Ochre Jelly are probably the best playable ooze by default of less hassle, since (if using a skeleton scaffolding), they can hold wood and metal things without disintegrating it. Might have to replace the skeleton every now and then though.
@@lucassanchez3734 solely dependent on technology of the campaign. Making casts of things like pipes or nails is one thing, full skeletal casts might be beyond the settings abilities. All up to the Dm I suppose.
I used to play an old game that had one of the coolest slimes. It was called the Skeletal Slime and the lore was something like this: --- On rare occasion when a slime attempts to dissolve a powerful undead the necrotic energy binds the slime into place, causing it to replace the once rotten flesh and creating a new creature called the Skeletal Slime. --- It wasn't really strong, but since it had a physical form it would use items. It was just a neat way the game created a new playable slime race that wasn't completely broken.
I like the idea of a slime having eaten a ring of mind shielding that has someone’s soul in it, as well as some sort of intelligence increase of some sort, and the person inside teaches the slime about things like how to talk and stuff as well as guiding them in that person’s art of combat.
I would imagine it being unable to brake down meat...but everything else is fair game...so it could end up enveloping a party member and carrying it around...
I know it's a bit late to mention haha, so sorry, but that's kinda like a homebrew mechanic I want to work on in a campaign where using medicine checks my players can incorporate monster body parts into themselves like Gorgon eyes etc.
In a way that sounds like a scaled down version of Rimuru's Predator skill from slime isekai, which enables him analyse anything he eats, then he can copy it, including other learning creatures skills, shapechanging into them, and replicating objects he's consumed provided he has the materials for making it somewhere in his stomach.
Instead of playing an ooze I'm going to make an ooze pact warlock with a symbiote that is basically venom and take the mask of many faces invocation and flavor it to be the ooze changing aperance around me
That sounds like a lot of fun, let me know how you build it out. You could probbably do a ranger with an ooze familure too but that could get messy....
Had an idea like that once, thought about what it would look like if you could transfer the sarkic cults into D&D, those guys in SCP with the ability to freely change their form and the forms of others, what I came up with was an idea for a sort of eldritch pact worlock focused on the augmentation of their body as a weapon for different tasks.
My idea for a Plasmoid is to reflavor Fathomless Warlock as slimy tendrils. You were once part of the great cosmic slime and granted some of its power, sent to learn about various worlds and the curious creatures that inhabit them.
Has anyone ever thought of playing a being made out of Lava. I have an idea for creating a character like this but I realize that might be a hard sell in some groups.
I tried to find a way to make Mephits work as a playable race, but aside from Ice, it's a bit strenuous, since they're all Semi-solid or gaseous, so even though they don't have the amorphous trait, it's hard to rationalise to myself that they shouldn't be able to pass through tight spaces as though they did, and magma especially is weird for how it should really set fire to most things it touches, have the heated body/ weapons trait (which it only doesn't have in MM because i guess it doesn't use weapons) etc.
i like the mnemonic slime idea. you can transform into people youve devoured to make a perfect replica (though you still dont have eyes) and with your immunity to alcohol you could be quite the bar crawler able to take great advantage of the drunken stupor of the patrons around you.
I thought of one that is a whole new slime variety to use specifically for slimefolk. I call it primordial ooze. Intelligence by default and a perfect polymorph though it requires a sample to turn into other races( eyes are included here so no need to hide them). Gets 5 random languages and can use acid like normal slimes or as a "breath weapon".
My favorite character I've played has been my ooze magician. Class abilities of charms, illusions, and racial amorphous property. Got alot worst when I obtained a rod of tentacles, along with major image and the actor feat. Imagine your best friend melts before you, tentacles attacking you, and hellfire surrounding you as you feel your very mind starts betraying you! 0 to lovecraft real quick.
@@Rookzer0 I'd use gelatinous cube. Since it already is able to make itself a shape it make sense that they would be the first to make a humanoid body. Just give one of them a artifact that copys the memorys of whoever dies nearest to it and boom. New character
"Note to self..." Those videos will Rock! Your work turned out great as always! Really like the idea of using the bones of prey/victims as a "mold". I've been working on a slime myself to potentially use at some point. An alchemist had a vat with a slime in it to throw his trash/bad experiments, until one day there was a bad explosion and a lot of items and potions fell into the vat. The Slime gained sentience but was the only "survivor" of the blast. In his loneliness he winds up accidentally making a pact with Juiblex, the demon King of Slimes and Oozes, to have a friend. The only thing Juiblex wants in return is for the Slime to constantly eat anything it can...this will cause an issue when they meet the rest of the party and makes more "friends" and stops eating everything that is living/moving. Think it would be cool for them to become possessed by Jubilex if they don't hold up their end of the bargain. I was thinking a Warlock Pact of the Chain so he can have an Imp (aka his friend) who can carry him around in a little cauldron or pot. Since a slime can't see beyond 60 ft. he could cast Voice of the Chain Master to use the Imp's senses to move around better...and the Imp can turn Invisible so he can just be a magical floating pot around towns and people and what not. Keep up the Amazing work! Can't wait to see what you come up with next!
I thought of a fun Ooze subtype that can be built from the Slimefolk. Its called Primordial Ooze use basic slime build but unlike ordinary slimes they are intelligent by default, get the homebrew skill "Gestalt intelligence" allowing them to pick 5 languages at random and polymorph giving them the ability to mimic organic races to exact detail but need a sample to do it. Also acid use is an active use not constant. Home plane is limbo where they send splinters to other planes( usually the material plane) to learn new things and explore. Otherwise basic form is a multicolored slime.
@@Rookzer0 I'll have to try it. Basically the race is Remiru but much more D&D lore friendly. Though the merged mind idea is more Founder from Star Trek. I have to see if there's a 3.5 conversion for it since I like 3rd edition more.
Just saw this video and I would love to get to play any ooze. I just in general love monster races and even outside DnD, especially slimes and Skeletons are horribly underrated. I never made a homebrew race myself but my idea for a slime would be a water based ooze, instead of large water bodies inflicting dmg they can normally live in them but as a drawback require water daily, kinda like Grungs e.g. This comes to be because the only food source around them was a magical lake/river or the like Furthermore they lose their acid effect but otherwise can still use normal slime abilities. To compensate for the need of water and the lack of acid dmg they can use water magic They have an average INT stat or a minor bonus on it, retain their poor charisma and lowered dex, have average strength and a bonus on wisdom. It should also have the false appearance ability of the grey ooze with the change that it can perfectly immitate water puddles, they can't wear armour or clothes of any kind but have extra carrying capacity and retains the amorphous ability. I think another fun thing would be to give them an ability called water trail or smth which functions kinda like the trail snails leave, forcing everyone who moves in its trail to make a dex save, at disadvantage when running and just normal when walking. This would affect enemies as well as allies. It should be resistance against fire, acid and poison but weak against cold and lightning (to level out the strong resistances and it's essentially living water so I think those would make sense) It should retain the blindsight and the condition immunities besides frighten and charmed (the slime is smart now). I would increase it's speed to 30ft but remove it's climbing ability as water doesn't stick. It's colour is based on the water body that caused it's transformation (or it would just be clear). I don't know if this is any good, I never made a homebrew and I'm a new player but this is what I came up with, I'd appreciate some feedback from someone who is more experienced. I think this might be too strong. I also really liked the other ideas I've read here like the "Booze".
Sounds pretty good. I'm curious about the extra carring capacity. I assume they arnt acidic then but if that's the case? Maybe armor? You could have a good time wearing an iron cauldron or helmet ⛑ could be fun ha ha
Rookzer0 I just think that they’re so unique in concept and can be so much more than “acid goo”, last time I ran a gelatinous Cube it was within a dungeon that had been taken over by beholderkin and to kill the ooze they had to crush the 11 eyes that were floating inside of it. It became a really intense fight because half the party was paralyzed and dying inside it and only one of the other 2 could help. Scree, the humanoid bat creature only echolocates and thus couldn’t target any of the eyes since he only heard a wall of nope, this put it all on Grimbar the now undead half-dragon who was thus immune to paralysis and was racing against the clock to take out the threat. It was a really fun encounter within one of my favorite sessions I ever ran (for reasons outside of just the cube) and I think it really goes to show that it’s not the stats of the monster but how you run it that truly counts.
I don't know how you keep picking things I've played, though admittedly when I played a slime I didn't lean as hard into it as I might nowadays. It was a slime bard who used their ability to make clones so they could have a band. That was pretty much the gimmick. It wasn't a super serious game mind you, and it didn't last super long. We did bisect a dragon though, which was fun. And I slam dunked a cowardly paladin using dimension door and sonic thrust one time. That was neat.
Just letting you know rook that I finished my symbiote homebrew warlock pact it sort of draws from monks martial arts and may Mercer's order of the lycan while flavouring warlock abilities to be symbiotic abilities. It also adds spells like should hunters mark, locate creature, alter self and spider climb
I played a sentient ooze wearing an enchanted suit of armor confining it to a humanoid form, when he took slashing or lightning damage he had to spend a turn to reattach whatever limb was detached, however he could also purposefully detach limbs to do stuff, such as using his hand to trigger traps
Maybe it's just me, but you talk about the mechanics in terms that make me think of Pathfinder more then D&D, which I love as I'm moving from 5e to pathfinder 1e and it's giving me ideas as a DM to give my players.
