I'm not the biggest fan of leveling Diplomacy through flirting, but it use to be really good when you could keep flirting until you made a mistake! now that its limited to 3 or so interactions, id rather take the advantages the wife brings, and level my diplomacy through selling items and animals. To each their own though!
@@SirJayWalker Ah, is that how you level diplomacy? My diplomacy is SO low and I’ve been trying to figure out how to level it. I wish the game would indicate on the screen how much exp you get through your various actions
Biggest mistake I made was not planning for spring crops. I planted all my fields not realizing that some crops take two seasons before you can harvest them.
My people turned all my seed grain into flour & feed. They will not automatically save seed to replant, they will use it All if they aren't watched like a hawk. I've been trying to adjust which seasons they mill, the amounts they milll, etc, but still have to buy more seed to replant. I only use oats & rye for feed, wheat for bread. I don't bother with beer/ ale yet; too hard to get them to just do these two tasks & leave enough seed for replanting. I feel i still have to micromanage them every season as they are complete idiots 🤦🏼♀️ Or I'm doing something wrong, in which case I'll take credit for the idiocy 🤷🏼♀️
@@kallista5194 they could improve the game by making a minimum cap of seeds to replant, like you need 100 for next season so , you set that as a minimum and they only process any item over that cap...
Just like with using a simple torch as a workaround in this video, at least the game is forgiving and lets you just buy a ton of firewood from one/some of the NPC(s) in town for the scenario you've described.
Fur clothes are so expensive in the beginning! Thanks for the tips. My biggest mistake was to expand quickly the first years. Better to start slow with a few villagers to cover the basics without running everywhere like a headless chicken.
Great video as always, Jay! I'd add this detail to expound on your point about Firewood: If you think about the Wood Demand in terms of BTU (British Thermal Unit), then it gives you a base number to work towards in determining how much Firewood you need to produce per day to meet village needs (though I would suggest finding an average based on Spring or Autumn so you can burn through some of the stockpile in Winter then re-stock in Summer, and it's always good to have flexibility (like an extra Woodcutter Shed) to be able to increase supply quickly if needed). These numbers will be apparent when you look at the People's Demand Control. Firewood = 5 BTU Sticks = 1 BTU Logs = 10 BTU Planks = 5 BTU The key here is that one Log = 4 Firewood (20 BTU) so that is where you get the most efficiency. Thus, if you take the Daily Demand for the village and divide by 5, you'll know how much Firewood you need per day. Then divide this number by 4, and you'll know how many Logs you need to process into Firewood to meet the demand. It's better to have and not need than need and not have, so always produce a little more. So the equation is ((Daily Demand) / 5) / 4 = # of Logs (to make into Firewood each day) Example from Video: (513/5)= 103 (rounded up). 103/4=26 (rounded up) So you need 26 logs per day processed into Firewood to support the village demand of 513 per day. I would make it a minimum of 30. And this will need to be modified as the village grows. If you find yourself in a pinch when it comes to not having enough, remember, YOU are the most efficient worker you have, so just grab some logs and make a batch of firewood to fill the gap until your people can catch up. Increase production as needed, or put a villager with a higher Extraction skill level in the Woodcutter's Shed and the daily amounts will increase. Finally, if you find yourself with a glut of Firewood, and short on Resource Storage space, stand in front of the Trunk, take out a pile of about 200 Firewood, turn to the side, and drop it on the floor. Or stack it in a Wicker Crate to look neat. This will help lighten the load in Resource Storage but keep in mind your villagers won't be able to access it. So this becomes a RESERVE that you can throw into the trunk if you find yourself in a crisis.
1 Log = 10 BTU 1 Log converted to 4 Firewood = 20 BTU 2 Logs = 20 BTU So, to get 20 BTU we need to either have 1 log and convert it to 4 Firewood or have 2 Logs. The question then is: does your lumberjack harvest 1 Log or convert 1 Log into 4 Firewood faster? If they can harvest 1 Log faster than converting 1 Log into 4 Firewood, then just harvest logs to fuel your village.
Whenever I play games like these, I am immediately vary of the trees. But after 3 seasons and 18 or so buildings (and the logs that go with that), I felt certain that a tree would do no damage. And then it hit me.
Off course.. to start with you need that extra wood. But what I did, was go a but distance, so that the village has some trees here and there. But I removed all that was in the way of buildings
I take all the stumps around my starting area because I start at the confluence of the rivers with Tutki to the north across one bridge, Rolnica across another to the west, and Denica on the road south. Basically the Pittsburgh of the Valley. With those stumps gone, I can lay out several full-size fields, perfect for setting up a clothing industry, and the 8x8 orchard means gallons of beer and wine in the lategame. I'll let the woodshed workers magick logs out of thin air before I'll give up that farming area.
@@SimuLord That is one of my favorite locations to build on. Plenty of open, flat land for building and fields. I just wish the game would allow you to delete pre-placed roads so I could build them where I want. They are poorly placed in my opinion.
My biggest mistake was playing so much during pandemic EA and burned myself out, now all I can do is watch videos. I've tried starting over with different locations, but for some reason, I find myself wandering off and loosing interest. Great video thanks for sharing
My biggest mistake was actually hiring too many villagers. They all starved to death because I expanded too fast and couldn’t get enough food for everyone. 😂
i was noticing that my smithy was frequently/always running out of sticks even though i was producing 80 sticks per day and they only shouldve needed 16 per day. now it makes so much sense that my villagers were always taking them for firewood
It didn't occur to me that's what was happening. I didn't know the setting was for firewood use, not industry use. Going to go change that setting right now!
