Voxel Works Quest - Feature Overview v0.3.0

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  • Опубликовано: 4 фев 2025

Комментарии • 153

  • @Knochi77
    @Knochi77 5 лет назад +30

    Sehr cool.
    To reach more users you should make it available through sidequest.
    Would love to see a tutorial how to start programming for quest in Godoy.

    • @NeoSpark314
      @NeoSpark314  5 лет назад +3

      Submission to side-quest is in progress right now. A good starting point for godot quest development is here: godotengine.org/article/godot-oculus-quest-support

    • @Knochi77
      @Knochi77 5 лет назад

      Holger Dammertz I already tried to follow that instructions without success. Started a discussion about it and I think they reworked it. Will have another look these days

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      If you want you can also join the #xr channel in the official Godot discord: discord.gg/zH7NUgz there it is quite easy to ask for help and resolve problems

    • @NeoSpark314
      @NeoSpark314  5 лет назад +1

      @S3ntry YT I plan to release the source soon. But don't expect much; it is a huge mess as it was originally intended as a quick prototype to test jog in place locomotion. It will be MIT license.

    • @darkracer1252
      @darkracer1252 4 года назад

      i found this on sidequest

  • @Michaelightning
    @Michaelightning 5 лет назад +11

    If only Minecraft had this level of interaction, really great job. Planning to install it soon from Sidequest!

  • @xaviernordhoff3461
    @xaviernordhoff3461 5 лет назад +19

    You should try and work with mojang to get Minecraft VR like this, This is amazing😄

  • @vinyeaglevr6833
    @vinyeaglevr6833 5 лет назад +7

    This works really well on the oculus quest! This game is super fun to play! Can’t wait to see future updates to this game! I also develop games too, I just started working on a VR project in unity.

  • @DaiteeSuki
    @DaiteeSuki 5 лет назад +12

    Climbing?
    *AWESOME*

    • @gamignmaster6977
      @gamignmaster6977 4 года назад

      The second a game has hand based climbing? *I'm sold instantly.* Since most game just fade to black and your on the top or you just hold forward and slide up.

    • @AWriterWandering
      @AWriterWandering 4 года назад

      Yeah, that’s a feature I’ve always wanted in Minecraft itself. Climbing in VR is even more awesome!

  • @loidlenart
    @loidlenart 4 года назад

    Good job on getting this to side quest! Keep on making it better

  • @Crisisdarkness
    @Crisisdarkness 5 лет назад +1

    I found out about this thanks to the new version of Godot, you are a great talent, it is beautiful what you have managed to do, thank you

  • @samwichvr485
    @samwichvr485 4 года назад +1

    This game is amazing! U should really make an app that lets u use the jog in place locomotion in other games if that is possible!

  • @justinc1337osu
    @justinc1337osu 4 года назад

    This deserves more recognition

  • @badgamerkat
    @badgamerkat 5 лет назад

    Sooo cool! I just got the Oculus Quest yesterday and as soon as I figure out how to use sidequest, I'm going to try this.

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      Nice :-). But don't expect too much; it is still a very early prototype. If you run into problems you can also join the new discord and ask for help: discord.gg/sbV2pq. Have fun!

  • @Darrylboio
    @Darrylboio 4 года назад

    This has to be the best minecraft clone for vr, would love to see more stuff appear for this game.. maybe cooking? Make glass with sand and wood in a furnace.. and make garden pots

  • @Seriousbear
    @Seriousbear 4 года назад +1

    *I like how he runs*

  • @Sirbossman
    @Sirbossman 4 года назад +1

    Anyone else just dying laughing at him running in place?

    • @NeoSpark314
      @NeoSpark314  4 года назад +1

      Yes; I do each time I look at it again :-)

    • @N_SPAMZ
      @N_SPAMZ 3 года назад

      @@NeoSpark314 HOW DO I ACESS MY INVENTORYYYYY

    • @NeoSpark314
      @NeoSpark314  3 года назад

      @@N_SPAMZ rotate your palm upwards

  • @youngestboy4561
    @youngestboy4561 5 лет назад +1

    i love the climbing mechanic

  • @raelfert5268
    @raelfert5268 5 лет назад +1

    Nice ! Can't wait for my birthday to get my quest 😣

  • @comedicidiot
    @comedicidiot 4 года назад

    If there was a version of this with Minecraft textures, I would be happy.

  • @andermetalbrasil
    @andermetalbrasil 5 лет назад

    Very nice job. This is amazing!

