@@jessevennard2640 not everything good is underrated. "Already underrated" is a nonsense sentiment, if anything it's likely to get more highly rated with time.
Somebody should think of a Sudoku that looks like a normal Sudoku with a lot of extra rules, but no normal Sudoku rules apply, without pointing that out, and name that puzzle either "Wall is Stop" or the name of that level.
@@RickyRatte so a puzzle with some of the popular rule additions but you can place multiple of a number in a box/row/column, you could definitely make an interesting puzzle like this even without sudoku rules
Simon: "I could turn myself into a load of roses... No, that's no use." Chat sitting there like: "Idk bro......... seems pretty useful to me................."
It's fun to see how this game really exposes Mark and Simon's different approaches to problem solving; Mark's skill with lateral thinking and experimentation vs Simon's strong deduction and logical operation.
Me: This is why, after seeing demos of the game, I knew that this would be epic for the two of them. Waiting to see the most obvious command come up in the game now too see their reaction at that point!! Them: .... and that was there all the time???
The thing here is one has the controls and can experiment at will, and the other has to think ahead and visualize in his head. That's not really comparable.
I'm not exactly sure why, but Mark's thought process is completely alien to me, while Simon's makes perfect sense to me. It's funny how wildly different problem solving can be for different people.
@@PoRRasturvaTbut if you look at the comment again, the one that was said to experiment a lot wasn't Simon (the one playing) but Mark! (The one that can only watch) And even like that, Mark still tries to experiment with different things by telling Simon what to do
Simon: "I don't really understand why that worked." Mark: "Perhaps we should try to understand?" Me: "Yes! Play it again and figure it out!" Simon: "Alright, next level" Me: "AHHHHHHHHHH"
@@columbus8myhw Oh, yes, I know, but they're in for a rough time if *they* don't, for example, . . SPOILERS try to figure out why they couldn't use the key to open the door, but could open the wall after they enabled WALL IS SHUT.
The key to this game is understanding that Wall, Door, Lava and so on are only arbitrary symbols. Wall only acts like a wall when "Wall is stop". Doors only act like doors when "Wall is stop and shut". Lava only acts like lava when "Lava is hot". The little pictures mean nothing. Only the rules matter.
I love how Baba is You gets its players to generate statements that make sense in the game, but sound nonsense to outsiders. "Oh, Rock is Stop, not Rock is Push"
I played the entirety of the game with two friends a few summers ago and I think our vocabulary and general sense of language vanished. "Oh! Keke is you and move makes belt is shift when not keke is push!"
Simon saying it made him feel stupid. I have played a few levels and there was one in particular that took me ages but when I solved it I felt like an absolute genius.
@@RatKillCat I think Simon feels pressured to be "fast" even if he already is blazing through. It will bite him later when the game expects better grasp of the mechanics.
I love how his face shows pure childish joy and wonder every time he discovers a new rule. The puzzle rules in this game are really innovative, and I think that after solving the same types of puzzles every day for years, he is happy, genuinely happy, to experience something truly new. A bit like Penn and Teller in "Fool Us".
Fool Us is a good comparison. In a podcast Penn explained they didn't really expect anyone to fool them, so when it happened in the very first episode, they were very happy in their surprise.
What I love about the puzzle at 1:15:15 is that how it preys on our conditioning. We know that if we're stuck in a room, we have to find a way to open the door, and forget that everything in a game is an abstraction. The door is just a meaningless symbol, and in this case the only part of the prison we can't open.
The entire game is about that really - it's all about semantics, and the fact the developer popped in and said it was named after the bouba and kiki effect makes that even clearer. That effect is that people will assign the name bouba to a round shape and kiki to a spiky shape regardless off their language background, suggesting the sounds names aren't entirely arbitrary. So for instance we assume something heavy and solid like a wall will stop us, but in this game need to learn that that is in fact arbitrary.
I love that the strength in Sudoku and Crosswords and other puzzles like that is actually a weakness in many of these video game puzzle games. The strength being figuring something out before you attempt it. In Sudoku adding things in just to try is bifurcation and obviously bad, but in games like this you need to try things out and be wrong before you can solve it often. The rules can be tricky to keep in your head all at once and so sometimes running into a Jellyfish just to clarify it will kill you is necessary, or checking a wall is solid. These types of games rely on always double checking your assumptions, and that can be hard to get into the habit of when your career is basically not doing that!
Cheers for this stream. Very enjoyable. While at times it felt like you were getting tunnel vision on 'easy' levels, at other times you just instantly solved levels that I think take most people 30+ minutes - The last level you solved in around 5 minutes, including taking the time to explain to Mark why what you were doing was working - undoing to do so - for example, took a biologist about 50 minutes the last time I watched someone play this.
This game is an absolute treasure for people who love puzzle games, so I'd be happy to see more of your solutions of this game. The late-game puzzles are especially sublime in a very fiendish way.
Don't feel to bad about leaving some levels for later, extra levels especially can be very brutal You're both very clever so I'm sure you'll be able to work your way through eventually, but from personal experience and watching others, this game has a way of getting one to find a "solution" that falls apart at the last step and it can be difficult to scrap it without fresh eyes and then as a final mockery have that dead end be the solution to a later puzzle I love this game dearly and I hope you two enjoy the madness
@Nikanuur So glad yours is currently the top comment. The bonus levels tend to bring in late-game mechanics and complexity, and can feel genuinely bad to play too early on. Save them for late-game or post-game, please.
