I am fortunate to play it on a pretty powerful Cybertron PC... I love it, have encountered minimal bugs although Im sorry for console folks that got the short end of the stick. I doubt CDPR will ever make this mistake again, if gamers are gracious enough to give them a chance to right the wrongs... (which I think they will)
@@julianherbold7931 You are forgetting about other assets and reserves they had. They bought a new studio lately and renamed it to CDPR Vancouver. I think people forget that stock market price doesn't reflect the value of the company unless the company relies on fake created bubble, so they can cash in on selling stock. CDPR has not released much new stock lately. The stock price at the minute is only what you can buy and sell it for. It is not a gambling new tech company. They have lots of IP and Cyberpunk sold around 14 million by now, so no income on P&L but not loss and little taxes as they purchased more property. Shame the game is badly made though.
There is a time they get death threads to their developers from some people on twitter to release the game and that's one of the thing , that made them even more stressed about the game
@@gowthamt9420 Death threats don't effect multi-million dollar companies. Do you see Apple or Samsung release their products just cause they get haggled by investors or letters from lunatics? No, they release 'em when it's done and ready. Something CD Projekt Red has been telling everybody for years.
@@gowthamt9420 Death threats only happen because CDPR missed the releases date that they set up themself. Why gave out the date at all? Before that, no gamers has pressured them especially when they told people "it's coming when it's ready". Is it greed? Ego? or dump pride? CDPR was beloved back then with so much hype, they could even delete the releases date. Just tell people "we adding more contents (whatever, it's true or not)". So, yes this was all management team who signed it off when it's not ready.
Yeah but come on now, at this point their actions just show they want to milk GTA V the most they can before even hinting a new entry. Take Two is just as money hungry as every other developers
Pretty sure Rockstar started developing GTA 6 few years ago (last 1-2 years), so they spent 6-7 years on other projects. The reason why it took them long was not that reason but the hardware. They waited for new consoles, new hardware, and etc to release a bigger and better game.
Most reviewers probably play PC versions of games. The majority of issues with Cyberpunk was for consoles, so that's probably why they didn't notice the issues.
@@johnulcer CDPR forbid reviewers (even on PC) to use their own footage of the game, only those provided by CDPR. That, and the fact that CDPR did a carrot-on-a-stick approach on skewing reviews (by tacking salary bonuses for ever 5 star rating review made) render the early reviews... Unreliable...
Yong Yea is one of the biggest shills for cyberpunk, his review is still up and you can see how he lied about it. It wasn't until everyone else would start pointing the big problems that he had to make a video jumping in the bandwagon too
Why did they interview yong shill? The guy praised it to high heavens even after it came out and was a buggy mess with a million of cut features. This guy is the biggest sell out.
@@kylevernon It wasn't. The game was already many years in the makings by the time that they announced the game. And even more years in the making by the time they were first supposed to release the game. But absolutely everything went horribly wrong. Basically, the whole game had to be rewritten, funding was misplaced, the way the game was being worked on was not being made in tandem, but rather as though they were separate teams who at the end had to come together to put the jigsaw puzzle together, only to find out that the pieces didn't fit together. That's why much of the work had to be done all over from scratch, which led to a lot of the content being extremely rushed, with many employees being overworked, almost EA-style.
@@Thor.Jorgensen Ughh. No. I should remind you the game was announced in 2012 not the 2018 Keanu E3. They had nothing up until 2016. Plus that whole rewrite thing is not 100% confirmed. I believe it is but either it doesn’t matter. What matter is that they were ineffective at communicating with one another which heavily delayed every little single process. What happens is that once a certain hour limit is achieved in a work week, productivity drops significantly. So much in fact that Crunch time may have actually delayed the game.
Yong Yea hyped the game on his review before it was released to the public though..He only backtracked after the negative experiences from the public started coming in
The truth is, if you've got a high end PC, which 99% of reviewers do, the game is literally breathtaking. For me, running it on a 3080 and i9 cpu, it ran excellent with raytracing on and was easily the best game i've played in the last few years.
Things they need to add through updates and expansions to get me to come back. 1. True Branching story paths. 2. Smarter, improved A.I. 3. Exciting, organic random encounters while traversing the map 4. More control over the main characters personality. 5. A detective noir type expansion (this could add so many gameplay opportunities) 6. They need more ways to interact with the world. Possibly through buying real estate, becoming a drug dealer, or creating your own gang. 7. Basically, they need to make this into a true RPG. CDPR, you still have fans, but you need to right the ship.
I feel like it's a little misleading to include Yong Yea in this video without mentioning his own pre-release positive review of Cyberpunk 2077 that just fed into the problem with misleading reviews.
@@behroopiya8086 that's a little simplistic how does that apply to cdpr. I think once customers realised the 2018 'gameplay' video was fake, it was then they threw money at Keanu Reeves to fill in. Whose decision was that? Why did so many devs resign after Adam Badowski was put in charge ??
Chronic overworks degrades the output of a professional at the point that 60hrs/week become the same as 40hrs/week. I wish more people in the industry will understand this simple quote
The CD part in the company's name doesn't come from selling CD's gosh... it's from Centrala Dystrybucji, which is something like Distribution Headquarters, cause primarily they were a game distributor back then, not a developer.
If I'm not mistaken, they started out pirating games and reselling illegal copies, but eventually went legit and then transitions into making official polish translations of games, which is how they got into game development before making their own games.
I have heard another version of the story behind the name. When they were planning to get into game development, the employees made a couple of prototype projects. One of those prototypes which everyone liked was in a directory/folder "Project Red". Later they added "cd" which is the command line command for accessing a specific directory/folder.. ie became "cd Project red"... Although I don't believe this story completely, it has a nice ring to it :-D
Yeah at this point CDPR should make the glitches part of the games, like making anyone T-pose with quickhack, Police using portals to teleport behind V, Civilian AI just malfunction when being near V, would be neat....
Nah I agree, game news companies are so narrowly minded that they did not consider any other factors like economy and culture, which Bloomberg actually does. CB2077 was not only an economic failure, it was a huge slap in the face for the Polish government, who poured massive investments into CDPR.
@@thorsal6208 Yea, and I didn't even know he was in it for years lol. Maybe I missed all the trailers and promotion but he wasn't the face of GTA San Andreas whenever I remember that game.
@@Jekyll_Jackal atleast Kojima's game ended up working as intended unlike OVERHYPE 2077 which tried to be Rockstar games and failed spectacularly at it.
GameFly gets a bad rap but they’ve save my wallet many times. CDPR’s marketing was legitimately criminal imo, the bandwagon got a lot of people but back then it was hard to think the game wasn’t gunna be worth it.
Surprising that Bloomberg Quicktake can make a documentary this high quality on a topic that I'd assume they'd not know much about. Great work to all involved, including the guests they interviewed
@@shazmosushi the release affected a public companys stock price and probably the most notable tech/overall companies from Poland. Cdpr and this rollout has actually been talked about alot on the bloomberg TV channels
It is the best on Bloomberg QuickTake and one of the most in-depth videos on this subject. ✌️ Great job! I’m sharing it with all my friends and started following Connor’s work everywhere on the internet! 🥰
The graph (at 22:03) shows USD denominated stock price, which might be an error as the stock price never got so high in USD denomination. Probably PLN was supposed to be there instead. Other than that, I enjoyed watching and learning about the release of this game.
TW3 didn't have nearly as many issues, and they were fixed within a month or two. But in any case, Cyberpunk's problems are unpatchable, and have nothing to do with bugs. They'd have to start over from scratch and take another 6-8 years to make a whole new game.
