I loved the Mimic Colony idea, definitely my surprise favorite from the book. Had an encounter idea for a mimic colony imitating a volcanic hot springs resort and partnering with an Oblex to hunt for food. The Oblex imitates the host and other guests and gets to eat the smartest one while the colony gets the leftovers. The hot springs hides the smell of the Oblex and the colony works to hide the tether in tandem with the Oblex so it blends in easier. I call it the Oblex Onsen and I can’t wait for my party to leave the jungle so I can hit them with it.
@@kel8923 I have a similar plan to have a mimic colony throughout a town that largely tolerates them, largely due to the fact that it's located smack dab in the middle of an infested zone that would otherwise overrun the area entirely.
One of the funnest (or most terrifying) aspects of these is that you could have just 1 of any of these or have one of each supernatural region, magical phenomena and natural hazards all in one area and really make it crazy
I mainly wish Saltmarsh's Eldritch Mists got reprinted in this book, the whole "areas where magic goes weird for a while causing weird effects" thing it has fits pretty well with the rest of the things in this and the previous video, and would be nice to have them all in one place. Maybe with a slight tweak to the wording of the Saltmarsh ones to "officially" allow them to occur places other than at sea
The unearthly roads is well represented in the Wheel of Time series. They were potentially very dangerous in that setting as well. Lots of good ideas here if nothing else.
I had a homebrew thing i did in one of my own worlds where there was a “deadzone” near a great battlefield and every few hrs the players spent there one of them would have flashes of memories from the solders on the battlefield
I mean, nothing's necessarily stopping a DM from making the effects more permanent, especially if they partake of the springwater or eat the fruit multiple times, like say, daily for a week or so, but as you said, these appear to be largely meant to be relatively quick or one-off encounters, so making the effects mostly temporary makes sense. Plus their temporary nature might incentivise players to make use of them as soon as possible before they run out, perhaps in a small side-quest or even as part of the "main" quest, maybe against a threat they've been putting off dealing with because they feel they're not quite ready yet, this could give them the confidence to do it. So again, could it have been a bit more extensive, yeah, but I really like these, more for that they get the creative juices going in how to incorporate or tweak them for your own campaign. Just securing supernatural roads would make for a great questline as they'd be VERY valuable to a nation, especially one that may be under imminent threat. Overall good stuff. Thank you for the great content again, Ted. And please get some rest, you deserve it. Stay safe!
As a Spores Druid, I love the magic mushrooms section. My DM and I are working on ways to incorporate them into my character and it's super exciting for me. It's a niche chapter, for sure, but when it works, it works.
I love this book. Not that I needed or care about having wizards “permission”. DMs have always had this right but I enjoy the book as a newbie. It assists me a lot and helps the creative flow with all the ideas on the book. Or tools their to use as a way to make a story. Like using the shards as a mad mage obsession and the adventures seek these shards out for the mage. Side quests right there
While I appreciate the review, it seems like you barely even skimmed the material, so I got out my book to follow along. Someone would have to pause your review to read all the effects from a particular phenomenon. Also, you seemed to have issue with few effects being permanent, specifically magic fruit, so I did want to point out you have to make a save on effect 3 or get random lycanthropy - usually curable, but permanent until cured...
The fruit can turn you into a random lycanthrope. So there are permanent effects in it, tho most tables anyone that turns into a lycanthrope becomes an NPC.
Party is about to go through a GATE to travel to another plane. Wizard: looks clear, lets go. *party goes through the gate & gate closes* Wizard: oh no. *party turns around to see incoming storm coming from behind them* My players: what the hell man really? Me: it's a one shot, get your asses moving lol
It seems to me that TCoE is more of a Homebrew guide then as people calling it 5.5e... Rather than calling it Tasha's cauldron of everything they should have just called it Tasha's cauldron of homebrews.
I loved the Mimic Colony idea, definitely my surprise favorite from the book. Had an encounter idea for a mimic colony imitating a volcanic hot springs resort and partnering with an Oblex to hunt for food. The Oblex imitates the host and other guests and gets to eat the smartest one while the colony gets the leftovers. The hot springs hides the smell of the Oblex and the colony works to hide the tether in tandem with the Oblex so it blends in easier. I call it the Oblex Onsen and I can’t wait for my party to leave the jungle so I can hit them with it.
@@kel8923 I have a similar plan to have a mimic colony throughout a town that largely tolerates them, largely due to the fact that it's located smack dab in the middle of an infested zone that would otherwise overrun the area entirely.
