This video got me to rewatch and fix my issues with event tiles. the healing pool sometimes crashes the game and i have toruble getting out of it when the prompt pops up that i healed. it feels like an issue with the attackanimation even though we fixed that earlier. good thing is its only the healing pool and its better than always crashing. everything has been working great and I cant wait to get to the day night cycle and eventually work in farming aspects. Thank you for this tutorial
Can you make a video about how to convert your movement system from 4 directions to 8? I want my player to move diagonally, how can I convert the collision of the obstacles, mosters, npc and player?
Dash is actually pretty easy to implement. You can just increase player's speed while you are holding down a key. Make sure to create a temporal speed variable otherwise the player's speed increases by every loop and he becomes insanely fast. Roll is a bit more tricky. You'll probably want to create a method or class to handle the animation. Basically, once you hit a roll key, you temporally disable user's key input, 20 frames for example. Then during this 20 frames, you move the character (probably with the increased speed) and change the sprites. Roll sprite 1 for the first 10 frames and roll sprite 2 for the next 10 frames or something like that. Also need to check collision and stop the roll if there is a solid object along the way. If you clear these things up, your roll system should work. Good luck!
I've noticed that the health bar for enemies doesn't work correctly if they have a lot of health. I came up with a workaround, but there's probably a more efficient way to do it.
beautifull work mr.Ryi , plz can u make video how to make your character do animation for casting spell like that fire fire ball , like what u did for attacking
I have a problem, I did my personal icons for the mana, they are all 16x16 and all but when I put them they look black and white? And the background is just pure black. I dont know what I did wrong because yours work perfectly but mine dont and I have no clue.
Hello sir Ryisnow , i have new suggestions , what if the new skill is explode like a bomb when hit the enemy for example , 4 group of monster will kill when bomb explode , im very excited from this ,thanks in advance.
I just got the idea of programming an actual rpg after having done a lot of smaller projects here and there - this is just what I needed
A new vid within 3 days of the last one?! Absolutely love it, keep up the amazing work! 💪🔥
Missed the update last night, but I am up to this video now. Still excited to continue working on this project each day. Thank you RyiSnow!
You're progressing pretty quickly! Good luck!
It's good to see you again! Keep it up!
This video got me to rewatch and fix my issues with event tiles. the healing pool sometimes crashes the game and i have toruble getting out of it when the prompt pops up that i healed. it feels like an issue with the attackanimation even though we fixed that earlier. good thing is its only the healing pool and its better than always crashing. everything has been working great and I cant wait to get to the day night cycle and eventually work in farming aspects. Thank you for this tutorial
Can you make a video about how to convert your movement system from 4 directions to 8? I want my player to move diagonally, how can I convert the collision of the obstacles, mosters, npc and player?
Ehehehe im here bro. Thankyouu. Stay healthy😁
Wow ,amazing guide of bullet skill very helpful 👍👍
Awesome ! Thank you so much for everything. 🙏🙏🙏
Nice!! new video from Java Game Dev!!!!
Also any chance you could incorporate a roll/dash mechanic to spice up combat a little, I’ll try to implement one myself 👌🏻
Dash is actually pretty easy to implement. You can just increase player's speed while you are holding down a key. Make sure to create a temporal speed variable otherwise the player's speed increases by every loop and he becomes insanely fast.
Roll is a bit more tricky. You'll probably want to create a method or class to handle the animation. Basically, once you hit a roll key, you temporally disable user's key input, 20 frames for example. Then during this 20 frames, you move the character (probably with the increased speed) and change the sprites. Roll sprite 1 for the first 10 frames and roll sprite 2 for the next 10 frames or something like that. Also need to check collision and stop the roll if there is a solid object along the way. If you clear these things up, your roll system should work. Good luck!
@@RyiSnow That’s pretty much exactly what I was thinking haha, really appreciate you and your content RyiSnow! 👊🏻🔥
I've noticed that the health bar for enemies doesn't work correctly if they have a lot of health. I came up with a workaround, but there's probably a more efficient way to do it.
nice love this.. :) keep it up
beautifull work mr.Ryi , plz can u make video how to make your character do animation for casting spell like that fire fire ball , like what u did for attacking
hi RyiSnow can u give me some hint how to implement. when I want monsters to shoot at the player's position.
I have a problem, I did my personal icons for the mana, they are all 16x16 and all but when I put them they look black and white? And the background is just pure black. I dont know what I did wrong because yours work perfectly but mine dont and I have no clue.
Solved.
Sorry to take your time yet again, but how could I make it so that the projectile changes depending on the players current weapon?
Thanks!
NEW RYISNOW VID LFG
awesome!
Hello sir Ryisnow , i have new suggestions , what if the new skill is explode like a bomb when hit the enemy for example , 4 group of monster will kill when bomb explode , im very excited from this ,thanks in advance.
Hey ryisnow can you give me a tip on how to implement light source that follows the player? I Need bist a keyword than ill do my own research:)
Nice video.
Nice!
🥰🥰🥰
Dude thanks so much for these. I send you a message on Twitter, I'm sorry for bothering you but I really need your help :))