That dude shills for game companies to get into exclusive events and merchandise and then pretends he’s “for the consumer”. I don’t like Jim Sterling much but at least he’s consistent.
Jackie described the agressive marketing and launch perfectly in the game, “I am saying everything is fine, but everyday I feel like I am straight up lying”
You guys should cover how the fixing of the game along with the release of the anime can win back fans. That would be dope too. Get some interviews with CDred about their philosophy to stick through and not just abandon the game but on top of that have the confidence to invest money into a show about the game when it had been a meme for so long.
I didn’t mind the bugs, I can deal with that as they can be patched over time, but the game failed to live up to expectations, they overhyped the scale and choice players could have in choosing their path. Of course no one is talking about this, they are more focused on the surface level glitches and general playability, the game itself is fundamentally flawed, seems like the marketing team was given the reins for scope and the programmers were feverishly fighting to catch up.
i still remember some ppl were telling me that when Cyberpunk is out in Dec 2020, Genshin Impact would be doomed and they would ditch Genshin Impact for Cyberpunk surely, as Genshin Impact was a gacha game while Cyberpunk was to be a pay once and play forever kind of game. guess it debuted and crashed.
@@mscopycat5137 He lost his integrity the moment he pursued his voice acting career in LA. Not that it's a problem for one to chase their dreams. But Yong's been one of the worst fence sitters when it comes to opinions in general to try and appeal to as many people as possible, whilst not offending anybody so his voice acting career doesn't get cancelled.
@@Maityist and you know this how? Also it’s a man trying to pursue his dream, that makes him lose integrity? Ok sure, what a moronic way of looking at things
@@Maityist I think that's a stretch. Considering his recent video where he apologises for his take on cyber punk do you still think it's fence sitting. Would that video prove that he in fact doesnt care about appealing to a wide audience. If not. Why not?
If it wasn't for CD Projekt lying about what Cyberpunk really was, I would still have some fun playing the game. The main story is very well written and Night City is an astonishing map full of side quests and collectibles. You can really enjoy certain aspects of the game but then you remember that CD Projekt promised something else: They said that every NPC in the game would have different looks and its own AI, they said that Cyberpunk would be a first-person RPG (it's definitely a shooter) and they promised a fully developed product by December (and here we are, 6 months later without a fully fixed game).
Didn’t realize CDPR was trying to develop this huge, incredibly complex game while they are building their own engine for it - that’s complete insanity and the fact that there is a playable game on PC at all is remarkable. I gotta give props to the hundreds of dedicated people who worked like mad behind the scenes trying to drag Cyberpunk over the finish line - many of whom are probably still working on it right now
The disaster was technical in nature. But what became apparent much earlier on is that studio had a superficial take on cyberpunk as a genre. It was all cosmetic. Neon-lights, big skyscrapers, and graffiti. It's not at all like William Gibson's Neuromancer where the vast abundance of technology sloshing around through society turns a city into a vibrant ant-hill where everyone has some access yet none of it matches the amount of technology the wealthy few hold. Something Westworld truly nailed by digging deep into how technology breaks down barriers, and thereby, a person's autonomy.
The game should have been delayed until 2022 and only developed for next-gen consoles and PCs. CDPR would have been able to avoid a lot of issues from the tech limitations on last-gen and the disorganized development brought on by releasing during the height of COVID-19.
The game has been in development since 2016 after the last Witcher III DLC. And its original release date was nearly before the lockdowns (at least in Europe) were implemented. The fact that despite the 8 years it was in development, they only had 4 years of actual development done and those 4 years were a chaotic mess. It was not the pandemic that screwed over this game...
@@axelpatrickb.pingol3228 I know, though the fact that they spent almost the full last year of development outside the office further exacerbated an already large problem.
Sorry, but as a development studio, they'll forever be tarnished. Witcher 4 won't have anywhere near the budget that Cyberpunk nor Witcher 3 had and CD Projekt Red will slowly disappear, eventually being bought for pennies by some other developer/publisher a few years later who are only interested in the rights to their IPs. Look at Core who made Tomb Raider (Angel of Darkness destroyed them), look at Reflections who made Driver (Driv3r destroyed them).
I mean, a little bit of crunch I think is just a part of the process. The issue is how much crunch there is. If it's just in the last month or so, so then OK. But during a year or years of development? Then there's an issue.
Crunch should be avoided. However, because of uncertain factors (Like leaders/managers changing their minds) The leaders of a company should have a planned time frame too in which they can make adjustments.
The fact is that CP2077 is very heavy on hardware. Vast majority of preorders were PC where the game looked fine, with clear compromises on AI and rather short main storyline. Decision to advertise and release such a resource heavy game on last gen consoles, as well as the lack of transparency about the abysmal performance on them, were huge and unforgivable mistakes. Another contributing factor was the availability of the new RTX cards / PS5/XS, which even today remains an issue. There is no mention however that as a result, Cyberpunk2077 accelerated the cloud gaming adoption (Geforce Now/Stadia). Thanks to GF Now, I spent over 100 hours playing this game on my old Macbook and loved every moment of it.
Finally a QuickTake video with its own personality and not an adaptation from Bloomberg boomeristic style. ⭐️⭐️⭐️⭐️⭐️ Congrats to the producers, video editor, graphics people and specially the script writer! 🏆
If they didn’t show it in 2013 and worked on it quietly they would have released it in 2022 and it would have been a masterpiece. But they needed investments and money so they started screaming what they were doing, creating so much hype that people nearly rioted when the game was delayed. At some point that just had to release it or people would have stopped waiting for the game. And we know what came out. The lesson here is: don’t show the game before starting to work on it
@@pasticcinideliziosi1259 Gamer CAN wait. Look at Mount & Blade. How long did people waited? 10? 11 years? And Bannerlord is only a beta that we, the gamers, are helping to debug as we go? Talk about gamer's love~~~~
They also scrapped a large chunk of the game and changed the story to fit Keanu in the game. Obviously it's not his fault but the management team running the show.
Are people really still talking about this? This game is just another footnote. Not even worth talking about anymore. Just hope other developers learn from it.
The research they quoted for diminished return of productivity on overtime are based on a field construction labor study back in 1980. I would like to see updated research specifically on a more relevant industry that’s closer to the production cycle Projekt CD endeavored.
The expectations were not runaway they mentioned and showed talked about and sold systems that have existed in games over 10 years ago. What we expected was those plus cdprojekt reds storytelling and unafraid adult content.
After MGSV I learnt my lesson. Don't get hyped for any game release. Since after the PS3, ambitious developers have greatly overestimated how much their games can evolve.
Hang tough CDPR. There is a goldmine of learning if you want it. A direct path to total in house AAA know-how from scratch on a new engine, across all platforms at once, no micro transactions. But... you have to survive to reap the rewards. Also, pls pls polish this game steadily over time. It can still be a masterpiece in years to come and hopefully some great DLC too.
