This video took an extreme amount of work and time, so I appreciate you taking time out of your day to watch it. 1440p is available if you click the little gear icon and have a supported monitor. *You can make videos like this happen by supporting me on Patreon: **www.patreon.com/downwardthrust* Also, I’ll be referring to V as a her in this video as I played primarily female versions in my play throughs. I think the male voice actor isn’t as good.
@@sigy4ever he can upload before actually releasing it. For example, schedule a video for a 3 pm release and upload it at 8 am. You can theoretically even let channel members watch the video before it's officially released for everybody
"What people wanted more of is life paths choices that affect the gameplay" No no no, people didn't "want" this. People were *promised* by marketing this
Not even just life paths, the whole dialogue system was supposedly "next gen" with "deep choices". In reality it's like you're watching a screensaver of two people taking for 30 minutes, while pushing meaningless buttons.
@@SerMattzio ok stop lying, lifepaths are exactly as advertised and are lore accurate, wdym by dialogue system being next gen, what does that even mean? where did they say "deep choices" in the marketing?
@@nietzchepreacher9477 How? The game didn't do anything better than any other open world game. The NPC AI worse than in PS2 games from 15 years ago, there is basically no driving AI and everything just despawns when you turn around. You can't talk at all with NPCs, they just say a random voice line when you walk up to them. There are no random events. Cops just spawn in right in front of you and forgets about you if you run away 10 meters. The problem wasn't that the game was "broken," the problem was that the open world was absolutely terrible and they shamelessly lied about it in the marketing.
Can’t help but feel like the prologue was created and completed before Keanu even signed on to play Johnny silver hand.. they set up a lot of things in the prologue that never get paid off, n u also have a slew of branching story lines in that flathead mission, and then once u finish the prologue u basically start playing an entirely different game
Cyberpunk, for me, really shows how inflated and prestige-bound rewiew scores are. A game this flawed and broken should not have gotten the scores it did.
the game shouldn't even be released at all, it has worse ai and mechanics than vice city, a game that came out 20 years ago, it's just embarrassing for a "next gen game"
It was legit the best path that has the most on the cutting room floor. What they have now make Nomad seem to be a hard canon since the most plot is Nomad based.
@@ExeErdna Glad I played Nomad first and specced into a guns/crafter build. Improves my experience of the immensely. Then I played Corpo stealth/melee build for second playthru and was just boreeeed out of my mind.
Took me a few more hours, my denial clearly ran a bit deeper. But looking back I realise that a warning bell was ringing in the back of my mind from very early on, possibly the moment I fired a shot in public and all of the civilians just cowered in unison.
I just completed it so am only now going to these review videos and this was poor form. What they should have done was do jobs over a period of weeks/months as a tutorial covering each aspect of the game so first one is for combat, second for stealth, third for tech stuff and the rescue mission is where you apply everything. It would also get you bonding with Jackie as well and introduce you to the other characters like Viktor, Misty, Jackie's mum etc. I mean, how am I supposed to know who Viktor and Misty are from the montage?
The lifepaths were one of the most disappointing aspects of the game. I didn't even have high hopes either. Something akin to dragon age origins. A 1-2 hours opening, some dialog options, a specific quest, and an ending slide that mentions it. Even then I was disappointed. You get a 20 min opening, sparse dialog options, a 5 min boring quest, and no mention at the end.
You could actually get revenge on Howe as a human noble which felt the default one. Or your brother as a dwarf prince or go back to the slums when as a city elf
If you play the game as say a CORPO, you'll get a ending suited to that lifepath. Problem is, CDPR didn't go all in. You can't change the game's ending at the very last moment. Probably to mitigate damage or back lash for people who want to see all the endings without replaying the game.
Problem is, the scenarios written in DA:O not only set unrealistic expectations for mass-market RPGs, but they were incompatible with modern EA. DA:O was Bioware's (arguably) last project as an independent studio -- they were bought by EA midway through development. That's why you have the weird dichotomy of all these exclusive origin stories (most of which you may never experience -- it's even incompatible with BW's current philosophy) juxtaposed with constant requests from questgivers to buy DLC. Hell, the Deep Roads in DA2 aren't even a speck on the Deep Roads presented in DA:O, which had multiple questlines wrapped through it. I haven't expected unique origin stories in a game since then, even in RPGs I like (such as Skyrim, which only got such origin/prologue/alt start stories through fanmods).
It's way more of a Character Study of Johnny and how V reacts to him; but not us, we are just mostly passive bystanders, watching through V from the otherside of the Black Wall.....
Hacking is easily the most OP feature of the game. Outside of Adam smasher, the system reset quick hack (or the suicide quick hack) allow you to instantly defeat any enemy from as far away as you can scan them. Also you never encounter any competent netrunners while you play, that could actually be a danger to you. They could have added a feature where you need to invest In cyber security to prevent yourself from getting hacked. But it seems like it was executed very lazily and half baked (like the rest of the game).
Iimagine that high level netrunners can hack you with suicide and you have like 1 minute to find them and kill them before they can inflict serious damage to you.
The quick fix for OP hacking is to pepper every adversary squad (except perhaps Maelstrom) with a netrunner that can locate the player if not taken out quickly, and some NPCs that have no implants and who are immune to hacking. It's in lore that most Animals avoid cyberware, yet I can take out 30 of them by simply toggling through the cameras at the Grand Imperial Mall.
@@jorgeloredo100 I'm against enemy nethackers getting Ultimate quickhacks (suicide/system reset/cyberpsychosis/detonate grenade). After all, these require 16 intelligence for the player. I'm in favor of them getting a wider variety of stronger combat quickhacks, and most importantly, the ability to locate the player and alert their squad after an interval if the player uses quickhacks on anything in their network. This would make it a priority for the player to locate and incapacitate the netrunner first.
@@MrDarrylR You dont need lvl 16 intelligence, lvl 10 intelligence got me full legendary cyberdeck with legendary system reset being one of them and i got rare suicide, cyberpsychosis and detonate grenade as well BUT Short circuit, Synapse burnout, Overheat, Ping, Reboot optics and Contageon are just much better than all Ultimate quickhacks.
One thing that bothered me was the fact that apparently V knew Jackie's mother...from a throwaway scene in the montage. I was like "who the he'll is this?"
I think Red Dead Redemption 2 is an example of a game that essentially matched all of its expectations (or at least my expectations). It’s not my favorite game of all time or anything and I actually think it’s a bit overrated, but I can’t deny that Rockstar hit it out of the park with ticking off all the expectation boxes for that game. Lengthy story with interesting well-acted characters, incredibly immersive open world with amazing NPC AI, gorgeous graphics, a ton of random side activities to engage in, tons of clothing and hair options for customisation, etc. all top notch quality.
It matched expectations and honestly if they had done more single player dlc instead of the cash grab red dead online people would be thrilled. Just give us more more to explore with new side activities or encounters or Missions. Hell even a nice 8-10 hour story dlc would be cool. Can be any gangster or cowboy doesn’t have to be Dutch’s gamg
100%. I saw an interview with someone from CDPR before Cyberpunks release, and he said they were trying to model their company after Rockstar, with delivering massive games that are masterpieces, every 3 to 6 years, without compromising on vision and treating their customers right too make sure they get more value for their purchase of a CDPR game... I wonder when they changed their minds lol.
@@d_ruggs He briefly mentioned it in the video, but I think what the biggest problem was that CDPR just didnt and still don't have so much experience compared to Rockstar, but before CP2077 they had an amazing reputation. Also CDPR tried to rush to much stuff, especially while still working on REDengine4 and their team being like 5 or more times smaller than Rockstars. At the end hopefully they'll learn from all these mistakes, cause I think (from a a bias opinion) CDPR is one of the last Videogame companies who actually also think of bringing out good games instead of quick cash grabs.
The way they handled side gigs and fixers was downright tragic. We should at least have to call them to get the missions instead of just having them thrown at us! They already have the voice lines! It's lazy!
When I done "The Heist" and you get the dozens of fixers gig I was like: "Ok. But Who the hell are you? I don't know you I barely started the game why 9 NPC calling me constantly?)
I was hoping to find gigs by visiting bars and hearing rumors, finding and contacting the fixers myself, and doing a little sluething to figure out where the gig was going down. Instead the fixers immediately call me and the gigs automatically placed on my map as POIs, which was a total letdown and felt really really lazy and narratively dissonant.
Exactly! It was so lazy and disappointing! All the voice lines, assets and game material was all there! They could have easily let us activate the quests manually and it would have made a world of difference! Such a minor change would have had a huge impact!
@@Cyromantik shouldn't you be getting jobs at the afterlife? Isn't that like the place where all the big mercs are? What was the point of hyping that place anyway if you're barley in it.
I left Cyberpunk installed so I can laugh at it while playing GTA 5 and RDR2. LMFAO. But I made Cyberpunk hide like the hideous thing that it is. Shadowrun Returns is a better Cyberpunk game. That's a must play. ;)
@@HaohmaruHL Red Dead 2 is deliberately quite a slow game, you may find it boring but others like myself enjoy it. Cyberpunk on the other hand is just terrible
I was so disappointed by Cyberpunk at launch, I refunded it and bought RDR2 instead. And then replayed GTA 5 to compare the worlds. People are a bit over-exagerating how good and detailed these games are, but they still are waaaay better than Cyberpunk. I hope CDPR will change that, but given that they can't even acknoledge the real problems outside of bugs and console performances, I have little faith.
The biggest problem I have with this game's plot is, none of the two recorded the murder. Aren't they supposed to have implants and the like? You'd think everyone has like, a basic camera implant in their eyes like we have on our phones now...
@@myrec8883 That's actually a fair argument and considering that V and Jackie were only even there because they were trying to steal already destroys their credibility.
I played for about a dozen hours and quit when I realised Id started drifting through it on auto pilot not caring about the story or upgrades. Last time I played it (which was a couple of weeks ago now) I genuinely had a "what am I doing with my life?" moment and havent booted it up since.