  • @fanter3122
    @fanter3122 4 года назад +1

    just played on quest, got full iron tools with my anvil and made a basement to store them and my crafting stations, lovely game, i would just like if you added some sort of bed or night system and animals, or perhaps monsters in the caves or new ores? very good game though, just some suggestions.

  • @ThePC007
    @ThePC007 5 лет назад

    What specs are you running this on?
    And did you implement occlusion culling in some way (since Godot doesn't have that feature at this time) or was the performance good enough without it?
    Also, the running speed seems a little bit low, at least on video. Is there a way to run faster?

    • @NeoSpark314
      @NeoSpark314  5 лет назад +2

      This runs on the Oculus Quest VR Headset; so it is Android with a Snapdragon 835 processor @ 72Hz. Occlusion culling would not have helped in this kind of rendering; the voxel world is chucked into only a handful of meshes to reduce draw calls. I tweaked the graphics/rendering so that it works smoothly at the 72hz without framedrops so it runs fine on the quest.
      The jog speed in the 0.3.0 was the average human walk speed; I changed it in the 0.3.1 update to a system that went to jogging speed after a few steps.

  • @fungamesandstuffwhy2516
    @fungamesandstuffwhy2516 5 лет назад

    Haven’t downloaded this yet but I’m happy that the community has given you this much praise hopefully I can download tomorrow once I get a usb-c to a with data transfer also do you have a place where I can submit bugs if I come across any?

    • @fungamesandstuffwhy2516
      @fungamesandstuffwhy2516 5 лет назад

      Also a suggestion I see some people are worried about the movement system so perhaps you could add an option to switch the walking to one of the analog sticks or if you’re up to it add a button mapping option you could be an innovator for all be games by writing that code

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      Thanks for the feedback! Reporting bugs would be really helpful: you could join the voxel works discord (discord.gg/sbV2pq); there it is quite nice and easy to discuss problems or suggestions. But any other channel (youtube, itch, sidequest) can also work for short reports.

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      I added the option for stick locomotion in the 0.3.1 update; now there are two different modes to choose from. I plan to add some more config options in one of the next updates (but a full configuration system will take me some time)

    • @fungamesandstuffwhy2516
      @fungamesandstuffwhy2516 5 лет назад

      Holger Dammertz hey thanks for responding I actually just started playing and I absolutely love it I noticed the stick locomotion good choice also one bug/thing I dislike is that you can’t break leaves it’s kind of bugging me and you can get stuck in them if they are on top of you

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      @@fungamesandstuffwhy2516 Thanks!; the leaves thing is a bug I introduced with the last update to 0.3.4 :( I will try to fix it as soon as possible (hopefully in the next update); it was caused by removing the collision box for plants; this also affected the leaves; I will investigate. Thanks a lot for reporting; this helps a lot to imporove the prototype. At the moment you can only remove leaves if you build something in them and then remove it again.

  • @Moctop
    @Moctop 4 года назад

    Interesting work. Jogging in place might be nice on paper but seems like a hassle...and how do you strafe and back up, or jump?

    • @NeoSpark314
      @NeoSpark314  4 года назад +1

      One potential solution would be to use controller-relative movement direction instead of look direction; but I have not yet implemented this. The main motivation for jog in place was a locomotion method that can be used with hand tracking and that leaves your hands free. With controllers there is also stick-based locomotion. (and jumping is not yet in the prototype at all)

  • @jcvr2288
    @jcvr2288 4 года назад +2

    Hey i got a problem crafting i do what you do but it doesnt give me the pickaxe

    • @tuduff
      @tuduff 4 года назад

      I can't even take the blocks

  • @Makerkiddo
    @Makerkiddo 5 лет назад

    hey would you be able to add a joystick movement option? im just curious because i want to look out for the disabled people, who cant jog on the place.

    • @NeoSpark314
      @NeoSpark314  5 лет назад +1

      Hi! As this whole project is intended to be a prototype for jog in place locomotion and the effect of putting in real effort to achieve ingame goals on game design and gameplay mechanics adding it in the current state would defeat the purpose of prototyping this. But I fully understand your point. If this should ever become more then a small prototype I will explore different (and configurable) input methods for sure. From the perspective of making it as close as possible to the real world and to explore how this increases immersion I would need to implement at the moment though an approximation of the locomotion methods in-game that disabled people use in real life but I am not sure this is desirable for this prototype. If you know someone in such a situation I would love to hear their perspective on immersion vs. comfort and also if they have ideas on how to tackle such a problem for a prototype.