"... they weren't extremely forthcoming with the state of the game" That's an awfully generous way to say "they lied through their teeth at every opportunity"
MALAY SUBTITLES Part 4 of 6 14:28 kerja berlebihan yang kronik menurunkan keberkesanan seseorang 14:33 ke titik di mana ia menjadi negatif, 14:36 dan kerja berlebihan mereka semakin bertambah 14:38 produktiviti anda semakin kurang. 14:40 Jadi orang-orang ini, orang-orang di CD Projekt, mempunyai 14:44 membuat The Witcher Three, agak menunggang tinggi. 14:47 Anda boleh menyebutnya sombong atau percaya diri atau apa sahaja 14:49 anda mahu menyebutnya, kerana telah membuat The Witcher Three, 14:51 dan saya rasa seperti mempunyai tahap tertentu 14:53 keyakinan pasti boleh menjadi perkara yang baik, tetapi 14:56 dalam kes ini juga boleh membahayakan kerana ia baik 14:59 membutakan mereka dengan kenyataan, yang 15:01 bahawa permainan ini tidak akan digabungkan. 15:04 Cyberpunk adalah projek yang bercita-cita tinggi 15:06 mengikut standard apa pun, tetapi untuk CD Projekt Red, 15:09 ia juga merupakan pemergian yang sangat besar dari The Witcher. 15:14 Cyberpunk adalah dunia sci-fi, bukan 15:16 daripada khayalan abad pertengahan. 15:18 Bukan permainan orang ketiga yang berputar 15:20 di sekitar pertempuran dengan pedang dan perisai, 15:22 Cyberpunk adalah penembak orang pertama. 15:25 Membuat Cyberpunk memerlukan CD Projekt untuk melabur 15:27 dalam teknologi baru, termasuk mesin permainannya. 15:31 Permainan mesti mempunyai banyak logik di belakangnya. 15:36 Apabila seseorang bercakap tentang mengembangkan permainan, 15:39 terutamanya dalam mesin mereka sendiri, mereka tidak hanya bercakap 15:42 mengenai mencipta aset seni dan tetapan 15:44 mencari, mereka bercakap mengenai pembinaan 15:47 sistem rendering, mencari tahu shader 15:51 dan sistem grafik dan sistem fizik. 15:54 Ini banyak kerja peringkat rendah, 15:56 dan banyak kerja tahap rendah itu menghalang beberapa ujian 16:00 dan kemajuan permainan ke hadapan. 16:03 Mana agaknya jika anda menaiki kereta api 16:06 sementara orang lain berada di hadapan anda 16:08 seperti meletakkan trek, semasa anda pergi. 16:10 Anda seperti cuba membuat filem semasa orang lain 16:13 sedang membina kamera pada masa yang sama. 16:15 Ia sangat, sangat sukar dan membuat keadaan menjadi perlahan 16:18 dan membuat sesuatu berjalan dengan sangat tidak cekap 16:21 dan hanya menghalang segalanya. 16:22 Dan itulah sebabnya mengapa studio pengembangan permainan 16:26 lebih suka membuka pejabat. 16:28 Ini supaya pasukan dapat melihat apa yang berfungsi oleh orang lain 16:31 dan mempunyai rasa pasif terhadap keadaan 16:34 permainan dan bagaimana keadaannya. 16:36 Tetapi pada bulan-bulan terakhir pembangunan, 16:38 kebanyakan pembangun di Cyberpunk melakukan 16:41 perkembangan ini dari kediaman mereka. 16:42 Di seberang Poland, semua pusat membeli-belah, restoran, kelab 16:45 dan bar, ditutup dengan larangan 16:47 pada perhimpunan lebih daripada lima puluh orang. 16:54 Saya rasa kerana COVID, ada banyak masalah, 16:56 bukan hanya dari segi pembangunan dan masa, 16:58 tetapi juga bahagian komunikasi daripadanya. 17:00 Jaminan Kualiti adalah sebahagian besar dari pengembangan permainan 17:04 yang tidak dibincangkan oleh banyak orang. 17:06 Penguji QA membantu menjalankan permainan mengikut rentaknya 17:10 untuk mengetahui sebarang masalah yang mungkin dialaminya. 17:13 Kemudian mereka menulis tiket laporan 17:14 dan hantar kembali kepada pembangun untuk diperbaiki. 17:16 Meremehkan jumlahnya 17:19 masa yang diperlukan untuk memperbaiki beberapa pepijat yang anda dapati. 17:23 Ada sedikit lagu yang saya hargai. 17:25 Terdapat sembilan puluh sembilan pepijat kecil di dinding, 17:27 sembilan puluh sembilan pepijat kecil, turunkan satu, 17:29 tampal, 117 bug dalam kod. 17:33 Menjadikannya lebih sukar adalah bagaimana caranya 17:35 banyak platform yang berbeza untuk permainan ini. 17:39 Kerana kelewatan permainan serentak keluar 17:41 untuk PC dan perkhidmatan penstriman baru Google, Stadia, 17:44 serta sistem konsol yang sekarang akan merangkumi 17:47 PS5 dan Xbox X generasi seterusnya, 17:49 dan juga generasi sebelumnya 17:51 konsol, PS4 dan Xbox One. 17:54 Dan sementara perkakasan dan sistem dalam beberapa kes 17:56 berumur tujuh tahun, mereka mewakili pasar yang besar 17:58 pemain permainan konsol, terutamanya di Barat. 18:02 Itu sangat, sangat rumit, dan membawa 18:04 dan menangani pengoptimuman seperti 18:07 merentasi platform boleh menjadi sangat mencabar. 18:08 Dan ketika anda menjadi syarikat seperti CD Projekt Red, 18:13 yang terutamanya berkembang pada PC dan digunakan 18:18 untuk membuat permainan untuk PC, kadang-kadang tidak semua orang 18:23 di studio akan seperti mengganggu bermain 18:27 versi konsol, seperti yang berlaku di sini. 18:30 Dan yang kami lihat dengan Cyberpunk adalah kes di mana 18:32 versi konsol, versi konsol, 18:36 hanya kekacauan lengkap, dan ketika pengurusan mengumumkan 18:38 pada bulan Oktober bahawa permainan telah menjadi emas, 18:40 yang bermaksud siap ditekan ke dalam cakera, 18:42 masih terdapat pepijat utama yang ditemui. 18:45 Pengaturcara yang habis akan berebut untuk memperbaiki seberapa banyak 18:47 masalah ini kerana mereka dapat melalui patch satu hari, 18:50 dan CD Projekt melakukan yang terbaik untuk mengawal versi mana 18:53 permainan akan dilihat sebelum tarikh pelepasan. 18:57 Jadi dengan proses tinjauan permainan video, 18:59 anda dihantar, pertama, beberapa panduan.
They need to fix the game and gain back trust. The marketing and finance guys need to shut up, sit in the corner and think about what they've done. Let the developers finish the product to a high standard.
Just quietly - it's great that YT-er, YongYea(among others), is featured in this QuickTake - as great summary of the issues involved and the mess it all became.
Dont understand why they would make outlandish comments like the most realistic believable city in any open world game to date. You know what you have, you basically don’t have any Ai Why say that? Did they just run out of money was that it?
2:05 I died a little inside when the guy pronounced Baldur's Gate so badly. The big irony of that is he is trying to document the history of a company that makes open world video games with deep narratives, when Baldur's Gate was the game that did that first and set the standard for every game since.
That's how I've always heard it pronounced. I don't know if it's wrong or not but some people might just pronounce it differently. How is it actually pronounced?
Fans expectations, delays, rush, problems inside company, pandemic, too small crew for project of this scale, old consoles (so technical limitations), cuts in content of the game ... bubble that sooner or later had to pop.
In hindsight, I think CD Projekt Red should have released Cyberpunk 2077 only for PC and ninth generation consoles, giving them more time polishing in turn for less time porting. Yes, they would be missing out on revenue from the 8th generation market, but I'm sure most people with an 8th generation console will have 9th generation consoles in the future, so the revenue will come eventually.
I had almost zero issues on Series X. I think there were 2 crashes, and I beat all but the 1 ending. There might have a been a few glitches that I didn’t notice, or they weren’t memorable. Once I stopped comparing to TW3, and just appreciated CP2077 for what it is, I loved it!