I like the idea of using these storms to up the difficulty of encounters for Epic level play.
One of the funnest (or most terrifying) aspects of these is that you could have just 1 of any of these or have one of each supernatural region, magical phenomena and natural hazards all in one area and really make it crazy
I mainly wish Saltmarsh's Eldritch Mists got reprinted in this book, the whole "areas where magic goes weird for a while causing weird effects" thing it has fits pretty well with the rest of the things in this and the previous video, and would be nice to have them all in one place. Maybe with a slight tweak to the wording of the Saltmarsh ones to "officially" allow them to occur places other than at sea
The unearthly roads is well represented in the Wheel of Time series. They were potentially very dangerous in that setting as well. Lots of good ideas here if nothing else.
I had a homebrew thing i did in one of my own worlds where there was a “deadzone” near a great battlefield and every few hrs the players spent there one of them would have flashes of memories from the solders on the battlefield
I mean, nothing's necessarily stopping a DM from making the effects more permanent, especially if they partake of the springwater or eat the fruit multiple times, like say, daily for a week or so, but as you said, these appear to be largely meant to be relatively quick or one-off encounters, so making the effects mostly temporary makes sense. Plus their temporary nature might incentivise players to make use of them as soon as possible before they run out, perhaps in a small side-quest or even as part of the "main" quest, maybe against a threat they've been putting off dealing with because they feel they're not quite ready yet, this could give them the confidence to do it. So again, could it have been a bit more extensive, yeah, but I really like these, more for that they get the creative juices going in how to incorporate or tweak them for your own campaign. Just securing supernatural roads would make for a great questline as they'd be VERY valuable to a nation, especially one that may be under imminent threat. Overall good stuff.
Thank you for the great content again, Ted. And please get some rest, you deserve it. Stay safe!
Honestly, that Mimic Colony as so much potential and I love it. Definitely gonna look into adding one somewhere in my next campaign.
My favorite example of a mimic colony will always be the shopping mall from Reaper Man by Terry Pratchett.
Pretty cool stuff. I like the storms and I'll have to look into them again to make sure they get some use in my games.
As a Spores Druid, I love the magic mushrooms section. My DM and I are working on ways to incorporate them into my character and it's super exciting for me. It's a niche chapter, for sure, but when it works, it works.
Between the Magic Mushrooms and the Primal Fruits, I'm starting to come up with a chef character that specializes in cooking with magical ingredients.
Using the storms as domain expansion from jujutsu kaisen for boss monsters
I love this book. Not that I needed or care about having wizards “permission”. DMs have always had this right but I enjoy the book as a newbie. It assists me a lot and helps the creative flow with all the ideas on the book. Or tools their to use as a way to make a story. Like using the shards as a mad mage obsession and the adventures seek these shards out for the mage. Side quests right there
Mimic colony is a good way to do a mimic pirate ship. That would be a fun naval encounter for ye salty dogs.
While I appreciate the review, it seems like you barely even skimmed the material, so I got out my book to follow along. Someone would have to pause your review to read all the effects from a particular phenomenon. Also, you seemed to have issue with few effects being permanent, specifically magic fruit, so I did want to point out you have to make a save on effect 3 or get random lycanthropy - usually curable, but permanent until cured...
“ If I look tired, I’m not tired. I’ve just had to stay up a couple days in a row” hmmmmmm
The chapters helped a lot!
Thanks! Always love your videos! Started your campaign rod of seven parts great stuff.
The fruit can turn you into a random lycanthrope. So there are permanent effects in it, tho most tables anyone that turns into a lycanthrope becomes an NPC.
Party is about to go through a GATE to travel to another plane.
Wizard: looks clear, lets go.
*party goes through the gate & gate closes*
Wizard: oh no.
*party turns around to see incoming storm coming from behind them*
My players: what the hell man really?
Me: it's a one shot, get your asses moving lol
Today’s the 3rd day of new year
Love your videos!
last time I was this early *insert joke here*
[the Astral Monk was still ridiculous]
Mimic Colony sounds like a nightmare for people who like to play anime style girls in DnD
Thanks.
New camera?
Nope, updated settings
@@NerdImmersion Looks great!
Wow 2 videos in 8 hours
It seems to me that TCoE is more of a Homebrew guide then as people calling it 5.5e...
Rather than calling it Tasha's cauldron of everything they should have just called it Tasha's cauldron of homebrews.
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