Zhukov NUK17 - Overclock Analysis - Deep Rock Galactic

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  • Опубликовано: 27 окт 2024

Комментарии • 161

  • @GamingExistence
    @GamingExistence  Год назад +35

    The description has the Scout suggested playstyle; FAQ and clarifications for the video; all the links for the players who helped with my research; mods used and much more! A huge thank you to everyone in the Gaming Existence Discord server who gave feedback on my test videos and information for the video, link to join in the description. And thank you for watching! Rock and stone!

  • @Blaze10523
    @Blaze10523 Год назад +117

    Your production quality never ceases to impress me!
    R&S

  • @majorfallacy5926
    @majorfallacy5926 Год назад +23

    Something to keep in mind with embedded detonators is that the more players there are, the more valuable damage now is vs. damage later. Chances are, by the time you emptied your magazine and can explode a praetorian, someone will have already shot it with hyper prop and you end up overkilling a ton.

  • @FackeYu
    @FackeYu Год назад +35

    actually, now that i've watched the entire video i have to say... my favorite part were the inclusion of high-level player comments/notes & the usage stats of different overclocks further categorized by different playerbases. well done, and actually useful information!

  • @THISfookindude
    @THISfookindude Год назад +85

    Eventually you should revisit AI Stability Engine and Bullets of Mercy because they both feel quite different after the buffs

    • @Ze_N00B
      @Ze_N00B Год назад +16

      AI stability engine just turns the GK2 into a 40k Bolter.

    • @davejones8462
      @davejones8462 Год назад +5

      ⁠ for real I can’t stop using ai stability lol

  • @aidanm8009
    @aidanm8009 Год назад +25

    Damn. Incredibly impressive video production for such a niche, focused topic. Can’t imagine a video like this really blowing up just because of how specific it is in interest but you’ve got the bones for a MASSIVELY successful channel. If you apply this degree of deep analysis and quality video production for topics with wider appeal, I’d be shocked if you didn’t blow up in popularity. Seriously good work dude

  • @menacingarc2297
    @menacingarc2297 Год назад +30

    I love running this with electric focus shots and the slow grenade! It actually works really well and I’m surprised it’s not ran more often.

    • @GamingExistence
      @GamingExistence  Год назад +2

      I have been running that almost exclusively in my S3 runs so far and enjoying it.

    • @honestbenny
      @honestbenny Год назад +3

      Try to pair that with Ele Reload on GK2. Great overall armor efficiency.

  • @therealgathe
    @therealgathe Год назад +11

    Dude, this is some mind-blowingly high quality work. Thank you so much for this video, I walk away a wiser dwarf.

  • @cardboardhed1967
    @cardboardhed1967 Год назад +18

    I love these OC analysis videos so much, i hope you make it to every weapon eventually

  • @okami-22
    @okami-22 Год назад +7

    Heads up - when running embedded detonators, if you use supercharged feed mechanism (row 2 col 2 ROF buff) and get in, get out then the speed buff lasts exactly as long as a mag dump + reload. You can get 100% uptime with no need to hold off for a half second, and no missed buffs because it was already up.

  • @leo-gv4td
    @leo-gv4td Год назад +2

    i thinks it's worth stating that taking fire rate in tier 2 with custom casings does offer for a set of zhuks that is comparable to minimal magazines, and, imo, offers a better overall balanced weapon for single target and swarms.
    a favorite set up of mine that aims to basically have scout constantly putting out damage is a 2-3-2-1-1 hipster m1k paired with 1-2-2-X-1 custom casings zhuks and born ready.
    you basically spend your entire clip with hipster, trying to any guards in the pack first with it, then swap to the zhuks and use those to clean up whatever damage you dealt with the m1k until born ready reloads the m1k, at which point, you swap back to it and repeat.
    obv ifgs pair best with this strategy, and can be used either to make swarm clearing easier or to increase the single target damage.

  • @lokkit9296
    @lokkit9296 Год назад +4

    Always glad to see another vid! I've always loved the feel of the zhukovs, and with the gas recycling buffs have been enjoying them again for the first time in a while. Thanks for the breakdown!

  • @mrtspence
    @mrtspence Год назад +2

    Really glad the algo sent you my way. Fantastic video. Excellent content and analysis.