Same here on PS5, I really enjoyed it and thought the story was one of the best I've seen in Video games. What I don't get is the Criticism from people expecting GTA
@Zack Smith Duke Nukem 3d was awesome. I presume you haven't played Cyberpunk properly which to be fair is quite hard to do given the shortage of next gen consoles an rtx cards.
I think if CDPR just delayed the game indefinitely and refunded preorders due to COVID, a lot of gamers would be angry but forgiving as soon as a more complete, polished experience might eventually be released. I enjoyed the game in spite of its issues but it could have been so much more if given the time.
I didn’t get the hype this game had, maybe because it seemed boring to me at first. Anyways, it was obvious they’d have problems. Rockstar is the master at making this kind of game and they have had a lot of issues themselves. Another company that has been through the same was DICE with Battlefield 4. Anyways, I’ll just wait until the game is stable.
They don't need to make games huuuge all they need to do is a very polished game with an excellent story. Take for example Catherine game from Atlus you basically spend the whole game in a small bar but everything is so carefully crafted with an excellent story that you dont need more, then the same team came out with Persona 5 which in my opinion was bigger but not necessarily better. Another example is Metal gear ground Zeroes which was the prelude to Phantom pain, personally i enjoyed ground zeroes more since it was a small map but every corner and every detail was carefully crafted to suit the missions that i felt like playing them over and over in a different ways vs Phantom pain where the huge empty areas added nothing aside from panoramic view.
My initial issue with the game wasn’t all the bugs but the fact that the character creation was SO in depth just to have to play first person. Like ... O_o what, why
Character creation was actually barebones. It's that it did have some weird options you wouldn't normally see in a game, is all. Otherwise it was basic
They were all trying to appease the higher ups and people who owned stock in the game. They had so much pressure to release the game so they eventually had to cave. I don't think cd project red will make this mistake again.
What did you think of Cyberpunk 2077? Could the disaster have been averted? Let us know in the comments.
Baldurs Gate (2) is one of the best games ever.
Also: I hope the game gets fixed, CD PR and the gamers deserve it.
I am fortunate to play it on a pretty powerful Cybertron PC... I love it, have encountered minimal bugs although Im sorry for console folks that got the short end of the stick. I doubt CDPR will ever make this mistake again, if gamers are gracious enough to give them a chance to right the wrongs... (which I think they will)
They should not have released it for the old systems. However let's see if the quarterly figures are as bad as the stock is indicating
I can't possibly say anything about cyberpunk 2077 without being unethical,
I apparently don't have any system to play the game on😞😤
@@julianherbold7931 You are forgetting about other assets and reserves they had. They bought a new studio lately and renamed it to CDPR Vancouver. I think people forget that stock market price doesn't reflect the value of the company unless the company relies on fake created bubble, so they can cash in on selling stock. CDPR has not released much new stock lately. The stock price at the minute is only what you can buy and sell it for. It is not a gambling new tech company. They have lots of IP and Cyberpunk sold around 14 million by now, so no income on P&L but not loss and little taxes as they purchased more property. Shame the game is badly made though.
How about: Delayed, but rushed at the same time.
There is a time they get death threads to their developers from some people on twitter to release the game and that's one of the thing , that made them even more stressed about the game
@@gowthamt9420 no it wasn’t stfu. It was all management
@@gowthamt9420 CDPR themselves said on record death threats gave no effect on their decision making...
@@gowthamt9420 Death threats don't effect multi-million dollar companies. Do you see Apple or Samsung release their products just cause they get haggled by investors or letters from lunatics? No, they release 'em when it's done and ready. Something CD Projekt Red has been telling everybody for years.
@@gowthamt9420 Death threats only happen because CDPR missed the releases date that they set up themself. Why gave out the date at all? Before that, no gamers has pressured them especially when they told people "it's coming when it's ready". Is it greed? Ego? or dump pride? CDPR was beloved back then with so much hype, they could even delete the releases date. Just tell people "we adding more contents (whatever, it's true or not)". So, yes this was all management team who signed it off when it's not ready.
And that's why I stopped complaining about Rockstar not releasing GTA 6 even after 8 years of releasing GTA 5.
GTA 6 LEAKED
Yeah but come on now, at this point their actions just show they want to milk GTA V the most they can before even hinting a new entry. Take Two is just as money hungry as every other developers
Pretty sure Rockstar started developing GTA 6 few years ago (last 1-2 years), so they spent 6-7 years on other projects. The reason why it took them long was not that reason but the hardware. They waited for new consoles, new hardware, and etc to release a bigger and better game.
Lol I didn't complain after iv
Lol stop using cyber punk as a excuse for rockstar to milk 8 year old game
Reviewers dropped the ball too. Up until people started playing the game they were giving it high scores.
They were paid off.
Reviewers are bought.
Most reviewers probably play PC versions of games. The majority of issues with Cyberpunk was for consoles, so that's probably why they didn't notice the issues.
Bought..🥱
@@johnulcer CDPR forbid reviewers (even on PC) to use their own footage of the game, only those provided by CDPR. That, and the fact that CDPR did a carrot-on-a-stick approach on skewing reviews (by tacking salary bonuses for ever 5 star rating review made) render the early reviews... Unreliable...
Yong Yea is one of the biggest shills for cyberpunk, his review is still up and you can see how he lied about it. It wasn't until everyone else would start pointing the big problems that he had to make a video jumping in the bandwagon too
Yeah I unsubscribed because of that. Love how he pretends it didn’t happen
Indeed, the difference between reality and his review was spectacular.
True. But Skill Up was worse. Didn’t even made a follow up video
I can only guess how big the money is behind that. Probably enough for him to enjoy the rest of his life without other income.
Exactly. I unsubscribed.
I bought CyberPunk 2077 but only played about 4 hours. About the same as Mass Effect: Andromeda. (I have about 300 hours on The Witcher 3 and DLCs).
yep, i also almost didnt play it, havent had more than a couple of hours
yeah those two have a super high amount of similarities, and bugs are only one of em
Its a lot of fun I recommend you give it a chance, it took a while for me to warm up to it but I have like 127 hours now.
You know CDPR really f*cked up when TayZonday comments how bad it is
@@Kd0t470 🎶 Slavic raiiiiin 🎶
🎼 Play game and feel east europes pain🎵
🎵 ohhh Slavic rain 🎶
Every companies' nightmare, a dedicated Bloomberg video going over all the ways you messed up
Also the fact that it's so bad it literally revived crowbcat
@@theMiaow lol
Why did they interview yong shill? The guy praised it to high heavens even after it came out and was a buggy mess with a million of cut features. This guy is the biggest sell out.
Gamergate *cough* *cough*
His exact words were “it’s definitely lives up to hype” the scumbag sold his soul and now pretends it didn’t happen
One thing that really really annoyed me was how empty the city was when I was walking around. It was just empty and didn’t feel legit
This game honestly needed atleast another 2 years before it was ready, they cut so many features and it was still unplayable
4 years
TBH, the AI system, cop system, and navigation system were broken from the start and they are core issues
Nah, like the dude above me said, this game has so many problems in it’s core, it was doomed from the start
2027
56 years more like it.
What is YongYea doing here? He said in his review that the game ''lived up to the expectations''
The power of yellow chair
Shill
Yongshill
Lost all respect for him after Cyberpunk. YongYea really sold out hard.
The power of Cash 💵
Schrödingers Release: delayed but also rushed
CD Projekt Red is based in Poland so it's ironic they made something without polish
@@shazmosushi that is a dad level pun and as a polish person I want to die
The whole “delay” thing had to have been a lie. In no way did they ever plan to release the game 8 months earlier.