I love pathfinder but I totally understand the reason 5e is as simple as it is. Both are great for their own reasons and I think a blending of the two work really well
Oh i made a necromancer ooze character. The thing that made him smart was a nucleus so he was capable of thought and learning. And when his master finally died, he ate him. Using his bones to shape his new form (with permission of course.) And with a bit of magic and alchemy his natural acid was toned down, mostly on the surface. Bones and metal are no longer meltable but that's a small price to pay for being able to wear clothes and pretend to be people
This is a fun video. I’ve got to know though, what do you think of the Plasmoid? It doesn’t dissolve things, but it generally has a lot of fun flavor to it.
I have a player in our current campaign who is a sort of ooze. They are actually made of ink, and were made from a magical spellbook. As a result, high intelligent with low wisdom and charisma on account of being the embodiment of booksmarts, with average physical stats. They had two "forms" as it were. Their natural puddle form, which gave them immunities to nonmagical weapon attacks, a slow spider climb, advantage on stealth, ability to squeeze through tiny spaces, but quite a few drawbacks, like the inability to use/interact with items, the inability to speak (the last two drawbacks more or less meant no spellcasting in this form), and a slew of vulnerabilities (basically most of the typical AoE spells, like fireball, were brutal in this form). The other form was a more consistent form that was solid enough to interact with objects and could be manipulated so it could speak. It traded immunity to nonmagical weapon attacks for resistance and lost those vulnerabilities, but it could not wear armor and could not "wear" certain equipment (this was mostly a case by case thing I had to rule on). The character mostly used magic rings for equipment, which was also nice since they didn't cause much hassle when the character went into puddle form and had to drag its stuff under doors or through mouse holes. The character mostly uses a dancing blade as a weapon, and spent most of its resources upgrading it until right now that the party has reached level 20 and are about to face their BBEG where it probably qualifies as a legendary weapon. The character is technically an eldritch knight but with a few tweaks here and there to make sure mechanics work for the character, and it definitely does not play like the typical eldritch knight. Bit of stealth, bit of spell casting, lots of flying sword smacking people in the face over and over. The character typically deals with towns by hiding inside the armor and/or cloak (depending on the situation) of a revenant player (revenant dragonborn paladin), who in turn disguises himself using a full suit of armor, a cloak, and surprisingly high charisma. He also has a little gnome ranger in black armor and a cloak with a skull mask who rides around on his shoulders. It is a weird party and really most of the time they avoid being accosted by suspicious/superstitious townsfolk via high intimidation.
Sounds like you have a really fun party dynamic, I really like the idea I hadn't thought about the tangibility of oozes for interaction with objects. really cool insight.
I'm making a warlock with the new unearthed arcana Plasmoid race who finds a constant need for no-one to know he's actually an ooze due to some previous traumatic memories, can't quite decide wether he'll go Pact of the chain or tome.
Idk how youtube saw my google searches on gelatinous cube lore, but now I think I'm gonna start binging the "Why you should play" serious you have man!
yoinked an idea similar when I saw a plasmoid as a playable race. My dude’s name is Watto, they’re a gentleman thief/cat burglar, who’s M.O. is sneaking into the areas he steals from disguised as a bottle of water.
If you're allowed to change density as a mnemonic, you can condense parts of you as scales for scalemail armour, expanding and contracting them away/towards threats and to form weapons with and still allowing for fluid movement in exploring or fighting. Whether or not these scales are allowed to be as dense as metal would be up to the DM, but I'd allow it so long as they don't actually BECOME that material without significant/fatal penalty (trying to form even a small diamond would take up most of their form even if they had the pressure and heat to do so) and anyone with a good enough scrying/truesight, etc can see what you're really made of. Basically, the harder and more like a non-slime material, the harder to form it into that material and to break it back down into slime (spitballing here, but like a week or more for a plate suit, a month or more for basic gemstones, less than a day for organics like leather and going from there). That and that unofficial supplement didn't allow for changing into a larger form, which I'd also allow provided they can actually consume enough matter to actually do so (though with an ultimate size limit where fission has to take place). Want to become a centaur to carry gear after a goblin fight? Well those goblins become the biomass for your lower half, and if you want to change back you'll have to jettison that extra mass, and take care it doesn't become a new sentient slime unless that's what you want.
I really like the idea of tracking biomass. It adds a lot more depth to the character creation as well as adding a variaty of damage options. Maybe fire reduces your biomass. Either way great ideas! Keep em comming
I’m going to play as a Ooze demon character that resembles Charybdis from Greek mythology but, he is going to be both a path of the depths barbarian and a way of shadow monk. He will represent the fear of water, darkness, and holes. He will also be able to dissolve and become invisible in water… he resembles a globster from pathfinder too.
@@Rookzer0 I don’t know right now, me and my friends are kinda new to d&d, we usually have 3 of us including me be the DM, we are still learning. We played 2 other campaigns that we made as well as the one we will do soon…
Ive played two plasmoids One a circle of stars druid, and one a Circle of the moon druid. Both were interesting. The Stars druid was essentially just a portable shoulder mounted cannon named Booj , who would constantly ride on the barbarians shoulder and either fire laser beams (guiding bolt) or heal the barbarian as needed. In rp he was a total cinamon roll who would roll around distending to alarming size to consume the corpses of our enemies, all the while happily singing the Booj song " Booj booj booj, Ba ba Booj!" he was also an accidental klepto as he would use his pseudo pod to "see" things and often forgot to put them back where he found them. The second one was in a super grim campaign and was a master of shapeshifting, Tracking and trapping. He mostly used his wild shapes for movement or stealth, and was brutally effective in interrogation thanks to thorn whip ( a inky black psuedo pod covered in spikes) and spike growth ( essentially a giant horizontal Iron maiden) He found mimicing human faces dificult so his normal "humanoid" form was just a tall male figure with a long black robe, a plague doctors mask, and a top hat, though he left his feet in ooze form which he sword made him move more nimbly.
An ooblex that grows in a magic school (maybe from a secret mind flayer ruins) that mimics a student or teacher and absorbs the knowledge of people in the school, maybe finding a chemical resistant cloak as clothing, eventually leaving to adventure the world in search of magic knowledge to feed opon.
had one in a campaign...the slime i played did have +2 int and spoke comon with the reason being i was a mage familiar in the past ,helping with experiment until he was killed ,since i had permanance cast on me without a master it decided to explore and see what was out of the tower it was trapped in ,using magical daggers made from the mage to make limbs and a structure,it was fun playing a slime mage :)
So far I've had one character who is really cool as a slime. My Plasmoid Transmutation Wizard. He's a support character with a few combat spells, but I mostly made him because I wanted to use him as a character who is smart... but a bit naïve about how the world works due to a Very sheltered upbringing.
Can you play as a Water Elemental and have similar traits that you mentioned here, like splitting etc, and have the bonus of being able to do more water based traits? Maybe if a raider cuts an arm off, you could freeze it into a sharp icicle and impale him with it, or move with the water shafts or rivers to quickly travel, or have the ability to grow when you absorb more water to Perfect Chaos level of size and strength? could be neat.
I just watched a video about challenge gates for player characters. I think this would be a really cool build for your character start off as a low level elemental and slowly gain these abilities by obtaining more spring water or saving the glacers :) nice idea keep working on it.
Closest I did to this was a Pathfinder druid with the Cave Druid archetype. could shape change into oozes. He'd often get hit in combat and shapechange, screaming "Oh no, you hit my weak spot"! or "No! How did you know to strike me there! I'm melting!" and suddenly he's a puddle on the ground... only to attack a stunned and slightly disgusted enemy when he looks away.
i enjoy a pact of the fiend fire based ooze since pact of the fiend gives you temporary hp i like to rp that when i consume a living thing i take its very essence (also mask of many faces for transformation and armour of shadows to lessen the no armour part)
@@Rookzer0 I like it's slime/true form to be everchanging and not a fixed shape so sometimes it has multiple faces and other times it has twenty giant tentacles crawling on the floor
i think a good example of a slime character is rimuru tempest from "slime datta" can take any form he wants but his original form is a spherical blob, he can consume herbs and transform them into medicine and ha can grow in power by absorving other beings
I really adore this idea and I would have never thought of it! If my character dies again...ironically the first time WAS from some sort of ooze, this is what I'm coming back as 😂 No more revival. New ooze woman. Also, thing is. I had a ring of mind shielding which is how I was revived. My soul was inside of it. So...Maybe that can be how an ooze character becomes sentient. Absorbs item with soul in it? Just an idea.
@@Rookzer0 Alright! So, I've discussed with my DM and coDM and we basically concluded that this idea is a little unlikely considering slimes can't exactly attune. But if you go into lore with Jubilex and his slime creations and experiments and the Obilexes, it may be possible for someone to create a slime person or slime people as an experiment or freak accident! So, we've decided that in creating this we will use some of the homebrew pages people have already made for slime people in order to figure out some fitting traits, but I'm going to custom write my own background for my slime character. Honestly having so much fun with all of this and I can't wait to really design my own version of this homebrew race. (with my DM and coDM for help with balancing etc.) And I was considering going warlock/fighter, so that they could have full armor to conceal that they are a slime? Considering they will be considered an attrocity. But I may go with a homebrew class if I find one that suits even better! I love having a DM so open to homebrew ideas. It's so fun! But yeah, so that's my update on how that's going. I'm also an artist so I've been working on some character design too. And oh boy, is it wonderful.
I've still gotta decide on what kind of ooze-y slime creature that my character will be based on and whether or not my character will be an outcome of an overlooked jubilex experiment OR if someone else has been experimenting in similar ways in order to create a sentient slime race. We shall see! But I HAVE decided that my slime character is definitely going to have a quirk where she is trying to find some good bones to build herself a skeleton. I thought that would be fun and fitting.