I can't ever do that, I've been stuck on one baba level for 45 minutes but I refuse to try a different level it's usually what leads me to quitting most games I play but I can't imagine enjoying it by playing any other way
This game has an almost dream-logic to it, and watching you guys come at it armed with your own logical skills and preconceptions is incredibly interesting and entertaining, I adore this!
Simon: if you want to beat the game (no spoilers here) 1. Restart from the beginning 2. Appreciate that *every* behavior comes from a rule. 3. Appreciate that each level is a lesson.
When i saw the witness streams i was already hoping baba is you would maybe show up on a stream, this is one of the best and most challenging puzzle games
The funniest part of this as someone who's already played through the game is when they keep nearly accidentally finding the solution right at the start of the puzzle but not realizing it. It's really fascinating to watch people play this game, it really gets the wheels turning. Though it is a little painful how they don't seem to grasp how sink works even though it's one of the earliest introduced mechanics.
This is why I like to think of it as not even a puzzle game, but a _RIDDLE_ game. Because so many riddles use wordplay, things that don't make any literal sense, but work in the context of a riddle. Like this riddle: Q: A man is 6ft tall, he's an assistant at the local butchers, and wears size 9 shoes. What does he weigh? A: Meat. Most people don't find the answer to that riddle at first anyway, because they don't even understand the question, they're trying to think of an answer to a different question. The way to find the answer is to find the question first. Baba Is You is that, in video game form. Or another example of a riddle that's a play on words: Q: What five-letter word becomes shorter when you add two letters to it? A: Short. People only get the answer, by getting the question first. Baba Is You asks you to find the question before you can even entertain the possibility of an answer, and it's completely unique in this way. No other video game, or real life puzzle, works this way. That's why it's not even really a puzzle game, it's a riddle game. So as you say they often stumble upon the answer accidentally early on, but they dismiss it, because they don't even consider the possibility that it's even possible to do that, because no other video game or puzzle works that way. They need to forget everything they know about puzzles and use lateral thinking, to even begin to understand the question, let alone the answer. Baba Is You completely breaks the rules of how every other video game and even every other type of puzzle (like sudoko) works. So the solution can be very obvious, but only if you're in the right mindset, and understand that basically anything is possible. There's no hard and fast rules that always apply. Like in a platformer game, a platform is always a hard object, and at no point do they switch up the rules on you so you fall through the platform. You learn what objects do in the first level of Super Mario Bros, and then they behave the same for the rest of the game. Baba Is You completely flips all of that on its head. Actually if anything, it's probably easier for people who've never played a video game before to do well at this game, than it is for a person who's spent years playing video games, and even people who play almost exclusively puzzle games and are excellent at them. Because that way they don't have these habits, these expected behaviours of how things work in every other puzzle game and real life puzzle, they'd have no experience with them, and so they'd not even be aware of what is and isn't usually possible in a video game or a puzzle. They'd have no bad habits that are blinding them to the obvious solution. And so, so many times in this video, the whole way through, they're surprised at what turns out to be possible. You have to stop thinking about the puzzles in terms of following a ruleset, and think completely laterally. Like you have to think of a solution first, no matter how nuts it might sound, and then work out how to get the words to go in that order. Unlike most puzzle games where you memorise the ruleset first and then come up with a solution based on that ruleset. The solution comes from the rules, in every other puzzle game. In Baba Is You it's the other way around, the game and the solution comes from your own brain. If you think of something, it's probably possible. Oh, you can't reach the flag because there's a wall in the way? Well then, just become the wall. Simple. No other game would ever allow that. So even though the solution is stunningly simple, most people don't even think of it because no other video game would let you do that, so you never even consider it. No, you have to throw out everything you know about games and puzzles and puzzle games, and start from scratch, and think as outside the box as possible And even if you know all that beforehand, you'll still be getting constantly surprised at what is possible, right up until the ending of the game. Baba Is You might be the most unique video game out there, and one of the only riddle games in existence if not _THE_ only one. I don't know, there's ones The Return of the Obra Dinn that might count as a riddle game. In that game you have to think very laterally too, but it's more of a detective game. Really, Return of the Obra Dinn is one of the only true detective games out there, unlike something like LA Noire which tries to be a detective game but just gives you multiple choice answers to choose from so you can't lose, really, you just keep trying options until you pick the right one. But Obra Dinn isn't like that, it's a true detective game. And you do have a lot of this same kind of lateral thinking required like Baba Is You does, albeit a very different kind of lateral thinking than in Baba Is You. I dunno. Either way, whether or not Baba Is You is the only riddle game in existence, it's definitely the most unique video game ever made. There's absolutely nothing like it. It's truly one of a kind, which is completely unique in the world of video games. In every other genre and type of game there's always similar games, including blatant rip-offs, nothing else is unique. But Baba Is You? It's truly the only game of its kind. I hope the guy who made it makes a sequel, or perhaps even better, another new game that's completely unique, different from Baba Is You, but also different from everything else too.
@@duffman18just to add onto that, the game also introduces simple rules. thats why they were confused why the door wasnt opening when they pushed the star into it. because door was always set to be shut, so they thought it was shut. the game established a rule, and then removed that rule. same thing with the false walls. only grass was stop, not the walls. so they thought they couldnt go through the walls because walls were always stop beforehand. this game definitely works off of established/assumed rules, which makes it infuriating when you know how the game works and you're watching someone who doesn't.
"I don't know to do this, I don't know how to live stream" is my absolute favourite start to any streamed game ever. Hooked already in the first 50 seconds.
It was an amazing stream, you got through the puzzles so fast - and to have the game developer watching and enjoying your playthrough was absolutely amazing. I believe he even donated!