@@kylevernon It wasn't. The game was already many years in the makings by the time that they announced the game. And even more years in the making by the time they were first supposed to release the game. But absolutely everything went horribly wrong. Basically, the whole game had to be rewritten, funding was misplaced, the way the game was being worked on was not being made in tandem, but rather as though they were separate teams who at the end had to come together to put the jigsaw puzzle together, only to find out that the pieces didn't fit together. That's why much of the work had to be done all over from scratch, which led to a lot of the content being extremely rushed, with many employees being overworked, almost EA-style.
@@Thor.Jorgensen Ughh. No. I should remind you the game was announced in 2012 not the 2018 Keanu E3. They had nothing up until 2016. Plus that whole rewrite thing is not 100% confirmed. I believe it is but either it doesn’t matter. What matter is that they were ineffective at communicating with one another which heavily delayed every little single process. What happens is that once a certain hour limit is achieved in a work week, productivity drops significantly. So much in fact that Crunch time may have actually delayed the game.
Yong Yea hyped the game on his review before it was released to the public though..He only backtracked after the negative experiences from the public started coming in
Yuppp, he shilled it hard. Yong should NOT be in this doc, he was part of the misinformation
Tbh most game reviewers were praising the game before it actually came out. He wasn’t the only one.
@@boaconstrictor4302 not skillup, not acg. they refused to even release their material until after the embargo to show their own footage
@@boaconstrictor4302 he hyped the game even after it released though
The truth is, if you've got a high end PC, which 99% of reviewers do, the game is literally breathtaking. For me, running it on a 3080 and i9 cpu, it ran excellent with raytracing on and was easily the best game i've played in the last few years.
Things they need to add through updates and expansions to get me to come back.
1. True Branching story paths.
2. Smarter, improved A.I.
3. Exciting, organic random encounters while traversing the map
4. More control over the main characters personality.
5. A detective noir type expansion (this could add so many gameplay opportunities)
6. They need more ways to interact with the world. Possibly through buying real estate, becoming a drug dealer, or creating your own gang.
7. Basically, they need to make this into a true RPG.
CDPR, you still have fans, but you need to right the ship.
They are not gonna add any of those.
Can't be done , these things have to be fundamentally developed from the ground up along with the game. As of rn they can just fix the bugs that's it
I feel like it's a little misleading to include Yong Yea in this video without mentioning his own pre-release positive review of Cyberpunk 2077 that just fed into the problem with misleading reviews.
Yong yea Sushi men is a influencere scamer
Came here to say this
This game has become a case study for various reasons 😂
A case study of hubris, greed, exploitation & the failure that it brings along.
More due to internal politics which we will never know about. Libel laws protecting the guilty.
@@behroopiya8086 that's a little simplistic how does that apply to cdpr. I think once customers realised the 2018 'gameplay' video was fake, it was then they threw money at Keanu Reeves to fill in. Whose decision was that? Why did so many devs resign after Adam Badowski was put in charge ??
True, also that CDPR management wanted their Christmas bonuses.
Management, developers, reviewers, journalists.. even gamers who pressured CDPR into rushing the release all part of the blame
Chronic overworks degrades the output of a professional at the point that 60hrs/week become the same as 40hrs/week. I wish more people in the industry will understand this simple quote
But apparently they like to stick their heads in their own asses.
That also stood out to me. Would love to see that study.
60 hours a week is not long hours thats laughable...
🤣
These programmers must be soft
@@MegaRyan123456 Spoken like someone who's never had a job and a life at the same time.
24:55 You misquoted Miyamoto. The last part is: "A rushed game is forever bad"
Thank you! I almost fell down my chair when he misquoted....
The CD part in the company's name doesn't come from selling CD's gosh... it's from Centrala Dystrybucji, which is something like Distribution Headquarters, cause primarily they were a game distributor back then, not a developer.
Maybe Bloomberg's research team rushed.
Thx,interesting👍
If I'm not mistaken, they started out pirating games and reselling illegal copies, but eventually went legit and then transitions into making official polish translations of games, which is how they got into game development before making their own games.
I have heard another version of the story behind the name.
When they were planning to get into game development, the employees made a couple of prototype projects. One of those prototypes which everyone liked was in a directory/folder "Project Red". Later they added "cd" which is the command line command for accessing a specific directory/folder.. ie became "cd Project red"... Although I don't believe this story completely, it has a nice ring to it :-D
Plot twist: the glitches are just Johnny Silverhand messing with you.
Yeah at this point CDPR should make the glitches part of the games, like making anyone T-pose with quickhack, Police using portals to teleport behind V, Civilian AI just malfunction when being near V, would be neat....
That's one of my issues with the game. A lot of their glitches could have been made to look like features or something, but they didn't even try.
yeah, but why then you have so many glitches before you even touch The Relic for a first time...
Nice un-original joke that millions has been using
This is an incredibly well made video, i hope there are more like this being made
Also his video “No Mans Sky”
Oh yes, much more where this came from. Stay tuned.
@@Duffyyy94 That is a must!
@@business what's the next one?
@@business subbed
it really had potential, but they chose to focus on hiring famous people and doing everything expensive and edgy that they forgot about the gameplay.
They hyped the game for almost a decade just to deliver a steaming pile of hot 💩💩💩
Bloomberg has done a better job reporting video games than actual video game news companies
Depends who you look at...
Nah I agree, game news companies are so narrowly minded that they did not consider any other factors like economy and culture, which Bloomberg actually does. CB2077 was not only an economic failure, it was a huge slap in the face for the Polish government, who poured massive investments into CDPR.
Seeing them put a celeb in the game was the first red flag for me.
Tbf, lots of games have famous actors in them. Usually they just aren’t a major selling point
@@joshmorgan1276 yea. For example, GTA San Andreas has Samuel L. Jackson in it
@@thorsal6208 Yea, and I didn't even know he was in it for years lol. Maybe I missed all the trailers and promotion but he wasn't the face of GTA San Andreas whenever I remember that game.
GTA 4 has Katt williams
Of course YongYea was going to be a part of this..
He was a solid cheerleader for cd projekt. Then got wrekt
@@WretchedWes oh no he's not a cheerleader, he's a court jester for CD Projekt.
@deepesh he's a part of The Cult of Kojima.
He constantly defends him not to mention he was apart of The Phantom Pain Boot Camp.
@@Jekyll_Jackal atleast Kojima's game ended up working as intended unlike OVERHYPE 2077 which tried to be Rockstar games and failed spectacularly at it.
@@arvinjay336 You do have a point,
I would rather just call them interactive movies instead of games though.
You know it's really bad when non-gaming outlets report on it
2:42 The WItcher was not released in 2002 but in 2007 ;)
It began development in 2002
Yong Yea gets absolutely bodied in this video.
quick solution to this: STOP pre-purchasing games
Yeah ...but u can't stop fanboys or those streamers from preorder, you know.
GameFly gets a bad rap but they’ve save my wallet many times. CDPR’s marketing was legitimately criminal imo, the bandwagon got a lot of people but back then it was hard to think the game wasn’t gunna be worth it.
I don't think that's gonna fix games bring rushed/bad
The only game I prepurchased was Humankind. Even its beta dont dissapoint.
This is the most interesting video about Cyberpunk I've seen on RUclips, great job!
Thank you! Glad you enjoyed it
Surprising that Bloomberg Quicktake can make a documentary this high quality on a topic that I'd assume they'd not know much about. Great work to all involved, including the guests they interviewed
@@shazmosushi the release affected a public companys stock price and probably the most notable tech/overall companies from Poland. Cdpr and this rollout has actually been talked about alot on the bloomberg TV channels
It is the best on Bloomberg QuickTake and one of the most in-depth videos on this subject. ✌️ Great job! I’m sharing it with all my friends and started following Connor’s work everywhere on the internet! 🥰
If you think this is interesting, you should check out the cyberpunk videos by Angry Joe and Crowbcat lol.