Also, the best part is that we have a "monster hunter" in the party and I find it absolutely hilarious that I'm going to build a friendship with him before revealing that I am, in fact, this monstrous race :D Hahaha. Love inducing identity crisis in my fellow players.
A war forged that after they get killed the first time becomes the ooze as the ooze was the real thing piloting the war forged the entire time so you can reconstruct the body and return to your old form but you lose a lot of benefits doing so. Social/weapon form(default) Use warforge stat block but replace some benefits. Ooze form (Second life) Use split stat block of ooze. Hell the character could even go on the special side story to become a full ooze again or change warforge chassis or something else.
Gelatinous cube monk: It's fast, its got a flurry of slimy ooze attacks that may apply paralysis or other debuffs with every hit along with bonus acid damage and a free chance to grapple... It's semi-invisible and can run on walls, probably roofs too.
I know this comment is late but I wanted to make Alex Mercer, which leads me to an Ooze race. Alex can turn his arms into weapons and shapeshift. Honestly I just want to be able to turn holy hands and arms into weapons. Anyone got any ideas?
You would basically be looking at adding concealable weapons or natural attacks. you could go this route as ooze and just adjust the pseudopod attack to whatever weapon you're looking at. or run an artificer but instead of making things you shift your body into them.
I've been reading some comments, so maybe we could make a Warlock/sorcerer subclass. "Ooze master/mistress" "Due to a life changing circumstance (found some arcane artifact, a being from beyond the stars, or anything else), you have made a gained the ability to summon the power of an ooze (either as a symbiotic relationship, or maybe you're enforcing your will due to arcane powers). So I was thinking on using bits from the Hexblade, Great Old One, and Kraken/Lurker in the Deep warlock (and the warlock class has the Pacts of the Blade, and the Shadow Armor eldritch invocation), with some bits of Dragon Sorcerer, Armorer artificer, circle of spores (in the shape of the ooze boosting allies by merging with them), and Death cleric (that Reaper ability can be translated as the ooze consuming bodies instead of souls)
GOO Sorlock, first level start as sorc then move to warlock second through forth(if starting at first level begin as a warlock.) spent in warlock followed by fourth through 20th in sorc. The Warlock levels are primarily to gain telepathy so talking between party members is capable. Primarily take ASI's instead of feats to offset the negatives of being an ooze(unless playing as an Oblex, Oblex is best Ooze.).
Ah this is great I've been planing out a slime character for awhile now and making them a warlock with the new Kraken pact warlock then doctoring it so that it's more slime based, like instead of the kraken it would be Juiblex.
Lot's of people seem to like the Juiblex build. It sounds like a lot of fun I still want to run a Gelatinous rogue to get that sweet sneak attack damage.
@@WarsmithBob if you have 8th level spellslots or higher you can use tricks like clone, or if you have friends you can be returned by a ritual, and it's worth it :D
Idea:a humanoid dark. Green reflective slime that on touch releases a strong calming chemical...and if exposed for too long the receiver will find it impossible to stay awake...
You know what, this has me thinking about how to make a slime that's basically a candle. Like a cube that can flip onto 5/6 sides that doesn't have the wick on it So that it doesn't snuff it out. If it does, then it will quickly harden within minutes. Idk that's all I got for right now.
Well if I had to design a puzzle instead of poping it into a straight combat encounter then I'd make a 30 × 30ft room divided like a tic- tac-toe boardwith a 10ft cubed wax monolith (working name), it would have 100 hp, (numbers not solid yet) and it's first turn it would flip forward to flip forward, loosing 5hp, to either crush those in the middle, or burn those immediately in front, of scale anyone without proper footwear as molten wax spills from the top. This would also reveal it was in front of a door with an oversized lock, on an oversized door that standard lockpicks won't do for. You could mess around with what kind of items could be used to substitute, or even if you have party members of various sizes to help reach certain spots for advantage. That said the direct solution would be for a couple of turns to pass as the candle loses health with every move, and as the players may try to chip at it. Something catches the blade, or a small bit of brass is exposed. Perception to realise it's the big key. So that if they can't figure out how to by the fighter holding the goblin rouge using the former's bow & sword, how to lockpick enough time, then they could make it an attrition match to get that key. Other fun modifiers include corrugated floors & walls interchanged with some tiles to avoid the snuffing effect, hanging lanterns, wall mounted torches, and sunken floor braziers, that the monolith should rush to get re-lit at if necessary, and finally the monolith itself doesn't need to just have one wick on the one side in exactly the same room dimensions I described. Hell, if you wanted to be cheeky about it you could use an oversized d6 as a model, with dots corresponding to wicks. IDK get crazy with it. Edit: typo.
An ancient goblin king uploaded his mind into a slime to forever protect his treasure tombs and resulted in a race i call Globbins who don't remember who the king was or why there are so many delicious shiny everywhere
I once played a smile, I was Gooby Goo, a princess and heir to the throne of a kingdom of slimes but do to a usurper who killed her father and imprisoned her surviving family she fled on a quest to train in the ways of the rogue, save her people, avenge her father, and retake her kingdom.
Ive actually made my own slime character called mileymgoo which is a slike from a village of slimes who are obsessed with being a solid shape, thing is mileymgoo cant make a solid shape, so they're banished from the village, and while wandering the forest they find a slime church whichis dedicated to the slime god of empathy, and once they go inside a booming light comes from outside and the god descends from the sky and gifts mileymgoo with a magical glass suit (which can bend, stretch, split in two, rebuild itself from sand, and give the user the ability to fly by morphing wings into the back of the suit, and well as swim very fast. It is very vulnerable to the heat, the cold, and also takes a ton of energy) and now with the new suit mileymgoo goes back to the village, but they don't accept them because they're using "outside help", and so mileymgoo leaves never to return, and becomes an adventurer.
Alright so I was thinking of a sort of character that was a small ooze that would be able to cast minor illusion to speak and stuff. It would come across the players and I didnt put the specifics of the ooze but heres what I came up with. Ooze monster with the ability to cast minor illusion You meet it when you go to open a chest and your hands pass through it I would then ask the person to make a dexterity check if they fail they feel a tiny ooze fall on their head and it does barely noticeable damage if they succeed it just falls to the floor if they choose to try and kill it, the ooze uses minor illusion to speak and say please dont kill me or something
@@Rookzer0 I was thinking it could be more of an npc or a player character and with minor illusion it would have the ability to speak and a reason to use it to lure prey.
Hmm, a slime who can mimic the composition of one object it eats would be interesting. You could absorb any nonmagic item and then based on its material, grant a bonus to your natural armor with slight variations in function between forms. Wether this would be purely organic items or if inorganic items would be allowed is a question for someone with more experience than I, but a slime character who absorbs an armor piece to make their skin like iron sounds cool as hell, mabye the stronger the substance the lower your dex or movement speed. Also ooblex makes a great base for a slime passing as human, and already has some useful traits- Give your character a pseudopod slap as a bonus action that deals psychic damage and let it gain the memories and therefore information of any living thing it eats. Though....mabye dont tell the cleric how you found out where the goblin hideout is.
Yeah I could see a lot of attempts to abuse that concept ie Adamantine, Lava, :p there would have to be some balancing for it.That said, It's a really fun idea. Worth looking into!
right as i found this vid of your's i was trying to make a slime/Plasmoid character. i was wondering what spell would be great for shaping watery slime? i am wanting it to me a water or lava element type witch would be more runny and i was wondering if you could help me understand out to go about it to where it will also it is still slime but are translusent water jellow slime like body. lol sorry but i am really need help there.
I have a really cool ability idea for the slime race you engulf your enemy with your body and absorb them gaining one of their attributes for example: you engulf a dead dragon then gain their scales allowing you too grow scales on your body (you can only absorb dead things) (also in this is op as fuck)
thats not that far off from the oblex slime race. They can steal a trait of their form they steal so all song as your not stock piling them it shouldn't get to out of hand. Megaman ooze could be a fun character though!
making a humaniod form they need to rest? can carrie magic items? a heal potion inside of is body break with a potent hit, get heal or with broken glass inside? a anticold ring inside inside work? or in a tentacle? they can eat everything, that is a good one, no need of rations. and water, can help in something? they can carry something like the bag of holding inside of the body, takeing what they need one weapon after another one:) tentacles one with poison potion another with antidote. be the support of another melee character, like in a backpack watching is 6; or making extra attacks or holding shields with the tentacles. EXTRA ATTACKS OR DEFENSE. using the body like a suit for another character helping with inmunity to a element or carry away a wounded partner. in higher level can master controlling is form separating small parts of is body, keeping guard when the party rest or scouting without endangering the group, using the smallest parts to escape from enemies, attacking or distracting the enemy. as an alchemist your body can produce certain basic potions. eating group waste:) EAT SHIT FEATS:) I pulled it out from a MANGA, LOOK FOR SLIME MANGAS:) eating certain beasts and acquiring their characteristics fly, swim, run, dig, acquiring more mass too, GIANT SLIME more hit points. taking damage when it's giant loses mass too and hit points. eating the brain of an enemy gives you access to the last memories. touching magic items no need for etum or bond with the item. is natural for you.
I like the idea of holding potions in their body with a chance of it breaking oh hit. They should be able to wear anythi g a person could wear but if they loose their form they may drop the items. I would think they should still be limited to one item of each slot. 2 rings ect.