  • @FinnishArsonist
    @FinnishArsonist Год назад +5

    Just got your channel reccomended, really love the depth, style, and especually the fact that you got data for the analysis! One thing, for me, the visual effects can sometimes clutter up the screen, so maybe speeding them up when there are more or they don't stay on the screen for long might help with that. Another small thing was when showing the screens that compare TTK, ammo use, etc, switched between screens very often - maybe you could condense showing the screens into one scene, with fewer transitions. Overall though, I really enjoyed the video, especially the depth you went to, showing ammo, TTK, ammo%, use case vs percieved use case, and even getting pick data - that's not something i've seen in any other channel, and the visual style of your videos (minus the slight clutter) is really nice! Excited for the comparison videos!

    • @GamingExistence
      @GamingExistence  Год назад

      Welcome and thank you for the constructive feedback. Always trying to balance info/content/video length. I will ponder what you have said and consider how to improve for the next one. Rock and stone!

  • @Genamildo
    @Genamildo Год назад +4

    I use embedded detonators for elimination paired with born ready.
    Fun fact: Born Ready doesn't count as a "reload" so the detonators stay until you press the reload button.

  • @blu6
    @blu6 Год назад +1

    Crazy how this small of a channel has 4k quality settings available. I subscribed as well, you put a ton of valuable information in your videos it seems

  • @Tjemcd
    @Tjemcd Год назад +4

    I absolutely love these videos!
    I think that an important thing to test as well would be how the different events can be easier depending on your OC. The main reason I run Embedded Detonators is for the versatility. You gave prime examples of the damage it can do to bug and high value targets, but whenever I fight koroloks, prospectors, cartakers, BET-C, nemesis, the meteors on escort missions and stabber vines, the explosive damage from embedded detonators just annihilates them all so quickly that I feel like I dont have a choice but to pick it over any other OC. That's just from my experience of course. The worst drawback of it is for sure the ammo, but I feel that it's well worth it for the insane damage you can bring as a scout.
    R&S

    • @GamingExistence
      @GamingExistence  Год назад +1

      Awesome thank you! You're right about Bet-C etc. I should have mentioned that in the video! R&S!

  • @torpote
    @torpote Год назад +1

    Your videos are insane, Can't wait and VERY excited to see what you will upload next, I'm in love

  • @cgusiec7039
    @cgusiec7039 Год назад +1

    you legit make some very high quality content here, rock and stone miner

  • @Skunkmonkk
    @Skunkmonkk Год назад +2

    These videos are extremely well made. Can't wait for your boltshark one!

    • @GamingExistence
      @GamingExistence  Год назад

      I'm actually not thinking of doing one like this for the Boltshark but instead feature it when I get to comparisons for while builds.
      I might change my mind though! Thanks for the kind comment 😊 Rock and stone!

  • @harrybum
    @harrybum Год назад +1

    Great production, I'll definitely keep checking back to this vid as I try out different builds. R&S!

  • @nightox3
    @nightox3 Год назад +2

    I'm so glad you're back! And so am I I've been super into the game all over again, it's been a while brotha, rock and stone 😎🤙😁

    • @GamingExistence
      @GamingExistence  Год назад +2

      Thanks! Always nice to see you in the comments and glad you're back into the game! Rock and stone!

  • @tylertheultimatebadass87
    @tylertheultimatebadass87 Год назад +1

    A great video. I was going to comment on how the power of Gas Recycling isn't properly shown in hypotheticals but then you demonstrated how good it is in a field test.
    It's wonderful since it doesn't require much concentration, it's easy to use and allows more freedom to plan your next move accordingly.

  • @guy8529
    @guy8529 Год назад +1

    I just want to comment because I want the algorithim to pick up on this channel and see more of it on my feed.
    First video I watch of yours and holy shit man, this content is top tier.
    I watch ALOT of DRG videos, not just the meme ones but the ones that provide usefull info to help me "git gud" on the game and I can't believe this channel hadn't poped up yet.
    You keep up these sort of in depth analysis, soon enough you'll become the go to guy to watch for grey beards.
    I just gotta virtually shake your hand because this content is commendable. Thank you, subscribed and Rock n' Stone Brotha.

  • @illuminati1866
    @illuminati1866 Год назад +2

    Crazy man could be a scientist, but he chooses to help us to improve our gaming.
    Mad lad huge respect!