The graph (at 22:03) shows USD denominated stock price, which might be an error as the stock price never got so high in USD denomination. Probably PLN was supposed to be there instead. Other than that, I enjoyed watching and learning about the release of this game.
The focus is really around the bugs but I’m most gutted about the lack of storytelling and richness that the Witcher had
Let's all remember that when the Witcher 3 came out it was also plagued with bugs and wasn't very playable for the first year or so.
TW3 didn't have nearly as many issues, and they were fixed within a month or two. But in any case, Cyberpunk's problems are unpatchable, and have nothing to do with bugs. They'd have to start over from scratch and take another 6-8 years to make a whole new game.
i laugh whenever i see yongyea's smug face all over this BS. xD
he is the worse
That dude shills for game companies to get into exclusive events and merchandise and then pretends he’s “for the consumer”. I don’t like Jim Sterling much but at least he’s consistent.
He has no integrity
Can I still trust SkillUp tho?
@@brokenbiscuit3609 no
Jackie described the agressive marketing and launch perfectly in the game, “I am saying everything is fine, but everyday I feel like I am straight up lying”
2 years later its the most immersive game I played right up there with vampire masquerade bloodlines (not saying much as I don't play that many games)
YongYea should not be on this video, he is part of the problem. 'It lived up to the expectations' he said.
"to release the game in such a state will have far reaching consequences."
Yup, it did, in the form of a 30 million dollar bonus for the 5 executives.
You guys should cover how the fixing of the game along with the release of the anime can win back fans. That would be dope too. Get some interviews with CDred about their philosophy to stick through and not just abandon the game but on top of that have the confidence to invest money into a show about the game when it had been a meme for so long.
I didn’t mind the bugs, I can deal with that as they can be patched over time, but the game failed to live up to expectations, they overhyped the scale and choice players could have in choosing their path. Of course no one is talking about this, they are more focused on the surface level glitches and general playability, the game itself is fundamentally flawed, seems like the marketing team was given the reins for scope and the programmers were feverishly fighting to catch up.
if you think about it.. CDPR only really had witcher 3 going for them and everyone just believed they could actually pull Cyberpunk off
They should have been honest, even if it would have cost them money, their reputation would still be intact.
why is yongyea in this?! wasnt he the one overhyping it by saying that the 4hrs he played were amazing and stuff?
yong was a shill.
They should have worked on the game till like.... I dunno... 2077? 💁🏾♂️ 😂
😂😂😂😂😂😂
@@ar2_420 star citizen will pivot to be a documentary of human space travel by the time it finishes
how original
@@yoman9446 😜😜🤣🤣🤣🤣
But it’s already 2078 in Nepal!
i still remember some ppl were telling me that when Cyberpunk is out in Dec 2020, Genshin Impact would be doomed and they would ditch Genshin Impact for Cyberpunk surely, as Genshin Impact was a gacha game while Cyberpunk was to be a pay once and play forever kind of game. guess it debuted and crashed.
Ah yes, Yong Yea. The bastion of integrity.
I can sense the sarcasm. So my question is why does he not have integrity?
@@mscopycat5137 He lost his integrity the moment he pursued his voice acting career in LA. Not that it's a problem for one to chase their dreams. But Yong's been one of the worst fence sitters when it comes to opinions in general to try and appeal to as many people as possible, whilst not offending anybody so his voice acting career doesn't get cancelled.
@@Maityist VA for what?
@@Maityist and you know this how? Also it’s a man trying to pursue his dream, that makes him lose integrity? Ok sure, what a moronic way of looking at things
@@Maityist I think that's a stretch. Considering his recent video where he apologises for his take on cyber punk do you still think it's fence sitting. Would that video prove that he in fact doesnt care about appealing to a wide audience. If not. Why not?
They actually reached out to YongYea when he and other “journalists” were partially responsible for the false promises and hype spreading smh
Yongshill
If it wasn't for CD Projekt lying about what Cyberpunk really was, I would still have some fun playing the game. The main story is very well written and Night City is an astonishing map full of side quests and collectibles. You can really enjoy certain aspects of the game but then you remember that CD Projekt promised something else: They said that every NPC in the game would have different looks and its own AI, they said that Cyberpunk would be a first-person RPG (it's definitely a shooter) and they promised a fully developed product by December (and here we are, 6 months later without a fully fixed game).
if they didn’t get so impatient with next project we could have amazing launch day like two years later
and the Hype-Fanboys, wich coudn'T wait a second more
Shoutout to the the editor who added that loud and distracting background music to this video
Helped me concentrate. 10/10.
I liked Bloomberg before but it's getting next level in 2021 🔥🔥🔥🔥
Especially thanks for Mr. Schreier, in my opinion.
Agreee
@yeh nah 😂😂
@@Mashburn007 Naw this game is done for.
Didn’t realize CDPR was trying to develop this huge, incredibly complex game while they are building their own engine for it - that’s complete insanity and the fact that there is a playable game on PC at all is remarkable. I gotta give props to the hundreds of dedicated people who worked like mad behind the scenes trying to drag Cyberpunk over the finish line - many of whom are probably still working on it right now
The disaster was technical in nature. But what became apparent much earlier on is that studio had a superficial take on cyberpunk as a genre. It was all cosmetic. Neon-lights, big skyscrapers, and graffiti. It's not at all like William Gibson's Neuromancer where the vast abundance of technology sloshing around through society turns a city into a vibrant ant-hill where everyone has some access yet none of it matches the amount of technology the wealthy few hold. Something Westworld truly nailed by digging deep into how technology breaks down barriers, and thereby, a person's autonomy.
The game should have been delayed until 2022 and only developed for next-gen consoles and PCs. CDPR would have been able to avoid a lot of issues from the tech limitations on last-gen and the disorganized development brought on by releasing during the height of COVID-19.
The game has been in development since 2016 after the last Witcher III DLC. And its original release date was nearly before the lockdowns (at least in Europe) were implemented. The fact that despite the 8 years it was in development, they only had 4 years of actual development done and those 4 years were a chaotic mess. It was not the pandemic that screwed over this game...
@@axelpatrickb.pingol3228 I know, though the fact that they spent almost the full last year of development outside the office further exacerbated an already large problem.
Personally i even found the E3 demo to be a little underwhelming at the time
I wonder if YongYea was having the “mom i’m on TV” moment at the release of video
Sorry, but as a development studio, they'll forever be tarnished. Witcher 4 won't have anywhere near the budget that Cyberpunk nor Witcher 3 had and CD Projekt Red will slowly disappear, eventually being bought for pennies by some other developer/publisher a few years later who are only interested in the rights to their IPs.
Look at Core who made Tomb Raider (Angel of Darkness destroyed them), look at Reflections who made Driver (Driv3r destroyed them).
If you look closely, even the E3 showcase has duplicate AI in the video.
I mean that's what most games do like Skyrim or fallout NV
How can anyone think that crunching actually is a must?! I just don't get it.
Capitalism Bro.
Crunch is just cramming in a business and is just an effect similar to cramming: they didn't spend their time and resources wisely...
Assume you are a manager and you have a multi billion project coming up. Of course crunch is a thing. Are you dumb? Bonuses exist for a reason
I mean, a little bit of crunch I think is just a part of the process. The issue is how much crunch there is. If it's just in the last month or so, so then OK. But during a year or years of development? Then there's an issue.
Crunch should be avoided. However, because of uncertain factors (Like leaders/managers changing their minds) The leaders of a company should have a planned time frame too in which they can make adjustments.