I immediately bought this game and played each level and watched yours after. To my surprise, some of these have more than one solution. If you haven’t finished the game, I look forward to finishing “with you”. Thanks
@@jpryan90 There used* to be more, but many early levels have been trimmed so that they can actually teach you what they're supposed to teach you instead of players getting wins without learning something that could help them later. (Then there's levels that were trimmed far too much, but whatevs)
It would be fun to have those earlier puzzles, however. Stumbling upon hard puzzles’s easy solutions must be satisfying even if they preclude understanding of the real rules. For example, early version of the level where you guide hands to a specific area with belts. That one would be fun to figure out.
There's a few levels left over where you can still do that to yourself, though. The level in this video in which they avoided learning about what happens if you make something both OPEN and SHUT by instead figuring how to move IS YOU sideways was a good example.
@@jothki That particular level is funny; I have yet to see anyone figure out the "is open is shut" behaviour before the "is you" push, despite the former seeming intended.
I also just bought this game because I saw them streaming it and wanted to solve it on my own. I watch what level they go to and pause the video and solve it myself first. I'm doing this 2 months after they posted this video and I noticed the RESEARCH FACILITY level on SOLITARY ISLAND is level #6 on their video but is level #9 on my version of the PC game (version 448) so it appears some game updates alter some level numbers unfortunately if you're trying to play and follow along with them.
To explain the bit at 1:24:40 It helps to think of the "is" as a property description. "Foo" is "Bar" means that all objects named Foo have the property Bar "you" - whenever you press a direction, all objects with property "you" move "push" - it moves whenever any object tries to move into the same location (all text objects have "push" by default) "stop" - it doesn't move and no object can move into the same location "win" - if any object with the property "You" touches it, the board is completed "shut" - if any object with the property "open" touches it, both objects are destroyed etc... For this situation you set the Wall to Shut and the Star to Open. So when you pushed the Star into the Wall, they were both destroyed. Once you build up a mental list of what each property does (such as Hot and Melt interact much like Shut and Open), it makes it a little easier to assess your options.
It's interesting that they found a much, MUCH harder solution to the puzzle at 1:04:30 than the indended one. There is a much easier solution as long as you learn the meanings of SHUT and OPEN, which I think is what the game is trying to teach you in that level. Basically SHUT is a version of STOP, except that when it comes into contact with something that is OPEN, both objects get destroyed. So if you simply add key is SHUT, then key is both SHUT and OPEN, and it destroys itself.
When chat spams "F" because an attempt didn't work, this is actually a meme from _Call of Duty,_ where the prompt "[F] pay respects" appears onscreen as the player character approaches the casket at a funeral service during the story mode.
@@DerIntergalaktische The choice of the [F] key specifically is more or less coincidence. Controller-based games tend to map the WASD keys as a substitute D-pad / left stick, and since the F key is so nearby it's an easy choice for a common button.
This was so much fun! No worries about the tech issues, that echo session had my rolling on the floor XD It will be great if you can fix the lag for Mark though so he can help in real time!
2024: an empty alien spaceship has been found, with indecipherable controls! Nobody can figure out how it works! Okay, here we are in an alien spaceship...let's get cracking!
I found it very enjoyable to watch them wrap their heads around the fact that no objects in the game have intrinsic properties, and only act according to the text
1:39:18 Simon’s dismay that the solution he’s been working on for 15 minutes doesn’t work and Mark’s small laugh in the background is the definition of how it feels to have others watch you play this game and how it feels to watch a friend play it. 😂
You're only a few levels in as I'm watching but I want to say that I'm pleasantly surprised at how well you're taking to the rules of this game! Very impressive. Is love to see you do a full (or full-ish) playthrough of this
I have no idea how I missed out on my favourite RUclips channel playing my favourite puzzle game for so long! At least I now have something to binge...
I think it's funny how watching Simon and Mark struggle with these, made ones that I hadn't solved yet seem perfectly obvious now. Can't wait to get back ahead of the stream and then see Simon and Mark catch up again.
I felt so smart while you were struggling with the early levels. I felt so dumb after about halfway through the water levels, which took me ages longer than you. Lovely job!
Thank you so much for the stream. My first time catching you live the first five minutes we're hilarious 😂. You blitzed through the puzzles as usual loved seeing you guys get tripped up for once
Thanks for adapting so quickly to the tech issues. I'm impressed by how quickly you both made it work and just kept going. And then the puzzle solving speed... wow! Great to watch.
For anyone else who wants to use this as a guide to individual levels, here's the start times: level 0 - 18:11 level 1 - 19:38 level 2 - 21:40 level 3 - 22:33 level 4 - 24:34 level 5 - 26:00 level 6 - 28:34 level 7 - 30:21 -- lake 1 - 34:33 lake 2 - 49:59 lake 3 - 43:43 lake 4 - 45:23 lake 5 - 47:02 lake 6 - 48:06 lake 7 - 49:47 lake 8 - 52:30 lake 9 - 54:15 lake 10 - 57:55 lake 11 - 1:05:57 lake 12 - 1:11:46 lake 13 - 1:25:44 lake extra 1 (unsuccessful) - 1:25:44 (solve in stream 2) -- island 0 - 1:44:40 island 1 - 1:50:15 island 2 - 1:53:20 island 3 - 1:56:22 island 4 - 1:57:52 island 5 - 2:01:42 island 6 - 2:04:47
I quieted the stream on last puzzle cause it was late and i saw which level it was (many people get stuck on it), came back now to check it out and OMG ur so fast. Good job! Also, music in the witness challenge is NOT copyrighted, its classical music which is in the public domain. You could do it without worry.