  • @ATP-Flo
    @ATP-Flo 5 лет назад

    Awesome work!

  • @qwerty_9537
    @qwerty_9537 5 лет назад +3

    i just got this and i wish there was a tutorial on how to place blocks (took me 9 minutes to figure out how ;-;). Anouther idea is multiplayer but i dont expect that for atleast 5 updates. Health and animals would be great too but i dont expect that in the next update. Great work of making a minecraft clone for the quest!

    • @notnicknamed
      @notnicknamed 5 лет назад +1

      how do you place blocks

    • @qwerty_9537
      @qwerty_9537 5 лет назад +1

      WalrusPersonGames hold a block and shake it at the ground like ur mining

    • @notnicknamed
      @notnicknamed 5 лет назад

      @@qwerty_9537 why do you place like that wtf

    • @NeoSpark314
      @NeoSpark314  5 лет назад +1

      With this prototype I want to explore a bit how only physical movements/interactions in VR can be used to enhance the feeling of reward when playing. (And re-using the same mechanic as for mining seemed like a good first step :-) but I'm open for any suggestions as long as there is some physical activity involved in achieving the result.

  • @Nova_Astral
    @Nova_Astral 2 года назад

    The game crashes when you try to create a world, and the discord invite in the description is expired.

  • @dannyz4202
    @dannyz4202 5 лет назад +4

    can you add mobs,hunger,food like meat from sheeps,HP i would love that!

    • @NeoSpark314
      @NeoSpark314  5 лет назад +3

      HP and a hunger/food system are a great suggestion; someone else also suggested some agriculture; would work good together I think. I will see what mechanics I manage to add in the next updates. First I will need to fix some bugs and add some more items and recipes; But I will try to expand on it as much as I can. Will take time though... lot's of stuff that needs doing in the prototype.

    • @dannyz4202
      @dannyz4202 5 лет назад

      @@NeoSpark314 Oh and im 4.7FT and the game is very big for me a block is like to my stomach

    • @NeoSpark314
      @NeoSpark314  5 лет назад +1

      @@dannyz4202 That is an interesting point. I made all blocks 1m in size; scaling the world might not be easily possible. Maybe I can add a method to raise the virtual floor; but that would mean you cannot reach the ground anymore. I will do some research on what could help alleviate this in VR.

    • @void7357
      @void7357 5 лет назад

      @@NeoSpark314 I think an interesting point of contention in most vr projects is calibrating it to work with a vast majority of different body types. If I could suggest something, perhaps if you are using controllers you could simply press a button to go into a "crouching camera" and if not using controllers, have a height calibration and crouch calibration method. Using the data this collects, along with the floor height, you could make it so at a certain point you snap further down in order to reach the floor. Of course figuring out the logistics of this system would be difficult, but I thought I'd throw in my two cents regardless. Cheers for the game!

    • @NeoSpark314
      @NeoSpark314  5 лет назад +1

      @@void7357 Thank you for this. This is a very interesting suggestion. If I understand you correctly this would basically change the virtual floor position based on your actual head position. This should make it indeed easier to reach different points. One concern from my side would be that disconnecting the virtual movement from the real movement could lead quickly to motion sickness though.
      With the current climbing mechanic you can pull yourself from the ground "into" the ground; as lons as you don't run you would stay at this height. But this of course does not solve the problem when you can't reach the ground at all an there is no block nearby that you can grab to pull yourself down.
      Another thing that I'm currently considering is to make the tools a bit longer; this way it should be possible to mine easier on the ground without needing to lean down.

  • @lien3729
    @lien3729 2 года назад

    i hope this get to applab someday

  • @nighthawkgaming1962
    @nighthawkgaming1962 3 года назад

    when i got this only the wooden tools are craftable and the stone pick and stuff didnt work

  • @AbalzeLink300
    @AbalzeLink300 2 года назад

    hello I installed the game but it just keeps stopping when I create a new world please help me fix this

  • @wapiti3895
    @wapiti3895 5 лет назад +3

    Any plan to make it open source ?
    I would love to lend an hand :)

    • @NeoSpark314
      @NeoSpark314  5 лет назад +4

      In the future I think yes. At the moment the code is (as is often the case with prototypes) a huge mess that would make it very hard to make changes without breaking things. But the major components of it (godot, the godot oculus quest toolkit and the voxel module; links in the description) are all open source and could need all the help they can get to improve.