The "fresh frozen" version of a video game
The fact is that CP2077 is very heavy on hardware. Vast majority of preorders were PC where the game looked fine, with clear compromises on AI and rather short main storyline. Decision to advertise and release such a resource heavy game on last gen consoles, as well as the lack of transparency about the abysmal performance on them, were huge and unforgivable mistakes. Another contributing factor was the availability of the new RTX cards / PS5/XS, which even today remains an issue. There is no mention however that as a result, Cyberpunk2077 accelerated the cloud gaming adoption (Geforce Now/Stadia). Thanks to GF Now, I spent over 100 hours playing this game on my old Macbook and loved every moment of it.
Yongyea over hypes every game and then acts like his resonable after the mess he helped sell.
Does anyone remember the whole deathstranding hype
I mean I enjoyed deathstranding so
This is nothing even compare to death stranding
Yup he released a video every time Kojima took a dump. Even his review for that boredom was scandalous
shooters are so much easier to make than fighting games, trust me. I've prototyped a shooting game and nearly finished my fighting game
Finally a QuickTake video with its own personality and not an adaptation from Bloomberg boomeristic style. ⭐️⭐️⭐️⭐️⭐️ Congrats to the producers, video editor, graphics people and specially the script writer! 🏆
Like I said they should have just released a 100gb game and at 2022
If they didn’t show it in 2013 and worked on it quietly they would have released it in 2022 and it would have been a masterpiece. But they needed investments and money so they started screaming what they were doing, creating so much hype that people nearly rioted when the game was delayed. At some point that just had to release it or people would have stopped waiting for the game. And we know what came out. The lesson here is: don’t show the game before starting to work on it
@@pasticcinideliziosi1259 Gamer CAN wait. Look at Mount & Blade. How long did people waited? 10? 11 years? And Bannerlord is only a beta that we, the gamers, are helping to debug as we go? Talk about gamer's love~~~~
@@omega91006 but there were plenty people complaining and making fun of the delayed releases of cyberpunk
*2077
Laughs at Red Dead 2
They also scrapped a large chunk of the game and changed the story to fit Keanu in the game. Obviously it's not his fault but the management team running the show.
Not a smart move...
Are people really still talking about this? This game is just another footnote. Not even worth talking about anymore. Just hope other developers learn from it.
Why YongShitNuggetYea was allowed to even speak about the matter? Hes the one who was driving up the hype
Shill Yea 😄
Didn't know that.
The research they quoted for diminished return of productivity on overtime are based on a field construction labor study back in 1980. I would like to see updated research specifically on a more relevant industry that’s closer to the production cycle Projekt CD endeavored.
CD in the Name CD Projekt does not stand for a CD (that games are sold on) but "Centrana Dystrybucja".
The expectations were not runaway they mentioned and showed talked about and sold systems that have existed in games over 10 years ago. What we expected was those plus cdprojekt reds storytelling and unafraid adult content.
they flown too close to the sun, with flimsy wax wings, and wound up plummeting back to earth overnight..
On PC it was not that bad. I spend over 200 hours and completed the story mode 4 times. I didn’t focus on glitches, but just playing the game.
Bought the game a few weeks ago at a massive discount. Haven't played it yet, hopefully when I have the time all the bugs will have been fixed.
Don't hold your breath. It is what it is.
Wait a few years. Updates are moving at a snail's pace.
u have download few mods to avoid the disappointment
Pirate it man
Can someone tell me the name of the game that they show at 1:52? I remember playing it as a kid, but I don't remember the name.
The first one was Command and Conquer, the other was Descent.
Everyone's recorded reaction before and after the game launch always kills me 🤣
After MGSV I learnt my lesson. Don't get hyped for any game release. Since after the PS3, ambitious developers have greatly overestimated how much their games can evolve.
Hang tough CDPR. There is a goldmine of learning if you want it. A direct path to total in house AAA know-how from scratch on a new engine, across all platforms at once, no micro transactions. But... you have to survive to reap the rewards. Also, pls pls polish this game steadily over time. It can still be a masterpiece in years to come and hopefully some great DLC too.
"... they weren't extremely forthcoming with the state of the game" That's an awfully generous way to say "they lied through their teeth at every opportunity"
MALAY SUBTITLES Part 4 of 6
14:28
kerja berlebihan yang kronik menurunkan keberkesanan seseorang
14:33
ke titik di mana ia menjadi negatif,
14:36
dan kerja berlebihan mereka semakin bertambah
14:38
produktiviti anda semakin kurang.
14:40
Jadi orang-orang ini, orang-orang di CD Projekt, mempunyai
14:44
membuat The Witcher Three, agak menunggang tinggi.
14:47
Anda boleh menyebutnya sombong atau percaya diri atau apa sahaja
14:49
anda mahu menyebutnya, kerana telah membuat The Witcher Three,
14:51
dan saya rasa seperti mempunyai tahap tertentu
14:53
keyakinan pasti boleh menjadi perkara yang baik, tetapi
14:56
dalam kes ini juga boleh membahayakan kerana ia baik
14:59
membutakan mereka dengan kenyataan, yang
15:01
bahawa permainan ini tidak akan digabungkan.
15:04
Cyberpunk adalah projek yang bercita-cita tinggi
15:06
mengikut standard apa pun, tetapi untuk CD Projekt Red,
15:09
ia juga merupakan pemergian yang sangat besar dari The Witcher.
15:14
Cyberpunk adalah dunia sci-fi, bukan
15:16
daripada khayalan abad pertengahan.
15:18
Bukan permainan orang ketiga yang berputar
15:20
di sekitar pertempuran dengan pedang dan perisai,
15:22
Cyberpunk adalah penembak orang pertama.
15:25
Membuat Cyberpunk memerlukan CD Projekt untuk melabur
15:27
dalam teknologi baru, termasuk mesin permainannya.
15:31
Permainan mesti mempunyai banyak logik di belakangnya.
15:36
Apabila seseorang bercakap tentang mengembangkan permainan,
15:39
terutamanya dalam mesin mereka sendiri, mereka tidak hanya bercakap
15:42
mengenai mencipta aset seni dan tetapan
15:44
mencari, mereka bercakap mengenai pembinaan
15:47
sistem rendering, mencari tahu shader
15:51
dan sistem grafik dan sistem fizik.
15:54
Ini banyak kerja peringkat rendah,
15:56
dan banyak kerja tahap rendah itu menghalang beberapa ujian
16:00
dan kemajuan permainan ke hadapan.
16:03
Mana agaknya jika anda menaiki kereta api
16:06
sementara orang lain berada di hadapan anda
16:08
seperti meletakkan trek, semasa anda pergi.
16:10
Anda seperti cuba membuat filem semasa orang lain
16:13
sedang membina kamera pada masa yang sama.
16:15
Ia sangat, sangat sukar dan membuat keadaan menjadi perlahan
16:18
dan membuat sesuatu berjalan dengan sangat tidak cekap
16:21
dan hanya menghalang segalanya.
16:22
Dan itulah sebabnya mengapa studio pengembangan permainan
16:26
lebih suka membuka pejabat.
16:28
Ini supaya pasukan dapat melihat apa yang berfungsi oleh orang lain
16:31
dan mempunyai rasa pasif terhadap keadaan
16:34
permainan dan bagaimana keadaannya.
16:36
Tetapi pada bulan-bulan terakhir pembangunan,
16:38
kebanyakan pembangun di Cyberpunk melakukan
16:41
perkembangan ini dari kediaman mereka.
16:42
Di seberang Poland, semua pusat membeli-belah, restoran, kelab
16:45
dan bar, ditutup dengan larangan
16:47
pada perhimpunan lebih daripada lima puluh orang.
