Artum Vale for ARR and then the Mothercrystal Trial with the Scions in EW.
9:37 you should not use soil in ARR dungeons, unless the trash can deal 6000 healing potency worth of damage. Lustrate is better before soil gives regen. imo soil is also kinda bad in normal raids as well before it gets the regen, as it just doesn't block that much damage. It is goated in MINE extremes/savages though
Using physic between adlos is also kinda weird. If adlo's shield is not broken in 1 GCD, that means that adlo's heal + shield is equivalent to 2 GCDs of incoming damage, so you should be relatively safe in alternating art of war and adlo, unless the tank is extremely low (and even then the safety net of the shield might be preferable). Keep in mind that if the mons break at least like half or a third of the shield or something, than adlo just straight up heals more that physic, even if the shield is "suboptimal". And this is in ARR where the shield is only 125%. Only reason to ever physic in a dungeon above level 30 is if you're low on mana. I also don't think it's good to recommend physic, even if it has its niches, in a guide aimed for beginners
@@tcoren1 So the leveling section is fully based around the idea that it's not only the person first time playing scholar but also healer. Because of that, I approach everything from the view point that people are going to be overly cautious, suboptimal, and have habits/fears that need time and experience to change. So in the case of your first comment while lustrate is going to be the better option in most cases until the upgrade its also an ability that can't really be wasted as you'll always get the full mit(assuming they stay inside) where as with lustrate a new player can very easily waste most of the heal, and while that won't happen if the new players start healing at around 60 to 70% like I recommend realistically most new healers don't like to let tanks fall below 80% if not higher. Also there is the issue of panic healing where a new healer might see the tanks health drop faster than they expected and so the throw two lustrates when they should of only used one. [This one is likely me being too cautious with mistakes I expect] As for the adlo into physick point it's the same thing. New healers generally are going to be overly cautious meaning they aren't going to alternated between healing and damage. Instead what you'll often see is them spamming adlo resulting in them losing all their mana, and with that being the case it is just better for them to alternated between the two abilities if they are going to spam healing because on average it'll be more mana efficient and better healing since most the shield will likely be undamaged. I also have to take into account that new healers might healing new tanks in which case mana may become an even bigger issue because of lacking mitigations or chain pulling not allowing mana regen.
@@TheNastyNamazu I disagree with encouraging strange placeholder habits to unlearn later. It is better for a brand new SCH to clip their gcds and get a feel for an adlo's strength than to alternate adlo + physick; the only exception to this is in Stone Vigil if the adlo crits but the tank still has a big chunk of hp missing, and none of the other dungeons lvl 30-44 hit as hard as Stone Vigil big pulls.
@@iPlayOnSpica First, it's not a behavior that will have to be unlearned rather it's something that will naturally be fazed out because of how scholar's kit progresses. Second, I present it as the last actions that you want to do. Meaning that the only time you'd even being doing this is in something like stone vigil where a lot of healing is needed and you don't have lustrate. Also depending on the party and skill level of the healer/tank mana can very easily become an issue. In the vast majority of cases people will naturally stop at the adlo because damage isn't happening at a high enough rate so a follow up heal isn't needed.
@@TheNastyNamazu fair enough, but I think that it is better to get in the newbies the idea that physic is a very bad button that they shouldn't really think about pressing often, like cure 1. Since a lot of people somehow get in the habit of using them as their primary healing buttons. On the flipside I guess it's alright telling them to use sacred soil first because it's better they use it when it's not optimal than avoid using it (due to habit) when it is optimal
Not at all. Sage is okay as a shield healer but it's more of a mitigation healer and oftentimes what's really needed is the shields. That's why a lot of endgame week 1 groups use SCH. It can save people from damage they would otherwise die to because of their beefy shields. Between the two, a lot of people agree that SCH is the better healer for that very reason. You also have more room to make mistakes because you can fairly easily dole out shields and recover something that SGE may struggle or fail to recover. SGE is great for when you now things are going to go relatively well. However they just don't have much built into their kit for when things go sideways, not in the way SCH does. And I say that as someone who prefers SGE to SCH.
As someone who got into healing because of sage and loves everything about the job I completely agree with moonlit 's comment. Sage is excellent when things are going well and you're ahead. It's very easy for health bars to just not get touched when playing a fight you know as a sage. However, if you fall behind it can be a real struggle to bring it back from those "oh crap" moments.