I've had 2 playthroughs and I had some fun but on that second playthrough, I started realizing how empty the game was once I got over the glitz and glam from my first playthrough. Whenever I try to play now I get sleepy and fall asleep literally. haven't touched it since the last update and really don't see myself playing it again. this is the type of game you rent for the weekend, not something you'll play for months.
I get "what am I doing with my life?" moments every time I get immersed in a video game for more than 24 hours playtime. That I did with Cyberpunk 2077 speaks to the quality of the environmental modelling, character writing and scripted dialogue sequences, not so much with the gameplay.
The first 'mission', meeting Dex and Meredeth is a cut down version of the 2018 demo that CDPR had been using to show the game, that's why it's so good. Most of the first two years was put into it.
Cuz it's just not. It does the bare minimum to be considered an RPG by checklist standards but there's absolutely no room to role play and interact with the world in any kind of unique way
@@nouh3053 as long as a game has roles, is an rpg by industry standards, these concepts come from the beginning of game design, and the concept of RPG comes from dungeons and dragons. So cyberpunk Is an RPG by the books however, is a half assed rpg just like assaisn creed odyssey and many other games that commit the same sins
One of the annoying features that ruined the game for me. They wanted to be flashy and give players a lot to do but they totally fail when it comes to gameplay, world interaction, and immersion.
Exactly, I remember nearing the end of my playthrough when I received a message from caesar (fighter) mentioning his car, which I had neglected to take and told him to keep, and my only dialogue options were “it’s my favourite” and “it’s collecting dust”, when in reality I don’t even have the fucking car lmao, so many little things in the game that just don’t refine the experience, despite other disappointments.
@Максим GB they could remake it from scratch with better better mechanics, prolly charge less for it as it really is a remastered version on of the game.
The lifepaths were supposed to be unique, and with a much heavier RPG elements. The conversations only ever go in one direction, with very few real options. One of the many reasons I returned the game
I really thought the Corpo path would be almost a requisite for the Meredith side mission, so when I succesfully got the card and everything went "well" I was curious to see how it will play out with the other paths, since I though the Corpo dialogue was a big factor in it. Asked my brother doing a street kid playthrough and it was the exact same mission... After that it was disappointment after disappointment
@@keegobricks9734 can't tell if you're a white conspiracy theorist making a joke about the game and lamenting about white genocide or something, or a genuinely upset person who was annoyed by the unrealistic demographics for the setting portrayed in the game lol.
I stopped playing after 20 hours and I don't even want to play it again. I don't even care about finishing it. I was excited for this game for 5 years, I mean...how sad is that?
Smoke and mirros, you said it. unfortunately a lot of people are happy with that and won't see past the smoke. It reminds me of Outer Worlds, I finished it 3 times with completely different characters and choices, and it's kinda always the same. An illusion of choice with little consequences except for the final slideshow. But it was leagues better than Cyberpunk.
cyberpunk is life. explain to me now one single choice you have made in your life that was a result of true free will and not just a set of circumstances.
@@nepntzerZer this is a weird comparison and assumes that you have very little agency in life. the main difference is that in life i can approach any problem i have in different ways, and things will turn out massively different depending on what i’ve done or said, me deciding to make a choice because of a set of circumstances doesn’t suddenly negate the fact that i had those choices to make to deal with those circumstances and all of those choices would have been as varied as my own brain would allow. what makes this comparison even weirder is that i can’t speak for everyone ever, but i’m certainly never approaching a game expecting the same level of interactivity and reactivity that i get in real life. most missions in cyberpunk compared to actual OTHER games, even in settings that are designed to feel as helpless and out of your control as cyberpunk is (the original bloodlines, for one, has an incredibly linear story that doesn’t change much no matter what you do), there are still far more outcomes for the way you complete a quest, most dialogue options can actually matter and will get you met with incredibly different responses, and NPCs will behave and treat me differently depending on how i have treated them. choices in cyberpunk, for a game that advertised itself as an RPG, are pretty lacklustre at best.
As you mentioned, T-Bug deserved SO MUCH MORE. Her "death" off screen was so sudden and nonspecific that LONG after the quest where you meet Johnny I kept expecting to see her pop back up in some manner either as a begrudging ally against the corp that burned her out of the net or a vengeful enemy, blaming you for bringing her into the heist. I didn't realize that she was actually dead until Judy (I think) mentioned off-handedly that it must have been painful for her to die like she did. All that time I simply thought she'd lost connection (albeit painfully) while being raided during the heist and that she'd escaped and gone into hiding...maybe with the Voodoo Boys. Especially since she was established as not only an extremely talented netrunner, but also eluded to being a no-nonsense bad a** who wasn't averse to a fight. Such a waste. By-the-way, mentioning the abysmal vehicle physics in Cyberpunk: as I was playing the game, the entire time I couldn't help but keep thinking that the best vehicle programing I'd ever experienced in gaming was with 2015's Mad Max and the best bike programing was, hands down, 2019's Days Gone...and driving in 2077 made me wish I was playing either one of those again. Not a good look.
If you still haven’t found her, tbug was with the voodoo boys and that’s how she got involved with Dex. You find her body near where you meet Dex at the start
The thing that pissed me off the most was all the things they promised in the video they put out 3 months before release that weren't in the game. Namely, sports car customization and gang reputation.
They made it seem like you could make V popular by what you did in the game. But once that first johnny flashback is over and V is back from the dead it seemed like everybody in the city already knew her and she had a rep already.
Don't forget the clip of going on a rollercoaster with Jackie, where they edit in him shouting in the background. In reality this is not possible in the game. So they were straight up lying in the trailers deliberately - disgusting.
The Long Tone, I love it. Cant wait to get into this. Right after Razorfists as well lol Edit: after having watched this is a solid assessment, well structured and clearly signposted, nearly every point communicated with clear examples either in game or by comparison to other titles, fairly comprehensive analysis that reinforces a lot of what others have noticed or felt while retaining the depth and detail to not just sound derivative (that Yakitori bit, classic). I particularly felt those closing thoughts on just releasing when it was done not when people wanted them to. All in All, Lord Captain/IGN Good Rat Don Bless.
Its easily not only one of the best videos he has made so far, but among the best on the subject as well. I am sad that he doesn't get the views he deservers,.
@@Guciom well his argument seemed to be going back to the fact that the Cyberpunk license comes from the Cyberpunk 2020 tabletop, and the setting there was very much pertaining to the 80s vision of the future that Classic Cyberpunk depicts, whereas the soundtrack on this game had almost none of the accompanying sound to speak of, and was a combination of modern sensibilities and 2013ish electronica, dubstep and the like. Not too difficult to parse out his point there, iirc. Show this vid his way he'd likely agree with almost everything here, his vids don't play the Longman like Lord Captain here or the Longman himself but communicate through broad overview many of the same conclusions, if you want a more detailed look into his thoughts you could probably watch one of his arcade streams on the game, inbetween political commentary (your personal taste is up to you there) he goes through the game and breaks down what he's seeing as he sees it, as well as discussing some more of the background issues he's kept up as it developed, again, iirc.
I played through the story once and haven’t really had the heart to start a new playthrough since then. Took me around 40 hours to complete it. The only issues I can think of in the story for me is the intro-mission/montage is just..weird to me. It feels rushed and not thought through at all. I experienced it as a Street Kid. I alsodidn’t like how often times V sounds overly aggressive or rude no matter what option I picked. Regarding the driving physics In the game; I love it when I’m driving, the cars feel HEAVY and filled with electronics. Takes time to master them, but I HATE it when the AI drives during a cutscene, it doesn’t look natural at all. It’s like I’m on rails going 120mph.
Game developers in general need to find a way to evolve this open world genre .. it’s been technically the same since like gta3 or 4.. the way the worlds are designed and the way the player interacts with them are very formulaic at rhis point and someone needs to revolutionize the genre, maybe instead of focusing so much on a narrative story they should focus more on gameplay and player freedom and choice that has an impact on the game world, as ur character evolves the world evolves .. I know that’s easier said than done but I think we’re in desperate need of some innovation in the open world genre
Although it's not what you would call a classic open world game, I think we need more approaches like Outer Wilds. I don't even mind when it's way smaller in scale but in exchange packed with details and content to explore. I also played BotW about 6 months ago and while I don't think it's the masterpiece some people consider it, I still think it has some fantastic mechanics with potential to improve further. Overall I prefer games that offer some exceptional and unique ideas even when mixed with mediocre or bad parts compared to good but generic and uninspired titles. I hope that AAA studios start more to refrain from focusing on quantity/scale and visual fidelity but more on the game mechanics. Physics, controls, world/level interaction, desctruction, persistance, enemy and npc AI, ... I think we already reached a satisfactory state for the initial points but the latter ones are stagnating or even regressing for years.
@@Alice89chan I actually think they did a pretty good job with cyberpunk though.. I’ve played many open world games recently and most of them feel very similar if not identical.. cyberpunk has a completely unique feel and unique approach to the open world, and I actually love it .. I haven’t played a game before or since that has surpassed my enjoyment of cyberpunk.. a lot of people say it was released too early but I think it was in development too long.. if it had come out in 2018-2019 it would’ve felt a lot more innovative.. but after games like rdr2 and god of war n others, cyberpunk didn’t feel like it was really revolutionizing anything when it released in 2020.. however I still think they did an amazing job and I for one have not been able to put cyberpunk down for the better part of 2 years now
What I hated a lot was that the lifepaths didn’t have different stories. What I mean by this is you end up in the same spot after the prologue, and I think it would’ve been better to let your lifepath give you different reasons for joining the Arasaka heist. Maybe corpo V needs to get the chip because Jenkins demanded it, Streetkid V wants to make a name for themselves like Jackie, and Nomad V does it because they need money to help provide for their clan, etc. Oh well, I guess a man can dream
Also, the story depended too much on Johnny. I hated that he was like Joker in Arkham Knight. It would’ve been cooler to have the option to take the suppressants often so that Johnny could be an optional “companion”
That montage makes me so upset. This isnt a movie that doesn't work when the player WANTS to experience the game, characters, and be in control not passively watch the game and characters development just happen with no control. Especially in rpgs
I find most critiques and reviews of Cyberpunk to be lacking. This one is one of the best out there. What most reviews seem to miss is that even if the game would be perfectly bug free, the gameplay and design of the game is very flawed. Glad to see you improve and making very good quality content now. You clearly have done the work.
