TRIPLE your cannon DPS in 4 minutes! | Build Guide | Tears of the Kingdom

Поделиться
HTML-код
  • Опубликовано: 31 янв 2025

Комментарии • 49

  • @pockitsune6347
    @pockitsune6347 Год назад +74

    For people wondering, this works because the first shot of a cannon only takes 0.9 seconds to charge and all shots after that take 3.2 seconds, so by essentially resetting the cannon (forcing it to turn off and on again by pulsing) it only ever does the fast shot that takes 0.9 seconds.
    As for the angle being so small compared to pulsed beam emitters, I'm not 100% sure but I think it has to do with that cannons don't fire instantly, so they need a pulse duration much longer than a beam emitter, so the tiny angle is to make sure they pulse every 0.9 seconds (instead of the very quick beam emitters pulse) allowing it enough time to charge and shoot.

    • @thewizard10
      @thewizard10 Год назад +6

      wow great explanation👏👏👏👏👏👏👏

    • @chesepuf
      @chesepuf  Год назад +7

      Excellent explanation!

    • @adoboggwp
      @adoboggwp Год назад +3

      how does the 2nd angled construct head make this work? does it need to be angled a certain way?

    • @pockitsune6347
      @pockitsune6347 Год назад +1

      @@chesepuf thanks beeg Yoshi :) thank you for the video

    • @pockitsune6347
      @pockitsune6347 Год назад +3

      @@adoboggwp edited my comment with that info too

  • @davemarx7856
    @davemarx7856 Год назад +39

    This video just taught me how to get something besides 45⁰ angles when putting together a hoverbike

  • @SillySpaceMonkey
    @SillySpaceMonkey Год назад +3

    Outstanding guide/demo!

  • @FunSam
    @FunSam Год назад +5

    Oh, this is gonna be big

  • @nitricacid2516
    @nitricacid2516 Год назад +3

    for some reason, when making the angle, I couldn't get the heads to separate slightly like yours did, when mine form that small angle, they sorta get closer together.
    also, I always made the "too large" angle and the cannon ended up resetting before it could fire, but when I directly attached the construct heads upside down to one another WITHOUT making a small angle via stake nudges, the cannon pulsed just fine, albeit a tad inconsistent.
    edit: okay I've found out that it pulses consistently at short ranges but at long ranges it's inconsistent.

  • @platoncxv6789
    @platoncxv6789 Год назад +2

    I realy Like the music in the backround

  • @Parsosti
    @Parsosti 26 дней назад

    Could you use this same setup with a beam emitter with any accuracy? I want to pulse lasers and this constructed method seems extremely simple compared to your video on them.

  • @dewinmoonl
    @dewinmoonl Год назад +4

    you gotta use the master yiga music for these builds :D

  • @williamDonaldCrites
    @williamDonaldCrites 11 месяцев назад

    hey i have a wicked rapid pulse cannon/beam 4 construct head 2 cannon 9 beams on a gloomdredger the cannons are on the face of 1 head with it upsidedown and connected withthe cannons to a main head with 2 obliqe heads wish i knew how to send you the video

  • @ThePedroLippi
    @ThePedroLippi 5 месяцев назад +1

    Is there a way to make them pulse from a distance? Could work well against a Gleeok.

    • @chesepuf
      @chesepuf  5 месяцев назад

      Definitely, this is an outdated config. Folks discovered that construct heads see from the ball joint, not the top of the head. So placing the pulsing head on top created a parallax angle that changed with enemy distance. To make the pulsing consistent at all distances, place the pulsing head behind the aiming head, angled down 2.5-3.5 degrees. Check out the end of this video for a simplified method to build a pulsed turret ruclips.net/video/sl5iRH5x6sg/видео.htmlsi=2Mrquw__8znjhhnl

  • @808zhu
    @808zhu 10 месяцев назад

    Nice tutorial

  • @adoboggwp
    @adoboggwp Год назад +1

    tried this, it was pretty inconsistent. sometimes it fires fast, sometimes it only charges but never really fire. am I doing something wrong?

    • @chesepuf
      @chesepuf  Год назад +3

      Not doing anything wrong, since it requires a small angle range, you need to be a certain distance from the enemy for fast firing. If you're too far, it'll pulse without firing and if you're too close it'll fire like a regular cannon

  • @r3gret2079
    @r3gret2079 Год назад +2

    Ok I saw it, but I don't understand... and wowee. The most impressive part of this video was blowing yourself up and landing on your feet. How tf did you do that? Why are you so cool? I'm callin the Hyrulean popo.

  • @shlowpoke280
    @shlowpoke280 Год назад +1

    Are you sure the stake nudge is necessary? I was able to get the same cannon pulse effect with the snap point and no nudging. The only thing that seems to matter is that the enemy stays within optimal pulse range.

    • @BlazeAlchemist991
      @BlazeAlchemist991 Год назад

      Gravity can affect a repeated series of autobuilds in a similar way to stake nudging. So it might have been that.