Or for #7, you could build a barn very quickly and collect manure from vendors across the map as it is significantly cheaper than fertilizer. I don't bother with berries for anything other than food during my playthroughs, they give a lot of water per berry and that can be useful if you don't happen to have a full water bucket or waterskin on you ... I would say another mistake is placing your settlement too far from essential and/or the most profitable resources. I never settle near poplars anymore because the output of wood is less when harvesting it myself - I also settle close to fishing sources, preferably more than one, and get fishing going asap. Salted fish are very valuable, but until you get the salt barrel in the hunting lodge or fishing hut II, dried or roasted fish are a lot more valuable than dried or roasted meat. You can also buy Roach from a few vendors for relatively cheap to build up a large supply ... you only need the fishing hut to prepare the fish as fish meat and it comes with a drying rack. I think you can buy one Roach for 2-3 coins, but resell the dried fish meat for like 8-10 and the salted fish meat for 15-19 depending on your bartering trade level. Also it's a good idea to settle within a reasonable distance to a harvestable mine ... one trip through and you'll have all the salt you would need for 2-3 rounds of salted fish and you can sell or stockpile the other resources until you have a forge.
@@SirJayWalker Keeps me alive.... No potions... Ummm, I have RUclipsrI think might have just passed out. Stream is still live, not so sure he is. How Do I send help?
It's not talked about enough, but everyone has access to a drop-off container that makes rot for you. It works the same as the berries drop-off, you don't need to have the appearance of dropped goods all over the place. I regularly drop off food that I have an excess of (that has dropped in quality). Another mistake that I see SOOOOO often is not realizing that you can build stone houses, instead of using sticks. Not only does it provide much more insulation, but it is the key to having happy villagers.
Long time ARK/Rust/Icarus/7-Days player etc... this game is a breath of fresh air to the genre. Although a bit "grindy"(as some say) what survival game ISN't? The learning curve is actually welcome and I just had to say thx for a great serious of informative vids. I KNOW it takes time to do these vids and as a creator myself? I can say you truly deserve my sub and a sub from everyone who happens upon this great game looking for help along the way. Great job man! TYVM!
That's how I play. Bandits and animals do no damage, unlimited carry weight, no hunger/thirst, no cold/heat effects, quick build...I don't want all that stuff hindering me. I just want to build my village and go. It takes long enough as it is to level anything up. Having to stop to recover health, etc. just wastes more time.
just played this game sunday night. i didnt know the storage stacked with the stoarge buildings. i knew was shared but missed 2nd part. that said we just 4 hours in co-op long ways from buildin 2nd storage i think lol.
Re: Mistake #5. Pick a corner of the map somewhere far away and build a few each of the resource and food storages, prevents this mistake and you will usually have way more storage than most pack-rats could ever want.
I get perks that help keep costs down such as the Castellan and hand of King. Also there are perks that can help you accumulate points faster in each category as well help lengthen thr use of tools to help out with your resource management. Pay attention to which trees youre surrounded by. Birch gives the lowest amounts of logs vs spruce vs maple. Happy building.🙂
One thing I tend to do with my playthroughs is planning out what I want to ultimately have, and then start figuring out where I want everything to be. Planning the village in advance is a huge help, and you can go around setting up building templates without investing any resources, just so you know where everything is going to be. Make sure that your farm workers live close to the farm sheds, as they're the only workers that need to actually be at their place of work (the fields) to do their job. Every other worker will produce their resources regardless of where they are. I tend to plan out large farmland, since it's much harder to expand fields after you've placed a bunch of buildings. So I'll set up a huge area of flat terrain (the crossroads on The Valley map is perfect for this) and map out the fields, and just leave them unset just so I know where they'll all be, and then work the farm sheds around them, housing, etc. Early on, getting 2-3 forester buildings and a hunting lodge going makes it easy to keep everyone relatively happy. But also make sure to get an extraction hut going asap, so you can start getting a steady income of stone -- all your buildings later on are going to be made out of stone, so you'll need thousands of them. And it's much easier to have workers gather them than you running around picking them up yourself all the time. Also, an easy way to make money early on that's quick and effective (imo) is simple bags. You can get leather from most animals (especially boars) and they sell for a decent amount. Plus they can be made by hand, so no workshop or tailor needed.
Well you forgot to mention the compost bin that is the best way to make fertilizer when you're starting out because you can throw just about anything in there that you grow especially cabbages you'll hear them say it over and over again, I have to grow more cabbages to make more fertilizer to grow more cabbages and that's exactly what you do with the compost bin I always have at least four of them going every season if I can whatever I can throw in there that's not getting used gets down to 87% or 50% gets thrown in the compost bin for fertilizer.
Thats the problem: Compost Bins arent very good. You can drop food on the ground and have it rot in-between seasons, and you don't have to worry about the limited compost bin space. I mostly use compost bins for cosmetics, but to each their own. 🙂
The compost bin is more for people who are decorators and like to disable"dropped items rot" so they can decorate tables :) In my OG-settings play-through I just drop food on the ground next to my food resource shelter and wait for the season to flip over.
@@ACHOSENONE22 yes!!! I don’t bother with the pigs anymore until I have a market stall. I end up overloaded with fertilizer and manure. Too heavy to carry to sell in person.
I think a mistake is forming many couples too soon. Mothers will not work for 8 seasons and kids can't help with tasks until they are 14. Something you may not be able to afford in the early game. You may consider forming couples gradually, not more than one or two per year, or you may suddenly lose half of your village's manpower at the start of a new season.
Well looks like I'm starting again lol I got a few seasons into it buy ive literally put a man an a woman in every house and I have 11 of them so far but only 1 couple is married..
The biggest mistake you made is by picking berries for fertilizer when you could instead put cabbages and extra meat in compost bins instead. You can get 240 fertilizer by filling up 4 compost bins. I farm cabbages to intentionally spoil into fertilizer without having to worry about berries or pigs.
Honestly this game came naturally to me. I didn't do the tutorial, and I've only looked up a couple videos for clarification because the help menu was garbage. I'm still on my first play through, and the only mistake I made according to this list, is not building storages close to towns.
I was wondering for a couple of hours, where the hell all the sticks go, when i'd just set up a separate woodshed just for that. I mean, my villagers never complained about firewood, they just kept stabbing me in the back...
Just learned that for your villagers to do anything you need to assign tasks within the buildings they work. I wish the AI was a little more self sufficient especially at managing the farms.
My biggest mistake thus far was hiring too many villagers too soon without the proper resources to care for them. Combined with putting men and women together very early on and having women step away from their work to become mothers, causing a backlog of resources and a lot of shifting men into their jobs to take over. 😅 That was my very first time trying to play. Which had me extremely frustrated with the game and myself so I started over. I must say I am doing fairly alright now with my second attempt. Though I will admit that I did apply some of the in game cheats for now so I can just get the hang of the game and the managing and such.
