GHOSTBUSTERS Shooting Ride!! & Collectors Curse! Ride Spotlight 105
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- Опубликовано: 11 сен 2024
- Halloween special marathon! Today we are featuring two amazing SPOOKY creations!
Creation #1: Collectors Curse by PixelWess89: steamcommunity...
Creation #2: Ghostbusters shooting ride by PixelWess89: steamcommunity...
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GHOSTBUSTERS Shooting Ride!! & Collectors Curse! Ride Spotlight 105
I love collectors curse! I used to watch that video daily on RUclips my son always asked to watch it!
Alyssa Bee lol., thanks!
Jonny, you seriously need to find the time to play the GhostBusters scenario! It showcases all of the stuff in the DLC and it's as good of as scenario as the one we got to play in the planzo beta. There's another shooting ride in it too, as one of the objectives is to get a certain score on it!
Well, "Collector's Curse" was going so well until the cars collided at 5:09 and 6:26, killing everyone involved. Guess they all became part of the haunted experience now. LOL Still a fun ride with great detailing, though it reminds me a bit too much of previous dark rides with a similar layout. There's also a phantom animatronic that clips through the car at 5:27. Being how detailed oriented Pixel is, I'm surprised that he never caught these issues.
That "Ghostbusters Shooting Ride" was perfectly done, though normally shooting the lights are supposed to trigger something. Definitely the best shooting gallery PC experience to date so far.
Thanks!! Unfortunately, the game sometimes ignores the breaks between cars. Due a delay in the station, the entire ride can no longer run synchronously. If you close the ride and then reopen it, it should work properly again. You can only solve this by not overlapping the track, but that's boring! 😄
Heyo, guys thanks a lot for the nice words and wonderful spotlight about my 2 rides. You probably hide the lay-over-screen during the ride, so your points where hidden during the ride. It's true that you can decided what a target can do when you hit it, a lot of targets activate some nice effects during my ghostbusters ride. You can also determine how many points a target or ghost is worth. For example, the red targets have a different score than a blue one or a ghost. Indeed, I wanted to explain in the queue how many points each item is worth, but I was at the 4000 pieces and I wanted to make a blueprint of it. Again, Thanks a lot
I smell a new contest
That ghostbuster ride is magnificent!
Sadly I don't have that DLC yet, but I'm subscribing to that blueprint anyway. ;)
your current score will appear on the bottom right during the ride but if you hide the interface ( like you did in the video ) you will not see it .
Happy Halloween!!!!!
The time machine that's in the room in the Ghostbusters ride is modelled from the 1960 movie The Time Machine.
Jonathan Spindler thats true :D
@@PixelWess89 Always loved that movie. One of the best time travel movies of all time. :-)
It deserves more views.
Great stuff until they collided the Huntsman has some issues with the timing other than that both were super awesome
Both rides were halloween-tastic!
The Ghostbusters ride is just the Huntress (or whatever it's called) with a reskin.
The targets are tied to various objects including the ghosts and ghouls. Thus, when you shot one of them, it is the same as shooting the target. The ride has two modes; shooting mode and ride mode. Shooting mode has a special button on the ride panel. When you press it, it normally displays a score on screen. I think you don't have a score displayed because you are in test mode. Also, the targets are not supposed to show up.
The targets do not spawn the ghosts. The ghosts are tied to the targets. If you were not on test mode it would work correctly. Try it on open mode and you will have a VERY different experience.
There is a Wild West ride that uses the targets. There are three sizes of targets; 10 points, 5 points, and 1 point. 10 points is big. 5 points is medium-sized. 1 point is small.
Haven't we seen collectors curse?
Anyone who doesn't like Pixelwess isn't worth our time, seriously an amazing creator!
Also, it's reliving Inception: video game mode..... concept to create? maybe....
Also, yes, I'm shocked you haven't been bombarded by submissions of these! So much fun!
Thanks a lot!!!
OMG BEST VIDEO EVERRRRR
Just two questions on the first ride...
1. Are we just pretending 6:25 didn't happen? :P
2. At 1:58 is that trunk lid closing timed to the guests boarding the ride somehow?? Amazing timing if it's just random, really nice extra touch of realism.
Really enjoyed it overall, that first gem room definitely felt familiar from somewhere and the lava room was awesome, I loved the sense of panic as though the ride was spinning around trying to find an escape route. Good use of the parabolic screen too.
Second ride (Ghostbusters) is really cool, definitely good work by Frontier but amazing work by Pixel too, I *love* the time tunnel effects between the different scenes and the main Ghostbusters finale scene is perfect. Also some of the best fun I've had watching one of your videos Jonny :D sharp shooting sir!
Thanks a lot! So glad you liked it! The trunks are timed with a break exactly long enough between two departures. The collision should indeed not be allowed, but unfortunately it can occur due to a delay in the station :(
Tomb blaster at Chessington world of adventures is a really good interactable shooting ride that is highly recommend
Duel at Alton towers is also really good
Wrong Ride at chessington
@@datbananaman7809 fixed. I just remembered the name
Hey can we get the ghostbusters ride in this video I want to use it when I get the game also what dlc packs are in the one besides the ghostbusters
you realise you can shoot the ghosts
👻👌🏻
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why i put is always make dc GHOSTBUSTERS
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