Ray Krieger's M3, but it's actually good.
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- Опубликовано: 23 май 2020
- More torque (553BHP to 660BHP), lighter flywheel, better aero, better drag coefficient, & reduced the weight by 100kg. Still naturally aspirated.
Sounds are: cad_ctsvr_a_eng + aud_r8_a Игры
Actually feels - and sounds - like a king's car now. Badass racing line
If only ProStreet had better AI... It's strange how devs allow to create custom weekends where you can choose an actual AI difficulty, but not for career, only assists.
U can actually make them faster in vlted, like u can make the ai agression higher
The difficulty was pretty good except for the bosses, in this case I consider Rudy Chen the real grip king
"ray krieger's m3, but he is actually the grip king"
Congratulations for the setup bro, I think the Kings cars should be unique in a way that even if you tune yourself, you couldn't get the same results, then it would be worth using them
The true grip king
Amazing vid
Munehiko's RX-8 in front. Typical. Great improvement on the E92 man, this is what the car should be really going. Suggestion, if you want to test this M3 to the max, make a personal blueprint, and check if the glitch with upgraded tires is still there (upgrading the tires & transmission makes the car actually slower/dyno results for 0-60 and lateral grip are worse, something like the Zonda in speed challenges going zik-zak for having too much grip, it's again due to tires).
Thanks! Yeah, I know that is the case with quite a few cars. Makes no sense.
Yeah i've the 911 GT2 (1193 HP) and sometimes even with "perfect shift" in drag i always hit the wall
Ayy the king uploaded again
3:13 nice framedrop xd
God I knew someone would point that out. Thanks GeForce experience, very cool.
@@Kai_Foxx Lol don't worry... I don't even have a pc. Rip me
Man it sucks that the car is actually understeery despite Ray being one of the reasons why i love the E92 M3. (The GTS variant is my fav.)
It's a nice car lol. If the devs tuned it better and had better I.A...
@@danilaodatunagem7193 it sucks ass that you cant modify the M3 to make it better at grip because the game is like "NO! YOU CANT MODIFY AN PRE-TUNED CAR!"
@@Cxltyy but you can tweak with tool called NFS VLT-ED
If only kings were stronger, with a great tuned car like this version, and we beat them not because of raw power, but because Cooper is a maniac behind the wheel
The whine is straight from most wanted right ? Cause they sound similar and😩🥰
Carbon*
Most GT cars have that sound.
Both share the same engines. If upgrades are maxed out for this build, it probably has the sounds of straight cut gears for it as well.
I like watching NFS gameplays when player drive like a boss, I'm glad I'm here xD
Hey man, can you provide the values for each thing? I managed to make the car worse than it was already lol
Yo bro, im having issues trying to find the flywheel mass value. Can u help me?? Pls i would love to make this car a beast
OMG naturally aspirated V8 MONSTER 👹👊🏻 💥 🔝
At almost 10000 rpm! 😱
Awesome job. EA should make E92 like what you've adjusted
where you can change the weight of the car in vlted ?
How change the car performance in NFS VTLED?
bro what values did you put in exchange of the vanilla values
like how much fly wheels mass, how much drag coefficient, how much aero coefficient and how much Torque..
What affects the flywheel in the game? Ans how to have better drag coefficient?
Lighter flywheel has the same benefits as in real life. There is a good explanation here: mechanics.stackexchange.com/questions/28561/what-are-the-benefits-of-a-lightweight-flywheel-and-why-arent-they-lightweight
Drag coefficient is a small value but it makes a pretty big difference. The lower the number, the less drag resistance. I only lowered it from 0.225 to 0.2
which handle does this guy's m3 was?
Hey can you share the tune?
real grippy king (did you use a steering wheel ?)
PS4 controller
How did you increase the torque with NFS_Vlted?
vehicle>default>bmwm3e92>track(stock)/highend(fully upgraded)>TORQUE MinY/MaxY.
It reminds me of M3 GT2
Again give this mans driving to the ai
Also why the other ai all seperated from themselves like that when i played the game (5 years ago) i remember 2 ai together on front rudy and paul most of the time and the other stuck behind together at the minimap
How were you able to fix this flaw with tight power management? What values have you changed in VLTED?
hi there buddy, i think i found it
Siendo sincero el auto tiene un manejo duro
all level 4 upgrades?
Yes...(?). Idk, whatever the pre-tuned car has, because I didn't change anything.
How did you make the car have a lighter flywheel?
Lowered the flywheel_mass value in VltEd
Its magic my friend
"More torque (553BHP to 660BHP)" TIL power = torque aha
Great video though!
That's the only value that alters power in this game, other than adding forced induction ofc.
Can you do a tutorial? please
how pre-tuning?
Not sure what you mean by that
@@Kai_Foxx
you suspension settings and that
@@joelruiztrujillo1360 Oh, nothing. I didn't change anything tuning wise.
Naturally aspirated 💀
Rubberbanding Player
Ray Kreiger was the grip king, the car are okay if you tune it correctly, but he has no talent of driving
this isnt the true one, he mod the game to tune this car, the first one is actually bad af