16:54
Saya rasa kerana COVID, ada banyak masalah,
16:56
bukan hanya dari segi pembangunan dan masa,
16:58
tetapi juga bahagian komunikasi daripadanya.
17:00
Jaminan Kualiti adalah sebahagian besar dari pengembangan permainan
17:04
yang tidak dibincangkan oleh banyak orang.
17:06
Penguji QA membantu menjalankan permainan mengikut rentaknya
17:10
untuk mengetahui sebarang masalah yang mungkin dialaminya.
17:13
Kemudian mereka menulis tiket laporan
17:14
dan hantar kembali kepada pembangun untuk diperbaiki.
17:16
Meremehkan jumlahnya
17:19
masa yang diperlukan untuk memperbaiki beberapa pepijat yang anda dapati.
17:23
Ada sedikit lagu yang saya hargai.
17:25
Terdapat sembilan puluh sembilan pepijat kecil di dinding,
17:27
sembilan puluh sembilan pepijat kecil, turunkan satu,
17:29
tampal, 117 bug dalam kod.
17:33
Menjadikannya lebih sukar adalah bagaimana caranya
17:35
banyak platform yang berbeza untuk permainan ini.
17:39
Kerana kelewatan permainan serentak keluar
17:41
untuk PC dan perkhidmatan penstriman baru Google, Stadia,
17:44
serta sistem konsol yang sekarang akan merangkumi
17:47
PS5 dan Xbox X generasi seterusnya,
17:49
dan juga generasi sebelumnya
17:51
konsol, PS4 dan Xbox One.
17:54
Dan sementara perkakasan dan sistem dalam beberapa kes
17:56
berumur tujuh tahun, mereka mewakili pasar yang besar
17:58
pemain permainan konsol, terutamanya di Barat.
18:02
Itu sangat, sangat rumit, dan membawa
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dan menangani pengoptimuman seperti
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merentasi platform boleh menjadi sangat mencabar.
18:08
Dan ketika anda menjadi syarikat seperti CD Projekt Red,
18:13
yang terutamanya berkembang pada PC dan digunakan
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untuk membuat permainan untuk PC, kadang-kadang tidak semua orang
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di studio akan seperti mengganggu bermain
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versi konsol, seperti yang berlaku di sini.
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Dan yang kami lihat dengan Cyberpunk adalah kes di mana
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versi konsol, versi konsol,
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hanya kekacauan lengkap, dan ketika pengurusan mengumumkan
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pada bulan Oktober bahawa permainan telah menjadi emas,
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yang bermaksud siap ditekan ke dalam cakera,
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masih terdapat pepijat utama yang ditemui.
18:45
Pengaturcara yang habis akan berebut untuk memperbaiki seberapa banyak
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masalah ini kerana mereka dapat melalui patch satu hari,
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dan CD Projekt melakukan yang terbaik untuk mengawal versi mana
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permainan akan dilihat sebelum tarikh pelepasan.
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Jadi dengan proses tinjauan permainan video,
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anda dihantar, pertama, beberapa panduan.
They need to fix the game and gain back trust. The marketing and finance guys need to shut up, sit in the corner and think about what they've done. Let the developers finish the product to a high standard.
8 years mean nothing to them when they success with witcher 3 buggy downgraded why work hard if you can lie about the game and earn more money
this overhyped trashfire that wanted to copy Rockstar Games will never be fixed
Just quietly - it's great that YT-er, YongYea(among others), is featured in this QuickTake - as great summary of the issues involved and the mess it all became.
Who’s YongYea? I only know ShillYeah.
Yong Yea is a liar
Dont understand why they would make outlandish comments like
the most realistic believable city in any open world game to date.
You know what you have, you basically don’t have any Ai
Why say that?
Did they just run out of money was that it?
2:05 I died a little inside when the guy pronounced Baldur's Gate so badly. The big irony of that is he is trying to document the history of a company that makes open world video games with deep narratives, when Baldur's Gate was the game that did that first and set the standard for every game since.
That's how I've always heard it pronounced. I don't know if it's wrong or not but some people might just pronounce it differently. How is it actually pronounced?
@@pchris The first syllable is pronounced ball. Not al as in weird al or alley.
@@Sumanitu Ah I see now.
Doesnt really matter.
Its not even a big deal.. why u triggered so much lol
Fans expectations, delays, rush, problems inside company, pandemic, too small crew for project of this scale, old consoles (so technical limitations), cuts in content of the game ... bubble that sooner or later had to pop.
A really great Quicktake. Thanks for putting together this story :)
Thank you for watching!
In hindsight, I think CD Projekt Red should have released Cyberpunk 2077 only for PC and ninth generation consoles, giving them more time polishing in turn for less time porting. Yes, they would be missing out on revenue from the 8th generation market, but I'm sure most people with an 8th generation console will have 9th generation consoles in the future, so the revenue will come eventually.
I had almost zero issues on Series X. I think there were 2 crashes, and I beat all but the 1 ending. There might have a been a few glitches that I didn’t notice, or they weren’t memorable. Once I stopped comparing to TW3, and just appreciated CP2077 for what it is, I loved it!
Same here on PS5, I really enjoyed it and thought the story was one of the best I've seen in Video games. What I don't get is the Criticism from people expecting GTA
@Zack Smith Duke Nukem 3d was awesome. I presume you haven't played Cyberpunk properly which to be fair is quite hard to do given the shortage of next gen consoles an rtx cards.
@Zack Smith Apparently Colonial Marines is allot better if you find the mod where a modder fixed a Typo in the AI code.
I think if CDPR just delayed the game indefinitely and refunded preorders due to COVID, a lot of gamers would be angry but forgiving as soon as a more complete, polished experience might eventually be released. I enjoyed the game in spite of its issues but it could have been so much more if given the time.
The "Heaven's Gate" of video gaming.
The only person to walk away from this catastrophe unscathed is Keanu Reeves. Absolutely breathtaking 😍😎
I didn’t get the hype this game had, maybe because it seemed boring to me at first.
Anyways, it was obvious they’d have problems. Rockstar is the master at making this kind of game and they have had a lot of issues themselves. Another company that has been through the same was DICE with Battlefield 4.
Anyways, I’ll just wait until the game is stable.
They don't need to make games huuuge all they need to do is a very polished game with an excellent story. Take for example Catherine game from Atlus you basically spend the whole game in a small bar but everything is so carefully crafted with an excellent story that you dont need more, then the same team came out with Persona 5 which in my opinion was bigger but not necessarily better. Another example is Metal gear ground Zeroes which was the prelude to Phantom pain, personally i enjoyed ground zeroes more since it was a small map but every corner and every detail was carefully crafted to suit the missions that i felt like playing them over and over in a different ways vs Phantom pain where the huge empty areas added nothing aside from panoramic view.
My initial issue with the game wasn’t all the bugs but the fact that the character creation was SO in depth just to have to play first person. Like ... O_o what, why
Character creation was actually barebones. It's that it did have some weird options you wouldn't normally see in a game, is all. Otherwise it was basic
@@JackFrost-1856 ok sure, but that’s besides the point. It’s a first person game.
@@BoogersAndMilk if that is your only issue I'd think its an awesome game.
They were all trying to appease the higher ups and people who owned stock in the game. They had so much pressure to release the game so they eventually had to cave. I don't think cd project red will make this mistake again.
Summary: CD Project became greedy! They rolled on the "Witcher 3" wave.
Anyone know what that blue headset is called that one guy has?
Yong Yea is the part of this video!!!🤣🤣🤣
Part of the video and part of the problem... I guess it fits?
Such a pity that this game didn't work out.