I think I have an idea I'd just have to change a few things the idea is your character was reincarnated as a magical slime (the character background is what your character was before being reincarnated and you could say what race your character was before being reincarnated mostly for lore and to get some traits of that race) why you would consider this particular slime magical is not only is it sentient (I'd trade the plus 2 strength for plus 2 intelligence or charisma because it's magical) it has the ability to get traits of other things (stuff like monster's humanoid creatures some bugs insects aquatic life undead dragons celestial beings demons and devils) by eating part of them (because it requires dna (or part of there soul) from the being in question) how this works for undead is you need to drink some of there blood if it's a vampire if it's a lich you eat there phylactery if it's a zombie or skeleton you eat there remains for dragons you could eat the dragon scales for some un armored defense and elemental resistance for starting the character I'd say that you would get plus 2 on intelligence or charisma and plus 1 to con you wouldn't get any positive or negative nomber added to your stats you don't need to sleep (accept for restoring spell slots and to be honest you probably would have chosen to be a magic user for this) if you want an elemental resistance you need to choose a race that had one and you would be reincarnated as a slime but you were whatever race you chose before you were reincarnated if you chose something that didn't have a elemental resistance you get what a character of that race would normally have (but if the race you chose had stuff other than an elemental resistance you could get that) the only thing is you don't get the stat increase from the race you chose I'd probably choose a tiefling with a noble background (this is the easiest way for why they were reincarnated because of a corrupted monarchy or perhaps they were killed because they are half demon) I'd choose for them to be a divine soul sorcerer (this is for the typical I was reincarnated but I was given a choice before I was reincarnated) and for plot they because of being a divine soul sorcerer it's basically they have a connection to a god that works like great sage
So good to neutral aligned version. You exist for an unknown amount of time as a thoughtless, feeling less blob. One day you encounter a sourcer and there very young child, said daughter wares an amulet as a memento of her missing parent. You swallow the girl whole, quickly dissolve the flesh but preserving the bones . The amulet giving you a mind , whatever modifier is necessary. In a split second the child's memories and genetic become yours . You cry out to your parent. They recognize your voice and are terrified of what you have become. And yet, you speak again as though nothing has changed and they recognize you for who you really are their child. They go to hold you in there arms but you burn their skin. Once you arrive at your parents work shop they craft you a mask and a pair of hands . Over time as your bones dissolve they craft you new bones of steal and as you grow they create ever more interact plate of armor that protect you from the world and the world from you. From here you can modify the characters history to suit your class. You are an ooze Pinocchio.
What about my idea of a slime, that can, depending on how acidic the slime that it's acid is made of, can either harm or heal opponents or enemies? It's made of fruit juices, and it's slime can vary for each Fruit Juice Slime, depending on the "acidity" of the fruit that was used to create the slime. I'll call them... Juices. Note: Different forms of fruit juice slimes, such as Jams, Jellies, Fruit Spreads and the like can all be used for a Juice slime, just make sure the composite materials of the fruit used is an actual fruit. There can also be fictitious fruits in the campaign or adventure as well with detailed descriptions of how they taste that can be used as well to make up different Juice Slimes. Basically, the Juice Slime, depending on what fruit it's made from, can be used to heal opponents or allies, or harm opponents or allies, as acid in the real world, along with fruit and foods inside D&D, can be used to heal people as well. But take too much acid, and you'll eventually melt from the inside out. Juice Slimes can make for great healing companions in your adventure, and their slime can be used offensively as well. One vial from a Juice slime can heal a single party member, if filled with the Juice from it.
I always imagined that a slime simply had a nucleus that functions like a brain and heart simultaneously! I always thought that they had psychic energy that functions as an endo-skeleton when you're bipedal but mostly functions as an exoskeleton to protect the goo. I always imagined that they could shift density to have armour on the outside (i.e plate mail) or to wear the bones of fallen foes on the inside (I.e a a skeleton doesn't have to be human it could be jaguar). I also thought it could be awesome if they could harvest and use the body parts of fallen foes. I.e a wizards brain to be smarter and a barbarians lungs and heart to make it function and when I think about it a the vocal parts of a bard so you can actually talk, doesn't have to be a bard but who doesn't wanna sing like Mariah Carey. TLDR; It's like a self modifying Frankenstein. P.S Sorry everything looks kinda messy, that happens when my genius brain gets excited.
@@Rookzer0 You choose. Kinda like that guy from One piece (an anime). He had the ability to control his bodily functions based on that my Slime would choose to break them down or not. Alternatively you could say it has a shelf life and you need to visit the morgue every couple of weeks.
Idea: warlock gets consumed by a ooze (small g. Cube) and their patron decided to fuse them and the ooze to continue the pact. Think talion and celebrimbor
The warlock(half elf) would be a guide for the slime using the skeleton for a base(thanks for that idea) with the form being more humanoid and refined as time goes on.
Should ooze be able to hold non magical items without them being dissolved?
Only if it’s it’s resistant to the ooze
Ochre Jelly are probably the best playable ooze by default of less hassle, since (if using a skeleton scaffolding), they can hold wood and metal things without disintegrating it. Might have to replace the skeleton every now and then though.
@@smugreptile6695 if anything, you could cast a skeleton out of metal, and then use that instead
@@lucassanchez3734 solely dependent on technology of the campaign. Making casts of things like pipes or nails is one thing, full skeletal casts might be beyond the settings abilities. All up to the Dm I suppose.
@@smugreptile6695 thats true
I used to play an old game that had one of the coolest slimes. It was called the Skeletal Slime and the lore was something like this:
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On rare occasion when a slime attempts to dissolve a powerful undead the necrotic energy binds the slime into place, causing it to replace the once rotten flesh and creating a new creature called the Skeletal Slime.
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It wasn't really strong, but since it had a physical form it would use items. It was just a neat way the game created a new playable slime race that wasn't completely broken.
I dig it. Undead /Necromancy slime.
Whats the game called?
"Engulf your enemies and get your jiggle on" is now the official catchphrase of any character that frequently tries to seduce enemies
Ha ha glad I could help
"Seductive slime"
I found the bard.
Hmmmmmmmm...i think your on to sumthing tho
@@legomyeggo4121 yes a wizard ask the question what would happented if I feed a slime nothing but love potions
I like the idea of a slime having eaten a ring of mind shielding that has someone’s soul in it, as well as some sort of intelligence increase of some sort, and the person inside teaches the slime about things like how to talk and stuff as well as guiding them in that person’s art of combat.
Like a slime mech, or possibly birdy situation. Nice idea!
Oh! I just commented this. My character actually died this way lol.
So Raphael from tensura?
@@VagueMaskI literally want to make a slime build with Raphael from Tensura
Just have a slime that's had Awaken cast on it. It would get base 10 intelligence.
"Alright, I've got a crazy idea..."
"Hit me with it."
"I need a glass jar."
*Suu confusion intensifies*
Dm:go onn...*pulls out a pen and note pad*
DM: Well the what’s next? *writes down on note pad don’t let this guy near oozes*
I honestly want to make a little slime that straight up makes you really tired or fall straight up asleep and call it a
“snooze ooze” or “snooze”
That could be a really funny npc or pet for the party.
I would imagine it being unable to brake down meat...but everything else is fair game...so it could end up enveloping a party member and carrying it around...
This is a cool idea, I made use this one day. Is there any other details from it ???
That drowning goblin impression made my day!
:D I'm glad to hear it!
So apparently when slimes talk they sound like Zoidberg speaking in his native language.
Translation: "WHO LET THE BARD OUT OF HIS CONTAINMENT CHAMBER!?!?"
Fan fact: most jelly monsters have a separate jelly in them that does the ingestion and are not completely acidic
Id just steal the scales of a black dragon, or chitin from large insects that might be resistant to acid. Would it work? Don't know but sounds fun.
I think that would be a cool mechanic for gaining armor and damage. Collecting monster parts and magical items wothin your body
I know it's a bit late to mention haha, so sorry, but that's kinda like a homebrew mechanic I want to work on in a campaign where using medicine checks my players can incorporate monster body parts into themselves like Gorgon eyes etc.
In a way that sounds like a scaled down version of Rimuru's Predator skill from slime isekai, which enables him analyse anything he eats, then he can copy it, including other learning creatures skills, shapechanging into them, and replicating objects he's consumed provided he has the materials for making it somewhere in his stomach.
Instead of playing an ooze I'm going to make an ooze pact warlock with a symbiote that is basically venom and take the mask of many faces invocation and flavor it to be the ooze changing aperance around me
That sounds like a lot of fun, let me know how you build it out. You could probbably do a ranger with an ooze familure too but that could get messy....
I would totaly play that
Had an idea like that once, thought about what it would look like if you could transfer the sarkic cults into D&D, those guys in SCP with the ability to freely change their form and the forms of others, what I came up with was an idea for a sort of eldritch pact worlock focused on the augmentation of their body as a weapon for different tasks.
Or maybe a Mimic? (Maybe a tiny one could be used as a prothesis, like Migi from Parasyte)
i just like the idea of a Slime like Alchemist Medic who uses his own body to make weird potions and maybe heal his allies while taking damage
I too want to be Rimuru.
My idea for a Plasmoid is to reflavor Fathomless Warlock as slimy tendrils. You were once part of the great cosmic slime and granted some of its power, sent to learn about various worlds and the curious creatures that inhabit them.
That's a fun way to do it
Has anyone ever thought of playing a being made out of Lava. I have an idea for creating a character like this but I realize that might be a hard sell in some groups.
Ypu could use the fire gensai or ifrit races as a base. Then mix in a little oread flavor or earth magic.
Lots of fun options!
I tried to find a way to make Mephits work as a playable race, but aside from Ice, it's a bit strenuous, since they're all Semi-solid or gaseous, so even though they don't have the amorphous trait, it's hard to rationalise to myself that they shouldn't be able to pass through tight spaces as though they did, and magma especially is weird for how it should really set fire to most things it touches, have the heated body/ weapons trait (which it only doesn't have in MM because i guess it doesn't use weapons) etc.