As a street kid who completed every sidemission and gig in the game, loaded an earlier save to do different variations of the ending. I have absolutely no incentive to play as a new character (aka start over). I put 130 hours in searching for any type of depth and entertainment I could find. I was incredibly hyped for this game and was a huge fan of CDPR. After all my time with the game... it gets a solid 4/10 not including bugs. They sold this game on a mountain of lies and severely underdelivered on it all. I'm not talking about me being excited for the game, I'm judging purely on how they advertised and marked Cyberpunk2077. My score out of 10 continued going down the more I played the game. And I really feel like the portion of the game before we get to Johnny has the most polished and fleshed out content. It's just a shame that's about 3 hours out of my 130hr play time.
@@Reloaded2111 a lot of people like me who were super hyped for the game in the years leading up to its release, know what the game was advertised as. CDPR helped set our expectations. When 80% of what was advertised is either broken or not in the game, why shouldn't people be upset and disappointed. The only thing we can hope for is a no mans sky type of comeback and support. And that's wishful thinking because no man's sky is the only game I remember that initially lied and undersold, then took the time to actually improve the game to a point where the initial expectations were met.
I totally agree with you! Completed the game in 83h,and i feel like i dont want to come back to it like NEVER. This game could be so good, but ended to be soooo bad. :(, ehhhhh when the prologue ended and they did this fast cutscene to skip time it was so bad, i was so unnsatysfied. Then lack of choices, very fast i started to feel that my choices dont even matter. The things that i liked are amazing graphics, amazing city, nice shooter game(for a RPG of course). And thats it, city is like a ghost down, zero additional activities, like 4 car races in the whole game, no random car chases. Nothing, this game is so linear, boring... Its sad that they lied us so bad
@@Reloaded2111 No? Everyone who hates the current disappointing and gutted version simply can see what the game could be. And that's what they want. No one asked for more copy pasted side gigs. Not even the fans of this game.
Nah, they just got greedy aF and took on too many investors which probably put tons of pressure. With me, they lost all the credibility they built with the witcher series. Shit company led by the usual greedy scum. I feel for the poor devs tho. SUcks to put your heart into something only to have some know-nothing suit shit all over it.,
I legit skipped the montage of V and Jackie as I thought it was just a loading screen since there was NOWAY that's how they would build their friendship.....
It's fairly amazing how rushed a game that spent 8 years in developmental hell can feel. This game shouldn't have needed nearly as long to make, and it definately needed to focus more on the story and role playing instead of making it look purdy.
Really wish people would fact check cdpr employees have repeatedly said cyber didn't didn't start until late 2015 after the witcher 3 release its no excuse but damn get it right lol for a game barely 4 years old from a company with like 30% of the total staff of rockstar or ea were all lucky we got what we did as buggy and issue filled as cyberpunk is.
Or did it? The issues run deeper than a bunch of bugs and glitches. For example, it's questionable if the engine was the right one to use, given the scope of the game.
Just that intro alone earned my like: short and to the point, giving some actual relevant context to the video, expressing appreciation for support but not begging for it. Cheers mate, hope more youtubers did it like you
"I've beaten Cyberpunk 2077 3 times, and clocked over 120 hours in it." Meanwhile I have 175 hours on my main playthrough of The Witcher 3, and I haven't even gone to Kaer Morhen yet.
I completed my first playthrough of Witcher 3 within 150+ hours (all Gwent cards, all side quests, both DLCs included) I feel like you may have been just admiring how beautiful the landscape and the lore is which I wouldn't blame you
You've really improved in the past year or so and this is probably your best video when it comes to detail and work put into it. Nice job and hope to see more from you in the future.
@@Atsuuke i finished it. and loved it. and i took my time. the thing is that they are used to making 80+ games. then going down to 20 max is idiotic in my eyes. they could have made it 40+ and everyone would have been happy. but thats not the devs its the managers and ceo's that make things like this happen.
@@raunchyNO can’t take any blame of devs, they lied & and then blamed it on the testers lol. they can’t even own up to their mistakes. sorry not sorry lol. glad u enjoyed though 🌞
Same here. Same core idea but simply improving every aspect, listening to the fans and taking their time. There is nothing wrong with the core idea of the game, the execution is somewhat flawed.
I love this kind of long form content that obsesses over every little detail. It sucks the RUclips algorithm is starkly against such videos. All the more reason to appreciate creators who want to produce it regardless. The thoughtful breakdown of the overall structure of the story and how well it executes the intended tone and themes was my favorite aspect. The only bit of critique I might possibly offer is to spend more time discussing individual story beats, what works and what doesn't, what makes sense and what doesn't. I think of someone like Joseph Anderson who executes his videos like that.
The sad thing is that it isn’t just the algorithm that is against videos like this. A lot of people hate long videos and the people who make them. They’ll call them homophobic, racist, and artist just for criticising and analysing something they like, or think is good.
@That Punch Guy you have no idea how ironic that is. I have personally seem that hatred multiple time against videos that are long. You want sources? I can give you that, actually: twitter.com/cole_tdb/status/1344128602544095232?s=21 Of course, this hatred against long videos is more common with movie critiques then video game critiques.
Also, this video still is not enough to cover even half of the cyberpunk issues. You would need to have like 4 hour video to do justice to how dysfunctional is cyberpunk.
@@lordofdarkness4204 And how exactly do you know that these persons aren't in the minority? Also, bear in mind that Cole made a more specific statement, not a general one.
@@DinaricUbermensch red dead 2 literally has one of the best mission designs up to this day. And rockstar can easily make FPS that feels good if they wanted to. I mean, CDPR just did it lol
@@toeknee3302 OhYeAH On E o FThjE BEsT MiSsiOn DeSIgNs so best mission design such as walking away from an objective for 3 seconds and getting a mission failed screen? bruh the same thing was used in rdr 1 lmao
Man i wished choosing corpo would open a choice to recruit or side with Militech and go to an all out war with Arasaka. That would've been an epic action to climax.
When the Jackie montage happened I was like, wait what, wasn't I supposed to play this? I got the feeling that the writers forgot that we as players haven't worked around the story for so long like they had; so when Jackie died, I simply didn't care that much, I had very little emotional repertoire with the character, and the emotional strings they were trying to play on fell flat and the whole funeral gathering felt forced. Why you would choose to kill a character like that at the start of the game and expect me to care is beyond me, I just met the guy. If you compare that to something like Mordin Solus dying in Mass Effect, where I genuinely got upset because I like the character so much, had experienced so much with the character... it's worlds apart. Same goes for when I learned that Thane was slowly dying due to a disease. On any emotional level Cyberpunk failed, what's left is a decent shooter with a flashy story, not bad, just not what I hoped for. The age of brilliant AAA RPG's seems dead sadly; if CD Project Red can't pull it off I don't know who can, it sure as hell isn't EA.
I actually liked the game when I played it on release - I locked myself out of social media for the first two days as I anticipated the severe "failing to meet expectations" that many would encounter, and didn't want to be biased. I didn't encounter many more severe bugs, than I would expect of something like GTA or Skyrim, and I liked the story. But I haven't replayed it yet, as you point out, it is easy to see a replay would not change much of the experience. I did however feel that the world gigs was boring as F***, and that many of the side characters story arcs had been cut. I remember feeling totally overwhelmed by the phone calls in the beginning, losing direction in the early minutes. I felt that this game world had so much potential if it had run with something like the Nemesis system of Shadow of Morder to make the underworld feel alive, and the Fixers more interesting. The game even locked you into one of the Night City zones in the beginning, giving you the perfect chance to learn underworld mechanics before moving on. I haven't been back since release, to side-quest more, and probably won't be. I hope future quality of life upgrades and Expansions will make it worthwhile to replay some day.
you got one part wrong, the "Don't Fear The Reaper" ending isn't Johnny taking V's body, V straight up walks through the front door of Arasaka with nothing but a pistol, biochip and balls of steel.
I’ve beat the game twice. Second play through i did literally everything. The best parts of the game is the music made by samurai, Panam, V’s voice acting, and Jhonny.
The positive side is that now everybody knows those ‘reviewers’ are sellout shills and cannot be trusted. I’ll avoid those bastards at all costs in the future. I hope they lose their jobs and never work in the industry again.
@@SirBlackReeds You just need the right sources. Angry Joe, Brian Gaar from Inside Gaming’s weekly roundup series and Jake Baldino from Gameranx are my go to’s
The "montage" was an exact copy of what happened to Mafia 2. Mafia 2 was butchered to bits because it was rushed out the gate, so in the middle of the game, we got a huge montage of what should have been gameplay. Cyberpunk seems to have suffered the same fate.
My idea for the game would be to have the 3 life paths tell a different story. A nomad trying to start a new life and run away from their past. An ex Corpo's struggle to climb back to fame or maybe redeem themselves. A street kid that flew to close to the sun. If the game was more linear and focused more on the main story I think it would've made for a breath taking cyberpunk experience
No joke I thought that the ending of Cyberpunk 2077 is like half of the main quest and now it really starts off. I thought the prompt before the mission was more like "ok, new chapter and some of the side quests won't be available anymore". Like all the build up to Blackwall, Alt, Mikoshi/Secure Your Soul project, rogue AIs, ... My headcanon was that Alt will somehow help them so they both can live. V in his body and Johnny as an AI. They would help V with the ongoing fight against Arasaka. He could get new abilities by Johnny and Alt's support from the Net. It also felt like there was a second underlying story concerning what we learned in the Dream On side quest. Who are the people controlling Jefferson? How much power do they have (the Unkown Caller + blocking my vision was one of my favorite moments)? At this moment I thought they would be somehow tied to the main story and maybe the Voodoo Boys also having a bigger role. But no, just wasted character and story potential.