  • @TheIzrafel
    @TheIzrafel Год назад +1

    This editing is so good! Very well made

  • @rachilla480
    @rachilla480 Год назад +1

    The quality of your videos became fenomenal

  • @dilbertfranks8334
    @dilbertfranks8334 Год назад +1

    This video is so high quality. Keep up the great work.

  • @Amity_Enmity
    @Amity_Enmity Год назад +1

    Wow great work, subbed and looking forward to any new content even if (eventually) not DRG related. The quality of this is enough to convince me of that.

  • @SaidAlot
    @SaidAlot Год назад +1

    Thanks for another in-depth vid. I'm no scout main but out of the 3 secondaries zhukovs is the least I use. When playing scout I mostly ignore the hoard and let my team handle it I just focus on high priority targets like trijaws and acid spitters. The one I'm using the most even in EDD runs is Specialist taser in a prolong duration build. 1 normal shot can kill both types of spitters and 2 taser shots can neutralize pretorians, oppressors and makes dreadnought missions a breeze.
    Special powder is still good but I got to the point that I'm good enough using the grappling hook that I don't need a secondary mobility tool to save me.

  • @ShotGunner5609
    @ShotGunner5609 Год назад +14

    Amazing breakdown as always good sir. Glad to see scout getting so many buffs. I've honestly always run cryo minelets the most due to freezing utility. But i will definitely be trying to switch it up more!

  • @esbernhawkins5912
    @esbernhawkins5912 Год назад +1

    I got Gas Recycling a few days ago and I really like pairing it with an Aggressive Venting DRAK to deal with big targets. DRAK allows you to tag big targets with electricity, manually dump your heat to trigger Venting + Hot Feet, and then switch to your Zhukovs to shed a target. In effect, you're setting a target up for Conductive Bullets, pressing a "get off me" button for hordes, and counteracting the movement speed penalty of the Zhukovs all in one fell swoop. I also pack the obvious IFGs for horde clearing (because I'm bad at milking Venting for all it's worth) or for if I need a big target dead 10 minutes ago.

  • @mikew2893
    @mikew2893 Год назад +1

    Jesus the effort in these videos is amazing

  • @Mehow80
    @Mehow80 Год назад +3

    Fantastic breakdown

  • @d15p4tch6
    @d15p4tch6 Год назад +2

    Incredible analysis once again, thanks GE!

  • @danekdzbanekk
    @danekdzbanekk Год назад +1

    very cool i love those videos beacause i main scout i need to know everthing about him so continue with this type of content.

  • @VEDRO_235
    @VEDRO_235 Год назад +1

    Thx for video, great work! I want to see next as soon as possible)

  • @Ryack.
    @Ryack. Год назад +1

    Another fantastic analysis! keep up the good work, sir!

  • @SargntSagara
    @SargntSagara Год назад +1

    Just found ur channel with this video! Looking forward to check more of this great analysis

  • @koboldprime2257
    @koboldprime2257 Год назад +1

    Brilliant video, Thanks a Lot. Game devs try but their arsenal's data is always lacking when it comes to actual info.

  • @Wolf-Nyan
    @Wolf-Nyan Год назад +1

    Especially with the changes to SCC and gas recycling I’ve gone back to the NUKs, gas recycling having armor break by default makes it feel so good.
    SCC for deleting special bois and blow-through gas recycling for swarms/waves has been very enjoyable and effective in a team setting.

  • @JetrinLee
    @JetrinLee Год назад

    Loved how informative this was. The quality is top notch. You definitely deserves more views and subs for how much work you put in

  • @deamooz9810
    @deamooz9810 Год назад +2

    6:55 I love custom casings just because it feels badass to unload so much ammo into praetorians without reloading. 22121 goes great with Electrocuting Focus Shots M1000 or IFGs

  • @FackeYu
    @FackeYu Год назад +1

    Scout's secondary weapon choice is quite easy:
    Does it give you complete protection from falling/messing up a hook/the game deciding that you don't fit into the dug hole and ejecting you out when playing as client?
    -> No? Don't use it.
    -> Yes? Use it.
    Nicely produced video tho.

  • @0ZER0306
    @0ZER0306 Год назад +7

    My man simply doesn’t miss with his video’s 👑

  • @MusNothus
    @MusNothus Год назад +3

    I had no idea that embedded detonators caused a slow down or that you could cancel the reload and still cause the detonation!