Souns like magma block from minecraft
Maybe make it rocky on the outside like the Thing, but with a molten core exposed between the rocky plates.
How do you....not harden in the rain or keep your heat?
i like the mnemonic slime idea. you can transform into people youve devoured to make a perfect replica (though you still dont have eyes) and with your immunity to alcohol you could be quite the bar crawler able to take great advantage of the drunken stupor of the patrons around you.
Let that be a lesson to all young adventurers who find themselves in bars. If they drink you under the table you may never get back up.
I thought of one that is a whole new slime variety to use specifically for slimefolk. I call it primordial ooze. Intelligence by default and a perfect polymorph though it requires a sample to turn into other races( eyes are included here so no need to hide them). Gets 5 random languages and can use acid like normal slimes or as a "breath weapon".
My favorite character I've played has been my ooze magician. Class abilities of charms, illusions, and racial amorphous property. Got alot worst when I obtained a rod of tentacles, along with major image and the actor feat. Imagine your best friend melts before you, tentacles attacking you, and hellfire surrounding you as you feel your very mind starts betraying you! 0 to lovecraft real quick.
0.0 did you eat your teammates?
@@Rookzer0 ironically the opposite. I de-vored them from a bee (weird explanation) by telling puns and a gutpunch.
Dam. I was actually wanting to make a slime character. Thanks
You're welcome! Let me know what ooze you choose as your base
@@Rookzer0 I'd use gelatinous cube. Since it already is able to make itself a shape it make sense that they would be the first to make a humanoid body. Just give one of them a artifact that copys the memorys of whoever dies nearest to it and boom. New character
"Note to self..." Those videos will Rock!
Your work turned out great as always! Really like the idea of using the bones of prey/victims as a "mold".
I've been working on a slime myself to potentially use at some point. An alchemist had a vat with a slime in it to throw his trash/bad experiments, until one day there was a bad explosion and a lot of items and potions fell into the vat. The Slime gained sentience but was the only "survivor" of the blast. In his loneliness he winds up accidentally making a pact with Juiblex, the demon King of Slimes and Oozes, to have a friend. The only thing Juiblex wants in return is for the Slime to constantly eat anything it can...this will cause an issue when they meet the rest of the party and makes more "friends" and stops eating everything that is living/moving. Think it would be cool for them to become possessed by Jubilex if they don't hold up their end of the bargain.
I was thinking a Warlock Pact of the Chain so he can have an Imp (aka his friend) who can carry him around in a little cauldron or pot. Since a slime can't see beyond 60 ft. he could cast Voice of the Chain Master to use the Imp's senses to move around better...and the Imp can turn Invisible so he can just be a magical floating pot around towns and people and what not.
Keep up the Amazing work! Can't wait to see what you come up with next!
Thank you! As always great idea let me know how it goes if you ever get to play test it. Im interested in how the other players will react
I thought of a fun Ooze subtype that can be built from the Slimefolk. Its called Primordial Ooze use basic slime build but unlike ordinary slimes they are intelligent by default, get the homebrew skill "Gestalt intelligence" allowing them to pick 5 languages at random and polymorph giving them the ability to mimic organic races to exact detail but need a sample to do it. Also acid use is an active use not constant. Home plane is limbo where they send splinters to other planes( usually the material plane) to learn new things and explore. Otherwise basic form is a multicolored slime.
I like the passive use of poly morph, I think that is a good way to go about the shape changing idea. Cool Idea, Let me know if you get to try it out!
@@Rookzer0 I'll have to try it. Basically the race is Remiru but much more D&D lore friendly. Though the merged mind idea is more Founder from Star Trek. I have to see if there's a 3.5 conversion for it since I like 3rd edition more.
Just saw this video and I would love to get to play any ooze. I just in general love monster races and even outside DnD, especially slimes and Skeletons are horribly underrated.
I never made a homebrew race myself but my idea for a slime would be a water based ooze, instead of large water bodies inflicting dmg they can normally live in them but as a drawback require water daily, kinda like Grungs e.g. This comes to be because the only food source around them was a magical lake/river or the like
Furthermore they lose their acid effect but otherwise can still use normal slime abilities. To compensate for the need of water and the lack of acid dmg they can use water magic
They have an average INT stat or a minor bonus on it, retain their poor charisma and lowered dex, have average strength and a bonus on wisdom.
It should also have the false appearance ability of the grey ooze with the change that it can perfectly immitate water puddles, they can't wear armour or clothes of any kind but have extra carrying capacity and retains the amorphous ability. I think another fun thing would be to give them an ability called water trail or smth which functions kinda like the trail snails leave, forcing everyone who moves in its trail to make a dex save, at disadvantage when running and just normal when walking. This would affect enemies as well as allies. It should be resistance against fire, acid and poison but weak against cold and lightning (to level out the strong resistances and it's essentially living water so I think those would make sense)
It should retain the blindsight and the condition immunities besides frighten and charmed (the slime is smart now). I would increase it's speed to 30ft but remove it's climbing ability as water doesn't stick. It's colour is based on the water body that caused it's transformation (or it would just be clear).
I don't know if this is any good, I never made a homebrew and I'm a new player but this is what I came up with, I'd appreciate some feedback from someone who is more experienced. I think this might be too strong. I also really liked the other ideas I've read here like the "Booze".
Sounds pretty good. I'm curious about the extra carring capacity. I assume they arnt acidic then but if that's the case? Maybe armor? You could have a good time wearing an iron cauldron or helmet ⛑ could be fun ha ha
I absolutely love slimes, I feel they are extremely under appreciated and oversimplified in most cases
They can lead to some fun encounters and as PC some very complicated team dynamics.
Rookzer0 I just think that they’re so unique in concept and can be so much more than “acid goo”, last time I ran a gelatinous Cube it was within a dungeon that had been taken over by beholderkin and to kill the ooze they had to crush the 11 eyes that were floating inside of it. It became a really intense fight because half the party was paralyzed and dying inside it and only one of the other 2 could help. Scree, the humanoid bat creature only echolocates and thus couldn’t target any of the eyes since he only heard a wall of nope, this put it all on Grimbar the now undead half-dragon who was thus immune to paralysis and was racing against the clock to take out the threat. It was a really fun encounter within one of my favorite sessions I ever ran (for reasons outside of just the cube) and I think it really goes to show that it’s not the stats of the monster but how you run it that truly counts.
I don't know how you keep picking things I've played, though admittedly when I played a slime I didn't lean as hard into it as I might nowadays. It was a slime bard who used their ability to make clones so they could have a band. That was pretty much the gimmick. It wasn't a super serious game mind you, and it didn't last super long. We did bisect a dragon though, which was fun. And I slam dunked a cowardly paladin using dimension door and sonic thrust one time. That was neat.
Was your band called the "Jam" Session?
@@Rookzer0 no but it should have been. The fact that I missed that obvious pun only further cements that I was not ready to play a slime
Just letting you know rook that I finished my symbiote homebrew warlock pact it sort of draws from monks martial arts and may Mercer's order of the lycan while flavouring warlock abilities to be symbiotic abilities. It also adds spells like should hunters mark, locate creature, alter self and spider climb
Cool idea. Can't wait to see the final version
I played a sentient ooze wearing an enchanted suit of armor confining it to a humanoid form, when he took slashing or lightning damage he had to spend a turn to reattach whatever limb was detached, however he could also purposefully detach limbs to do stuff, such as using his hand to trigger traps
That's a great use of armor for slimes
[SCP-999 intensifies]
Solution Epsilon from overlord
Corecto
WRITE THAT DOWN WRITE THAT DOWN!
Rimuru tempest from reincarnated as a slime
@@spencervance8484 “ did I tell you about that time I got reincarnated as a slime ? “
Maybe it's just me, but you talk about the mechanics in terms that make me think of Pathfinder more then D&D, which I love as I'm moving from 5e to pathfinder 1e and it's giving me ideas as a DM to give my players.
I love pathfinder but I totally understand the reason 5e is as simple as it is. Both are great for their own reasons and I think a blending of the two work really well
Look at dnd 3.5. Pathfinder came from 3.5, and while it made some improvements, it lacks a certain something I've always enjoyed about 3.5.
Oh i made a necromancer ooze character. The thing that made him smart was a nucleus so he was capable of thought and learning. And when his master finally died, he ate him. Using his bones to shape his new form (with permission of course.) And with a bit of magic and alchemy his natural acid was toned down, mostly on the surface. Bones and metal are no longer meltable but that's a small price to pay for being able to wear clothes and pretend to be people
This is a fun video. I’ve got to know though, what do you think of the Plasmoid? It doesn’t dissolve things, but it generally has a lot of fun flavor to it.
I have a player in our current campaign who is a sort of ooze. They are actually made of ink, and were made from a magical spellbook. As a result, high intelligent with low wisdom and charisma on account of being the embodiment of booksmarts, with average physical stats. They had two "forms" as it were. Their natural puddle form, which gave them immunities to nonmagical weapon attacks, a slow spider climb, advantage on stealth, ability to squeeze through tiny spaces, but quite a few drawbacks, like the inability to use/interact with items, the inability to speak (the last two drawbacks more or less meant no spellcasting in this form), and a slew of vulnerabilities (basically most of the typical AoE spells, like fireball, were brutal in this form).
The other form was a more consistent form that was solid enough to interact with objects and could be manipulated so it could speak. It traded immunity to nonmagical weapon attacks for resistance and lost those vulnerabilities, but it could not wear armor and could not "wear" certain equipment (this was mostly a case by case thing I had to rule on). The character mostly used magic rings for equipment, which was also nice since they didn't cause much hassle when the character went into puddle form and had to drag its stuff under doors or through mouse holes.