Praise longnald, Praise the Don. TONALD, welcome to the long. Memes aside. I loved the video, and I 100% support you doing more longform content. Thank you, Tonald, and I hope to see more videos like this
@Downward Thrust, there's a quest at JINGUJI where a cyberpsycho attacks the store and Max-Tac comes in to help V kill the attacker and you even meet the girl from the very first trailer of the game which at this point of the timeline she works for Max-Tac, so for someone that says they spent so much time in the game, it's hard to believe you missed that in 3 playthroughs.
Within the first few missions I had pretty much made up my mind about this game. Anyway I turned I was bumping into artificial walls being told to get back to the railroad the developer had set out for me. Wide as an ocean. Shallow as a urine puddle. Also slightly warm and smells of asparagus. The high point of the game was saving one of the characters that can die if you don't. You're dropped through the floor onto a lower level and have to either run or make your way back up. Because I had my cyberlegs installed I could actually jump straight up and blast the enemies from behind. It was the ONE time. The ONE TIME in the entire game that I actually felt some kind of emotional exhilaration. Not only was I saving a character I kind of liked but I was actually utilizing mechanics that the devs couldn't have predicted I would have at that point. I didn't understand the feeling at first but later it dawned on me. I was roleplaying! I had taken an action the game had not told me to perform and in a way it had not told me to do it. After that the character obviously disappeared entirely from the story because this is CDPR we are taking about and building stories around player action is just not something they care about. But that brief moment was there. Mama Wells was the moment the game dropped to like a permanent 3/10 from me. Cause she called right after that great moment and I had no clue who she even was. Then she started telling me about all the good times. Then she essentially turned into the devs saying "You should have picked that other option 20 hours ago if you wanted to access my content". I was actually becoming disgusted by how badly this game was designed at that point. How little they cared about the characters in the story other than Keanu Reeves. CDPR was so busy telling their story with Johnny Shoehorn they actually forgot that in my story I had NO CLUE who this woman even was. Oh and the character I saved returned in the ending cut scene to call me a horrible person and to forever curse my name because I didn't agree to do things the corpo way. I hadn't seen him since I saved his life btw. Yep definetely a 3/10 this game. Shamefur Dispray CDRP.... Want to know something about the car chases? They are 100% scripted. It doesn't matter what you do. They are cutscenes that you can shoot guns in. Everything happens the same regardless of who you shoot at. In fact in some of the chases the game makes the enemies INVULNERABLE so you can't kill them.
This game is a total scam. It tricks the player into playing past the prologue thinking that the game will have the same quality as the first mission with Jackie. Just the fact that walls are unbreakable past the prologue shows how sneaky (or lazy) CDPR is, and this is just one game mechanic among countless that are missing. Even if they fix this they will have ruined the experience for their most loyal players, and don't expect months but years.
Underrated comment. Some developers are becoming increasingly shady like this. Beware of remasters and remakes which look phenomenal at the beginning, and then fail to recapture the magic again.
Sneaky and lazy. Cyberpunk 2077 is the logical conclusion of the culture of test and release that CDPR built up. According to a certain New York Times article, "the first Witcher game, released in 2007, was buggy and stuffed with more features than it could support. Former employees who worked on the game said it would take three to five minutes to load basic screens."
This video took an extreme amount of work and time, so I appreciate you taking time out of your day to watch it. 1440p is available if you click the little gear icon and have a supported monitor.
*You can make videos like this happen by supporting me on Patreon: **www.patreon.com/downwardthrust*
Also, I’ll be referring to V as a her in this video as I played primarily female versions in my play throughs. I think the male voice actor isn’t as good.
Great video as always!
Forgive me milord for being presumptious but how have you posted this video 4 minutes ago while having a pinned comment from 15h ago.
Love ya tonald
@@sigy4ever he can upload before actually releasing it. For example, schedule a video for a 3 pm release and upload it at 8 am.
You can theoretically even let channel members watch the video before it's officially released for everybody
Its official Tonald is now a Longman!!!
Corpo V: "You know, I'm somewhat of a Street Kid myself."
Orginal
The first deception of this game
Nomad V:
@@leonvnex one of many
I used to be a Street Kid like you
_"WAKE THE F$%^ UP, CJ! WE HAVE A DAMN TRAIN TO FOLLOW..."_
*~ Little Smoke 2077*
In 2077 you- FOLLOW THE DAMN TRAIN CJ!!
I actually heard that voice as I read it... fkn burnt into my brain....
@@Rouxkat same 😅
In 2077 - You are the train, broad
Isn't it supposed to be JC and not CJ
"What people wanted more of is life paths choices that affect the gameplay"
No no no, people didn't "want" this. People were *promised* by marketing this
Not even just life paths, the whole dialogue system was supposedly "next gen" with "deep choices".
In reality it's like you're watching a screensaver of two people taking for 30 minutes, while pushing meaningless buttons.
AND wanted.
@@SerMattzio ok stop lying, lifepaths are exactly as advertised and are lore accurate, wdym by dialogue system being next gen, what does that even mean? where did they say "deep choices" in the marketing?
The 2018 demo said this would be the most "believable city to date"
in many senses the design did feel very real and thought out. just a shame it was so broken
@@nietzchepreacher9477 How? The game didn't do anything better than any other open world game. The NPC AI worse than in PS2 games from 15 years ago, there is basically no driving AI and everything just despawns when you turn around. You can't talk at all with NPCs, they just say a random voice line when you walk up to them. There are no random events. Cops just spawn in right in front of you and forgets about you if you run away 10 meters. The problem wasn't that the game was "broken," the problem was that the open world was absolutely terrible and they shamelessly lied about it in the marketing.
@@jensb3946 keyword "design" the world visually looks very real. shame it doesnt feel real
Yeah that was Grand Theft Auto 4😑
The sleeping sideways thing is even more absurd than that. V is only on the bed just about from the waist up. So V's legs dangle off.
Also any NPC driving a car never turns the wheel the wheel turns itself watch next time
Looking forward to the "collapsing after sleep due to dead legs" mod!
What, you never had a rough night?
Night city logic I guess 😂😂😂
😂😂😂 so true
Can’t help but feel like the prologue was created and completed before Keanu even signed on to play Johnny silver hand.. they set up a lot of things in the prologue that never get paid off, n u also have a slew of branching story lines in that flathead mission, and then once u finish the prologue u basically start playing an entirely different game
Given what we saw before Keanu joined on the project they likely scrapped whatever they had to make him fit into the story as a main character.
Im starting to think there was more truth to the "we just wanna hang w Keanu" tweet than we were lead to belive
@@ghostoflazlo they ruined their game for the money and Keaun XD
@@thetruestar6348 im really get that feeling as well
@@ghostoflazlo hey man at least I don't have to worry about hearing the same cyperpunk ad over and over again
Cyberpunk, for me, really shows how inflated and prestige-bound rewiew scores are. A game this flawed and broken should not have gotten the scores it did.
Interestingly enough, the user scores (on Metacritic) show an ultimately mixed-to-positive reception.
the game shouldn't even be released at all, it has worse ai and mechanics than vice city, a game that came out 20 years ago, it's just embarrassing for a "next gen game"
Just a reminder that dialogs for horseback conversations in RDR2 were recorded in normal and raised voices for different distances between characters.
So? RDR2 still better than
Corpo was the life path that got shafted the most by the lack of depth.
Yeah you just take a flying cab to become a streetkid...
Probably. But Corpo had a lot of dialogue options that was basically a free ticket to what you want to achieve in 1 dialogue option.
It was legit the best path that has the most on the cutting room floor. What they have now make Nomad seem to be a hard canon since the most plot is Nomad based.
@@ExeErdna Glad I played Nomad first and specced into a guns/crafter build. Improves my experience of the immensely. Then I played Corpo stealth/melee build for second playthru and was just boreeeed out of my mind.
I will never forget the sinking feeling I had when the montage happened. It was at that moment I realised the game would probably be a disappointment.
Took me a few more hours, my denial clearly ran a bit deeper. But looking back I realise that a warning bell was ringing in the back of my mind from very early on, possibly the moment I fired a shot in public and all of the civilians just cowered in unison.
Then you walk outside of Vs apartment building and think 'hmm this doesn't look like the trailer at all?'
I just completed it so am only now going to these review videos and this was poor form. What they should have done was do jobs over a period of weeks/months as a tutorial covering each aspect of the game so first one is for combat, second for stealth, third for tech stuff and the rescue mission is where you apply everything. It would also get you bonding with Jackie as well and introduce you to the other characters like Viktor, Misty, Jackie's mum etc. I mean, how am I supposed to know who Viktor and Misty are from the montage?
yeeeeeeeep. i remember that.
The lifepaths were one of the most disappointing aspects of the game. I didn't even have high hopes either. Something akin to dragon age origins. A 1-2 hours opening, some dialog options, a specific quest, and an ending slide that mentions it. Even then I was disappointed. You get a 20 min opening, sparse dialog options, a 5 min boring quest, and no mention at the end.
True I guess this video is a bit paid haha
You could actually get revenge on Howe as a human noble which felt the default one. Or your brother as a dwarf prince or go back to the slums when as a city elf
If you play the game as say a CORPO, you'll get a ending suited to that lifepath. Problem is, CDPR didn't go all in. You can't change the game's ending at the very last moment. Probably to mitigate damage or back lash for people who want to see all the endings without replaying the game.