That mid-game baby boom always hurts if you don' t prepare yourself lol 🥲and I don't blame you for messing with game options! my first run that got me hooked on Medieval Dynasty, I was playing Fast Crafting, Building, Unlimited Carry Weight, and increased technology gain. In my current run I've been playing without Unlimited Carry Weight and not changing default xp (I still use Fast Crafting and Fast Building) and its made Consumables a lot more useful!
OK. This is a short, exceptional guide, for avoiding simple early errors, while improving quality of life. I just did not read or properly understand the information under my nose.
Not inviting villigers - In the old game the number of people you could invite and buildings to built depended on your reputation / quest progress. So in my last game I did wait 3 seasons to invite because I believed those old rules still applied.
I learned that when you’re making farm plots you have to walk to show a larger size than 1x1. Learned that on accident when I had already made 15 1x1’s
My biggest mistake was plotting farmland in Summer... while all but one or three seeds must be planted in Spring, the season you start in... Cabbage planted in Summer, Rye and Carrot in Autumn.
for the rot you can just put it in a compost box,.. and my biggest mistake was building a square of fence so that wolf , boar , and wisent hunting became easy,.. but then the animals did not respawn next season,..
I really appreciate this video & all the comments. I've made some of these mistakes & have avoided a lot more because of helpful people. You all get +2000 Dynasty Points 😂
My biggest problem is rapid expansion, because every colony game I play I rapidly expand by year 3 I have usually 14 people with a sustainable economy; I’ve done it so much I’m really good at it and perfer it rather then regular expansion, less experienced people don’t do this, unless you know what you are doing the game is much easier but being set up is much much harder with huge tax
Hey guys, I have a few noob questions: 1. My woodshed produces just 3-4 logs per day, is that normal? Even if I increase the intensity it doesn’t produce more than 6-8, I guess The same goes for hunters as well, they produce less meat. I can easily hunt rabbits and gather meats instead of these villagers working on these huts. Or am I doing something wrong? 2. Which is the best item to produce and sell early game? I’m making buckets and selling it. 3. I don’t understand how to put seeds in a bag. 4. Which crop do I farm early game? 5. How do I increase villagers skills? Thanks in advance, and any other suggestions are appreciated
1. Different villagers have different skill values, woodcutting is extraction skill so you want a worker with 3 in that skill to get the most out of your woodshed. Hunters are more for steady leather gathering, as you will always out hunt them for meat. 2. Simple bags / waterskins / torches is the way I go. All use leather, once you unlock the smithy go mining and produce copper daggers to sell. 3. Equip the bag right click select seed type out of seeds in your inventory. 4. Flax, flax, flax, then what ever you like. 5. They increase over time after doing the same job for multiple seasons/years always try to find villagers with a skill level of 3 for the specific job you are wanting them to do in your village. Hope this helps :)
Torches are OP in the winter. its the best way to save money early on if you cant afford the clothes. For a steady food supply early on, I recommend farming cabbages, and manually hunting and roasting meat. If you want to Automate food, my go-to is cabbages and flatbread
My biggest mistake at the beginning was to make to big fields (like 10x10). I build my fields now 5x5 max and more if needed, it's much more efficient.
Thanks for the tip with the berrys. Its a life changer because fertilizer are soo soo expensive at the beginning especially till the skills are ready to buy animals
U can build multiple workplaces, so for example, build 2 woodsheds and have 1 person gather logs and 1 person gather sticks and maybe a small amount of firewood. I often like building 1-2 woodsheds and excavation sheds for the extra raw resources
I have a problem with farming, I don't know why, but when I build a field, it turns crooked and I don't know how to fix it, can you help me if you can?
My biggest mistake was changing the season length to 30 days near the end of Autumn. So my first Winter was waaaaay longer than the others. No prep time, but refused to switch it back. 😂
I am struggling so I guess my biggest mistake is me lol just started and can’t for the life of me get straw to finish my first house. Good video though, glad to know how the resource management works xD I was just chopping trees non stop xD
The biggest mistake I've made, in Skyrim and Fallout 4 and now in Medieval Dynasty, has been rushing. Rush rush rushing. Why? I guess from a combination of FOMO and of watching some gamer videos wherein they seem to like making playing a race to the finish. MD is a perfect game for chillaxing so I intend to remind myself, whenever I start rushing, to chill. That includes moving through the UI tabs. You know how it is... You can't move through the tabs quick enough - when you're rushing. When I remind myself to slow down and relax what seems a tedious chore becomes, well, not exactly a pleasure but at least it ceases being a tedious chore.
I just started this game. Got the “You died” achievement and trying to figure it out. Right now I’m just following the objectives. I may need to lengthen the seasons. 3 days is far too short
I typically use 5 day seasons. That seems to me to be the best length - long enough to be able to get things done without being so long things take forever.
My one and only mistake I made was turning myself into an immortal hercules that learns in one minute what normal people learn in a year and kills everything in one blow...by the first winter I wasn't talking to my pregnant wife anymore and by the second I had pretty much everything I need. I just can't bring myself to spend hours and hours working after work😂
Thanks for this video time for me to stsrt over n play correctly lol good thing i was only a year in but with the seasons to change every 3 days n now i got a feel for the game but am forsure gonna turn up the days for seasons
Mistake #8, not stealing everything that isn’t nailed down, especially early on. There is virtually no meaningful penalty and you just take whatever supplies you’re not going to need and sell them in another village.
The biggest mistake I've made so far is adding villagers when I havent even started the house, I always forget, then I'm rushing around trying to get it done before they die 💀
Personally I maxed out everything. Even though the developers warned still ran into massive issues. Sometimes wouldn't be able to get into the next season for days it just kept throwing me back to home screen
My mistake was I invited my prospective spouse to my village before they were 100%. No house and they started getting unhappy. So had to restart an earlier save and fix that.