  • @emgee2807
    @emgee2807 Год назад +2

    I like the 11111 build on gas recycling for mowing down hoards of bugs, I got my primary for big single targets, pairs well with IFGs.

  • @rand0m_dud3
    @rand0m_dud3 Год назад +2

    I like the zukhov as it disperses a large amount of damage over a short period of time. Its perfect for running and gunning oppressors and gliphid but i find it struggles more on swarms and fast moving enemys as it main focus is to flank and exploit weak spots.

  • @ronhar1412
    @ronhar1412 Год назад +1

    Nice video!
    Before S3 for scout, I used M1K hoverclock and Zhukov dets. Since scout's original primary was buffed I've been loving G2K BOM 31212 Zhukov cryo 13212 and IFG. Can kill a lot at a quick rate and feels fun.
    Its two main weaknesses include flying enemies since you'll have to rely on other players to apply debuffs to them to maximise damage. Its not a make or break weakness but its something to factor for ammo, long range since you'll have to control your fire, this is the most manageable but don't go wasting an entire clip to get rid of something so far away.
    Finally, since the previous build I used allowed me to be more reckless when grappling on to things, I tend to fall and go down. Skill issue IG lol.

  • @기롱형
    @기롱형 Год назад +1

    Such a high quality video, wonder why only have 3.6ksubs

    • @GamingExistence
      @GamingExistence  Год назад

      It has taken me awhile to build up to this level of editing. Also takes me ages to research and edit them together I only manage to get a video out once a month if I'm lucky. January I had 400 so it is going up ❤️

  • @Chronically_ChiII
    @Chronically_ChiII Год назад +5

    I wish they buffed a lot of clean OC's.
    With few noticeable exceptions, they never make it into first place.

    • @Her_Imperious_Condescension
      @Her_Imperious_Condescension Год назад

      They seem like more of a stopgap for newer players who will get those before the unstable ones.

  • @MrDrManPerson
    @MrDrManPerson Год назад +1

    Hey there. Fantastic video, thank you for the upload. I just want to say that when you highlight the most popular builds, the dark purple outline is a little hard to see. Thanks and again great video.

    • @GamingExistence
      @GamingExistence  Год назад +1

      Thanks for the feedback, will update it for the next video. Rock and stone!

    • @MrDrManPerson
      @MrDrManPerson Год назад +1

      @@GamingExistence Yyyyyeeeahh! By the beard!

  • @billnbeard3258
    @billnbeard3258 Год назад +1

    Goddamn the amount of work😱

  • @brettsheldon2247
    @brettsheldon2247 Год назад +1

    Such awesome content. Thank you

  • @marah4847
    @marah4847 Год назад +4

    looking forward to when you do the new gk2

  • @KomaaGod28
    @KomaaGod28 6 дней назад

    Bro ur accent and cadence is giving me terraria RUclipsr vibes I love it

  • @abeelha1671
    @abeelha1671 Год назад +1

    very good video! love it! ROCK AAANNNNNDD STOOOOOOOOOONE!

  • @danteinpuro319
    @danteinpuro319 Год назад +1

    Low-key I really like custom casings, I feel it makes the Zhukov's more flexible with builds

  • @meganobgutzkraka2398
    @meganobgutzkraka2398 Год назад +10

    the Zhukov's have pure style points.. but god I hate that 1 bullet is 2 ammo
    it's the same on the minigun

  • @bob4895
    @bob4895 Год назад +2

    nice vid

  • @brandon952
    @brandon952 Год назад +5

    Great stuff as always! No pressure either way of course, but are you planning an update to the M1K and GK2 overclock analysis in the wake of the rebalancing season 3 brought? Personally, SCC still feels bad, but the GK2 feels surprisingly usable, even in haz 6 and 6x2 to me, at least with AISE and BoM.

    • @GamingExistence
      @GamingExistence  Год назад

      I guess I might have to as I can't use that footage now for when we get to the comparison videos looking at the guns against each other.

  • @aaronshaw7934
    @aaronshaw7934 Год назад +1

    Do you have plans to cover the rest of the weapons? I realize these are high effort high research investment videos, but they're so dang informative and I've watched all of them at least 3 times 😂 Would love to see more. For my own particular interest I'd be most excited to see videos like this for engi. Thanks for the scout videos just the same. I'm an 80 hour green beard scout main and I want to get into engi more. Rock and stone brotha.