The character mostly uses a dancing blade as a weapon, and spent most of its resources upgrading it until right now that the party has reached level 20 and are about to face their BBEG where it probably qualifies as a legendary weapon. The character is technically an eldritch knight but with a few tweaks here and there to make sure mechanics work for the character, and it definitely does not play like the typical eldritch knight. Bit of stealth, bit of spell casting, lots of flying sword smacking people in the face over and over.
The character typically deals with towns by hiding inside the armor and/or cloak (depending on the situation) of a revenant player (revenant dragonborn paladin), who in turn disguises himself using a full suit of armor, a cloak, and surprisingly high charisma. He also has a little gnome ranger in black armor and a cloak with a skull mask who rides around on his shoulders. It is a weird party and really most of the time they avoid being accosted by suspicious/superstitious townsfolk via high intimidation.
Sounds like you have a really fun party dynamic, I really like the idea I hadn't thought about the tangibility of oozes for interaction with objects. really cool insight.
I'm making a warlock with the new unearthed arcana Plasmoid race who finds a constant need for no-one to know he's actually an ooze due to some previous traumatic memories, can't quite decide wether he'll go Pact of the chain or tome.
Best of luck, that's a tough decision
Idk how youtube saw my google searches on gelatinous cube lore, but now I think I'm gonna start binging the "Why you should play" serious you have man!
RUclips and google are linked. and my SEO is on point! :D I hope you enjoy them!
Hey Rookzer, they recently just released a UA with the plasmoid as a race!
I saw that! super excited!
can't believe I only just found this channel. Can't wait for the next video!
Welcome! Definitly let me know what you think! Videos come out every week or so.
No prob, my dude. Already mind storming slime character ideas.
Oh wait I forgot that comment wan on my other Chanel btw
I gotta say, as an big fan of slimes, I really like this video!
This is awesome! Now I wanna have a slime character.
Rogue.... just 'melt' yourself down and slip between the cracks or keyhole.
Seems legit. Don't get steeped on or flushed down any storm drains.
yoinked an idea similar when I saw a plasmoid as a playable race. My dude’s name is Watto, they’re a gentleman thief/cat burglar, who’s M.O. is sneaking into the areas he steals from disguised as a bottle of water.
If you're allowed to change density as a mnemonic, you can condense parts of you as scales for scalemail armour, expanding and contracting them away/towards threats and to form weapons with and still allowing for fluid movement in exploring or fighting. Whether or not these scales are allowed to be as dense as metal would be up to the DM, but I'd allow it so long as they don't actually BECOME that material without significant/fatal penalty (trying to form even a small diamond would take up most of their form even if they had the pressure and heat to do so) and anyone with a good enough scrying/truesight, etc can see what you're really made of. Basically, the harder and more like a non-slime material, the harder to form it into that material and to break it back down into slime (spitballing here, but like a week or more for a plate suit, a month or more for basic gemstones, less than a day for organics like leather and going from there).
That and that unofficial supplement didn't allow for changing into a larger form, which I'd also allow provided they can actually consume enough matter to actually do so (though with an ultimate size limit where fission has to take place). Want to become a centaur to carry gear after a goblin fight? Well those goblins become the biomass for your lower half, and if you want to change back you'll have to jettison that extra mass, and take care it doesn't become a new sentient slime unless that's what you want.
I really like the idea of tracking biomass. It adds a lot more depth to the character creation as well as adding a variaty of damage options. Maybe fire reduces your biomass. Either way great ideas! Keep em comming
I’m going to play as a Ooze demon character that resembles Charybdis from Greek mythology but, he is going to be both a path of the depths barbarian and a way of shadow monk. He will represent the fear of water, darkness, and holes. He will also be able to dissolve and become invisible in water… he resembles a globster from pathfinder too.
Neat build, How are you dealing with armor ?
@@Rookzer0 I don’t know right now, me and my friends are kinda new to d&d, we usually have 3 of us including me be the DM, we are still learning. We played 2 other campaigns that we made as well as the one we will do soon…
Don't mind me, just rewatching this for fun.
Ive played two plasmoids One a circle of stars druid, and one a Circle of the moon druid. Both were interesting.
The Stars druid was essentially just a portable shoulder mounted cannon named Booj , who would constantly ride on the barbarians shoulder and either fire laser beams (guiding bolt) or heal the barbarian as needed. In rp he was a total cinamon roll who would roll around distending to alarming size to consume the corpses of our enemies, all the while happily singing the Booj song " Booj booj booj, Ba ba Booj!" he was also an accidental klepto as he would use his pseudo pod to "see" things and often forgot to put them back where he found them.
The second one was in a super grim campaign and was a master of shapeshifting, Tracking and trapping. He mostly used his wild shapes for movement or stealth, and was brutally effective in interrogation thanks to thorn whip ( a inky black psuedo pod covered in spikes) and spike growth ( essentially a giant horizontal Iron maiden) He found mimicing human faces dificult so his normal "humanoid" form was just a tall male figure with a long black robe, a plague doctors mask, and a top hat, though he left his feet in ooze form which he sword made him move more nimbly.
HEY, the latest UA just made this come true!!!
Wooo!
An ooblex that grows in a magic school (maybe from a secret mind flayer ruins) that mimics a student or teacher and absorbs the knowledge of people in the school, maybe finding a chemical resistant cloak as clothing, eventually leaving to adventure the world in search of magic knowledge to feed opon.
I dig it, Pod people style
The homebrew race of slimefolk for 5e looks cool and I cannot wait to try it!
Now we have plasmoids for an official race
had one in a campaign...the slime i played did have +2 int and spoke comon with the reason being i was a mage familiar in the past ,helping with experiment until he was killed ,since i had permanance cast on me without a master it decided to explore and see what was out of the tower it was trapped in ,using magical daggers made from the mage to make limbs and a structure,it was fun playing a slime mage :)
I totally read that as the daggers were maid OF the mage.. is that the case? or were they made By the mage?
@@Rookzer0 the daggers were enchanted by him he was an enchanter x) so it was is treasure stash
So far I've had one character who is really cool as a slime.
My Plasmoid Transmutation Wizard. He's a support character with a few combat spells, but I mostly made him because I wanted to use him as a character who is smart... but a bit naïve about how the world works due to a Very sheltered upbringing.
Can you play as a Water Elemental and have similar traits that you mentioned here, like splitting etc, and have the bonus of being able to do more water based traits? Maybe if a raider cuts an arm off, you could freeze it into a sharp icicle and impale him with it, or move with the water shafts or rivers to quickly travel, or have the ability to grow when you absorb more water to Perfect Chaos level of size and strength? could be neat.
I just watched a video about challenge gates for player characters. I think this would be a really cool build for your character start off as a low level elemental and slowly gain these abilities by obtaining more spring water or saving the glacers :) nice idea keep working on it.
Rookzer0 Or putting out Forest Fires like a Forest spirit or something a-kin to that. thanks for the insight and response. 🌊
Closest I did to this was a Pathfinder druid with the Cave Druid archetype. could shape change into oozes. He'd often get hit in combat and shapechange, screaming "Oh no, you hit my weak spot"! or "No! How did you know to strike me there! I'm melting!" and suddenly he's a puddle on the ground... only to attack a stunned and slightly disgusted enemy when he looks away.
WHAT A WORLD, What a woooorrllldldd
@@Rookzer0 Exactly xD
This was my first video of yours I watched and it got me hooked on your channel
Nice, thanks for checking us out
Rookzer0 thank you
i enjoy a pact of the fiend fire based ooze
since pact of the fiend gives you temporary hp i like to rp that when i consume a living thing i take its very essence (also mask of many faces for transformation and armour of shadows to lessen the no armour part)
Cool idea, Do you retain some of their appearance too? Do you have a blob with millions of faces now?
@@Rookzer0 I like it's slime/true form to be everchanging and not a fixed shape so sometimes it has multiple faces and other times it has twenty giant tentacles crawling on the floor
@@Rookzer0 but yeah while in my stomach you can still you their face or other body shapes in my body
i think a good example of a slime character is rimuru tempest from "slime datta" can take any form he wants but his original form is a spherical blob, he can consume herbs and transform them into medicine and ha can grow in power by absorving other beings
Yeah really good starting point, Definitely a lot of possibility.
No need to explain. You had me convinced at the thumbnail.
That art is SOOOO good
I
Love
Oozes
The end was the exact idea I had for a character a warlock slime that wears a cursed bag of holding.
I really adore this idea and I would have never thought of it! If my character dies again...ironically the first time WAS from some sort of ooze, this is what I'm coming back as 😂 No more revival. New ooze woman. Also, thing is. I had a ring of mind shielding which is how I was revived. My soul was inside of it. So...Maybe that can be how an ooze character becomes sentient. Absorbs item with soul in it? Just an idea.
cool idea, let me know if you get a chance to try it out
@@Rookzer0 Alright! So, I've discussed with my DM and coDM and we basically concluded that this idea is a little unlikely considering slimes can't exactly attune. But if you go into lore with Jubilex and his slime creations and experiments and the Obilexes, it may be possible for someone to create a slime person or slime people as an experiment or freak accident! So, we've decided that in creating this we will use some of the homebrew pages people have already made for slime people in order to figure out some fitting traits, but I'm going to custom write my own background for my slime character. Honestly having so much fun with all of this and I can't wait to really design my own version of this homebrew race. (with my DM and coDM for help with balancing etc.) And I was considering going warlock/fighter, so that they could have full armor to conceal that they are a slime? Considering they will be considered an attrocity. But I may go with a homebrew class if I find one that suits even better! I love having a DM so open to homebrew ideas. It's so fun! But yeah, so that's my update on how that's going. I'm also an artist so I've been working on some character design too. And oh boy, is it wonderful.