  • @PlayLikeSven
    @PlayLikeSven 4 года назад

    I love this game!

  • @cavejohnson1710
    @cavejohnson1710 4 года назад

    For me, if I try to cast a pic axe it doesn’t craft. Help

  • @legendofgaming3851
    @legendofgaming3851 4 года назад

    How do you change the crafting recipe and the guide

  • @lettucedealer
    @lettucedealer 4 года назад +1

    I tried climbing and it was fun

  • @TheIndieGamesNL
    @TheIndieGamesNL 4 года назад

    You should instead build a game where you are on sea and you can build ships from blocks in VR and find voxel islands. It would be much more interesting than just another mc clone altho this does look fun

  • @skelo9033
    @skelo9033 5 лет назад +1

    Eventually try and get this on the oculus quest store,then you’ll get more players,because not everyone uses side quest.

    • @dudleydooright
      @dudleydooright 5 лет назад

      Thanks, Captain Obvious. FYI.. SideQuest is what devs use when they're working on a game.

    • @CAmetro_
      @CAmetro_ 4 года назад

      Dudley DooRight it is also used for games that dont get accepted by oculus’s strict regulations for games

  • @dylanmanningwright6958
    @dylanmanningwright6958 4 года назад

    All this game needs is health hunger and mobs

  • @darkryker19
    @darkryker19 3 года назад

    This is a really cool game. Would multiplayer be possible?

  • @robbiemcnair9963
    @robbiemcnair9963 5 лет назад

    Will you ever make it so you can use the analog stick to move? Also if you are not then will you make the movement faster as it would be exhausting to go at this speed.

    • @NeoSpark314
      @NeoSpark314  5 лет назад +3

      Stick movement would defeat the purpose of having a prototype for physical interaction with the world so I would not like to add it. But I am trying to increase the jog speed to average human jog speed in the next update (at the moment it is average walking speed). But I need to make sure that it will not get too imprecise; So probably only after a few steps it will reach full speed.

    • @robbiemcnair9963
      @robbiemcnair9963 5 лет назад

      Holger Dammertz that sounds great!

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      @@robbiemcnair9963 I released a couple of days ago a small update to v0.3.1; there I have doubled the jog speed; you can get it on sidequest sidequestvr.com/#/app/431 or on itch: neospark314.itch.io/voxel-works-quest

  • @geekia7622
    @geekia7622 3 года назад

    I’m late but what are controls for quest?

  • @Binginator
    @Binginator 4 года назад

    Amazing game, I love it. Are you planning to add any new things like ores, mobs, etc?

    • @NeoSpark314
      @NeoSpark314  4 года назад

      I am continuing a bit to add some new features. Simple ores are already implemented. Mobs will probably take me a very long time to implement but I'm experimenting a bit with something like dungeon instances. I also recently made the full game source open: github.com/NeoSpark314/VoxelWorksQuest so maybe someone else will jump on board too.

  • @jj7045
    @jj7045 4 года назад

    The pickaxe crafting isn’t working

  • @Techxual
    @Techxual 5 лет назад

    Looks cool! Would you ever make a multiplayer option? I'd love to play this with my friends

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      Multiplayer would indeed be very cool. But probably a huge amount of work. I will for sure look into this at some point; but I don't know yet how long this will take to achieve.

  • @TheNiceGuy71
    @TheNiceGuy71 4 года назад +1

    Have you been updating the game?

  • @tato-chip7612
    @tato-chip7612 5 лет назад

    very nice but i think the speed in which the character walks should be increased.

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      The video shows still the state of the original 0.3.0 release; since then I made several small updates; the 0.3.1 had the character speed for jogging doubled. The full changelog can be found at neospark314.itch.io/voxel-works-quest

  • @Oliveroliver8
    @Oliveroliver8 5 лет назад

    I GOT it at sidequest today i love IT the only problem is crafting

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      Thanks. Great to hear that you like it :-) What issue to you have with crafting? In this version you craft on top of tree trunks. The few recipes currently in the game are documented here neospark314.itch.io/voxel-works-quest; but one of the next updates will have a simple in game crafting guide to show the recipes.

  • @Whatshouldicallthis
    @Whatshouldicallthis Год назад

    I can’t find it on side quest

  • @iiReTr0Z
    @iiReTr0Z 5 лет назад

    You guys really need to add another walking options

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      What would you need? There is already stick locomotion and jog in place implemented.