This is actually the worst advice ever. SCH is more flexible and has on average skills that interact with eachother better. SGE is more of a mitigation healer even though they share a handful of skills
There is a useful macro for controlling your fairy in the video description. Also I want to clarify a couple of things.
During arr section for dungeons I mentioned that you should alternated between aldo and physick during heavy damage sections where your spamming. This is an example of me recommending something that will help alleviate a problem I see many new scholars struggle with which is mana, but is not the best way to handle things as in most cases you'll be better off alternating between aldo and a damaging ability giving the shield time to break before using adlo again; however, this requires you to be comfortable with letting damage happen which is something that as a healer you do need to get accustom to, but it's also increadibly scary and difficult habit to build for new players.
The next example of point where I was being overly cautious is with sacred soil. Until you get the regen it is better to use the extra lustrate instead of the soil. The reason I recommending using it 1.) It's easy to was the potency of a lustrate compared to the guaranteed mitigation of soil 2.) It helps build the habit of using the ability. That being said I do think upon further reflection that it would have been better to just stress the point that you need to start letting tanks drop lower so you can get more out of your heals.
This helped my game so much - thanks for this!
You dont get Summon Eos as an arcanist until you become a scholar at lv30.
So while its listed as a lv4 ability, meaning you can use it on all synced content, you will not actually learn it until you do the job quest to become a scholar.
Some comments on dungeon healing:
1. You don't need to DoT as the tank pulls. You can just spam Art of War. As a SCH, you should always aim to be side by side (or just ahead of) the tank to ensure this is possible. Don't fallback to DoTs unless you happen to fall behind.
2. You should not place Soil until it gains the regeneration property. I understand you want to make this guide as simple as possible, but you're cutting a Lustrate by doing this; in early levels, this is a massive loss that will make healing much harder.
3. I do not recommend refreshing Adloqium when stopping. You should be spamming Art of War the whole time. As any healer, you want to kill enemies quickly to reduce incoming damage. However, as a SCH, this is even more important, because once you've run out of CDs your GCDs are difficult to fall back on. Your GCD throughput is pitiful.
4. Never, ever alternate Physick with Adloqium. This is a terrible habit. So much of your healing will be wasted, your mana will drain very quickly, and enemies will die slowly, which will strap you for resources. If you absolutely must spam heals, you'd be better off spamming Adloqium since it will still heal more overall. (Don't do that either, though. Heal spamming is an awful habit.)
5. Deploying off of yourself after the tank's shield breaks is a neat trick, but realistically, it's not often practical. The tank would have to be extremely slow to allow you to cast so many Adloqiums before reaching the next pack.
6. Dissipation in dungeons has one of two roles. 1) At high levels, it's mostly reserved for dungeon bosses to pump out more damage during burst. You can also use it to help kill "elite" enemies among packs. 2) At low levels, it's three more lustrates. The only reason you'd use it outside of a boss encounter is if you're struggling to keep the tank up. Accordingly, you'll have little control over when it's used on mob pulls, and can't always count on it catching an Adloqium. This does bring up a great point, however. In raid content where you need to Deploy, whether you choose to Aetherflow or Dissipate first sometimes depends on when you plan to cast Deployment Tactics (i.e. you might Dissipate instead of Aetherflow first if it'll allow a Deploy to receive the +20% heal amp.)
Some things I didn't see mentioned:
1. Excog is best used very early into a pull e.g. just before the tank starts collecting enemies. This is because it has a long CD that starts when you first apply it; using it early will often allow you to use it twice during a pull.
2. Scholar is the master of planning. Something that separates it from Sage is how flexible its cooldowns are. Here are a couple examples: a) Seraph lasts for 22 seconds, but Consolation lasts for 30 seconds. By using a Consolation just after Seraph spawns, and just before it despawns, you can catch two instances of damage roughly 50 seconds apart! This is way more flexible than Panhaima and in fights that don't have obvious back to back damage, much more powerful. b) Sacred Soil is applied as an aura, meaning it takes a couple seconds for the debuff to fall off after it fades. You can catch instances of damage 16-17 seconds apart somewhat reliably; in many fights, this is a massive gain over Kerachole.
3. Although Expedience is weaker than Holos for mitigation, its purpose outside of dungeons is nevertheless mostly mit. 20 seconds is a long time. A Scholar should always try to catch at least two mechanics with it; frequently, you can even catch three.
4. If you're serious about mastering Scholar, you should absolutely study raid timelines. No job is as dependent on planning as Scholar is. By planning a fight to take advantage of your lengthy mitigations, you can get far more out of your abilities than most of your peers.