I've still gotta decide on what kind of ooze-y slime creature that my character will be based on and whether or not my character will be an outcome of an overlooked jubilex experiment OR if someone else has been experimenting in similar ways in order to create a sentient slime race. We shall see! But I HAVE decided that my slime character is definitely going to have a quirk where she is trying to find some good bones to build herself a skeleton. I thought that would be fun and fitting.
Also, the best part is that we have a "monster hunter" in the party and I find it absolutely hilarious that I'm going to build a friendship with him before revealing that I am, in fact, this monstrous race :D Hahaha. Love inducing identity crisis in my fellow players.
@@stormy877 Always a good time to challenge the players with unorthodox characters
Been wanting to play an ooze since I played one in adnd humanoid slime
Do it! Let me know what build you go with!
A war forged that after they get killed the first time becomes the ooze as the ooze was the real thing piloting the war forged the entire time so you can reconstruct the body and return to your old form but you lose a lot of benefits doing so.
Social/weapon form(default)
Use warforge stat block but replace some benefits.
Ooze form (Second life)
Use split stat block of ooze.
Hell the character could even go on the special side story to become a full ooze again or change warforge chassis or something else.
Omg.... yes.. can all warforged be ooze controlled? Let's make that cannon
Gelatinous cube monk: It's fast, its got a flurry of slimy ooze attacks that may apply paralysis or other debuffs with every hit along with bonus acid damage and a free chance to grapple... It's semi-invisible and can run on walls, probably roofs too.
I know this comment is late but I wanted to make Alex Mercer, which leads me to an Ooze race. Alex can turn his arms into weapons and shapeshift. Honestly I just want to be able to turn holy hands and arms into weapons. Anyone got any ideas?
You would basically be looking at adding concealable weapons or natural attacks. you could go this route as ooze and just adjust the pseudopod attack to whatever weapon you're looking at. or run an artificer but instead of making things you shift your body into them.
I got my own idea of a humanoid ooze race to play with. Hopefuly i can use it one day.
Let me know how it goes!
@@Rookzer0 if I ever make a pdf of it I'll be sure to link it here
I've been reading some comments, so maybe we could make a Warlock/sorcerer subclass.
"Ooze master/mistress"
"Due to a life changing circumstance (found some arcane artifact, a being from beyond the stars, or anything else), you have made a gained the ability to summon the power of an ooze (either as a symbiotic relationship, or maybe you're enforcing your will due to arcane powers).
So I was thinking on using bits from the Hexblade, Great Old One, and Kraken/Lurker in the Deep warlock (and the warlock class has the Pacts of the Blade, and the Shadow Armor eldritch invocation), with some bits of Dragon Sorcerer, Armorer artificer, circle of spores (in the shape of the ooze boosting allies by merging with them), and Death cleric (that Reaper ability can be translated as the ooze consuming bodies instead of souls)
Would be interesting to see if you get it built out on dnd beyond. Ooze warlock sounds dope either way
I had to replay this twice because I was taking notes from the amazing art instead of listening
Awesome, I hope you got good notes!
GOO Sorlock, first level start as sorc then move to warlock second through forth(if starting at first level begin as a warlock.) spent in warlock followed by fourth through 20th in sorc. The Warlock levels are primarily to gain telepathy so talking between party members is capable. Primarily take ASI's instead of feats to offset the negatives of being an ooze(unless playing as an Oblex, Oblex is best Ooze.).
Go for the human immersion. I think the warlock makes a good class for slimes and oozes
Ah this is great I've been planing out a slime character for awhile now and making them a warlock with the new Kraken pact warlock then doctoring it so that it's more slime based, like instead of the kraken it would be Juiblex.
Lot's of people seem to like the Juiblex build. It sounds like a lot of fun I still want to run a Gelatinous rogue to get that sweet sneak attack damage.
Plasmoid is a new race in the Unearthed Archana.
But l love what you did with slimes as well. I think you stole the show.
Heh heh heh, Slime Thief.
I will check that out thank you!
I absolutely love this design
Thank you!
I would add gains health and starts to grow from eating/absorbing things around it like the blob
Could be a lot of fun to grow in size. take the thee buff/debuff that goes along with it.
She's so beautiful and I don't wanna marry her because she is gonna devour me alive.
Together forever, in one way or another...
What's wrong with that? you can be resurected.
@@stm7810 True, but the gods might get a little annoyed at having to resurrect you after every booty call or whenever you just needed a hug
@@WarsmithBob if you have 8th level spellslots or higher you can use tricks like clone, or if you have friends you can be returned by a ritual, and it's worth it :D
She dummy thicc, and that's a fact.
i like the idea of a slime golen of sorts
Idea:a humanoid dark. Green reflective slime that on touch releases a strong calming chemical...and if exposed for too long the receiver will find it impossible to stay awake...
If you ever wanted to RP Rimuru or the slime girl from Monster Musume, this is the race for you.
Rimuru best wai...er..husba...uh...slime
You know what, this has me thinking about how to make a slime that's basically a candle. Like a cube that can flip onto 5/6 sides that doesn't have the wick on it So that it doesn't snuff it out. If it does, then it will quickly harden within minutes. Idk that's all I got for right now.
That sounds like a cool mechanic. Would make an interesting dungeon pullze too
Well if I had to design a puzzle instead of poping it into a straight combat encounter then I'd make a 30 × 30ft room divided like a tic- tac-toe boardwith a 10ft cubed wax monolith (working name), it would have 100 hp, (numbers not solid yet) and it's first turn it would flip forward to flip forward, loosing 5hp, to either crush those in the middle, or burn those immediately in front, of scale anyone without proper footwear as molten wax spills from the top. This would also reveal it was in front of a door with an oversized lock, on an oversized door that standard lockpicks won't do for. You could mess around with what kind of items could be used to substitute, or even if you have party members of various sizes to help reach certain spots for advantage. That said the direct solution would be for a couple of turns to pass as the candle loses health with every move, and as the players may try to chip at it. Something catches the blade, or a small bit of brass is exposed. Perception to realise it's the big key. So that if they can't figure out how to by the fighter holding the goblin rouge using the former's bow & sword, how to lockpick enough time, then they could make it an attrition match to get that key. Other fun modifiers include corrugated floors & walls interchanged with some tiles to avoid the snuffing effect, hanging lanterns, wall mounted torches, and sunken floor braziers, that the monolith should rush to get re-lit at if necessary, and finally the monolith itself doesn't need to just have one wick on the one side in exactly the same room dimensions I described. Hell, if you wanted to be cheeky about it you could use an oversized d6 as a model, with dots corresponding to wicks. IDK get crazy with it.
Edit: typo.
An ancient goblin king uploaded his mind into a slime to forever protect his treasure tombs and resulted in a race i call Globbins who don't remember who the king was or why there are so many delicious shiny everywhere
Globbins is great. Well played
Had a character in a super hero d20 game. Named flesh and bone. She was a skeleton, with an ooze symbiot. That she wore as her skin.
I once played a smile, I was Gooby Goo, a princess and heir to the throne of a kingdom of slimes but do to a usurper who killed her father and imprisoned her surviving family she fled on a quest to train in the ways of the rogue, save her people, avenge her father, and retake her kingdom.
Ive actually made my own slime character called mileymgoo which is a slike from a village of slimes who are obsessed with being a solid shape, thing is mileymgoo cant make a solid shape, so they're banished from the village, and while wandering the forest they find a slime church whichis dedicated to the slime god of empathy, and once they go inside a booming light comes from outside and the god descends from the sky and gifts mileymgoo with a magical glass suit (which can bend, stretch, split in two, rebuild itself from sand, and give the user the ability to fly by morphing wings into the back of the suit, and well as swim very fast. It is very vulnerable to the heat, the cold, and also takes a ton of energy) and now with the new suit mileymgoo goes back to the village, but they don't accept them because they're using "outside help", and so mileymgoo leaves never to return, and becomes an adventurer.
You made a symbiote! And it looks awesome.
Slime. Monk.
Grapple for days.
@@Rookzer0 HELL YEAH!
Great sketch man! Skeletal beat?! Yeeeeeees!
Hells yeah
This is a fantastic idea. Gonna make a homunculus for the new artificer from this concept
Yeah! Let me know how it goes!
Alright so I was thinking of a sort of character that was a small ooze that would be able to cast minor illusion to speak and stuff. It would come across the players and I didnt put the specifics of the ooze but heres what I came up with.
Ooze monster with the ability to cast minor illusion
You meet it when you go to open a chest and your hands pass through it
I would then ask the person to make a dexterity check
if they fail they feel a tiny ooze fall on their head and it does barely noticeable damage
if they succeed it just falls to the floor
if they choose to try and kill it, the ooze uses minor illusion to speak and say please dont kill me or something
You could just let them talk or speak telepathically. If it only has to say that someone could have used magic mouth on the chest as well.
@@Rookzer0 I was thinking it could be more of an npc or a player character and with minor illusion it would have the ability to speak and a reason to use it to lure prey.
Hmm, a slime who can mimic the composition of one object it eats would be interesting. You could absorb any nonmagic item and then based on its material, grant a bonus to your natural armor with slight variations in function between forms. Wether this would be purely organic items or if inorganic items would be allowed is a question for someone with more experience than I, but a slime character who absorbs an armor piece to make their skin like iron sounds cool as hell, mabye the stronger the substance the lower your dex or movement speed.