    • @iiReTr0Z
      @iiReTr0Z 5 лет назад +1

      Holger Dammertz
      Oh ok i thought there wasn’t stick locomotion lol

  • @kystonschannel4083
    @kystonschannel4083 4 года назад

    There should be monsters and more stuff from Minecraft that you could add to your game. Cuz then it will be just like Minecraft! (Not really but still)

  • @HanProgramer
    @HanProgramer 5 лет назад

    Amazing!

  • @andybarr729
    @andybarr729 3 года назад

    I really like the look of this game but I was wondering how to get it on my quest. Because I have side quest and I have the cable and the software to do and I know this because I have Pavlov on my vr. Anyway I was wondering if anyone could help me because I really want to play this game.

  • @Gravy_783
    @Gravy_783 5 лет назад

    Do you have plans to maybe bring this to psvr one day

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      No plans in this direction. At the moment this intended as a prototype (originally for jog in place locomotion) but now I try to push it a bit further and see if I can explore some other interesting mechanics for VR with it.

  • @ianmiller6040
    @ianmiller6040 5 лет назад

    Hmm, this is amazing, but it suffers from a game-breaking glitch that I ran into about fifteen minutes in. I switched to hand-tracking mode and it caused me to fall through the ground on loading the game again...and then saved that progress apparently, so now I just spawn in a black void (presumably) underground. I can't play it in this state. Please make a reset button.

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      Thank you for letting me know. I completely forgot to add a reset start position button in this release. Will be added in the next update. Sorry for this. For now you would need to uninstall and reinstall to reset the save.

    • @ianmiller6040
      @ianmiller6040 5 лет назад

      @@NeoSpark314 I did and that fixed it for now.

  • @Daniel-bi4vx
    @Daniel-bi4vx 4 года назад

    Looks really cool! Unfortunately there aren’t any mobs😭

    • @NeoSpark314
      @NeoSpark314  4 года назад +1

      Thanks! Yes... it turned out that implementing mobs is quite a huge chunk of work (both from the coding side as well as the modeling and animation side); but the project is open source and we have a discord where some people already discuss contributions to the project. So in case you have some experience in these areas (and free time) feel free to jump in :-)

  • @TheNiceGuy71
    @TheNiceGuy71 4 года назад

    Is there survival mode?

  • @jerrythezombie82
    @jerrythezombie82 5 лет назад

    Hello it’s me again I’m on my other channel I’m the one who said there’s no difference it’s minecraft and that was Itz Springy I was just wondering because your new update is here but when I go on the game it’s the old Version

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      Hi, did you install via SideQuest? Then there is an "install latest" option inside sidequest; this should update to the 0.3.2 version. If you installed it manually via adb you will need to download the current version from itch.io and 'adb install -r' to update. I also just created a discord server for Voxel Works: discord.gg/sbV2pq if you want you can join there. It's a bit easier to discuss and resolve problems there.

    • @jerrythezombie82
      @jerrythezombie82 5 лет назад

      Holger Dammertz ok thanks

  • @Asian_man
    @Asian_man 5 лет назад

    I can’t figure out crafting recipes it’s not Minecraft recipes

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      There are not many recipes in the game yet. The few that are can be seen here at the moment: neospark314.itch.io/voxel-works-quest; But in the next update (hopefully out this weekend) I will have a basic crafting guide ingame that will show you the available recipes.

  • @kiiirb
    @kiiirb 5 лет назад

    i don't understand how to craft sticks

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      Place a single piece of wood onto the crafting area. This will result in 4 sticks.

  • @pochodniowy9203
    @pochodniowy9203 4 года назад

    cool but where is mobs?

    • @NeoSpark314
      @NeoSpark314  4 года назад

      no mobs implemented yet... but I'm working on it.

    • @pochodniowy9203
      @pochodniowy9203 4 года назад

      @@NeoSpark314 will you also add a chest?

    • @NeoSpark314
      @NeoSpark314  4 года назад

      @@pochodniowy9203 yes; they should be done before the mobs; I hope to have a first version of chests soon

    • @pochodniowy9203
      @pochodniowy9203 4 года назад

      @@NeoSpark314 very cool. Do you know when the update will be ready?