So I mentioned this in a different comment, but the leveling section is based around the idea that it is someone's first time not only on scholar but also healing.
1.) It depends. Art of war is weaker than bio II until you get to 3 targets, and art of war II is weaker than biolysis until you get to 4 targets.
2.) The soil point is an example of recommending something out of caution, and building habits. For the most part I went in with the idea that a new person is going to be inefficient/wasteful/panic with their healing meaning they'll likely waste most of the actual heal from lustrate where as with soil they can't really waste the mitagation, and later on with the regen they'll want to use it anyways. That being said I was likely over cautious with how wasteful I expect new player to be compared to the actual benefit granted by the extra lustrate
3.) Yes, while it is a good idea to do damage during the pulls that doesn't mean you shouldn't put a shield on the tank in-between. It's very easy to quickly cast an adlo just before the pack dies so its there for the next one.
4.) The the aldo physic advice is aimed at ARR, and maybe I should of presented it better, but the idea is that once you've exhausted all your other options and you still need healing or if your going to spam heals it's better to alternate between them so you don't destroy your mana. This tip is specifically because of stone vigil because so often you'll see new scholars run out of mana because as a new healer they spam aldo(also new tanks are really bad about chain pulling it) Doing damage and alternating between adlo and art of war/ruin will almost always be the best option; however, a new healer in arr isn't going to do what is best even if they know they should instead they are just going to default to heal spamming which with adlo can get costly quick especially in ARR where your more likely to have longer pulls because of lower damage.
5.) You can shield the tank right as the pack is dying then swift yourself.
-------------------------------------------------
1.) the first thing I mention in the shadowbringer section is your healing plan changes because you can now do recitation excog before pulls
I agree with everything else, and the only reason I didn't go into more targeted raid advice is because I more so intended this to be an introductory video going over the basics, and so I didn't want to overwhelm.
---------------------------------------------------
This part is to kinda talk about my generally idea with the video.
So when I make these guide I try to really consider what I most often see from sprouts, and try to address the issues that I see in the wild. For example with my white mage video I made a point talking about cure I and the need for damage because those are the fault I saw the most. Similarly with scholar I would often see the issue of mana in ARR, and the mismanagement of resources.
Another aspect I try to keep in mind is what can I realistically expect from new healers. In my white mage video I did focus more on the subject of damage partially because white mage is simple and so as a new player you don't really have to think much about what your doing also it's generally more forgiving when it comes to being wasteful and making mistakes. Scholar on the other hand does require more management and is more punishing for mistakes at least for new players and so I approached the guide from a more cautious perspective aimed at helping them get comfortable with the job.
I took away a lot from both of you. Reading both sides gave me a good perspective on what look out for. I'm not new to healing but the shieldnheal playstyle is new to me and feels backwards. Both of you are great!
this is the help i need when learning this gameeeee
As someone who just thinks about getting into FF14 and likes to learn as much as possible about the mechanics *prior* to loading into the game, shit sounds very confusing so far, not going to lie. I can only hope that it gets better when you start actively practicing and the understanding of skills/rotations becomes more of a "muscle" memory rather than having to constantly keep all this information in mind. But the guide is certainly helpful, having skills explained, giving tips for improvement and even bringing up some basic skill rotations that would sligtly change and expand as a player slowly progresses through the levels as Scholar, so it deserved a like from me. I'll rewatch the video a few more times ones I start actually playing, that's for sure.
OMG This so helpful. I just started SCH yesterday! your guide helped me tremendously!
Thank you for this. I've been trying to watch as many scholar videos as I can to learn since I leveled scholar as others have done as leveling summoner to 100. I aim to learn all the jobs in the game so I can flip to whatever my FC or friends need and I've always wanted to use scholar over sage for shield healing as it does look like more fun for a shield healer.
I've been using (for other noobs like me) duty support on dungeons to learn that level range of healing as scholar. Sure the npcs are slow, but it's better to fail with them over randoms in PF. Are there any dungeons you can suggest to use as benckmarks in scholar healing? Only big ones I have is Artum Vale for ARR and then the Mothercrystal Trial with the Scions in EW.
9:37 you should not use soil in ARR dungeons, unless the trash can deal 6000 healing potency worth of damage. Lustrate is better before soil gives regen.
imo soil is also kinda bad in normal raids as well before it gets the regen, as it just doesn't block that much damage.
It is goated in MINE extremes/savages though
Using physic between adlos is also kinda weird.