Problem is, the scenarios written in DA:O not only set unrealistic expectations for mass-market RPGs, but they were incompatible with modern EA. DA:O was Bioware's (arguably) last project as an independent studio -- they were bought by EA midway through development. That's why you have the weird dichotomy of all these exclusive origin stories (most of which you may never experience -- it's even incompatible with BW's current philosophy) juxtaposed with constant requests from questgivers to buy DLC. Hell, the Deep Roads in DA2 aren't even a speck on the Deep Roads presented in DA:O, which had multiple questlines wrapped through it.
I haven't expected unique origin stories in a game since then, even in RPGs I like (such as Skyrim, which only got such origin/prologue/alt start stories through fanmods).
20 minutes? You clearly didn't play the game.
It's way more of a Character Study of Johnny and how V reacts to him; but not us, we are just mostly passive bystanders, watching through V from the otherside of the Black Wall.....
As a Keanu Reeves friendship simulator, I give it a 10/10
That's true, he was the best thing about it.
He ruined the game to me
@@GOATGamingAndSports for me he was the best part of the game.
Hacking is easily the most OP feature of the game. Outside of Adam smasher, the system reset quick hack (or the suicide quick hack) allow you to instantly defeat any enemy from as far away as you can scan them. Also you never encounter any competent netrunners while you play, that could actually be a danger to you. They could have added a feature where you need to invest In cyber security to prevent yourself from getting hacked. But it seems like it was executed very lazily and half baked (like the rest of the game).
you: one stare entire group of maelstrom dies
enemy netrunner: show u a loading bar and 5 tick damage
Iimagine that high level netrunners can hack you with suicide and you have like 1 minute to find them and kill them before they can inflict serious damage to you.
The quick fix for OP hacking is to pepper every adversary squad (except perhaps Maelstrom) with a netrunner that can locate the player if not taken out quickly, and some NPCs that have no implants and who are immune to hacking. It's in lore that most Animals avoid cyberware, yet I can take out 30 of them by simply toggling through the cameras at the Grand Imperial Mall.
@@jorgeloredo100 I'm against enemy nethackers getting Ultimate quickhacks (suicide/system reset/cyberpsychosis/detonate grenade). After all, these require 16 intelligence for the player. I'm in favor of them getting a wider variety of stronger combat quickhacks, and most importantly, the ability to locate the player and alert their squad after an interval if the player uses quickhacks on anything in their network. This would make it a priority for the player to locate and incapacitate the netrunner first.
@@MrDarrylR You dont need lvl 16 intelligence, lvl 10 intelligence got me full legendary cyberdeck with legendary system reset being one of them and i got rare suicide, cyberpsychosis and detonate grenade as well BUT Short circuit, Synapse burnout, Overheat, Ping, Reboot optics and Contageon are just much better than all Ultimate quickhacks.
WHOA, ONE HOUR!
This deserves popcorn and snacks goddamn
the opening montage, thats literally half the promises they didnt keep!!
One thing that bothered me was the fact that apparently V knew Jackie's mother...from a throwaway scene in the montage. I was like "who the he'll is this?"
@Frankie Ortiz It's a polarizing game.... a lot of people liked it.... a lot didn't
They didn't forget to put half of the stuff from the montage in the trailers though. Strange, that...ha.
Dragon age origins kicked the shit out of cyberpunk as far as life paths goes
Even back then people said that it was disappointing how little the openings mattered later on. Years later, we have somehow regressed.
I think Red Dead Redemption 2 is an example of a game that essentially matched all of its expectations (or at least my expectations). It’s not my favorite game of all time or anything and I actually think it’s a bit overrated, but I can’t deny that Rockstar hit it out of the park with ticking off all the expectation boxes for that game. Lengthy story with interesting well-acted characters, incredibly immersive open world with amazing NPC AI, gorgeous graphics, a ton of random side activities to engage in, tons of clothing and hair options for customisation, etc. all top notch quality.
It matched expectations and honestly if they had done more single player dlc instead of the cash grab red dead online people would be thrilled. Just give us more more to explore with new side activities or encounters or
Missions. Hell even a nice 8-10 hour story dlc would be cool. Can be any gangster or cowboy doesn’t have to be Dutch’s gamg
100%. I saw an interview with someone from CDPR before Cyberpunks release, and he said they were trying to model their company after Rockstar, with delivering massive games that are masterpieces, every 3 to 6 years, without compromising on vision and treating their customers right too make sure they get more value for their purchase of a CDPR game... I wonder when they changed their minds lol.
@@d_ruggs He briefly mentioned it in the video, but I think what the biggest problem was that CDPR just didnt and still don't have so much experience compared to Rockstar, but before CP2077 they had an amazing reputation. Also CDPR tried to rush to much stuff, especially while still working on REDengine4 and their team being like 5 or more times smaller than Rockstars.
At the end hopefully they'll learn from all these mistakes, cause I think (from a a bias opinion) CDPR is one of the last Videogame companies who actually also think of bringing out good games instead of quick cash grabs.
Blessed be the Long, Lord Tonald of the Loke
Hush 🤫
The way they handled side gigs and fixers was downright tragic. We should at least have to call them to get the missions instead of just having them thrown at us! They already have the voice lines! It's lazy!
When I done "The Heist" and you get the dozens of fixers gig I was like: "Ok. But Who the hell are you? I don't know you I barely started the game why 9 NPC calling me constantly?)
I was hoping to find gigs by visiting bars and hearing rumors, finding and contacting the fixers myself, and doing a little sluething to figure out where the gig was going down. Instead the fixers immediately call me and the gigs automatically placed on my map as POIs, which was a total letdown and felt really really lazy and narratively dissonant.
@@Cyromantik thiiiis!!
Exactly! It was so lazy and disappointing! All the voice lines, assets and game material was all there! They could have easily let us activate the quests manually and it would have made a world of difference! Such a minor change would have had a huge impact!
@@Cyromantik shouldn't you be getting jobs at the afterlife? Isn't that like the place where all the big mercs are? What was the point of hyping that place anyway if you're barley in it.
I’ve actually thought about uninstalling this game to reinstall RDR 2.
UPDATE: I’ve actually uninstalled the game.
I left Cyberpunk installed so I can laugh at it while playing GTA 5 and RDR2. LMFAO. But I made Cyberpunk hide like the hideous thing that it is.
Shadowrun Returns is a better Cyberpunk game. That's a must play. ;)
Both are boring as hell to play. It’s just that rdr2 is a better developed game
@@HaohmaruHL Red Dead 2 is deliberately quite a slow game, you may find it boring but others like myself enjoy it. Cyberpunk on the other hand is just terrible
I was so disappointed by Cyberpunk at launch, I refunded it and bought RDR2 instead. And then replayed GTA 5 to compare the worlds. People are a bit over-exagerating how good and detailed these games are, but they still are waaaay better than Cyberpunk.
I hope CDPR will change that, but given that they can't even acknoledge the real problems outside of bugs and console performances, I have little faith.
Cloudpunk is a better Cyberpunk game, and it has zero action. Unless you count bumping into other flying cars as "action". 😂
The biggest problem I have with this game's plot is, none of the two recorded the murder. Aren't they supposed to have implants and the like? You'd think everyone has like, a basic camera implant in their eyes like we have on our phones now...
Footage could be modified. It's all trust issue. And at the end it doesn't even matter. Hanako knew all along.
@@myrec8883 That's actually a fair argument and considering that V and Jackie were only even there because they were trying to steal already destroys their credibility.
I played for about a dozen hours and quit when I realised Id started drifting through it on auto pilot not caring about the story or upgrades. Last time I played it (which was a couple of weeks ago now) I genuinely had a "what am I doing with my life?" moment and havent booted it up since.
Can totally relate. This is exactly what I ended up feeling.
same same same alllll the way.. the last time i TRIED to play Cyberpunk it was realizing i dont give one single crap about this game
Same the game sucks honestly. Compared to what it could’ve been
I've had 2 playthroughs and I had some fun but on that second playthrough, I started realizing how empty the game was once I got over the glitz and glam from my first playthrough. Whenever I try to play now I get sleepy and fall asleep literally. haven't touched it since the last update and really don't see myself playing it again. this is the type of game you rent for the weekend, not something you'll play for months.
I get "what am I doing with my life?" moments every time I get immersed in a video game for more than 24 hours playtime. That I did with Cyberpunk 2077 speaks to the quality of the environmental modelling, character writing and scripted dialogue sequences, not so much with the gameplay.
The first 'mission', meeting Dex and Meredeth is a cut down version of the 2018 demo that CDPR had been using to show the game, that's why it's so good. Most of the first two years was put into it.
You can just _hear_ him rolling his eyes when he says "action-RPG"
Cuz it's just not. It does the bare minimum to be considered an RPG by checklist standards but there's absolutely no room to role play and interact with the world in any kind of unique way
@@nouh3053 as long as a game has roles, is an rpg by industry standards, these concepts come from the beginning of game design, and the concept of RPG comes from dungeons and dragons. So cyberpunk Is an RPG by the books however, is a half assed rpg just like assaisn creed odyssey and many other games that commit the same sins
@@jorgeloredo100 yes
There's no doubt that the montage was planned to be playable
I know damn well it was
Which montage?
@Lady Dimitrescu I think that it was intended
@@europeanpatriot8031 I guess we'll never know. It's all speculation really. I think it was heavily suggested that this would've been playable
@@massterwushu9699 I don't like this game. I don't even like the genre, the setting or the theme.
Ahm our lord emperor has finally embraced the long, today is a good day.
Yes praise
wintere is coming
Thank the Cosmic Chicken 🐔
It’s as the spiders foretold
Praise the Don
“He’s long now!”
“He’s long now?”
“He’s long now!”
Lol I still can’t believe they used “they fly now” as promotional material
Long Mmmaaaaan , Loooooooooooong Man
"The Long Side of the Force can lead to many abilities some might consider to be ... unnatural."
**HAPPY LONG MAN NOISE**
But do they fly now?
