Song 1: in risk we trust - Lena Raine ruclips.net/video/FmSEBmtxcDg/видео.html Song 2: Payload (userspacelike) - Remi Gallego ruclips.net/video/4l6arwAIA6w/видео.html Song 3: phreakout - Lena Raine ruclips.net/video/FmSEBmtxcDg/видео.html Not sure what the b-side (8-bit) or the crystal heart music is, but all of the other tracks were pulled from Hackmud or Hacknet, 2 of my favorite games. Hackmud's music was composed by Celeste's composer!
Poor design. Have you not seen how Matt Does Games introduced new mechanics? In my opinion a good tutorial doesn't use words. Other than that, great defo, great OST. Maybe polish the grammar a little more?
I personally don’t agree because it would be very hard to introduce the mechanics without words. Also keep in mind the creators aren’t professional designers. But this is only my opinion and you are free to have yours
The glitches could've been explained better, but even Matt Makes Games used words or pictures for more complex mechanics like wall bouncing and wavedashing. Superdashing is a mechanic that many players dont understand fully since its only available in variant mode, and it cant be explained without some text.
???: Dont go in!!!!!!!
Madeline: Okay
(Madeline goes in)
sounds like a madeline thing to do
Oatmeal is doing a major revamp of all the issues throughout the map.
Yea, the memory section made me a little confused.
This mod is so well done.
Great music, great ambientation, great mechanics, great difficulty.
Yeah, the Writing is just a little wonky, looks pretty fun
Yea I messed up a bit on my end, hope to get everything sorted out soon enough.
13:02 that minesweeper XD
13:22 there goes my video quality
I thought Madeline was gonna clip into the backrooms for a second 😅
its not perfect but it acomplished alot of good stuff so it balances
good job map makers
and good job to you as well for playing this
8:50 so attacking her would not make her angry.
The music (or at least some of it) is from a game called HackMud
"dreams have meanings"
The dreams:
The Glitches looks like the OneShot Glitches and i dont know what to feel about it
Omg you’re right
13:44: Let's not go in there ever again
*C-sides have been unlocked*
This mod is amazing!
people just like placing the pin at random spots now
beautiful
Really need a link to that music
Song 1: in risk we trust - Lena Raine
ruclips.net/video/FmSEBmtxcDg/видео.html
Song 2: Payload (userspacelike) - Remi Gallego
ruclips.net/video/4l6arwAIA6w/видео.html
Song 3: phreakout - Lena Raine
ruclips.net/video/FmSEBmtxcDg/видео.html
Not sure what the b-side (8-bit) or the crystal heart music is, but all of the other tracks were pulled from Hackmud or Hacknet, 2 of my favorite games. Hackmud's music was composed by Celeste's composer!
Where can I find the music for this level?
*edit*
Nevermind, comments save the day! Look for Junkman's comment.
I really think the athomsphere would be much better without the Emojis ;:D
Is the Minesweeper part randomized?
Poor design. Have you not seen how Matt Does Games introduced new mechanics? In my opinion a good tutorial doesn't use words.
Other than that, great defo, great OST. Maybe polish the grammar a little more?
I personally don’t agree because it would be very hard to introduce the mechanics without words. Also keep in mind the creators aren’t professional designers. But this is only my opinion and you are free to have yours
Yeah the way the mechanics was introduced was really eh, should be fixed when the revamp is finished
The grammar is all on oatmeal
The glitches could've been explained better, but even Matt Makes Games used words or pictures for more complex mechanics like wall bouncing and wavedashing. Superdashing is a mechanic that many players dont understand fully since its only available in variant mode, and it cant be explained without some text.
But those thingd can't be introduced with design alone
If players never played wirj variant they won't know about hiccups or super dashes
Except when they used a Power Point presentation to explain wave dashing.