If adlo's shield is not broken in 1 GCD, that means that adlo's heal + shield is equivalent to 2 GCDs of incoming damage, so you should be relatively safe in alternating art of war and adlo, unless the tank is extremely low (and even then the safety net of the shield might be preferable).
Keep in mind that if the mons break at least like half or a third of the shield or something, than adlo just straight up heals more that physic, even if the shield is "suboptimal". And this is in ARR where the shield is only 125%.
Only reason to ever physic in a dungeon above level 30 is if you're low on mana.
I also don't think it's good to recommend physic, even if it has its niches, in a guide aimed for beginners
@@tcoren1 So the leveling section is fully based around the idea that it's not only the person first time playing scholar but also healer. Because of that, I approach everything from the view point that people are going to be overly cautious, suboptimal, and have habits/fears that need time and experience to change.
So in the case of your first comment while lustrate is going to be the better option in most cases until the upgrade its also an ability that can't really be wasted as you'll always get the full mit(assuming they stay inside) where as with lustrate a new player can very easily waste most of the heal, and while that won't happen if the new players start healing at around 60 to 70% like I recommend realistically most new healers don't like to let tanks fall below 80% if not higher. Also there is the issue of panic healing where a new healer might see the tanks health drop faster than they expected and so the throw two lustrates when they should of only used one. [This one is likely me being too cautious with mistakes I expect]
As for the adlo into physick point it's the same thing. New healers generally are going to be overly cautious meaning they aren't going to alternated between healing and damage. Instead what you'll often see is them spamming adlo resulting in them losing all their mana, and with that being the case it is just better for them to alternated between the two abilities if they are going to spam healing because on average it'll be more mana efficient and better healing since most the shield will likely be undamaged. I also have to take into account that new healers might healing new tanks in which case mana may become an even bigger issue because of lacking mitigations or chain pulling not allowing mana regen.
@@TheNastyNamazu I disagree with encouraging strange placeholder habits to unlearn later. It is better for a brand new SCH to clip their gcds and get a feel for an adlo's strength than to alternate adlo + physick; the only exception to this is in Stone Vigil if the adlo crits but the tank still has a big chunk of hp missing, and none of the other dungeons lvl 30-44 hit as hard as Stone Vigil big pulls.
@@iPlayOnSpica First, it's not a behavior that will have to be unlearned rather it's something that will naturally be fazed out because of how scholar's kit progresses.
Second, I present it as the last actions that you want to do. Meaning that the only time you'd even being doing this is in something like stone vigil where a lot of healing is needed and you don't have lustrate. Also depending on the party and skill level of the healer/tank mana can very easily become an issue. In the vast majority of cases people will naturally stop at the adlo because damage isn't happening at a high enough rate so a follow up heal isn't needed.
@@TheNastyNamazu fair enough, but I think that it is better to get in the newbies the idea that physic is a very bad button that they shouldn't really think about pressing often, like cure 1. Since a lot of people somehow get in the habit of using them as their primary healing buttons.
On the flipside I guess it's alright telling them to use sacred soil first because it's better they use it when it's not optimal than avoid using it (due to habit) when it is optimal
Fun fact. I use most lvl 60 habilities un dawntrail and is rare when I use seraph or anything above 67.
Best SCH advice is to just play sage
Not at all. Sage is okay as a shield healer but it's more of a mitigation healer and oftentimes what's really needed is the shields. That's why a lot of endgame week 1 groups use SCH. It can save people from damage they would otherwise die to because of their beefy shields. Between the two, a lot of people agree that SCH is the better healer for that very reason. You also have more room to make mistakes because you can fairly easily dole out shields and recover something that SGE may struggle or fail to recover.
SGE is great for when you now things are going to go relatively well. However they just don't have much built into their kit for when things go sideways, not in the way SCH does.
And I say that as someone who prefers SGE to SCH.
As someone who got into healing because of sage and loves everything about the job I completely agree with moonlit 's comment.
Sage is excellent when things are going well and you're ahead. It's very easy for health bars to just not get touched when playing a fight you know as a sage. However, if you fall behind it can be a real struggle to bring it back from those "oh crap" moments.
I tell people who go from SGE to SCH all the time if you play SCH the way you play SGE you're going to be in for bad time.
Why would I choose a worse healer?
This is actually the worst advice ever. SCH is more flexible and has on average skills that interact with eachother better. SGE is more of a mitigation healer even though they share a handful of skills