I dont like how I'm getting calls from people who I dont know, but my character knows and they know my character. Totally ruins immersion.
cdpr = morons
One of the annoying features that ruined the game for me. They wanted to be flashy and give players a lot to do but they totally fail when it comes to gameplay, world interaction, and immersion.
Exactly, I remember nearing the end of my playthrough when I received a message from caesar (fighter) mentioning his car, which I had neglected to take and told him to keep, and my only dialogue options were “it’s my favourite” and “it’s collecting dust”, when in reality I don’t even have the fucking car lmao, so many little things in the game that just don’t refine the experience, despite other disappointments.
That wasn't my issue.. my issue was how they all just kept blowing up my phone!!!! Lol.
The most comprehensive look at the game I’ve seen so far. The good, the bad, and the absolutely terrible. Well done, Lord Tonald.
Have you seen crowbcat's video?
@Максим GB they could remake it from scratch with better better mechanics, prolly charge less for it as it really is a remastered version on of the game.
@@thathandsomedevil0828 I haven’t. Most of the videos showing up in my recommendations are short. I’ll look it up, thanks.
@Максим GB I used to play the table top RPG back in the day, I was so excited to see the world we used to imagine come to life. Such a disappointment.
@@AnotherJenn42 i cant recomend the crowbcat video enough to be honest
40 min of broken promises and disappointment presented in a excellent way
The lifepaths were supposed to be unique, and with a much heavier RPG elements. The conversations only ever go in one direction, with very few real options. One of the many reasons I returned the game
I returned the game because it was way too stretch of a belief there'd be that many white people in the future.
I really thought the Corpo path would be almost a requisite for the Meredith side mission, so when I succesfully got the card and everything went "well" I was curious to see how it will play out with the other paths, since I though the Corpo dialogue was a big factor in it. Asked my brother doing a street kid playthrough and it was the exact same mission... After that it was disappointment after disappointment
@@keegobricks9734 Ok
@@keegobricks9734 Jesus christ
@@keegobricks9734 can't tell if you're a white conspiracy theorist making a joke about the game and lamenting about white genocide or something, or a genuinely upset person who was annoyed by the unrealistic demographics for the setting portrayed in the game lol.
I honestly don't remember where I left off when I dropped the game i think it was halfway through the main story
I stopped playing after 20 hours and I don't even want to play it again. I don't even care about finishing it.
I was excited for this game for 5 years, I mean...how sad is that?
Same here! This was the first time when a game just kinda died on me while playing... Such a shame 😔 Especially after all that hype and wait.
Smoke and mirros, you said it. unfortunately a lot of people are happy with that and won't see past the smoke.
It reminds me of Outer Worlds, I finished it 3 times with completely different characters and choices, and it's kinda always the same. An illusion of choice with little consequences except for the final slideshow. But it was leagues better than Cyberpunk.
cyberpunk is life. explain to me now one single choice you have made in your life that was a result of true free will and not just a set of circumstances.
@@nepntzerZer this is a weird comparison and assumes that you have very little agency in life. the main difference is that in life i can approach any problem i have in different ways, and things will turn out massively different depending on what i’ve done or said, me deciding to make a choice because of a set of circumstances doesn’t suddenly negate the fact that i had those choices to make to deal with those circumstances and all of those choices would have been as varied as my own brain would allow.
what makes this comparison even weirder is that i can’t speak for everyone ever, but i’m certainly never approaching a game expecting the same level of interactivity and reactivity that i get in real life. most missions in cyberpunk compared to actual OTHER games, even in settings that are designed to feel as helpless and out of your control as cyberpunk is (the original bloodlines, for one, has an incredibly linear story that doesn’t change much no matter what you do), there are still far more outcomes for the way you complete a quest, most dialogue options can actually matter and will get you met with incredibly different responses, and NPCs will behave and treat me differently depending on how i have treated them. choices in cyberpunk, for a game that advertised itself as an RPG, are pretty lacklustre at best.
@@Astaphxios you do not have free will, just the illusion of it. Hahahaha yes! Now kneel before me and embrace me as your god.
As you mentioned, T-Bug deserved SO MUCH MORE. Her "death" off screen was so sudden and nonspecific that LONG after the quest where you meet Johnny I kept expecting to see her pop back up in some manner either as a begrudging ally against the corp that burned her out of the net or a vengeful enemy, blaming you for bringing her into the heist. I didn't realize that she was actually dead until Judy (I think) mentioned off-handedly that it must have been painful for her to die like she did. All that time I simply thought she'd lost connection (albeit painfully) while being raided during the heist and that she'd escaped and gone into hiding...maybe with the Voodoo Boys. Especially since she was established as not only an extremely talented netrunner, but also eluded to being a no-nonsense bad a** who wasn't averse to a fight.
Such a waste.
By-the-way, mentioning the abysmal vehicle physics in Cyberpunk: as I was playing the game, the entire time I couldn't help but keep thinking that the best vehicle programing I'd ever experienced in gaming was with 2015's Mad Max and the best bike programing was, hands down, 2019's Days Gone...and driving in 2077 made me wish I was playing either one of those again. Not a good look.
If you still haven’t found her, tbug was with the voodoo boys and that’s how she got involved with Dex. You find her body near where you meet Dex at the start
The thing that pissed me off the most was all the things they promised in the video they put out 3 months before release that weren't in the game. Namely, sports car customization and gang reputation.
Pretty sure they said car customization wasnt gonna be in the game like a year ago.
Look up crowbcats video if you already haven't
Its a precise walkthrough of lies contra reality
They made it seem like you could make V popular by what you did in the game. But once that first johnny flashback is over and V is back from the dead it seemed like everybody in the city already knew her and she had a rep already.
Don't forget the clip of going on a rollercoaster with Jackie, where they edit in him shouting in the background. In reality this is not possible in the game. So they were straight up lying in the trailers deliberately - disgusting.
The Long Tone, I love it. Cant wait to get into this. Right after Razorfists as well lol
Edit: after having watched this is a solid assessment, well structured and clearly signposted, nearly every point communicated with clear examples either in game or by comparison to other titles, fairly comprehensive analysis that reinforces a lot of what others have noticed or felt while retaining the depth and detail to not just sound derivative (that Yakitori bit, classic). I particularly felt those closing thoughts on just releasing when it was done not when people wanted them to.
All in All, Lord Captain/IGN Good Rat Don Bless.
I feel like EFAP is rubbing onto him :)
Its easily not only one of the best videos he has made so far, but among the best on the subject as well. I am sad that he doesn't get the views he deservers,.
@@Gungrave123 if he keeps up this level of dedication and talent he'll get another breakout that he deserves inevitably
Razorfist has showed to be extremely biased about Cynerpunk 2077, claiming that it's not "metal" enough (whatever that means).
@@Guciom well his argument seemed to be going back to the fact that the Cyberpunk license comes from the Cyberpunk 2020 tabletop, and the setting there was very much pertaining to the 80s vision of the future that Classic Cyberpunk depicts, whereas the soundtrack on this game had almost none of the accompanying sound to speak of, and was a combination of modern sensibilities and 2013ish electronica, dubstep and the like. Not too difficult to parse out his point there, iirc.
Show this vid his way he'd likely agree with almost everything here, his vids don't play the Longman like Lord Captain here or the Longman himself but communicate through broad overview many of the same conclusions, if you want a more detailed look into his thoughts you could probably watch one of his arcade streams on the game, inbetween political commentary (your personal taste is up to you there) he goes through the game and breaks down what he's seeing as he sees it, as well as discussing some more of the background issues he's kept up as it developed, again, iirc.
Lord Tonald has joined the ranks of the long...
Who's that on your pfp?
@@Walamonga1313 _rooboo on Instagram
I’ve been laughing for like 5 minutes about that sleeping sideways thing
I need visual!
XD
Its not even that good as in the video. I dont think its even possible to sleep in the position V sleeps in - gravity would not allow it.
I played through the story once and haven’t really had the heart to start a new playthrough since then. Took me around 40 hours to complete it. The only issues I can think of in the story for me is the intro-mission/montage is just..weird to me. It feels rushed and not thought through at all. I experienced it as a Street Kid. I alsodidn’t like how often times V sounds overly aggressive or rude no matter what option I picked.
Regarding the driving physics In the game; I love it when I’m driving, the cars feel HEAVY and filled with electronics. Takes time to master them, but I HATE it when the AI drives during a cutscene, it doesn’t look natural at all. It’s like I’m on rails going 120mph.
Smasher is the final boss...killed him with 5 hacks and one weapon discharge. Real time ~30 sec, in game ~4-5sec. That's the final boss.
Ikr. Endgame net runner absolutely stomps on Smasher. Just turn off all his cyberware/weapons then just execute him
@@captainanus8131 breach, burn, shock, cyber off, shock, discharge weapon, shock
@@momqabt yes sir
What level were you?
@@Reloaded2111 The game (sadly) has a level cap...had it during act2.
Tonald has become the longman. Mauler must be overjoyed
Game developers in general need to find a way to evolve this open world genre .. it’s been technically the same since like gta3 or 4.. the way the worlds are designed and the way the player interacts with them are very formulaic at rhis point and someone needs to revolutionize the genre, maybe instead of focusing so much on a narrative story they should focus more on gameplay and player freedom and choice that has an impact on the game world, as ur character evolves the world evolves .. I know that’s easier said than done but I think we’re in desperate need of some innovation in the open world genre
That was what they promised for this.
Although it's not what you would call a classic open world game, I think we need more approaches like Outer Wilds. I don't even mind when it's way smaller in scale but in exchange packed with details and content to explore.
I also played BotW about 6 months ago and while I don't think it's the masterpiece some people consider it, I still think it has some fantastic mechanics with potential to improve further.
Overall I prefer games that offer some exceptional and unique ideas even when mixed with mediocre or bad parts compared to good but generic and uninspired titles.
I hope that AAA studios start more to refrain from focusing on quantity/scale and visual fidelity but more on the game mechanics. Physics, controls, world/level interaction, desctruction, persistance, enemy and npc AI, ... I think we already reached a satisfactory state for the initial points but the latter ones are stagnating or even regressing for years.