    • @aaronshaw7934
      @aaronshaw7934 Год назад +1

      Tried to edit. RUclips glitching out. *would love to see THE REST of engi covered.

    • @GamingExistence
      @GamingExistence  Год назад

      Awesome you love the videos! At the moment I'm trying something different, but not ruling out a return to DRG analysis videos! Rock and stone!

  • @Balila_balbal_loki
    @Balila_balbal_loki Год назад +1

    M1000 for high priority targets, zhukov with minelets for petorians,slashers and plants.

  • @thegoose8663
    @thegoose8663 Год назад +2

    I usually avoid reload OC's, not sure why just not having specific numbers on the effects makes me question how useful they may be. But I've recently tried embeded detonators and its so much fun. Great for both group clearing and single targets. Pairs very well with AI stability engine GK2.

  • @KRIMZONMEKANISM
    @KRIMZONMEKANISM Год назад

    Gas Recycling, in my experience is best employed with "Get in Get out" mod, for one reason: difficulty balance.
    Gas recycling is useful for some armored enemies, but especially in mixed armoured hordes of grunts, at higher haz levels, like 4 and 5.
    However, at those levels, the bugs are MUCH faster than usual, and you will be screwed by the lower movement speed if you don't equip "Get in Get out" mod.
    Sure, the IFG can also be used, but it will only save you if you are in "hallway" scenario. On open fields you will be Bug chow.
    I would also reccomend the GR OC on the Zhukov's if you are doing Dreadnaught missions because those babies will shred through Lacerator/Arbalest armor like a knife through butter.
    It really helps out the whole team to break that armor.

  • @cybermini1
    @cybermini1 Год назад +1

    I only use the zukovs in eliminaton missions, using the clean OC and all specs into damage and firing speed.
    The bosses usually change phases after dumping primary+secondary mag and for the precision its easy to get behind them as scout with a good grappling hook usage.

  • @achillesa5894
    @achillesa5894 Год назад +1

    I run these with Gas Recycling 13211, with AI Stability Engine GK2 and IFGs. This combination gives me a great long range weapon for HVTs (though very weakpoint focused) and a nice secondary for quickly clearing out grunts that dare interrupt my resource gathering.

  • @apoth90
    @apoth90 Год назад +1

    Cryo Minelets are best when combined with the Assault Rifle OC that grants extra damage to bugs affected by something. However, the pick has to be coordinated with the driller. If he picks Flamethrower, you work against each other. I'm sure, this loadout is what most people use, who voted for this OC as their favourite.

  • @whateew
    @whateew Год назад +1

    Good post!

  • @jti107
    @jti107 Год назад +1

    ❤ love ur content bro

  • @abdullahfarhan624
    @abdullahfarhan624 Год назад +1

    Thank you 💖💖

  • @wesley_4878
    @wesley_4878 Год назад +1

    anyone else notice the slight voice crack around 0:30?
    Still a really good video tho

    • @GamingExistence
      @GamingExistence  Год назад

      I think I just got excited that I had data from Karl.gg !

  • @RocketSlug
    @RocketSlug Год назад +1

    I prefer running reload speed and GIGO on cryo minelets not for the sustained damage, but to trigger GIGO faster with the reduced mag size and then using the speed to kite the hoard to maximize the number of targets frozen. Sure I usually just grapple over the hoard to kite them back over the minelets like how MosNothus does it in his guide on Drilling In The Name Of's channel, but the extra movespeed is a nice insurance to make sure I don't box myself in a corner trying to freeze everything.

  • @DlSappeared
    @DlSappeared Год назад +2

    sadly axe power attack is not taken into consideration when talking about embedded detonators.
    NUK are the last piece of the puzzle that allows scouts to effectively defuse the entire bug spawn menu. it is also the only OC that pack actual single target damage.

  • @WeakestBrazilianMale
    @WeakestBrazilianMale Год назад +2

    Good vídeo as always, keep up with the good work and Rock and Stone!

