Affinity Designer Mini Tutorial - Miniature Storefront design using basic shapes [workflow]

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  • Опубликовано: 22 окт 2024
  • As part of the challenge on the Facebook group 'Affinity Designer - hands-on' I recorded my workflow while creating the design using basic shapes, the corner tool, and clipping masks.
    I create the clockmaker's store using basic shapes - circles, rectangles, and cogs - with added text elements. Most of the shapes have solid fills [I did cheat a little and used a few gradients] and use shading shapes inside clipping masks for detail and depth.
    Reusing, duplicating, and modifying existing elements make it easy to quickly create complex designs.
    For more Affinity Designer and Inkscape tutorials visit the website at 2dgameartguru.com.

Комментарии • 19

  • @robnecronomicon1570
    @robnecronomicon1570 7 месяцев назад +2

    Great to see your workflow. Thanks for sharing! :)

    • @2dgameartguru
      @2dgameartguru  7 месяцев назад

      I am glad you enjoyed it! Thanks for the feedback!

  • @jamdonut
    @jamdonut 7 месяцев назад +3

    cog tip very good thanks

  • @roseyinthegarden6671
    @roseyinthegarden6671 6 месяцев назад +1

    Love this! Thanks for such an inspiring video Chris, the finished result is amazing!

  • @sechmettara
    @sechmettara 7 месяцев назад +1

    That's great. And I like how you explain how you work. Thank you for sharing.

    • @2dgameartguru
      @2dgameartguru  7 месяцев назад

      You are welcome! I am glad you enjoyed it! That was the reason behind this video.

  • @Artsyfie
    @Artsyfie 5 месяцев назад +1

    Wow, okay. All of the shading and stuff on this is amazing. It's mindblowing watching you work. I would love a more in depth tutorial on the shading if you have time for it.

    • @2dgameartguru
      @2dgameartguru  5 месяцев назад

      Thank you! I will see what I can do!

  • @CTRL_SMarcos
    @CTRL_SMarcos 7 месяцев назад +1

    Another excellent video, thank you very much.

    • @2dgameartguru
      @2dgameartguru  7 месяцев назад +1

      I am glad you enjoyed it! It's a repeat of the Inkscape video - but it makes it easier for viewers to translate the workflow to 'their tool' - even if the concept is the same.

  • @sajeebbhm2487
    @sajeebbhm2487 7 месяцев назад +1

    learned a lot! thanks.

    • @2dgameartguru
      @2dgameartguru  7 месяцев назад

      Glad to hear it! That's the idea behind these videos ;)

  • @KalponicGames
    @KalponicGames 7 месяцев назад +2

    wow really nice work. Btw between inkscape and affinity which one you recommend more and why?

    • @2dgameartguru
      @2dgameartguru  7 месяцев назад +1

      I use Affinity Designer as my primary tool and Inkscape as the 'wingman' for special tasks and features missing in Serif's suite.
      The main reason is the UI/UX - it suits my workflow a lot better than the sometime odd Inkscape approach. I love clipping masks in Affinity Designer and use them all the time. It's just that little bit harder in Inkscape.
      Stability is another reason. I recorded this video without a single glitch or hick-up [while the Inkscape version crashed twice while recording]. When time is of the essence, you want a reliable tool.

  • @chippman
    @chippman 3 месяца назад +1

    Hi. Thanks for the tutorial. :) Could you please advise: Is it worth it to buy Affinity Designer? How does it compare to Inkscape? (I'm not an artist. Just trying to make some art for my shitty game) Thanks a lot

    • @2dgameartguru
      @2dgameartguru  3 месяца назад

      At the special price [50% off at the moment] it's an absolute steal. I made a lot of game art in CorelDraw over the years but switched completely to Affinity Designer 6+ years ago and am not looking back. The biggest advantages to me are the stability [hardly ever a crash even with 18k + objects in massive level progression scenes] and the smoother UI/UX. The filter effects, adjustment layers for easy colour shifts, the very handy symbols, assets as a panel for easy drag and drop of frequently used elements, and the export persona for comfortable batch export [now also available in Inkscape] are nice icing on the cake.
      If you can afford it, I would suggest getting it. If you are unsure, try the 30day trial [but I am not sure how long the discount will last - but it happens at least once a year ;) ]. Enjoy!

    • @chippman
      @chippman 3 месяца назад

      @@2dgameartguru Thank you very much for such a detailed answer :)