I have a Medieval Dynasty folder where I copy your content. I think I will make a SirJayWalker folder as that is what most of my Medieval Dynasty content consists of. 😀
My biggest mistake was gathering the 1000 logs for a quest. I learned that if you talk to him a second time without the logs, he says it was a joke. Didn't make that mistake twice...
- I don;t know if it would be called a mistake, but when I was playing I had problems getting enough dynasty reputation or whatever it was called to make all the buildings I wanted, I felt frustrated that I could not develop and grow my my town buildings as fast as I wanted to , like I have resources and time why can't I just build stuff? I don't mean about unlocking them, I mean like it say I could not build any more, all I had was like a woodshed a food place a storage a well and one or two houses, I wanted to make so many more, was kind of annoying
Well i am pretty sure the game dev wanted you to complete the story quest at some point before you 'run out of things to build' so they tie 'max buildings' to dynasty reputation
@@stevdor6146 - Maybe, but it would be nice if you could turn it off as an option because I don't know about many other peoples preferences, but for me 90% of these kind of games for me are all about the building development and growth of the settlement, the story is kind of irrelevant for me, I don't care really about the story, I just wanna make houses and build up a thriving community. What can I say, I like making things, and it is frustrating when i can't get more than a food storage a well and one or two houses then can't make anything else. Gets me bored quick haven't played in a couple of years.
I think the biggest mistake is going too fast. Not sleeping 12 hours. Even then, I have a hard time finding things to do after 10 years. My recent playthru I have close to 200 population, 90+ workers. And everything is automated. And I'm not crazy about decorating.
The biggest mistake was marrying too early. No, seriously- you miss out on leveling up diplomacy skills the easy way, because once you're married, you can't flirt any more. Do lots of flirting before settling for a spouse so you get these skillpoints!
Mistake #1:Not hiring villagers soon enough Mistake #2: Inefficient Wood Management Mistake #3: Not carrying or utilizing herbs, potions, and food. Mistake #4: Forgetting to pay your taxes Mistake #5: Only Building Storage In Your Village Mistake #6: Not preparing for Winter Mistake #7: Not preparing your farm ahead of time
My biggest mistake was getting married too soon. Could have use those chance to flirt and skill up my diplomacy.
I'm not the biggest fan of leveling Diplomacy through flirting, but it use to be really good when you could keep flirting until you made a mistake! now that its limited to 3 or so interactions, id rather take the advantages the wife brings, and level my diplomacy through selling items and animals. To each their own though!
...in the game or IRL?
@@benjaminmajor5144i wonder....
Even in real life, getting married too soon ruins the entire life. Lol.
@@SirJayWalker Ah, is that how you level diplomacy? My diplomacy is SO low and I’ve been trying to figure out how to level it. I wish the game would indicate on the screen how much exp you get through your various actions
Biggest mistake I made was not planning for spring crops. I planted all my fields not realizing that some crops take two seasons before you can harvest them.
If only we had better field management tools 🥲
My people turned all my seed grain into flour & feed. They will not automatically save seed to replant, they will use it All if they aren't watched like a hawk. I've been trying to adjust which seasons they mill, the amounts they milll, etc, but still have to buy more seed to replant. I only use oats & rye for feed, wheat for bread. I don't bother with beer/ ale yet; too hard to get them to just do these two tasks & leave enough seed for replanting.
I feel i still have to micromanage them every season as they are complete idiots 🤦🏼♀️
Or I'm doing something wrong, in which case I'll take credit for the idiocy 🤷🏼♀️
@@kallista5194 they could improve the game by making a minimum cap of seeds to replant, like you need 100 for next season so , you set that as a minimum and they only process any item over that cap...
My fields are the only thing that gives me problems it just always seems I don’t get it right
The biggest mistake I made was not having enough wood for my villagers during the winter season. They was crying every second for not having it.
Just like with using a simple torch as a workaround in this video, at least the game is forgiving and lets you just buy a ton of firewood from one/some of the NPC(s) in town for the scenario you've described.
I was doing the Unigost misin to meet the friend... and then all my villagers cry for firewood. I have to pay to return sooner xD
Fur clothes are so expensive in the beginning! Thanks for the tips. My biggest mistake was to expand quickly the first years. Better to start slow with a few villagers to cover the basics without running everywhere like a headless chicken.
Great video as always, Jay! I'd add this detail to expound on your point about Firewood:
If you think about the Wood Demand in terms of BTU (British Thermal Unit), then it gives you a base number to work towards in determining how much Firewood you need to produce per day to meet village needs (though I would suggest finding an average based on Spring or Autumn so you can burn through some of the stockpile in Winter then re-stock in Summer, and it's always good to have flexibility (like an extra Woodcutter Shed) to be able to increase supply quickly if needed). These numbers will be apparent when you look at the People's Demand Control.
Firewood = 5 BTU
Sticks = 1 BTU
Logs = 10 BTU
Planks = 5 BTU
The key here is that one Log = 4 Firewood (20 BTU) so that is where you get the most efficiency. Thus, if you take the Daily Demand for the village and divide by 5, you'll know how much Firewood you need per day. Then divide this number by 4, and you'll know how many Logs you need to process into Firewood to meet the demand. It's better to have and not need than need and not have, so always produce a little more.
So the equation is ((Daily Demand) / 5) / 4 = # of Logs (to make into Firewood each day)
Example from Video: (513/5)= 103 (rounded up). 103/4=26 (rounded up)
So you need 26 logs per day processed into Firewood to support the village demand of 513 per day. I would make it a minimum of 30. And this will need to be modified as the village grows.
If you find yourself in a pinch when it comes to not having enough, remember, YOU are the most efficient worker you have, so just grab some logs and make a batch of firewood to fill the gap until your people can catch up. Increase production as needed, or put a villager with a higher Extraction skill level in the Woodcutter's Shed and the daily amounts will increase.
Finally, if you find yourself with a glut of Firewood, and short on Resource Storage space, stand in front of the Trunk, take out a pile of about 200 Firewood, turn to the side, and drop it on the floor. Or stack it in a Wicker Crate to look neat. This will help lighten the load in Resource Storage but keep in mind your villagers won't be able to access it. So this becomes a RESERVE that you can throw into the trunk if you find yourself in a crisis.