  • @generalketzer6444
    @generalketzer6444 Год назад +1

    Rock'n Stone Brother. Nice Video, but i honestly feel the build suggestions for Costum Casings and Gas Recycling are both a bit off. I wouldn't recommand faster reloads on eigther of them.
    Costum Casings comes with realy big magazines, so we have to reload less often to beginn with. And also we kinda want the higher rate of fire on the 2nd modification level since it's a fixed increase so it makes the RoF decrease of the overclock itself quiet negetable.
    On Gas Rycling you also wanna take the increased Rate of Fire realy badly! Less time spend shooting means less time spend slowed down from the OCs slowdown. And if you run it with "Get in, get out" you can even increase the distance between you and the incoming bugs again while reloading so the OCs slowdown will hardly ever become an issue.

  • @synka5922
    @synka5922 Год назад +1

    gas recycling is so good to generally spray into mobs with blowthrough & the armor break from the OC, also a great way to rip away armor on preats to then use e.g. AISE gk2
    I play it on 21112 - generally I get up close and personal with my enemies as scout, throw a iFG and go ham. if one playes a more long ranged scout, I defo can see why T3 2 is superior though
    while yes, T5 1 gives you that extra damage, I often feel its overkill and the movement speed helps you keep kiting and firing while as close as possible to the enemy without getting hit.
    For reference: a single magazine nearly kills a Haz4+, with 4 players, preatorian, only reason it doesnt is because the first few bullets break down the armor. with IFG you do kill, you can also just power pickaxe or have some teammate damage finsih them off. And for macetera you got AISE

  • @thesussadin
    @thesussadin Год назад +1

    I'm surprised that RoF isn't really used by most people. I like it for dumping mags faster so I can get T5B faster and I don't need reload speed because I'm kiting better with the move speed buff

  • @DebasedAnon
    @DebasedAnon Год назад +1

    Hopefully you do Driller primaries after you're done with Scout. Driller is the least straight forward class in terms of weapon builds because 2 of them are heavily reliant on DOT which is affected by all sorts of factors not in the stats and even Cryo cannon has some vague stats which really need to be tested thoroughly.

  • @KRIMZONMEKANISM
    @KRIMZONMEKANISM Год назад

    In my opinion, Cryo Minelets are useful when dealing with "High Hp targets" and "High Value Targets WITH high hp".
    Using them "specifically" for hordes is kind of a waste of ammo imo.
    They excel against big, meaty and annoying targets that are not moving too much.
    Not only that, but freezing big dangerous enemies makes your team instantly flip their focus to help end such threats.

  • @pudimo
    @pudimo Год назад +1

    **me watching videos about scout's secondaries**: wow, i can't wait to never use any of these because of my crippling addiction to special powder (this can be very easily be taken out of context)

  • @Jack-gy8gk
    @Jack-gy8gk Год назад +1

    This entire time I thought conductive bullets worked with voltaic stun sweeper.. bruh

  • @DragonsilverXGenesis
    @DragonsilverXGenesis Год назад +1

    Thanks buddy that's a cool video again. Would love to see some Subata video, it's a very niche weapon imo (specially when not played with CRSPR).
    Keep going :D

  • @are3287
    @are3287 Год назад +1

    I use the zhukovs to take out big targets like oppressor butts at close ranges so the accuracy doesnt matter too much, as well as to quickly tear up frozen enemies if I've used a frost grenade on a horde. I've used the miniclips for that but this makes me consider gas recycling. The embedded explosives require too much thought and Im dum.
    Beyond that it's an emergency secondary, most of the time I rely on the hipster m1000 to take out both high value targets and a line of grunts with blowthrough rounds. Also if I'm playing with a group Im more likely to take the crossbow, but solo I need the horde clear potential of the zhukov, as I play on haz 5.

  • @MoustachioFurioso83
    @MoustachioFurioso83 Год назад +3

    I'm surprised so many people use the Zhukovs for horde clear; they have so little ammo it feels like a waste most of the time.
    I was also surprised to see Custom Casings being so rarely used; I like to use it to magdump into a high value target that is electrocuted or under the effect of IFGs, in tandem with something like the DRAK with the electrocution mod, or the GK2 with Electrifying reload.

    • @VorpalSword9
      @VorpalSword9 Год назад +2

      Probably because if you're interested in magdumping Embedded Detonators are right there. More dps, more total damage, less conditional.

    • @MoustachioFurioso83
      @MoustachioFurioso83 Год назад

      @@VorpalSword9 I rarely ever pull out the Zhukovs if I'm not in a position to reliably hit a weakpoint, and Embedded Detonators tend to feel like a waste of ammo in that case given their damage hardly benefits, not to mention a single magazine usually isn't enough to get me through a big target's health bar.