Wow, this stream was amazing - it's hard to come by streams that are this wholesome and still plenty of fun to watch. Glad I found you. Keep up the braining!
I don't know if you will see this, but this game is based off the bouba and kiki effect, whereas we add attribution seemingly non-arbitrarilly to shapes that otherwise don't mean anything based on the sounds of words. For example, if you were to give 4 people the same shape and ask which name of a series of names to give the shape, the decisions would seem to be be non-arbitrary and shared amongst testees, based in the bouba kiki effect. Certain characteristics or sounds would lend them to feel comfortable answering similarly to others. So in the case of this game, its supposed to suspend your reality, because baba may be a white sheep, but baba can actually be anything, because we are assigning baba to be you, but that isnt inherent even if we can seemingly non-arbitrarilly assign you to baba.
Thanks for the stream! I was trying to play ahead of where you are, but I got stuck on the last level you played. You solved it so quickly compared to the brain burn and failed attempts I went through! Well done!
2019: "8 is limited to this domino in box 7."
2020: "Green is Orange and 5."
2021: "Flag is Jelly."
Already the most under appreciated comment
Brilliant comment -quiet chuckle rather than lol
@@jessevennard2640 not everything good is underrated. "Already underrated" is a nonsense sentiment, if anything it's likely to get more highly rated with time.
Best summary!
I love this
"We can stop the Kekes from moving"
"Why would I do that?"
"'Cause they're scary 😭"
Gameplay starts at 17:55
You're a hero
Total hero!
Can this be a pinned comment please? The timestamp for gameplay that is, not my reply.
Although you will then miss the $500 donation around the 3 minute mark.
Thanks. I got 15 minutes in before the shinanigans were no longer amusing. It
33:24 and this, ladys and gentlemen, is why it always says "Normal Sudoku rules apply".
Mark laughter was gold too 😂
Somebody should think of a Sudoku that looks like a normal Sudoku with a lot of extra rules, but no normal Sudoku rules apply, without pointing that out, and name that puzzle either "Wall is Stop" or the name of that level.
@@RickyRatte so a puzzle with some of the popular rule additions but you can place multiple of a number in a box/row/column, you could definitely make an interesting puzzle like this even without sudoku rules
@@RickyRatte this, but make sure it is literally impossible if you do use normal sudoku rules
as a child, i liked to fill out some crosswords with alternating patterns of [a] [b] [c]
Simon: "I could turn myself into a load of roses... No, that's no use."
Chat sitting there like: "Idk bro......... seems pretty useful to me................."
It's fun to see how this game really exposes Mark and Simon's different approaches to problem solving; Mark's skill with lateral thinking and experimentation vs Simon's strong deduction and logical operation.
We might need to redefine goodliffication.
Me: This is why, after seeing demos of the game, I knew that this would be epic for the two of them. Waiting to see the most obvious command come up in the game now too see their reaction at that point!!
Them: .... and that was there all the time???
The thing here is one has the controls and can experiment at will, and the other has to think ahead and visualize in his head. That's not really comparable.
I'm not exactly sure why, but Mark's thought process is completely alien to me, while Simon's makes perfect sense to me. It's funny how wildly different problem solving can be for different people.
@@PoRRasturvaTbut if you look at the comment again, the one that was said to experiment a lot wasn't Simon (the one playing) but Mark! (The one that can only watch)
And even like that, Mark still tries to experiment with different things by telling Simon what to do
Simon: "I don't really understand why that worked."
Mark: "Perhaps we should try to understand?"
Me: "Yes! Play it again and figure it out!"
Simon: "Alright, next level"
Me: "AHHHHHHHHHH"
The answer, by the way, is that they sank two pieces of text in the water
@@columbus8myhw Oh, yes, I know, but they're in for a rough time if *they* don't, for example,
.
.
SPOILERS
try to figure out why they couldn't use the key to open the door, but could open the wall after they enabled WALL IS SHUT.
Watching them they keep trying to make a rock cross the river AFTER seeing that the text was destroying the river was painful
They’re so focused on items being what they innately appear to be without considering what the game is telling you they are.
@@macaddct1984 Well, that _is_ a thing that is very specific to this game. You can't blame a new player for not fully getting it immediately.
*Disturbs "Baba is you" and sends Baba's soul to the shadow dimension*
"Sorry :("
"This is probably far too complicated for what you're meant to do"
narrator: it was exactly what they were meant to do
I say it frequently, but it doesn't make me like saying it any less - SYNTAX is KEY in BABA is YOU
BABA IS YOU
HAS
KEY IS SYNTAX
KEY FEELING SYNTAX IS WIN
@@mawillix2018 this right here is why I can’t play baba is you for more than a few hours without my brain melting into a puddle
@@mawillix2018 rules
Baba is You
Baba has Key
Key is Synthax
Key feeling Synthax is Win
"Sheep to the flag, man!"
What a hilarious stream. Great idea to have both Mark and Simon going at it together.
I'm glad even these geniuses fell for the fake out walls that don't stop you :D
That was one of the few things I figured out before they did!
They fell for the door being only "stop" (and not "shut", so therefore not a door) as well 😂 this game is amazing for what it does psychologically.
I hate that I recognize your profile picture
Baba is you is the sort of puzzle game with so many different tricks that at least one of them is gonna get you no matter who you are.
The key to this game is understanding that Wall, Door, Lava and so on are only arbitrary symbols.
