Thanks for the support! I appreciate the kind words. Creating something solo, especially a project like this, takes time and effort. Constructive feedback always helps me improve, but it’s great to know there are people who understand the hard work behind it. More updates and tutorials coming soon!
Haha, right? Got a little head start on the remake! 😄 Also, just a heads up, this RUclips channel focuses on creating tutorials about the latest tech in Unreal Engine. I'll be working on tutorials for Black Myth: Wukong (BMW) in the upcoming weeks. This project was a short showcase to demonstrate that with Unreal Engine knowledge, anyone can create something like this. Stay tuned for more!
Thanks so much, bro! I really appreciate it. Yeah, it's a tough process, but I'm glad people can see the effort behind it. I'll be creating tutorials on this soon!
Bro, I followed your videos about the ue5 motion matching sample. Can you make a video adding custom weapons like gun and also if you make a complete fps or tps game, that would be great. Please don't ignore 😊
Thanks for following the tutorials! I appreciate your suggestion. Adding custom weapons like guns and creating a complete FPS or TPS game sounds like an exciting challenge. I’ll definitely consider making videos on that in the future. Stay tuned for more updates!
Thanks! I really appreciate the feedback on the animations! I get what you’re saying about Wukong’s design-it’s tough to match the original. This is more of a demo project to show off the mechanics, but I totally agree, the original design is unbeatable!
Thanks for pointing that out! It's actually not stuttering, just a small camera glitch during the intro. Hope you enjoyed the full video! This project is a short showcase to demonstrate that anyone with Unreal Engine knowledge can create something like this. My channel focuses on tutorials covering the latest tech in Unreal, and I’ll be creating tutorials on Black Myth: Wukong in the coming weeks! Stay tuned for more!
@@TheEpicSingh Oh don't worry, i was just stating that because the real Black Myth Wukong is really stuttering on PC and to see that your remake version doesn't stutter even a bit is refreshing lol. Im not saying that your version is stuttering in the beginning or what. So keep up the good work, you are doing great!
Thanks for the honest feedback! Totally agree, the original is on another level. This was just a small showcase of what’s possible with Unreal Engine, and I’m working on tutorials to help others build something similar. Appreciate you watching!
The giveaway for Black Myth Wukong has already been announced, in the livestream last week. Thank you so much for participating, and don't worry-there will be more giveaways in the future, including Unreal Goodies/Swags, as part of being an Epic Games partner and Unreal Authorized Instructor. Stay tuned!
Yeah, totally agree! The real Black Myth: Wukong is on another level. This is just a fun project to experiment with Unreal Engine 5.4 and showcase what’s possible. I’ll also be making tutorials soon on how to recreate some of these mechanics!
Thanks for your feedback! I appreciate the honesty. This is a passion project, and I’m creating it to showcase what can be done using Unreal Engine, especially for those looking to dive into game development. This is not a final version but more of a learning experience. I’ll also be creating tutorials on many of the mechanics you see here, including motion matching, to help others build their own systems. Stay tuned for more updates!
Great question! I haven’t covered enemy AI with motion matching yet, but it’s definitely something I can consider for future tutorials. AI in Unreal can be combined with motion matching, and it opens up a lot of interesting possibilities for smooth and reactive enemy movements. Stay tuned, and I’ll try to include that in an upcoming video. Thanks for the suggestion!
MOM SAID WE HAVE BLACK MYTH WUKONG AT HOME
BLACK MYTH WUKONG AT HOME :
Haha, that's a good one! 😂 Still working on perfecting it though!
Guys why are you hating these guy?! He made it at SOLO!!! Try to make something better and then write bad feedbacks 😁
Thanks for the support! I appreciate the kind words. Creating something solo, especially a project like this, takes time and effort. Constructive feedback always helps me improve, but it’s great to know there are people who understand the hard work behind it. More updates and tutorials coming soon!
Please make a tutoriel about the snow. I love it😀. Espacialy the snow that stacks on the characters
Sure! In this project I was using the Ultra Dynamic Sky, but it can be created manually as well!
we got Black Myth: Wukong Remake before Black myth: Wukong DLCs 💀
Haha, right? Got a little head start on the remake! 😄
Also, just a heads up, this RUclips channel focuses on creating tutorials about the latest tech in Unreal Engine. I'll be working on tutorials for Black Myth: Wukong (BMW) in the upcoming weeks. This project was a short showcase to demonstrate that with Unreal Engine knowledge, anyone can create something like this. Stay tuned for more!
This looks legit!!
Glad you think so! 🙌 Appreciate the support
underrated frfr I was expecting 1m subs
Appreciate the support! 🙌 Hopefully, we'll reach that milestone soon. Thanks for watching!