Also ooblex makes a great base for a slime passing as human, and already has some useful traits- Give your character a pseudopod slap as a bonus action that deals psychic damage and let it gain the memories and therefore information of any living thing it eats. Though....mabye dont tell the cleric how you found out where the goblin hideout is.
Yeah I could see a lot of attempts to abuse that concept ie Adamantine, Lava, :p there would have to be some balancing for it.That said, It's a really fun idea. Worth looking into!
Basically, the Oblex and i fully endorse this idea
Basically yes, my only critique of the oblex is they feel a little too human. Gotta be that ooze!!!!
Since most slimes dissolve things except stone it could be useful to make thin stone armor to stop yourself from melting everything you touch
That would be a cool addition to a character. Either crafting stone armor or needing a specialized armor Smith to make it.
@@Rookzer0 Or someone could enchant a magic item that stops the slimes acidic properties.
@@johnpayne5590 That could be a good item I'd give a way later in the game or maybe have to do a quest for.
This video was amazing. Art as always was awsome but the amount of humor was premo
Cool art:D
thanks!
0:28 boi don’t I have the homebrew races and class for you then!
Hit me!
Also this is all for 5e as well.
right as i found this vid of your's i was trying to make a slime/Plasmoid character. i was wondering what spell would be great for shaping watery slime? i am wanting it to me a water or lava element type witch would be more runny and i was wondering if you could help me understand out to go about it to where it will also it is still slime but are translusent water jellow slime like body. lol sorry but i am really need help there.
I don't think fire would be a problem. Ice and salt though...
Salt.... Lol best weakness ever.
1:40
I hear the Murlocs coming!
murlocks = goblin in jello... seems legit
I have a really cool ability idea for the slime race
you engulf your enemy with your body and absorb them gaining one of their attributes for example: you engulf a dead dragon then gain their scales allowing you too grow scales on your body (you can only absorb dead things) (also in this is op as fuck)
thats not that far off from the oblex slime race. They can steal a trait of their form they steal so all song as your not stock piling them it shouldn't get to out of hand. Megaman ooze could be a fun character though!
@@Rookzer0 huh neato thanks for the info 👍🏻
You could have your non slimey pc with a familiar and make another sheet to have this familiar be a slime
That could be fun, a slime familire would make a good choice. SLIME WIZARD! Summon slime, and grease
making a humaniod form they need to rest? can carrie magic items?
a heal potion inside of is body break with a potent hit, get heal or with broken glass inside?
a anticold ring inside inside work? or in a tentacle?
they can eat everything, that is a good one, no need of rations.
and water, can help in something?
they can carry something like the bag of holding inside of the body, takeing what they need one weapon after another one:)
tentacles one with poison potion another with antidote.
be the support of another melee character, like in a backpack watching is 6; or making extra attacks or holding shields with the tentacles. EXTRA ATTACKS OR DEFENSE.
using the body like a suit for another character helping with inmunity to a element or carry away a wounded partner.
in higher level can master controlling is form separating small parts of is body, keeping guard when the party rest or scouting without endangering the group, using the smallest parts to escape from enemies, attacking or distracting the enemy.
as an alchemist your body can produce certain basic potions.
eating group waste:) EAT SHIT FEATS:)
I pulled it out from a MANGA, LOOK FOR SLIME MANGAS:)
eating certain beasts and acquiring their characteristics fly, swim, run, dig, acquiring more mass too, GIANT SLIME more hit points. taking damage when it's giant loses mass too and hit points.
eating the brain of an enemy gives you access to the last memories.
touching magic items no need for etum or bond with the item. is natural for you.
I like the idea of holding potions in their body with a chance of it breaking oh hit.
They should be able to wear anythi g a person could wear but if they loose their form they may drop the items. I would think they should still be limited to one item of each slot. 2 rings ect.
Slime bard "macaroni sounds intensifyse"
I think I have an idea I'd just have to change a few things the idea is your character was reincarnated as a magical slime (the character background is what your character was before being reincarnated and you could say what race your character was before being reincarnated mostly for lore and to get some traits of that race) why you would consider this particular slime magical is not only is it sentient (I'd trade the plus 2 strength for plus 2 intelligence or charisma because it's magical) it has the ability to get traits of other things (stuff like monster's humanoid creatures some bugs insects aquatic life undead dragons celestial beings demons and devils) by eating part of them (because it requires dna (or part of there soul) from the being in question) how this works for undead is you need to drink some of there blood if it's a vampire if it's a lich you eat there phylactery if it's a zombie or skeleton you eat there remains for dragons you could eat the dragon scales for some un armored defense and elemental resistance for starting the character I'd say that you would get plus 2 on intelligence or charisma and plus 1 to con you wouldn't get any positive or negative nomber added to your stats you don't need to sleep (accept for restoring spell slots and to be honest you probably would have chosen to be a magic user for this) if you want an elemental resistance you need to choose a race that had one and you would be reincarnated as a slime but you were whatever race you chose before you were reincarnated if you chose something that didn't have a elemental resistance you get what a character of that race would normally have (but if the race you chose had stuff other than an elemental resistance you could get that) the only thing is you don't get the stat increase from the race you chose I'd probably choose a tiefling with a noble background (this is the easiest way for why they were reincarnated because of a corrupted monarchy or perhaps they were killed because they are half demon) I'd choose for them to be a divine soul sorcerer (this is for the typical I was reincarnated but I was given a choice before I was reincarnated) and for plot they because of being a divine soul sorcerer it's basically they have a connection to a god that works like great sage
Lastly if you chose to be an acidic magical slime you can choose to not hurt things that touch you
So good to neutral aligned version. You exist for an unknown amount of time as a thoughtless, feeling less blob. One day you encounter a sourcer and there very young child, said daughter wares an amulet as a memento of her missing parent. You swallow the girl whole, quickly dissolve the flesh but preserving the bones . The amulet giving you a mind , whatever modifier is necessary. In a split second the child's memories and genetic become yours . You cry out to your parent. They recognize your voice and are terrified of what you have become. And yet, you speak again as though nothing has changed and they recognize you for who you really are their child.
They go to hold you in there arms but you burn their skin. Once you arrive at your parents work shop they craft you a mask and a pair of hands .
Over time as your bones dissolve they craft you new bones of steal and as you grow they create ever more interact plate of armor that protect you from the world and the world from you. From here you can modify the characters history to suit your class.
You are an ooze Pinocchio.
That was terrifying but awesome. ooze pinocchio is a cool idea. Terrifying, but good.
200 iq parenting ngl
@@Guuuun_ I like my parents smart yo.
There should be a PDF for Oozes as a player race.
I know there are some for the obelex and a few other variants
What about my idea of a slime, that can, depending on how acidic the slime that it's acid is made of, can either harm or heal opponents or enemies? It's made of fruit juices, and it's slime can vary for each Fruit Juice Slime, depending on the "acidity" of the fruit that was used to create the slime. I'll call them... Juices. Note: Different forms of fruit juice slimes, such as Jams, Jellies, Fruit Spreads and the like can all be used for a Juice slime, just make sure the composite materials of the fruit used is an actual fruit. There can also be fictitious fruits in the campaign or adventure as well with detailed descriptions of how they taste that can be used as well to make up different Juice Slimes.
Basically, the Juice Slime, depending on what fruit it's made from, can be used to heal opponents or allies, or harm opponents or allies, as acid in the real world, along with fruit and foods inside D&D, can be used to heal people as well. But take too much acid, and you'll eventually melt from the inside out. Juice Slimes can make for great healing companions in your adventure, and their slime can be used offensively as well. One vial from a Juice slime can heal a single party member, if filled with the Juice from it.
I can't tell if you're 100% serious or 100% trolling me.... This could totally work as a dnd character.
@@Rookzer0 I'm being totally serious about this as a D&D Character. I want this created into a Homebrew, dammit!!! X3
I always imagined that a slime simply had a nucleus that functions like a brain and heart simultaneously! I always thought that they had psychic energy that functions as an endo-skeleton when you're bipedal but mostly functions as an exoskeleton to protect the goo. I always imagined that they could shift density to have armour on the outside (i.e plate mail) or to wear the bones of fallen foes on the inside (I.e a a skeleton doesn't have to be human it could be jaguar). I also thought it could be awesome if they could harvest and use the body parts of fallen foes. I.e a wizards brain to be smarter and a barbarians lungs and heart to make it function and when I think about it a the vocal parts of a bard so you can actually talk, doesn't have to be a bard but who doesn't wanna sing like Mariah Carey.
TLDR; It's like a self modifying Frankenstein.
P.S Sorry everything looks kinda messy, that happens when my genius brain gets excited.
Do the parts break down because of the goos natural dissolving properties or are you able to keep them from being digested?
@@Rookzer0 You choose. Kinda like that guy from One piece (an anime). He had the ability to control his bodily functions based on that my Slime would choose to break them down or not. Alternatively you could say it has a shelf life and you need to visit the morgue every couple of weeks.
Slime that got into cursed armour and now cant take it of so looks like living armour
Idea: warlock gets consumed by a ooze (small g. Cube) and their patron decided to fuse them and the ooze to continue the pact. Think talion and celebrimbor
Good plan. Would you keep the warlock the same or as a new entitiy/consiousness
The warlock(half elf) would be a guide for the slime using the skeleton for a base(thanks for that idea) with the form being more humanoid and refined as time goes on.
This was started because of one anime last year.
Heavily inspired yes, I love playing monster races and the cube is to good to pass up.