Wall only acts like a wall when "Wall is stop".
Doors only act like doors when "Wall is stop and shut".
Lava only acts like lava when "Lava is hot".
The little pictures mean nothing. Only the rules matter.
I love how Baba is You gets its players to generate statements that make sense in the game, but sound nonsense to outsiders. "Oh, Rock is Stop, not Rock is Push"
I played the entirety of the game with two friends a few summers ago and I think our vocabulary and general sense of language vanished. "Oh! Keke is you and move makes belt is shift when not keke is push!"
How about “move all the is-es down”? 😂
I love that playing this intelligent game you sound like an idiot :P
do you mean not rock is push or not rock is push ;)
@@themilkmon I can relate, my usage of grammar sounded something like "me is hungry" for a week
Simon saying it made him feel stupid. I have played a few levels and there was one in particular that took me ages but when I solved it I felt like an absolute genius.
Now he knows how many of us are feeling when we're watching his sudoku videos.
BABA is YOU in a nutshell:
BRAIN is HUMONGOUS
is
TINY
That's the essence of a great puzzle game!
It does appear to be one weakness of Simon's that he doesn't wish to slow down and understand how each solution worked.
I wonder if he would take it slower without an audience.
@@RatKillCat I think Simon feels pressured to be "fast" even if he already is blazing through. It will bite him later when the game expects better grasp of the mechanics.
It's unfortunate design that the game allows you to progress incredibly far without stopping you
I love how his face shows pure childish joy and wonder every time he discovers a new rule. The puzzle rules in this game are really innovative, and I think that after solving the same types of puzzles every day for years, he is happy, genuinely happy, to experience something truly new. A bit like Penn and Teller in "Fool Us".
Fool Us is a good comparison. In a podcast Penn explained they didn't really expect anyone to fool them, so when it happened in the very first episode, they were very happy in their surprise.
To those wondering, the Door was Stop, it was _never_ Door is Shut. It was basically a wall.
When Wall became Shut, it became openable.
"It's very hard to visualize water floating..." *Looks out window at cloud*
"I didn't mean to do that leave me alone." Perfectly encapsulates this game.
Not sure why but Simon turning himself into a field of roses at 1:48:00 then staring in confusion at the screen made me laugh until I cried.
I'll admit that my laser-like mod focus wobbled a bit at that point.
I love that the solutions you two have worked out aren’t always the same solutions I, or others, found while playing
This game is very good on alternate solutions
What I love about the puzzle at 1:15:15 is that how it preys on our conditioning. We know that if we're stuck in a room, we have to find a way to open the door, and forget that everything in a game is an abstraction. The door is just a meaningless symbol, and in this case the only part of the prison we can't open.
The entire game is about that really - it's all about semantics, and the fact the developer popped in and said it was named after the bouba and kiki effect makes that even clearer. That effect is that people will assign the name bouba to a round shape and kiki to a spiky shape regardless off their language background, suggesting the sounds names aren't entirely arbitrary.
So for instance we assume something heavy and solid like a wall will stop us, but in this game need to learn that that is in fact arbitrary.
I love that the strength in Sudoku and Crosswords and other puzzles like that is actually a weakness in many of these video game puzzle games. The strength being figuring something out before you attempt it. In Sudoku adding things in just to try is bifurcation and obviously bad, but in games like this you need to try things out and be wrong before you can solve it often. The rules can be tricky to keep in your head all at once and so sometimes running into a Jellyfish just to clarify it will kill you is necessary, or checking a wall is solid. These types of games rely on always double checking your assumptions, and that can be hard to get into the habit of when your career is basically not doing that!
Cheers for this stream. Very enjoyable. While at times it felt like you were getting tunnel vision on 'easy' levels, at other times you just instantly solved levels that I think take most people 30+ minutes - The last level you solved in around 5 minutes, including taking the time to explain to Mark why what you were doing was working - undoing to do so - for example, took a biologist about 50 minutes the last time I watched someone play this.
Carl lol
Let’s face it: Carl being a biologist IRL has no bearing on his ability to find every possible wrong solution before finding the right one.
Carl is a special case.
Carl being a biologist is familiar with working with microscopic things. Unfortunately that means he is not good at seeing the big picture.
My favorite thing is every reply instantly knowing this is about CarlBlind.
This game is an absolute treasure for people who love puzzle games, so I'd be happy to see more of your solutions of this game. The late-game puzzles are especially sublime in a very fiendish way.
Don't feel to bad about leaving some levels for later, extra levels especially can be very brutal
You're both very clever so I'm sure you'll be able to work your way through eventually, but from personal experience and watching others, this game has a way of getting one to find a "solution" that falls apart at the last step and it can be difficult to scrap it without fresh eyes
and then as a final mockery have that dead end be the solution to a later puzzle
I love this game dearly and I hope you two enjoy the madness
@Nikanuur So glad yours is currently the top comment.
The bonus levels tend to bring in late-game mechanics and complexity, and can feel genuinely bad to play too early on. Save them for late-game or post-game, please.
I know that feeling about the solution too well.
I can't ever do that, I've been stuck on one baba level for 45 minutes but I refuse to try a different level it's usually what leads me to quitting most games I play but I can't imagine enjoying it by playing any other way
Some levels aren't even about thinking outside the box, some are just planning like 4d chess 30 moves forward to do a simple task
This game has an almost dream-logic to it, and watching you guys come at it armed with your own logical skills and preconceptions is incredibly interesting and entertaining, I adore this!
