Building an Airport Sim Game in Unreal Engine 5 with C++ | Devlog Livestream #3

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  • Опубликовано: 8 фев 2025
  • In this stream I intend to finish setting up the dynamically created level selection widget. By the end of the stream the buttons should actually be updating the players selection. I'll also be setting up the player selection struct and potentially making a start on the game mode selection widget, which will use a similar syste.
    I managed to finish the functionality of selected a level and also the functionality of selecting a game mode. I now just need to implement the additional options. Then finally I can get to launching a new game with the player selections.
    My vision for this airport sim game is to include a passage of time mechanic inspired by Transport Fever. Players will start in the early days of aviation, building small, modest airfields. As time progresses, you’ll expand into larger, more modern airports, welcoming bigger and more advanced planes as they enter service.
    Throughout development, I’ll be working with a combination of C++ and Blueprints, balancing functionality and creativity to bring this project to life.
    If you’d like to support the journey and help bring this project to reality, check out my Patreon:
    / gingerbeardgamingstudios
    Don’t forget to like, subscribe, and join the conversation in the comments! Let’s build something amazing together.

Комментарии • 2

  • @voidsharr
    @voidsharr 10 дней назад

    Hey man it was fun seeing the progress you made even though I ran through 60% of the stream, it seems really fun

    • @alanjaldred
      @alanjaldred  10 дней назад

      Hey! Thanks for watching! Hopefully it gets a bit more exciting once we get to the juicy stuff. I appreciate right now all this setup stuff can be boring to watch! :D