    • @NeoSpark314
      @NeoSpark314  4 года назад

      @@pochodniowy9203 no; it depends on how much time I can spend in the next weeks on this project

  • @beybladeproductions5932
    @beybladeproductions5932 4 года назад

    can you move with the joystick too?

    • @NeoSpark314
      @NeoSpark314  4 года назад

      Yes; stick locomotion is also implemented; and mining/building can also be done via button presses instead of arm swing.

    • @beybladeproductions5932
      @beybladeproductions5932 4 года назад

      @@NeoSpark314 yay just downloaded it

  • @smileyfacedev
    @smileyfacedev 4 года назад

    Bruh it wont let me craft or jog like that

    • @NeoSpark314
      @NeoSpark314  4 года назад

      For jog you really need to raise your knees so that the jog detection triggers; but there is also standard mode where you can use the trigger to move; for the craft you have to do a large swing with your controller; a short distance will not trigger (but in standard mode you can also just press X/A button)

  • @RainsFuture
    @RainsFuture 5 лет назад

    What are all the recipes for crafting?

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      There are only very few recipes implemented in this version. Next update will bring more. The few that are implemented can be seen at the end of the description here: neospark314.itch.io/voxel-works-quest

  • @zetushi6932
    @zetushi6932 4 года назад

    Bro, i try to make tools but it won’t work

    • @NeoSpark314
      @NeoSpark314  4 года назад +1

      You need the wood and stone crafting table to make the specific tool. You can craft a wood crafting table on top of a tree trunk.

    • @zetushi6932
      @zetushi6932 4 года назад

      @@NeoSpark314 but how do i make a wooden pickaxe, i put 3 wooden planks and 2 socks in the middle

    • @NeoSpark314
      @NeoSpark314  4 года назад +1

      @@zetushi6932 This sounds correct. Did you do it on top of a wood crafting table?

    • @zetushi6932
      @zetushi6932 4 года назад

      @@NeoSpark314 yes

    • @NeoSpark314
      @NeoSpark314  4 года назад

      @@zetushi6932 Not sure what is going wrong for you. If you want you can join our discord server here: discord.gg/5cb444tbzV there asking questions and discussing solutions is a bit easier than in youtube comments.

  • @mopheadanimates6048
    @mopheadanimates6048 5 лет назад +2

    Are there mobs?

    • @qwerty_9537
      @qwerty_9537 5 лет назад

      Mophead Animates no, not in the version on sidequest at least

    • @NeoSpark314
      @NeoSpark314  5 лет назад +3

      No; there is nothing yet in this version. You are completely alone in this infinite world... but this is for sure something I will consider in the future.

    • @vortexgames744
      @vortexgames744 5 лет назад

      @@NeoSpark314 I crafted a sword and I was wondering what do I use it for

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      @@vortexgames744 Nothing yet at the moment (except maybe decorating the wall of your house). I plan to work on adding something to fight against (at least something small and easy); but this will take me quite a while to write the necessary code.

  • @scrungler
    @scrungler 3 года назад

    So basically minecraft vr but better?

    • @NeoSpark314
      @NeoSpark314  3 года назад

      No; it's a prototype and contains only basic gameplay mechanics. The main puprose of it was to test if jog-in-place could work in an open interactive environment.

  • @razvanrac1116
    @razvanrac1116 5 лет назад

    Crafting isint working

    • @NeoSpark314
      @NeoSpark314  5 лет назад

      You craft on top of tree trunks at the moment; after placing the objects (they need to be rotating) you need to hit the area above the tree trunk. But there are only very few recipes implemented at the moment (see the description here neospark314.itch.io/voxel-works-quest); I plan to add more as soon as possible (but need to get the bug fix version out before I have time to add more recipes)

  • @Miko-orginal-1
    @Miko-orginal-1 5 лет назад

    This should be free

  • @TJOEL20
    @TJOEL20 4 года назад

    Congratulations. You made yet another inferior Minecraft clone...
    It's been done, dude. Just 'cause you change up a few minor things and add some different features doesn't mean it isn't a Minecraft clone anymore. Make something unique.

    • @tOMa-ip2ty
      @tOMa-ip2ty 4 года назад

      That is the idea of this game and i think you are aware that the game is one of the first ones on the oculus quest to be honest just give the developer time. It’s gonna be a great game:)

  • @owensturman6044
    @owensturman6044 3 года назад

    runing aint it chief

  • @Miko-orginal-1
    @Miko-orginal-1 5 лет назад +1

    Final ya good Minecraft rip off
    Rip on 😂