@@Alice89chan I actually think they did a pretty good job with cyberpunk though.. I’ve played many open world games recently and most of them feel very similar if not identical.. cyberpunk has a completely unique feel and unique approach to the open world, and I actually love it .. I haven’t played a game before or since that has surpassed my enjoyment of cyberpunk.. a lot of people say it was released too early but I think it was in development too long.. if it had come out in 2018-2019 it would’ve felt a lot more innovative.. but after games like rdr2 and god of war n others, cyberpunk didn’t feel like it was really revolutionizing anything when it released in 2020.. however I still think they did an amazing job and I for one have not been able to put cyberpunk down for the better part of 2 years now
Tonald becoming a Long Man Good. I love it.
That was exactly my thought lol, you beat me to it 😄
What I hated a lot was that the lifepaths didn’t have different stories. What I mean by this is you end up in the same spot after the prologue, and I think it would’ve been better to let your lifepath give you different reasons for joining the Arasaka heist. Maybe corpo V needs to get the chip because Jenkins demanded it, Streetkid V wants to make a name for themselves like Jackie, and Nomad V does it because they need money to help provide for their clan, etc. Oh well, I guess a man can dream
Also, the story depended too much on Johnny. I hated that he was like Joker in Arkham Knight. It would’ve been cooler to have the option to take the suppressants often so that Johnny could be an optional “companion”
That montage makes me so upset. This isnt a movie that doesn't work when the player WANTS to experience the game, characters, and be in control not passively watch the game and characters development just happen with no control. Especially in rpgs
can you repeat that in english
What?
sir, this is a wendys
Amazing review, 18 minutes in & the sideways bed-gag, priceless. I love this deepdive format. You're nailing it, dude
I find most critiques and reviews of Cyberpunk to be lacking. This one is one of the best out there. What most reviews seem to miss is that even if the game would be perfectly bug free, the gameplay and design of the game is very flawed. Glad to see you improve and making very good quality content now. You clearly have done the work.
"you'll need about five playthroughs to experience everything the game has to offer" lol they didn't even get one full playthrough out of me
Tonald, this is unironically amazing. You’re fast becoming one of my favorite content creators. Keep up the excellent work.
No notice how when she sleeps her head only reaches the first pillow, dude the rest of your body is hanging off the bed. Lmaooo
As a street kid who completed every sidemission and gig in the game, loaded an earlier save to do different variations of the ending. I have absolutely no incentive to play as a new character (aka start over). I put 130 hours in searching for any type of depth and entertainment I could find. I was incredibly hyped for this game and was a huge fan of CDPR. After all my time with the game... it gets a solid 4/10 not including bugs. They sold this game on a mountain of lies and severely underdelivered on it all. I'm not talking about me being excited for the game, I'm judging purely on how they advertised and marked Cyberpunk2077.
My score out of 10 continued going down the more I played the game. And I really feel like the portion of the game before we get to Johnny has the most polished and fleshed out content. It's just a shame that's about 3 hours out of my 130hr play time.
That's the funny thing about it - it's so "bad" that everyone who hates it wants even more of it.
@@Reloaded2111 a lot of people like me who were super hyped for the game in the years leading up to its release, know what the game was advertised as. CDPR helped set our expectations. When 80% of what was advertised is either broken or not in the game, why shouldn't people be upset and disappointed. The only thing we can hope for is a no mans sky type of comeback and support. And that's wishful thinking because no man's sky is the only game I remember that initially lied and undersold, then took the time to actually improve the game to a point where the initial expectations were met.
I totally agree with you! Completed the game in 83h,and i feel like i dont want to come back to it like NEVER. This game could be so good, but ended to be soooo bad. :(, ehhhhh when the prologue ended and they did this fast cutscene to skip time it was so bad, i was so unnsatysfied. Then lack of choices, very fast i started to feel that my choices dont even matter. The things that i liked are amazing graphics, amazing city, nice shooter game(for a RPG of course). And thats it, city is like a ghost down, zero additional activities, like 4 car races in the whole game, no random car chases. Nothing, this game is so linear, boring... Its sad that they lied us so bad
@@Reloaded2111 No? Everyone who hates the current disappointing and gutted version simply can see what the game could be. And that's what they want. No one asked for more copy pasted side gigs. Not even the fans of this game.
@@Reloaded2111 it's not about wanting more of it.., I think it's just this game deserved better...
CDPR has bit off more than they could chew
They couldn't even fit in in their mouth. They had to get a knife and fork and cut it up into tiny bits, and they still choked on it.
*more than they could choom*
CDPR flew close to the sun.
Sadly.
Nah, they just got greedy aF and took on too many investors which probably put tons of pressure. With me, they lost all the credibility they built with the witcher series. Shit company led by the usual greedy scum. I feel for the poor devs tho. SUcks to put your heart into something only to have some know-nothing suit shit all over it.,
I legit skipped the montage of V and Jackie as I thought it was just a loading screen since there was NOWAY that's how they would build their friendship.....
I wouldn't go around telling stories of my naive failures if i was you
@@oh-not-the-bees7872 Why not?
you wanted to "skip" a loading screen?
@@spacerider12 well yes, there are loading screens as you boot the game up which are basically like a radio show, which after a while are skippable.
That slow zoom at 48:52 without acknowledging it at all is amazing
It's fairly amazing how rushed a game that spent 8 years in developmental hell can feel. This game shouldn't have needed nearly as long to make, and it definately needed to focus more on the story and role playing instead of making it look purdy.
You have no idea what youre talking about. The idea phase is the sometimes the longest part.
Really wish people would fact check cdpr employees have repeatedly said cyber didn't didn't start until late 2015 after the witcher 3 release its no excuse but damn get it right lol for a game barely 4 years old from a company with like 30% of the total staff of rockstar or ea were all lucky we got what we did as buggy and issue filled as cyberpunk is.
@@zekeyis Nope, it was originally announced back during the days of the PS3.
@@naterivers6107 Ah yes, CDPR can develop Witcher 3 and Cyberpunk at the same time
@@naterivers6107 From what i understand the real development started late 2015 or early 2016.
Only Tone would cook a meal in the middle of a video game review just to prove a point
This is better than the Monthly Thrust.
Gigity
I’m glad that you decided to go with a more long review type for this game. Blessed Tonald Loke will be followed with even greater diligence.
I think it needed about 2 and a half more years of development.
Or did it? The issues run deeper than a bunch of bugs and glitches. For example, it's questionable if the engine was the right one to use, given the scope of the game.
Long Tonald is Good Tonald. Thanks for this, very happy to see a familiar face reviewing this game in a long-form format
After having played Doom Eternal, not sure if I can ever be hyped about boss fights in a non-id shooter again.
Just that intro alone earned my like: short and to the point, giving some actual relevant context to the video, expressing appreciation for support but not begging for it.
Cheers mate, hope more youtubers did it like you
"I've beaten Cyberpunk 2077 3 times, and clocked over 120 hours in it."
Meanwhile I have 175 hours on my main playthrough of The Witcher 3, and I haven't even gone to Kaer Morhen yet.
I completed my first playthrough of Witcher 3 within 150+ hours (all Gwent cards, all side quests, both DLCs included)
I feel like you may have been just admiring how beautiful the landscape and the lore is which I wouldn't blame you
You've really improved in the past year or so and this is probably your best video when it comes to detail and work put into it. Nice job and hope to see more from you in the future.
they set up a 80+ hours game. and made it 20........
Sadly devs said people dident finish witcher 3 main story so that's why cyberpunk is so short... very bland answer from the devs
@@Atsuuke i finished it. and loved it. and i took my time. the thing is that they are used to making 80+ games. then going down to 20 max is idiotic in my eyes. they could have made it 40+ and everyone would have been happy. but thats not the devs its the managers and ceo's that make things like this happen.
@@raunchyNO can’t take any blame of devs, they lied & and then blamed it on the testers lol. they can’t even own up to their mistakes. sorry not sorry lol. glad u enjoyed though 🌞
The best games don't cater to casuals.
The most forgettable games do.
I was thinking 100+ if loading screens and dialouge were really skippable you could beat the game in a day.
Impractical. Meanwhile Spiderman records every line in 2 ways. 1 for swinging and 1 for standing still.
i genuinely hope this game gets a sequel cause the concepts for this game are great and the world itself is interesting
Same here. Same core idea but simply improving every aspect, listening to the fans and taking their time. There is nothing wrong with the core idea of the game, the execution is somewhat flawed.
I love this kind of long form content that obsesses over every little detail. It sucks the RUclips algorithm is starkly against such videos. All the more reason to appreciate creators who want to produce it regardless. The thoughtful breakdown of the overall structure of the story and how well it executes the intended tone and themes was my favorite aspect. The only bit of critique I might possibly offer is to spend more time discussing individual story beats, what works and what doesn't, what makes sense and what doesn't. I think of someone like Joseph Anderson who executes his videos like that.
The sad thing is that it isn’t just the algorithm that is against videos like this. A lot of people hate long videos and the people who make them. They’ll call them homophobic, racist, and artist just for criticising and analysing something they like, or think is good.
@That Punch Guy you have no idea how ironic that is. I have personally seem that hatred multiple time against videos that are long. You want sources? I can give you that, actually: twitter.com/cole_tdb/status/1344128602544095232?s=21
Of course, this hatred against long videos is more common with movie critiques then video game critiques.
Also, this video still is not enough to cover even half of the cyberpunk issues. You would need to have like 4 hour video to do justice to how dysfunctional is cyberpunk.
Is it? I read that Jenny Nicholson and others started making long-form content because the algorithm actually favors it.
@@lordofdarkness4204 And how exactly do you know that these persons aren't in the minority? Also, bear in mind that Cole made a more specific statement, not a general one.
Plot twist: the glitches are just Johnny Silverhand messing with you.