How many people read this book🤔
1 Log = 10 BTU
1 Log converted to 4 Firewood = 20 BTU
2 Logs = 20 BTU
So, to get 20 BTU we need to either have 1 log and convert it to 4 Firewood or have 2 Logs. The question then is: does your lumberjack harvest 1 Log or convert 1 Log into 4 Firewood faster? If they can harvest 1 Log faster than converting 1 Log into 4 Firewood, then just harvest logs to fuel your village.
my biggest mistake it do die by a tree
You're not alone 🥲
I just downloaded the game and was chopping trees, I got hit by the tree and was like wtf?! I did not know you could get by the trees 😂
i got kill many times by bouncy trees...😑😑
Whenever I play games like these, I am immediately vary of the trees. But after 3 seasons and 18 or so buildings (and the logs that go with that), I felt certain that a tree would do no damage. And then it hit me.
@@DrZaius3141😂😂😂😂
Fuck me. I been taking the stumps all around my home lol
Off course.. to start with you need that extra wood. But what I did, was go a but distance, so that the village has some trees here and there.
But I removed all that was in the way of buildings
😂😂😂 same!!!
I take all the stumps around my starting area because I start at the confluence of the rivers with Tutki to the north across one bridge, Rolnica across another to the west, and Denica on the road south. Basically the Pittsburgh of the Valley.
With those stumps gone, I can lay out several full-size fields, perfect for setting up a clothing industry, and the 8x8 orchard means gallons of beer and wine in the lategame.
I'll let the woodshed workers magick logs out of thin air before I'll give up that farming area.
@@SimuLord That is one of my favorite locations to build on. Plenty of open, flat land for building and fields. I just wish the game would allow you to delete pre-placed roads so I could build them where I want. They are poorly placed in my opinion.
"My favorite potion is the potion of weight." Five seconds before saying that, it's clear that you play on infinite carry weight.
I don't play infinite carry weight on all my saves
Biggest mistake I made was not pumping up affection for my heir. Had less skills than I could have when I switched generations.
My biggest mistake was playing so much during pandemic EA and burned myself out, now all I can do is watch videos. I've tried starting over with different locations, but for some reason, I find myself wandering off and loosing interest. Great video thanks for sharing
My biggest mistake was actually hiring too many villagers. They all starved to death because I expanded too fast and couldn’t get enough food for everyone. 😂
😭😭😭
i was noticing that my smithy was frequently/always running out of sticks even though i was producing 80 sticks per day and they only shouldve needed 16 per day. now it makes so much sense that my villagers were always taking them for firewood
It didn't occur to me that's what was happening. I didn't know the setting was for firewood use, not industry use. Going to go change that setting right now!
🥲
I usually put the sticks in the blacksmith chest keep it out of the resources storage anything put in there can be shared
Woodshed is a must at the beginning with how many logs your gonna be needing for the buildings.
Most definitely! 💯
Or for #7, you could build a barn very quickly and collect manure from vendors across the map as it is significantly cheaper than fertilizer. I don't bother with berries for anything other than food during my playthroughs, they give a lot of water per berry and that can be useful if you don't happen to have a full water bucket or waterskin on you ...
I would say another mistake is placing your settlement too far from essential and/or the most profitable resources. I never settle near poplars anymore because the output of wood is less when harvesting it myself - I also settle close to fishing sources, preferably more than one, and get fishing going asap. Salted fish are very valuable, but until you get the salt barrel in the hunting lodge or fishing hut II, dried or roasted fish are a lot more valuable than dried or roasted meat. You can also buy Roach from a few vendors for relatively cheap to build up a large supply ... you only need the fishing hut to prepare the fish as fish meat and it comes with a drying rack. I think you can buy one Roach for 2-3 coins, but resell the dried fish meat for like 8-10 and the salted fish meat for 15-19 depending on your bartering trade level. Also it's a good idea to settle within a reasonable distance to a harvestable mine ... one trip through and you'll have all the salt you would need for 2-3 rounds of salted fish and you can sell or stockpile the other resources until you have a forge.
Lot of typing only for the creator to ignore you 😂😂😂 loswr
I usually have about 200 plantain on me. Can't help but pick them. I'm a plantain addict!!!
That's a lot of plantains 😄
@@SirJayWalker Keeps me alive.... No potions... Ummm, I have RUclipsrI think might have just passed out. Stream is still live, not so sure he is. How Do I send help?
This made me laugh
Damn I thought the game was realistic, how can you carry 200 plantains irl😢
@@Dan-sw8tg in my back pocket - they don't weigh much - lol
It's not talked about enough, but everyone has access to a drop-off container that makes rot for you. It works the same as the berries drop-off, you don't need to have the appearance of dropped goods all over the place. I regularly drop off food that I have an excess of (that has dropped in quality). Another mistake that I see SOOOOO often is not realizing that you can build stone houses, instead of using sticks. Not only does it provide much more insulation, but it is the key to having happy villagers.
The only thing I hate about this game is the lack of voice acting
I was happy when they added the background voicelines, but it'd definitely be nice if we had voiced quests, or at least, the main story quests!
Long time ARK/Rust/Icarus/7-Days player etc... this game is a breath of fresh air to the genre. Although a bit "grindy"(as some say) what survival game ISN't? The learning curve is actually welcome and I just had to say thx for a great serious of informative vids. I KNOW it takes time to do these vids and as a creator myself? I can say you truly deserve my sub and a sub from everyone who happens upon this great game looking for help along the way. Great job man! TYVM!
Thank you, and welcome!! The grind in this game is definitely lighter than most Survival Crafting games for sure.😆
Not turning on no weight limit! Game changer especially because i just want to a manor and decorater plus I like exploring.!
Yup! Best thing is turning off carry weight and stamina.
That's how I play. Bandits and animals do no damage, unlimited carry weight, no hunger/thirst, no cold/heat effects, quick build...I don't want all that stuff hindering me. I just want to build my village and go. It takes long enough as it is to level anything up. Having to stop to recover health, etc. just wastes more time.