    • @chesepuf
      @chesepuf  Год назад +2

      That's good to know! So you attached the cannon to the regularly snapped head and it worked, no autobuilds in the process?

    • @shlowpoke280
      @shlowpoke280 Год назад +2

      @@chesepuf Yes, no autobuild and with the same snap point you used. I think the pulse head just has to be 180 degree upside down compared to the aiming head, and the distance to the enemy matters. Too close and it won't fire at all.

  • @anthonychristofferson1535
    @anthonychristofferson1535 9 месяцев назад

    Isn't there a faster and easier way to make pulse cannons, and make them use less energy?

    • @chesepuf
      @chesepuf  9 месяцев назад +1

      The rear trigger head needs to be tilted between 1.5 and 2.5 degrees with respect to the aiming head for the best cannon pulsing. That angle can only be made with methods like stake nudging, gravity nudging, or culling. Pulsed cannons use more energy than a regular cannon because there are more cannons per second.

  • @dwightdeisenhower53
    @dwightdeisenhower53 Год назад +1

    oh my god

  • @thewizard10
    @thewizard10 Год назад +5

    How much dps does it do?

    • @BlazeAlchemist991
      @BlazeAlchemist991 Год назад +6

      Cannons have a base damage of 40 and normally fire approx every 3.1 seconds so that would be 40/3.1 = 12.9 dps
      Pulsed cannons fire approx every 0.9 seconds so 40/0.9 = 44.4 dps
      Could someone please correct me if I'm mistaken?
      Edit: I misread the spreadsheet, cannons actually do 12 damage per shot. The 40 value represents the max amount of fire damage it can do.
      So regular cannon does 12/3.1 = 3.9
      Pulsed cannons does 12/0.9 = 13.3

    • @thewizard10
      @thewizard10 Год назад

      @@BlazeAlchemist991 thanks

    • @SillySpaceMonkey
      @SillySpaceMonkey Год назад +2

      ​@BlazeAlchemist991 that would be correct. Damage divided by fire rate, so it would just vary with how perfect the resets are, as getting a shot at .9s and a reset at .91s just isn't gonna happen very often. It's definitely better to not have to try to stay fairly still in line or range for a full 3s to get a shot off, though. That's almost more valuable in my eyes - the elimination of losing a shot after 2.9s of charging cus something moved or got too close etc

  • @TylerCathey
    @TylerCathey Год назад

    how in the world did you find this

  • @buramukan5961
    @buramukan5961 Год назад

    What's the point of using stakes in the beginning?

    • @chesepuf
      @chesepuf  Год назад +1

      It's called stake nudging and it's how you make angled attachments. The pulsing requires a small angle

  • @OddNess9339
    @OddNess9339 Год назад +2

    What music is this? I want to say Skyloft but....i never beat Skyward Sword and haven't played it in almost a decade.

    • @thewizard10
      @thewizard10 Год назад +3

      its the ridgeland tower minigame theme from breath of the wild aka flight minigame

    • @OddNess9339
      @OddNess9339 Год назад +1

      @@thewizard10 Sounds very Wind Waker-esque and i love it. Never did any minigames in Botw besides the horse archery one to get the knight armor for the horse.

    • @sarenarterius6217
      @sarenarterius6217 Год назад

      It's the fly minigame! And this ost have some intense mario party vibes lol

  • @dwightdeisenhower53
    @dwightdeisenhower53 Год назад

    whats your zonaite farming strategy

    • @808zhu
      @808zhu 10 месяцев назад

      Go to the Gerudo Desert region in the depths, because it's mostly flat and easy to traverse, and it's littered with zonaite. Build your favorite tank, or other killing machine and ride around. It can be easy to acquire 500+ pieces every run. Right now I have around 7,500 zonaite pieces. 😃

  • @avengingme
    @avengingme Год назад +7

    Very impressive, but why does it work this way?

    • @pockitsune6347
      @pockitsune6347 Год назад +6

      The first shot of a cannon only takes 0.9 seconds to charge and all shots after that take 3.2 seconds, so by essentially resetting the cannon (forcing it to turn off and on again by pulsing) it only ever does the fast shot at the start.

    • @avengingme
      @avengingme Год назад +2

      @@pockitsune6347 do you know the reason for the tiny wedge, as opposed to the normal 45 degree tilt?

    • @pockitsune6347
      @pockitsune6347 Год назад +1

      Not 100% sure but I think it has to do with that cannons don't fire instantly so they need a pulse duration much longer than a beam emitter, so the tiny angle is to make sure they pulse every 0.9 seconds, allowing it enough time to charge.

    • @avengingme
      @avengingme Год назад

      @@pockitsune6347 thanks!

  • @Whiki.
    @Whiki. Год назад

    Is it fixed?

  • @anthonychristofferson1535
    @anthonychristofferson1535 9 месяцев назад

    Unfortunately, I'm a pro blowing myself up in the game, I actually made such a huge explosion, that I blew Link through a indestructible wall.