That zesty ahh walk got me😂but everything else is great
Haha, I appreciate the feedback! I'll definitely look into that walk animation. Glad you enjoyed everything else! Stay tuned for more updates.
Insane!!!
Thanks! I'm glad you liked it!
Congrats bro, props to you 👏, people may be disappointed, but in reality this is hard to make
Thanks so much, bro! I really appreciate it. Yeah, it's a tough process, but I'm glad people can see the effort behind it.
I'll be creating tutorials on this soon!
Bro, I followed your videos about the ue5 motion matching sample. Can you make a video adding custom weapons like gun and also if you make a complete fps or tps game, that would be great. Please don't ignore 😊
Thanks for following the tutorials! I appreciate your suggestion. Adding custom weapons like guns and creating a complete FPS or TPS game sounds like an exciting challenge. I’ll definitely consider making videos on that in the future. Stay tuned for more updates!
@@TheEpicSingh Thanks for the reply, I appreciate it❤❤
the animations look awesome! The only complaint i have is the design of wukong looks scuffed, i like the original 100x better
Thanks! I really appreciate the feedback on the animations! I get what you’re saying about Wukong’s design-it’s tough to match the original. This is more of a demo project to show off the mechanics, but I totally agree, the original design is unbeatable!
game of the year.
Thanks! Appreciate your support!
Oh great, no stuttering every 5 seconds, i love this remake already.
Thanks for pointing that out! It's actually not stuttering, just a small camera glitch during the intro. Hope you enjoyed the full video!
This project is a short showcase to demonstrate that anyone with Unreal Engine knowledge can create something like this. My channel focuses on tutorials covering the latest tech in Unreal, and I’ll be creating tutorials on Black Myth: Wukong in the coming weeks! Stay tuned for more!
@@TheEpicSingh Oh don't worry, i was just stating that because the real Black Myth Wukong is really stuttering on PC and to see that your remake version doesn't stutter even a bit is refreshing lol. Im not saying that your version is stuttering in the beginning or what.
So keep up the good work, you are doing great!
Oh okay haha, thanks for your support!
Nah, man I'll be honest the original is better in every expect but non the less nice try ❤
Thanks for the honest feedback! Totally agree, the original is on another level. This was just a small showcase of what’s possible with Unreal Engine, and I’m working on tutorials to help others build something similar. Appreciate you watching!
amazing!
Thanks!
THE GOAT OF INDIE
Thanks! I really appreciate your support! 😁
From where did you get the Character Models?
You can find in the Epic Games Marketplace, search for Paragon characters, it's available for free to use!
Looks fire🔥
Also, is it just me, or do the animations actually look smoother?
Thanks! 🔥 And yeah, I’ve been working on polishing the animations, so they should look smoother now! Glad you noticed! 😊
What are your pc/laptop specs??
Wow
Thankyou! 🙏🏼
It's the "what if the game was made by Ubisoft"
Haha, I see what you mean! but it's all part of the fun! Appreciate your support!
Can you please make a full step by step tutorial🙌🙌
There will definitely be tutorials coming up! Stay tuned!
Hey, i was asking about the giveaway of black myth wukong game which you said you'd do after 2 weeks. Who won? Me?
The giveaway for Black Myth Wukong has already been announced, in the livestream last week. Thank you so much for participating, and don't worry-there will be more giveaways in the future, including Unreal Goodies/Swags, as part of being an Epic Games partner and Unreal Authorized Instructor. Stay tuned!
Wth 🤦🏾♂️ bmw is already running in Ue5. I mean this is cool but the real game obviously vastly superior lol
Yeah, totally agree! The real Black Myth: Wukong is on another level. This is just a fun project to experiment with Unreal Engine 5.4 and showcase what’s possible. I’ll also be making tutorials soon on how to recreate some of these mechanics!
This movement system is not suitable for Wukong lol : P
Thanks for your feedback! I appreciate the honesty. This is a passion project, and I’m creating it to showcase what can be done using Unreal Engine, especially for those looking to dive into game development. This is not a final version but more of a learning experience. I’ll also be creating tutorials on many of the mechanics you see here, including motion matching, to help others build their own systems. Stay tuned for more updates!
WTF 🤣
Glad you liked it! 😄
sir can u plaese make a tutorial video on the enemy ai ,does they use motion matching also?
Great question! I haven’t covered enemy AI with motion matching yet, but it’s definitely something I can consider for future tutorials. AI in Unreal can be combined with motion matching, and it opens up a lot of interesting possibilities for smooth and reactive enemy movements. Stay tuned, and I’ll try to include that in an upcoming video. Thanks for the suggestion!