Simon: if you want to beat the game (no spoilers here)
1. Restart from the beginning
2. Appreciate that *every* behavior comes from a rule.
3. Appreciate that each level is a lesson.
i got so frustrated when simon ALMOST figured out that OPEN lets you open CLOSED things
Mark and Simon actually make trying to solve the ‘puzzle’ of fixing the stream entertaining!
a
The absolute terror in Simon's face and voice is absolutely delightful.
I only caught the tail-end of the stream, but Mark's audio was the best it's been in the streams so far.
well in this case you can be glad that you have not seen the beginning ;)
@@necaton
lol watching it now. Can't have a CtC steam without technical difficulties, it would seem.
might be something to do with chat recommending they use discord instead of zoom
I thought the beginning was one of the best pieces of performance art I've ever witnessed. 😉
@@paulmdt1 you are the witness
When i saw the witness streams i was already hoping baba is you would maybe show up on a stream, this is one of the best and most challenging puzzle games
Yeah, it was only suggested about two hundred times.
The funniest part of this as someone who's already played through the game is when they keep nearly accidentally finding the solution right at the start of the puzzle but not realizing it. It's really fascinating to watch people play this game, it really gets the wheels turning. Though it is a little painful how they don't seem to grasp how sink works even though it's one of the earliest introduced mechanics.
This is why I like to think of it as not even a puzzle game, but a _RIDDLE_ game. Because so many riddles use wordplay, things that don't make any literal sense, but work in the context of a riddle. Like this riddle: Q: A man is 6ft tall, he's an assistant at the local butchers, and wears size 9 shoes. What does he weigh? A: Meat. Most people don't find the answer to that riddle at first anyway, because they don't even understand the question, they're trying to think of an answer to a different question. The way to find the answer is to find the question first. Baba Is You is that, in video game form. Or another example of a riddle that's a play on words: Q: What five-letter word becomes shorter when you add two letters to it? A: Short. People only get the answer, by getting the question first. Baba Is You asks you to find the question before you can even entertain the possibility of an answer, and it's completely unique in this way. No other video game, or real life puzzle, works this way. That's why it's not even really a puzzle game, it's a riddle game.
So as you say they often stumble upon the answer accidentally early on, but they dismiss it, because they don't even consider the possibility that it's even possible to do that, because no other video game or puzzle works that way. They need to forget everything they know about puzzles and use lateral thinking, to even begin to understand the question, let alone the answer. Baba Is You completely breaks the rules of how every other video game and even every other type of puzzle (like sudoko) works. So the solution can be very obvious, but only if you're in the right mindset, and understand that basically anything is possible. There's no hard and fast rules that always apply. Like in a platformer game, a platform is always a hard object, and at no point do they switch up the rules on you so you fall through the platform. You learn what objects do in the first level of Super Mario Bros, and then they behave the same for the rest of the game. Baba Is You completely flips all of that on its head. Actually if anything, it's probably easier for people who've never played a video game before to do well at this game, than it is for a person who's spent years playing video games, and even people who play almost exclusively puzzle games and are excellent at them. Because that way they don't have these habits, these expected behaviours of how things work in every other puzzle game and real life puzzle, they'd have no experience with them, and so they'd not even be aware of what is and isn't usually possible in a video game or a puzzle. They'd have no bad habits that are blinding them to the obvious solution.
And so, so many times in this video, the whole way through, they're surprised at what turns out to be possible. You have to stop thinking about the puzzles in terms of following a ruleset, and think completely laterally. Like you have to think of a solution first, no matter how nuts it might sound, and then work out how to get the words to go in that order. Unlike most puzzle games where you memorise the ruleset first and then come up with a solution based on that ruleset. The solution comes from the rules, in every other puzzle game. In Baba Is You it's the other way around, the game and the solution comes from your own brain. If you think of something, it's probably possible. Oh, you can't reach the flag because there's a wall in the way? Well then, just become the wall. Simple. No other game would ever allow that. So even though the solution is stunningly simple, most people don't even think of it because no other video game would let you do that, so you never even consider it.
No, you have to throw out everything you know about games and puzzles and puzzle games, and start from scratch, and think as outside the box as possible
And even if you know all that beforehand, you'll still be getting constantly surprised at what is possible, right up until the ending of the game. Baba Is You might be the most unique video game out there, and one of the only riddle games in existence if not _THE_ only one. I don't know, there's ones The Return of the Obra Dinn that might count as a riddle game. In that game you have to think very laterally too, but it's more of a detective game. Really, Return of the Obra Dinn is one of the only true detective games out there, unlike something like LA Noire which tries to be a detective game but just gives you multiple choice answers to choose from so you can't lose, really, you just keep trying options until you pick the right one. But Obra Dinn isn't like that, it's a true detective game. And you do have a lot of this same kind of lateral thinking required like Baba Is You does, albeit a very different kind of lateral thinking than in Baba Is You. I dunno. Either way, whether or not Baba Is You is the only riddle game in existence, it's definitely the most unique video game ever made. There's absolutely nothing like it. It's truly one of a kind, which is completely unique in the world of video games. In every other genre and type of game there's always similar games, including blatant rip-offs, nothing else is unique. But Baba Is You? It's truly the only game of its kind. I hope the guy who made it makes a sequel, or perhaps even better, another new game that's completely unique, different from Baba Is You, but also different from everything else too.
@@duffman18just to add onto that, the game also introduces simple rules. thats why they were confused why the door wasnt opening when they pushed the star into it. because door was always set to be shut, so they thought it was shut. the game established a rule, and then removed that rule. same thing with the false walls. only grass was stop, not the walls. so they thought they couldnt go through the walls because walls were always stop beforehand. this game definitely works off of established/assumed rules, which makes it infuriating when you know how the game works and you're watching someone who doesn't.