I got 8000kg of crap on me currently
Just go naked, clothes weigh too much, use torch in winter
Literally the 2 things i turned off before even starting my first game. @Jsunsetsky87
My biggest mistake was not realising you can just upgrade a buildings tier rather than completely destroying it…
Wait you can upgrade the buildings?
just played this game sunday night.
i didnt know the storage stacked with the stoarge buildings. i knew was shared but missed 2nd part. that said we just 4 hours in co-op long ways from buildin 2nd storage i think lol.
Just started today and this was great help! Still very confused on the farming, but i’m sure i’ll get it down !
Glad it could help! 🙂
I didn't know you could put food and water for your villagers in their house to keep them Happy at the beginning
... and wood.
First summer, I plant a lot of cabbage. Great for rot that equals fertilizer!!
Thank god i always pay MY king taxes on time. Awesome tips man, i did not know that the food storage and the resource storage stack!
Re: Mistake #5. Pick a corner of the map somewhere far away and build a few each of the resource and food storages, prevents this mistake and you will usually have way more storage than most pack-rats could ever want.
I put a storage shed as close as I can to the transport guy outside every village. I can buy and dump. Then jump to the next village.
@@ohdarn693this whole time I was thinking I could only build in my village( except the mine building). I been playing for about 3 real days
I get perks that help keep costs down such as the Castellan and hand of King. Also there are perks that can help you accumulate points faster in each category as well help lengthen thr use of tools to help out with your resource management. Pay attention to which trees youre surrounded by. Birch gives the lowest amounts of logs vs spruce vs maple. Happy building.🙂
Smart!
One thing I tend to do with my playthroughs is planning out what I want to ultimately have, and then start figuring out where I want everything to be.
Planning the village in advance is a huge help, and you can go around setting up building templates without investing any resources, just so you know where everything is going to be.
Make sure that your farm workers live close to the farm sheds, as they're the only workers that need to actually be at their place of work (the fields) to do their job. Every other worker will produce their resources regardless of where they are.
I tend to plan out large farmland, since it's much harder to expand fields after you've placed a bunch of buildings. So I'll set up a huge area of flat terrain (the crossroads on The Valley map is perfect for this) and map out the fields, and just leave them unset just so I know where they'll all be, and then work the farm sheds around them, housing, etc.
Early on, getting 2-3 forester buildings and a hunting lodge going makes it easy to keep everyone relatively happy. But also make sure to get an extraction hut going asap, so you can start getting a steady income of stone -- all your buildings later on are going to be made out of stone, so you'll need thousands of them. And it's much easier to have workers gather them than you running around picking them up yourself all the time.
Also, an easy way to make money early on that's quick and effective (imo) is simple bags. You can get leather from most animals (especially boars) and they sell for a decent amount. Plus they can be made by hand, so no workshop or tailor needed.
I always start with immediately building everything I need to function, then I recruit a bunch of villagers.
Well you forgot to mention the compost bin that is the best way to make fertilizer when you're starting out because you can throw just about anything in there that you grow especially cabbages you'll hear them say it over and over again, I have to grow more cabbages to make more fertilizer to grow more cabbages and that's exactly what you do with the compost bin I always have at least four of them going every season if I can whatever I can throw in there that's not getting used gets down to 87% or 50% gets thrown in the compost bin for fertilizer.
Thats the problem: Compost Bins arent very good. You can drop food on the ground and have it rot in-between seasons, and you don't have to worry about the limited compost bin space. I mostly use compost bins for cosmetics, but to each their own. 🙂
The compost bin is more for people who are decorators and like to disable"dropped items rot" so they can decorate tables :)
In my OG-settings play-through I just drop food on the ground next to my food resource shelter and wait for the season to flip over.
@sweetmotherofmayhem4173 that's how it feels to me too. I think it would be valuable if they added a larger capacity bin!
@@ACHOSENONE22 yes!!! I don’t bother with the pigs anymore until I have a market stall. I end up overloaded with fertilizer and manure. Too heavy to carry to sell in person.
I think a mistake is forming many couples too soon. Mothers will not work for 8 seasons and kids can't help with tasks until they are 14. Something you may not be able to afford in the early game. You may consider forming couples gradually, not more than one or two per year, or you may suddenly lose half of your village's manpower at the start of a new season.
Very true! I plan to cover villagers more in depth in my next video coming up on Sunday 😀
Well looks like I'm starting again lol I got a few seasons into it buy ive literally put a man an a woman in every house and I have 11 of them so far but only 1 couple is married..
THANK YOU FOR THIS.
You can put food like berries you want to turn into rot into a composter and it will force anything in it to rot at the end of season.
It's an extra step to do that for berries, and the composter has limited space. It's good composting certain foods, though!
The composter is for players who switch off food spoiling because of decorating with food
The biggest mistake you made is by picking berries for fertilizer when you could instead put cabbages and extra meat in compost bins instead. You can get 240 fertilizer by filling up 4 compost bins.
I farm cabbages to intentionally spoil into fertilizer without having to worry about berries or pigs.
Honestly this game came naturally to me. I didn't do the tutorial, and I've only looked up a couple videos for clarification because the help menu was garbage. I'm still on my first play through, and the only mistake I made according to this list, is not building storages close to towns.
I was wondering for a couple of hours, where the hell all the sticks go, when i'd just set up a separate woodshed just for that. I mean, my villagers never complained about firewood, they just kept stabbing me in the back...
I feel that one 🥲
how did you change the Arcane songs to medieval type??? i cant get over the background music! so cool!
Bardcore! ruclips.net/video/DssKud8yo5c/видео.htmlsi=Cjm9hdpYcFwUycCS
Just learned that for your villagers to do anything you need to assign tasks within the buildings they work. I wish the AI was a little more self sufficient especially at managing the farms.
Thank you. That was really helpful. I just started and I like this game already.
Glad I could help!
Great tips for all players - another great vid
Thanks! 🙂
My biggest mistake thus far was hiring too many villagers too soon without the proper resources to care for them.
Combined with putting men and women together very early on and having women step away from their work to become mothers, causing a backlog of resources and a lot of shifting men into their jobs to take over. 😅
That was my very first time trying to play. Which had me extremely frustrated with the game and myself so I started over. I must say I am doing fairly alright now with my second attempt. Though I will admit that I did apply some of the in game cheats for now so I can just get the hang of the game and the managing and such.