If that where the case Johnny would be played by Todd Howard 😏
there is sooooo much potential in this theme, wish it was a rockstar game. Imagine xD
yes shitty gunplay and outdated mission design is what this game would have had if it was made by rockstar *WALKS 90 METERS* MISSION FAILED
it wouldn't work, not their style
@@DinaricUbermensch red dead 2 literally has one of the best mission designs up to this day. And rockstar can easily make FPS that feels good if they wanted to. I mean, CDPR just did it lol
@@toeknee3302 OhYeAH On E o FThjE BEsT MiSsiOn DeSIgNs so best mission design such as walking away from an objective for 3 seconds and getting a mission failed screen? bruh the same thing was used in rdr 1 lmao
@@DinaricUbermensch and to this day red dead 1 still kicks almost all other wannabe’s ass
They should SO make that intro montage into a 3 hr playable DLC!! That would be epic...
Man i wished choosing corpo would open a choice to recruit or side with Militech and go to an all out war with Arasaka. That would've been an epic action to climax.
When the Jackie montage happened I was like, wait what, wasn't I supposed to play this? I got the feeling that the writers forgot that we as players haven't worked around the story for so long like they had; so when Jackie died, I simply didn't care that much, I had very little emotional repertoire with the character, and the emotional strings they were trying to play on fell flat and the whole funeral gathering felt forced. Why you would choose to kill a character like that at the start of the game and expect me to care is beyond me, I just met the guy. If you compare that to something like Mordin Solus dying in Mass Effect, where I genuinely got upset because I like the character so much, had experienced so much with the character... it's worlds apart. Same goes for when I learned that Thane was slowly dying due to a disease. On any emotional level Cyberpunk failed, what's left is a decent shooter with a flashy story, not bad, just not what I hoped for. The age of brilliant AAA RPG's seems dead sadly; if CD Project Red can't pull it off I don't know who can, it sure as hell isn't EA.
dude iur one of my favorite reviewers seriously ur the only long form essay guy that isnt obnoxious u know who im talkin bout
This is the best critique video of Cyberpunk 2077 PERIOD.
I actually liked the game when I played it on release - I locked myself out of social media for the first two days as I anticipated the severe "failing to meet expectations" that many would encounter, and didn't want to be biased. I didn't encounter many more severe bugs, than I would expect of something like GTA or Skyrim, and I liked the story. But I haven't replayed it yet, as you point out, it is easy to see a replay would not change much of the experience.
I did however feel that the world gigs was boring as F***, and that many of the side characters story arcs had been cut. I remember feeling totally overwhelmed by the phone calls in the beginning, losing direction in the early minutes. I felt that this game world had so much potential if it had run with something like the Nemesis system of Shadow of Morder to make the underworld feel alive, and the Fixers more interesting. The game even locked you into one of the Night City zones in the beginning, giving you the perfect chance to learn underworld mechanics before moving on.
I haven't been back since release, to side-quest more, and probably won't be. I hope future quality of life upgrades and Expansions will make it worthwhile to replay some day.
The great Tone Loke has ascended, for he has become *THE LONG*
you got one part wrong, the "Don't Fear The Reaper" ending isn't Johnny taking V's body, V straight up walks through the front door of Arasaka with nothing but a pistol, biochip and balls of steel.
I love how Tonald went out of his way to cook chicken yakitori just to prove his point. A+ dedication and great commentary in this video.
Embrace the long. Lord Tonald has become Long Tonald.
I’ve beat the game twice. Second play through i did literally everything. The best parts of the game is the music made by samurai, Panam, V’s voice acting, and Jhonny.
I really enjoyed the game but you make a lot of valid points without spewing negativity.
So many reviewers giving this game 10 stars before it was released should be ashamed of themselves.
The positive side is that now everybody knows those ‘reviewers’ are sellout shills and cannot be trusted. I’ll avoid those bastards at all costs in the future. I hope they lose their jobs and never work in the industry again.
@@HULKHOGAN1 I wouldn't be too optimistic. Dean Takadashi is the lowest of the low game ""journalists"" and he still has a job.
@@scottski02 he’s dead to me and that’s ultimately what matters most
@@HULKHOGAN1 As if gaming journalism didn't have problems before this debacle.
@@SirBlackReeds You just need the right sources. Angry Joe, Brian Gaar from Inside Gaming’s weekly roundup series and Jake Baldino from Gameranx are my go to’s
Yeah but Cyberpunk 2, that's gonna be the real GOAT.
Sorry, didn't actually have a huge amount to add, just wanted to boost your engagement.
The real GOAT will be Cyberpunk 3, obviously...
You're breathtaking Tonald.
The "montage" was an exact copy of what happened to Mafia 2. Mafia 2 was butchered to bits because it was rushed out the gate, so in the middle of the game, we got a huge montage of what should have been gameplay. Cyberpunk seems to have suffered the same fate.
My idea for the game would be to have the 3 life paths tell a different story. A nomad trying to start a new life and run away from their past. An ex Corpo's struggle to climb back to fame or maybe redeem themselves. A street kid that flew to close to the sun. If the game was more linear and focused more on the main story I think it would've made for a breath taking cyberpunk experience
_Lmao the lady at __49:00__ silently judging you for your review_
Tonald has been infected by the long. I love your videos and I hope this one gets a lot more views in the weeks to come.
Ngl I have just found your channel and your youtube content is damn good and something that more people should watch!!!
No joke I thought that the ending of Cyberpunk 2077 is like half of the main quest and now it really starts off. I thought the prompt before the mission was more like "ok, new chapter and some of the side quests won't be available anymore". Like all the build up to Blackwall, Alt, Mikoshi/Secure Your Soul project, rogue AIs, ... My headcanon was that Alt will somehow help them so they both can live. V in his body and Johnny as an AI.
They would help V with the ongoing fight against Arasaka. He could get new abilities by Johnny and Alt's support from the Net. It also felt like there was a second underlying story concerning what we learned in the Dream On side quest. Who are the people controlling Jefferson? How much power do they have (the Unkown Caller + blocking my vision was one of my favorite moments)? At this moment I thought they would be somehow tied to the main story and maybe the Voodoo Boys also having a bigger role. But no, just wasted character and story potential.
After playing the game, I feel like it is super super linear ... plus I feel real empty after beating it.
Praise longnald, Praise the Don. TONALD, welcome to the long.
Memes aside. I loved the video, and I 100% support you doing more longform content. Thank you, Tonald, and I hope to see more videos like this
@Downward Thrust, there's a quest at JINGUJI where a cyberpsycho attacks the store and Max-Tac comes in to help V kill the attacker and you even meet the girl from the very first trailer of the game which at this point of the timeline she works for Max-Tac, so for someone that says they spent so much time in the game, it's hard to believe you missed that in 3 playthroughs.
Within the first few missions I had pretty much made up my mind about this game. Anyway I turned I was bumping into artificial walls being told to get back to the railroad the developer had set out for me.
Wide as an ocean. Shallow as a urine puddle. Also slightly warm and smells of asparagus.
The high point of the game was saving one of the characters that can die if you don't. You're dropped through the floor onto a lower level and have to either run or make your way back up. Because I had my cyberlegs installed I could actually jump straight up and blast the enemies from behind. It was the ONE time. The ONE TIME in the entire game that I actually felt some kind of emotional exhilaration. Not only was I saving a character I kind of liked but I was actually utilizing mechanics that the devs couldn't have predicted I would have at that point. I didn't understand the feeling at first but later it dawned on me. I was roleplaying!
I had taken an action the game had not told me to perform and in a way it had not told me to do it. After that the character obviously disappeared entirely from the story because this is CDPR we are taking about and building stories around player action is just not something they care about. But that brief moment was there.
Mama Wells was the moment the game dropped to like a permanent 3/10 from me. Cause she called right after that great moment and I had no clue who she even was. Then she started telling me about all the good times. Then she essentially turned into the devs saying "You should have picked that other option 20 hours ago if you wanted to access my content". I was actually becoming disgusted by how badly this game was designed at that point. How little they cared about the characters in the story other than Keanu Reeves. CDPR was so busy telling their story with Johnny Shoehorn they actually forgot that in my story I had NO CLUE who this woman even was.
Oh and the character I saved returned in the ending cut scene to call me a horrible person and to forever curse my name because I didn't agree to do things the corpo way. I hadn't seen him since I saved his life btw. Yep definetely a 3/10 this game. Shamefur Dispray CDRP....
Want to know something about the car chases? They are 100% scripted. It doesn't matter what you do. They are cutscenes that you can shoot guns in. Everything happens the same regardless of who you shoot at. In fact in some of the chases the game makes the enemies INVULNERABLE so you can't kill them.
This game is a total scam. It tricks the player into playing past the prologue thinking that the game will have the same quality as the first mission with Jackie. Just the fact that walls are unbreakable past the prologue shows how sneaky (or lazy) CDPR is, and this is just one game mechanic among countless that are missing. Even if they fix this they will have ruined the experience for their most loyal players, and don't expect months but years.
I dont think anyone else was hinging on breakablle doors
Impressive missing the entire point of the post.
Underrated comment. Some developers are becoming increasingly shady like this. Beware of remasters and remakes which look phenomenal at the beginning, and then fail to recapture the magic again.
Sneaky and lazy. Cyberpunk 2077 is the logical conclusion of the culture of test and release that CDPR built up. According to a certain New York Times article, "the first Witcher game, released in 2007, was buggy and stuffed with more features than it could support. Former employees who worked on the game said it would take three to five minutes to load basic screens."
Dude if you’re looking for life path type immersion play the new Baldurs Gate 3. The entire game changes from one play through to the next
And if you want a real rpg with consequences for actions, Wasteland 3.
Johnny doesn’t take over V’s body in the Suicide assault ending. V is in control. Johnny is only in control during the Johnny and Rogue ending.
Y'all must understand that this game came out under pressure, CD PROJEKT RED needed more time to finish it