@@duffman18 also, geez man. thats a lot of typing.
i love the floating mark talking to himself and wildly gesturing at nothing
Love how Mark is so disgusted by his slightly wrong suggestions
These men are one of the most precious thing in the world and must be protected at all cost
"I don't know to do this, I don't know how to live stream" is my absolute favourite start to any streamed game ever. Hooked already in the first 50 seconds.
First 18minutes is just zoom seance.
"Start the game"
aka Let's get cracking, at 17:55
SO GLAD to see you playing Baba so soon after the Witness. I was wondering when you'd hop on another game!
Hearing a voice I associate with sudoku brilliance say the word salads of Baba is You makes me smile
I really like how this game incrementally teaches you its logic in a really clever way.
It was an amazing stream, you got through the puzzles so fast - and to have the game developer watching and enjoying your playthrough was absolutely amazing. I believe he even donated!
This game is such a delicious treat. I will always watch anyone I follow play this game. I love it so much!
I LOVE the audio loop at the beginning!! Fantastic!!! :-D
I *Beg* y'all to 100% this! It's amazing in all its entirety
I immediately bought this game and played each level and watched yours after. To my surprise, some of these have more than one solution. If you haven’t finished the game, I look forward to finishing “with you”. Thanks
@@jpryan90 There used* to be more, but many early levels have been trimmed so that they can actually teach you what they're supposed to teach you instead of players getting wins without learning something that could help them later.
(Then there's levels that were trimmed far too much, but whatevs)
It would be fun to have those earlier puzzles, however. Stumbling upon hard puzzles’s easy solutions must be satisfying even if they preclude understanding of the real rules.
For example, early version of the level where you guide hands to a specific area with belts. That one would be fun to figure out.
There's a few levels left over where you can still do that to yourself, though. The level in this video in which they avoided learning about what happens if you make something both OPEN and SHUT by instead figuring how to move IS YOU sideways was a good example.
@@jothki That particular level is funny; I have yet to see anyone figure out the "is open is shut" behaviour before the "is you" push, despite the former seeming intended.
I also just bought this game because I saw them streaming it and wanted to solve it on my own. I watch what level they go to and pause the video and solve it myself first. I'm doing this 2 months after they posted this video and I noticed the RESEARCH FACILITY level on SOLITARY ISLAND is level #6 on their video but is level #9 on my version of the PC game (version 448) so it appears some game updates alter some level numbers unfortunately if you're trying to play and follow along with them.
I AM IN!
don't stop, you both are exactly the people I want to watch play this through to the end
To explain the bit at 1:24:40
It helps to think of the "is" as a property description.
"Foo" is "Bar" means that all objects named Foo have the property Bar
"you" - whenever you press a direction, all objects with property "you" move
"push" - it moves whenever any object tries to move into the same location (all text objects have "push" by default)
"stop" - it doesn't move and no object can move into the same location
"win" - if any object with the property "You" touches it, the board is completed
"shut" - if any object with the property "open" touches it, both objects are destroyed
etc...
For this situation you set the Wall to Shut and the Star to Open. So when you pushed the Star into the Wall, they were both destroyed.
Once you build up a mental list of what each property does (such as Hot and Melt interact much like Shut and Open), it makes it a little easier to assess your options.
It's interesting that they found a much, MUCH harder solution to the puzzle at 1:04:30 than the indended one. There is a much easier solution as long as you learn the meanings of SHUT and OPEN, which I think is what the game is trying to teach you in that level.
Basically SHUT is a version of STOP, except that when it comes into contact with something that is OPEN, both objects get destroyed. So if you simply add key is SHUT, then key is both SHUT and OPEN, and it destroys itself.
I'm glad you took the time to sort out the audio issues. It was fun watching you share ideas and solve the puzzles together.
When chat spams "F" because an attempt didn't work, this is actually a meme from _Call of Duty,_ where the prompt "[F] pay respects" appears onscreen as the player character approaches the casket at a funeral service during the story mode.
Huh. I always thought it came from Batman Arkham Asylum. It has the same prompt to pay respect at the place Bruce's parents got shot.
@@DerIntergalaktische The choice of the [F] key specifically is more or less coincidence. Controller-based games tend to map the WASD keys as a substitute D-pad / left stick, and since the F key is so nearby it's an easy choice for a common button.
I thought it meant oh f*** I failed
This was so much fun! No worries about the tech issues, that echo session had my rolling on the floor XD It will be great if you can fix the lag for Mark though so he can help in real time!
I love the moments they find the solution but ignore it, its painful but fun
2024: an empty alien spaceship has been found, with indecipherable controls! Nobody can figure out how it works!
Okay, here we are in an alien spaceship...let's get cracking!
I found it very enjoyable to watch them wrap their heads around the fact that no objects in the game have intrinsic properties, and only act according to the text
This was a lot of fun to watch! Please play again, but without Mark suffering through such awful latency on the video feed :(
Marks hearty laugh put me in such a great mood. Great stream guys!
1:39:18 Simon’s dismay that the solution he’s been working on for 15 minutes doesn’t work and Mark’s small laugh in the background is the definition of how it feels to have others watch you play this game and how it feels to watch a friend play it. 😂
Thank you for persevering through all the difficulties. It was great to have you both on at the same time!