That mid-game baby boom always hurts if you don' t prepare yourself lol 🥲and I don't blame you for messing with game options! my first run that got me hooked on Medieval Dynasty, I was playing Fast Crafting, Building, Unlimited Carry Weight, and increased technology gain. In my current run I've been playing without Unlimited Carry Weight and not changing default xp (I still use Fast Crafting and Fast Building) and its made Consumables a lot more useful!
My biggest mistake was not watching this video before I started
OK. This is a short, exceptional guide, for avoiding simple early errors, while improving quality of life. I just did not read or properly understand the information under my nose.
Not inviting villigers - In the old game the number of people you could invite and buildings to built depended on your reputation / quest progress. So in my last game I did wait 3 seasons to invite because I believed those old rules still applied.
I learned that when you’re making farm plots you have to walk to show a larger size than 1x1. Learned that on accident when I had already made 15 1x1’s
Do you stream on Twitch? or only here on youtube?
I use to, but only on RUclips for now! Might multicast in the future
Solid tips. I've played the since it was in EA and these tips are on the money.
As someone who didn't start until after Early Access, I'm happy to hear it!
Where do you stream? Is it on RUclips, Twitch, Kick,...?
RUclips! www.youtube.com/@SirJayWalker/streams
My biggest mistake was plotting farmland in Summer... while all but one or three seeds must be planted in Spring, the season you start in... Cabbage planted in Summer, Rye and Carrot in Autumn.
Just grub it up and break it a few times. Build up that farming XP to get to pigs, etc.
@@tonicus123 I did, yes! My "village" was suddenly surrounded by a few 6x6 fields after I figured that out😂
@@myafelicia 🤣
Carrots are planted in winter and spring, not autumn😊
for the rot you can just put it in a compost box,.. and my biggest mistake was building a square of fence so that wolf , boar , and wisent hunting became easy,.. but then the animals did not respawn next season,..
I really appreciate this video & all the comments. I've made some of these mistakes & have avoided a lot more because of helpful people. You all get +2000 Dynasty Points 😂
Can’t wait for this game to release later this month on quest!
My biggest problem is rapid expansion, because every colony game I play I rapidly expand by year 3 I have usually 14 people with a sustainable economy; I’ve done it so much I’m really good at it and perfer it rather then regular expansion, less experienced people don’t do this, unless you know what you are doing the game is much easier but being set up is much much harder with huge tax
Hey guys,
I have a few noob questions:
1. My woodshed produces just 3-4 logs per day, is that normal? Even if I increase the intensity it doesn’t produce more than 6-8, I guess
The same goes for hunters as well, they produce less meat.
I can easily hunt rabbits and gather meats instead of these villagers working on these huts. Or am I doing something wrong?
2. Which is the best item to produce and sell early game? I’m making buckets and selling it.
3. I don’t understand how to put seeds in a bag.
4. Which crop do I farm early game?
5. How do I increase villagers skills?
Thanks in advance, and any other suggestions are appreciated
1. Different villagers have different skill values, woodcutting is extraction skill so you want a worker with 3 in that skill to get the most out of your woodshed. Hunters are more for steady leather gathering, as you will always out hunt them for meat.
2. Simple bags / waterskins / torches is the way I go. All use leather, once you unlock the smithy go mining and produce copper daggers to sell.
3. Equip the bag right click select seed type out of seeds in your inventory.
4. Flax, flax, flax, then what ever you like.
5. They increase over time after doing the same job for multiple seasons/years always try to find villagers with a skill level of 3 for the specific job you are wanting them to do in your village.
Hope this helps :)
that thumbnail is a work of art
Still trying to lock down a steady food supply. Learning that I could use torches to survive in the cold was a face palm for sure.
Torches are OP in the winter. its the best way to save money early on if you cant afford the clothes. For a steady food supply early on, I recommend farming cabbages, and manually hunting and roasting meat. If you want to Automate food, my go-to is cabbages and flatbread
I made all mistakes, ive played for hours and have just got a wife and another settler. Im chilling and having fun tho, taking it slow.
Where is the castellano located in early games
My biggest mistake at the beginning was to make to big fields (like 10x10).
I build my fields now 5x5 max and more if needed, it's much more efficient.
Thanks for the tip with the berrys. Its a life changer because fertilizer are soo soo expensive at the beginning especially till the skills are ready to buy animals
Anytime! Its cheap fertilizer, and you'll get some Survival skill in the process!
Rye beer for weight. Much better than the weight potion.
My biggest mistake was, having a bunch of Raw meat in my inventory right before the new season. 42 pieces of Rot 🙃
Atleast you got fertilizer now 😆
Whats the method to having two of the same work stations? I seen you mentioned that a few times.
U can build multiple workplaces, so for example, build 2 woodsheds and have 1 person gather logs and 1 person gather sticks and maybe a small amount of firewood. I often like building 1-2 woodsheds and excavation sheds for the extra raw resources
I have a problem with farming, I don't know why, but when I build a field, it turns crooked and I don't know how to fix it, can you help me if you can?
Fields are aligned the the N/S/E/W compass Axis. You cant rotate them unfortunately
My biggest mistake was changing the season length to 30 days near the end of Autumn. So my first Winter was waaaaay longer than the others. No prep time, but refused to switch it back. 😂
At least u can change the season after day 3 if u play with more than 3 days 😁
I am struggling so I guess my biggest mistake is me lol just started and can’t for the life of me get straw to finish my first house. Good video though, glad to know how the resource management works xD I was just chopping trees non stop xD
The biggest mistake I've made, in Skyrim and Fallout 4 and now in Medieval Dynasty, has been rushing. Rush rush rushing. Why? I guess from a combination of FOMO and of watching some gamer videos wherein they seem to like making playing a race to the finish. MD is a perfect game for chillaxing so I intend to remind myself, whenever I start rushing, to chill. That includes moving through the UI tabs. You know how it is... You can't move through the tabs quick enough - when you're rushing. When I remind myself to slow down and relax what seems a tedious chore becomes, well, not exactly a pleasure but at least it ceases being a tedious chore.