  • @honestbenny
    @honestbenny Год назад +1

    You didn't include how Gas Rec + IFG + T5 Conductive can shred pretorians/dreads from behind (or using Ele Reload on GK2 to proc T5 conductive). It really gives Emb.Deto run for money as GS is just better all arounder.

  • @Rocksaplenty
    @Rocksaplenty Год назад +1

    Heads up, annotation is missing

  • @kitkup8570
    @kitkup8570 Год назад +2

    The way I see it, the shotgun does the job of the Zhukovs better while also allowing you the mobility of the shotgun jump.

  • @TheSpeep
    @TheSpeep Год назад +1

    A question I've long had but never gotten a straight answer to: with the actual ammo of the Zhukov and Minigun being half of its displayed value, do these guns make up for that by doubling their damage compared to the description?
    So would we, for example, get 500 bullets of 20 dmg each rather than 1000 of 10 if thats what the game tells us?
    Or do we instead only get 500 shots of 10 damage each?

    • @GamingExistence
      @GamingExistence  Год назад +1

      One instance of normal damage that is stated in the game, but... Half ammo. If you go back to that section you see me display one tap fire. It deals the damage but two ammo is consumed.
      Unfortunately it is literally half ammo, half rate of fire, normal damage 😭

    • @TheSpeep
      @TheSpeep Год назад +2

      @@GamingExistence Thats very good to know then, but feels like the kind of thing youd wanna adjust as a dev then since it kinda destroys any damage calcs your players wanna do when you only give them half the ammo and rate of fire...

  • @amry_the_noob9846
    @amry_the_noob9846 Год назад +1

    Please do a updated version of the gk2, it became my go to primary after the season 3

  • @ozzyspitfire
    @ozzyspitfire Год назад +1

    Maybe go back over the gk2 since it was changed so significantly?

  • @that1kidonyoutube
    @that1kidonyoutube 3 месяца назад

    5:47 If your building this to use with a supercooled m1000 big target damage doesn’t really matter as much because you would usually be using your primary for big game (just figured I’d point this out because In my first watch I didn’t think about It so I’m assuming someone would be like me)

  • @commonsense-og1gz
    @commonsense-og1gz Год назад +2

    i would carry this more often if it wasn't for special powder.

  • @CaptainFisticuffs0
    @CaptainFisticuffs0 Год назад +1

    Hey are you gonna do a Shard Diffractor video?

  • @magnetic9089
    @magnetic9089 5 месяцев назад

    So the weak point mod and the extra damage to electricitfied enemies doesn’t affect the explosions?

  • @hayden-hr8gq
    @hayden-hr8gq 8 дней назад

    I used to hate the zukovs until I got detonators. Now I only use zukovs

  • @matteocdt5214
    @matteocdt5214 Год назад +1

    is there a way to reliably electrocute big enemies like praetorians or oppressors without IFGs? i'm running the zhukovs with the buff against electrocuted, but i can't seem to do it against big targets

    • @GamingExistence
      @GamingExistence  Год назад

      Oppressors and Dreds are immune to the status apart from with IFGs. M1000 EFS can do it on focus shots for preats and could work with a Zhukov build.

    • @matteocdt5214
      @matteocdt5214 Год назад +1

      @@GamingExistence not quite. dreads share this apparent immunity to being shocked by, say, the drak or stubby, but they feel stronger sources like turret arc ot the charge crystals in the crystalline caves. i wonder if there is a threshold to pass for being electrocuted or it's just tagged to be like that...

    • @GamingExistence
      @GamingExistence  Год назад

      @@matteocdt5214 Ah did not realise turret arc worked. I don't think there is a threshold, just some stuff is programmed to work and others not.

  • @bob4895
    @bob4895 Год назад +1

    also are you gonna redo the gk2 oc vid?

    • @GamingExistence
      @GamingExistence  Год назад

      Yeah I think I will have to do an updated version of just cover the main changes and simulations

  • @oygemprime3864
    @oygemprime3864 Год назад +1

    What's your Drak's heat gauge? The one on your crosshair.

    • @GamingExistence
      @GamingExistence  Год назад

      Weapon heat crosshair mod. Details in the description.

  • @Rehteal
    @Rehteal Год назад

    So, in terms of practical application, does anyone else use Gas Recycling as a quick armor smash setup for your primary?