I love watching em solving things so much that i just sat here through the whole first 18 minutes waiting for em to fix it 😂
I just took advantage of the Steam winter sale and purchased 'baba is you', so now I finally get to play and then watch Simon and Mark's videos.
Honouring the channel's name the first 17 minutes where the most cryptic and you cracked it 😀
You're only a few levels in as I'm watching but I want to say that I'm pleasantly surprised at how well you're taking to the rules of this game! Very impressive. Is love to see you do a full (or full-ish) playthrough of this
So excited to watch BABA IS YOU after Mark did absolutely marvelously in The Witness.
I have no idea how I missed out on my favourite RUclips channel playing my favourite puzzle game for so long! At least I now have something to binge...
At 1:24:42 you could open the wall because the wall was shut, but couldn't open the door because the door wasn't shut.
Never seen this channel before, but it's really funny watching you guys have sudden realizations and epiphanies.
I think it's funny how watching Simon and Mark struggle with these, made ones that I hadn't solved yet seem perfectly obvious now. Can't wait to get back ahead of the stream and then see Simon and Mark catch up again.
1:24:37 Door was never "shut" so you couldn't "open" it.
it brings me endless delight to hear people reading out Baba Is You rules in a confused tone
I felt so smart while you were struggling with the early levels.
I felt so dumb after about halfway through the water levels, which took me ages longer than you.
Lovely job!
Him getting confused on bridge building? was so funny to me. Sometimes they are too smart and they overlook the simple things.
This was so much fun, thanks guys!
*sings* "Some..Baba once told me that prose was gonna troll me. I ain't the flags I'm keys oops I'm dead..."
Thank you so much for the stream. My first time catching you live the first five minutes we're hilarious 😂. You blitzed through the puzzles as usual loved seeing you guys get tripped up for once
Thanks for adapting so quickly to the tech issues. I'm impressed by how quickly you both made it work and just kept going. And then the puzzle solving speed... wow! Great to watch.
Is anyone an expert on obs who can explain why its looping is anyone an expert on obs who can explain why its looping
My favourite part is that it's just noise and then just... "Is anyone an expert on OBS that can explain why its looping."
Then noise again
A true art performance
For anyone else who wants to use this as a guide to individual levels, here's the start times:
level 0 - 18:11
level 1 - 19:38
level 2 - 21:40
level 3 - 22:33
level 4 - 24:34
level 5 - 26:00
level 6 - 28:34
level 7 - 30:21
--
lake 1 - 34:33
lake 2 - 49:59
lake 3 - 43:43
lake 4 - 45:23
lake 5 - 47:02
lake 6 - 48:06
lake 7 - 49:47
lake 8 - 52:30
lake 9 - 54:15
lake 10 - 57:55
lake 11 - 1:05:57
lake 12 - 1:11:46
lake 13 - 1:25:44
lake extra 1 (unsuccessful) - 1:25:44 (solve in stream 2)
--
island 0 - 1:44:40
island 1 - 1:50:15
island 2 - 1:53:20
island 3 - 1:56:22
island 4 - 1:57:52
island 5 - 2:01:42
island 6 - 2:04:47
Might be a good idea to put "(no spoilers, hints or backseating)" in your livestream titles to try to stop some of the spolage
This boosted up my confidence in logic and puzzle-solving a lot, thanks
when they understand the puzzle before you: 👍
when you understand the puzzle before them: *screams at pc*
exactly
57:32 I love how the game explains new concepts with each level
I quieted the stream on last puzzle cause it was late and i saw which level it was (many people get stuck on it), came back now to check it out and OMG ur so fast. Good job!
Also, music in the witness challenge is NOT copyrighted, its classical music which is in the public domain. You could do it without worry.
Wow, this stream was amazing - it's hard to come by streams that are this wholesome and still plenty of fun to watch. Glad I found you. Keep up the braining!
"Whoever came up with these puzzles is a mad genius" - you've got a wild ride in store, my friend...
Game starts at 17:54
thank you friend
1:33:00 THE ROCK IS NOT IN THE WAY!!
(I realised this some ten minutes after lol)
Enjoined this stream a lot, even though was watching this not live. This was streamed at 3 am at my local time lol
Mark's wheezy laughs make me smile
17:20 end technical difficulties
27:16 "oh sorry. I shouldn't have done that." Had me cracking up!
23:17 "did you see 'water is sink'?"
"I wasn't sure what it meant!" lmaooooo
Very well done gentlemen, loved watching the replay of you solving these
Love the looping start - just waiting for the drums’n’bass to kick in! :D :D
The first 15 minutes are a throwback to your highschool teacher trying to get the projector to work.
SIMON and MARK is YOU. YOU is CLEVER. BABA is WIN. YOU is WIN.
I don't know if you will see this, but this game is based off the bouba and kiki effect, whereas we add attribution seemingly non-arbitrarilly to shapes that otherwise don't mean anything based on the sounds of words. For example, if you were to give 4 people the same shape and ask which name of a series of names to give the shape, the decisions would seem to be be non-arbitrary and shared amongst testees, based in the bouba kiki effect. Certain characteristics or sounds would lend them to feel comfortable answering similarly to others.
So in the case of this game, its supposed to suspend your reality, because baba may be a white sheep, but baba can actually be anything, because we are assigning baba to be you, but that isnt inherent even if we can seemingly non-arbitrarilly assign you to baba.
I do hope you continue this game. It's one of a kind and I do so enjoy the logic in it.
Thanks for the stream! I was trying to play ahead of where you are, but I got stuck on the last level you played. You solved it so quickly compared to the brain burn and failed attempts I went through! Well done!