I just started this game. Got the “You died” achievement and trying to figure it out. Right now I’m just following the objectives. I may need to lengthen the seasons. 3 days is far too short
I typically use 5 day seasons. That seems to me to be the best length - long enough to be able to get things done without being so long things take forever.
My one and only mistake I made was turning myself into an immortal hercules that learns in one minute what normal people learn in a year and kills everything in one blow...by the first winter I wasn't talking to my pregnant wife anymore and by the second I had pretty much everything I need. I just can't bring myself to spend hours and hours working after work😂
This is my 6th time watching this to make sure I didn’t forget anything and I just noticed the Enemy song in the background. Perfect for this video 💯🫡
Thanks!!🙂
Grow extra cabbage. Where everyone of cabbage you get 4 rot. But it pigsty is your next step.
Thanks for this video time for me to stsrt over n play correctly lol good thing i was only a year in but with the seasons to change every 3 days n now i got a feel for the game but am forsure gonna turn up the days for seasons
You got this dude! 😀
Mistake #8, not stealing everything that isn’t nailed down, especially early on. There is virtually no meaningful penalty and you just take whatever supplies you’re not going to need and sell them in another village.
mine was making the small pouch and not knowing to equip it lmao it could of saved me so much time
The biggest mistake I've made so far is adding villagers when I havent even started the house, I always forget, then I'm rushing around trying to get it done before they die 💀
Villagers can die? I thought they'd just leave cause they're unhappy.
My biggest mistake was horrible wood management.
I still have this problem 🙃
The number 5 blew my mind!
Personally I maxed out everything. Even though the developers warned still ran into massive issues. Sometimes wouldn't be able to get into the next season for days it just kept throwing me back to home screen
Omg I didnt realize you can jump upstairs
I biggest mistake was selling all of my clothing to buy a large pouch. So when winter came i wanted to buy clothing but was far to expensive
I have unlimited weight .If I get a donkey will my weight be limited when riding it ?
Nope, It'll also be unlimited
@@SirJayWalker Nice thanks will save money on wagon rides
I started playing and got killed by trees falling on me or from boars. Got attacked by 4 boars while hunting.
It be like that sometimes 🥲
My mistake was I invited my prospective spouse to my village before they were 100%. No house and they started getting unhappy. So had to restart an earlier save and fix that.
I usualy hunt way too much meat for my villagers, so i make it rot and make fertilizer out of it. Works fine for now!
I have a Medieval Dynasty folder where I copy your content. I think I will make a SirJayWalker folder as that is what most of my Medieval Dynasty content consists of. 😀
Glad to know you have enjoyed the videos so far 😊 Thanks!!
So it’s two years for the trees to grow back? I feel like I haven’t seen any grow back yet.
Aa long as you don't dig up the stumps, they will come back!
@@SirJayWalker I found out the hard way yesterday. One grew right through the roof of my barn LOL
My biggest mistake was gathering the 1000 logs for a quest. I learned that if you talk to him a second time without the logs, he says it was a joke. Didn't make that mistake twice...
At least u got the secret achievement 😅
- I don;t know if it would be called a mistake, but when I was playing I had problems getting enough dynasty reputation or whatever it was called to make all the buildings I wanted, I felt frustrated that I could not develop and grow my my town buildings as fast as I wanted to , like I have resources and time why can't I just build stuff? I don't mean about unlocking them, I mean like it say I could not build any more, all I had was like a woodshed a food place a storage a well and one or two houses, I wanted to make so many more, was kind of annoying
Well i am pretty sure the game dev wanted you to complete the story quest at some point before you 'run out of things to build' so they tie 'max buildings' to dynasty reputation
@@stevdor6146 - Maybe, but it would be nice if you could turn it off as an option because I don't know about many other peoples preferences, but for me 90% of these kind of games for me are all about the building development and growth of the settlement, the story is kind of irrelevant for me, I don't care really about the story, I just wanna make houses and build up a thriving community. What can I say, I like making things, and it is frustrating when i can't get more than a food storage a well and one or two houses then can't make anything else. Gets me bored quick haven't played in a couple of years.
Does the game end or go on forever
I think the biggest mistake is going too fast. Not sleeping 12 hours. Even then, I have a hard time finding things to do after 10 years. My recent playthru I have close to 200 population, 90+ workers. And everything is automated. And I'm not crazy about decorating.
The biggest mistake was marrying too early.
No, seriously- you miss out on leveling up diplomacy skills the easy way, because once you're married, you can't flirt any more. Do lots of flirting before settling for a spouse so you get these skillpoints!
I had a mouthful of drink when you said this needs to be remedied and shot the villager. I almost spewed it all over the table. Too funny.
no you didn't, I see this lie all the time.
@murph6802 Kinda out of pocket, but ok 😆
How is it a lie if I stated I "almost" spewed it all over the table?
Biggest mistake was to give Herm the medicine from the doctor at piastovia rather than the lard, i killed his wife lol
Me too... 😳LOL
why am I losing reputation even if I’m not doing anything?
Maybe u forgot to pay your taxes and need to pay off a debt to the Castellan
Mistake #1:Not hiring villagers soon enough
Mistake #2: Inefficient Wood Management
Mistake #3: Not carrying or utilizing herbs, potions, and food.
Mistake #4: Forgetting to pay your taxes
Mistake #5: Only Building Storage In Your Village
Mistake #6: Not preparing for Winter
Mistake #7: Not preparing your farm ahead of time
this game sounds like a full time job lol but i like the idea of modern sim city. Ark etc
i didn’t know about the stumps, ive shoveled every stump 😭
I just started and the lack of carrying capacity is infuriating.
6 lumber and im overburdened.
Took me an hour to build a house and storage
Fuck it. Turning off carrying capacity 😂
Bags, weight potions, and mounts can help you with carry capacity. It may be easier to learn with carry capacity off the first time though 🙂
That's why this a management game💁🏿♂️
My biggest mistake was removing stumps
I felt this one all too well lol
thanks for sharing
Thanks for watching!
1 Not saving game
2 rushing / not doing the side missions
3 we starting as unsure of location 😂
This on medieval Dynasty though NOT OXBOW