For me getting compliance is the meta because you get more factory, manpower, less resistance more compliance you get. And the free France focus tree is available only if Vichy exist.
Not worth it, unless you're like me and play into the 70s. Democracies and Commies are a different case though, both have ways to get more out of occupation laws.
Agreed, they are probably the most prominent partisan force. Especially the split between the Chetniks and Partisans as well as the dynamic of the Ustashe collaborators. Perfect for the game mechanics with governments in exile, yet paradox has completely neglected it. Shame.
Just switch France back and forth between brutal and civilian oversight everytime it gets down to 10% go civilian when it gets back up to 20% go back to brutal eventually you will have enough compliance and you can stay on civilian for the rest of the game.
@TruckerDave650 Exactly. As Germany it's possible to get 100% Collaboration on both France and Poland before the war starts or, if you're really lucky with the RNG and get back to back 45% collab events, 90% on both and then one or two more on another Allied nation (like GB). Luxembourg, Belgium, Norway, and the Netherlands aren't going to be huge IC sinks, as you'll be using captured equipment to garrison them, and the manpower cost is negligible given their size. I've never been in a situation where I needed to use Brutal Oppression and that feels like a trap a newish player can fall into. One can use Martial Law on low factory states to save on resources though, if wanting to micro, but otherwise sticking with local or secret police is absolutely fine. For states *with* a lot of factories and no compliance, Harsh quotas for sure though that's also micro intensive.
@TruckerDave650 true but that slows you down. Not enough time to get colabs on France if you want it early. Plus I need all my spies to get 3 colabs on the soviets lol.
@@Nilboggen I mean, if you're just doing a rush strat to cap the allies in '36 you still won't need brutal then either since you'll be out of the war and resistance won't climb as high. Nailing those collabs is the meta if you're doing a historical late '39 war.
@@DarkHairedOne for germany, collapsing the uk before the usa joins and ending the war reduces resistance in france, etc. especially if you take a lot of puppets. by the time you invade the soviets (i do it june 1941) occupation resistance in the west is basically nothing
"You can use lighter laws to get compliance in places like the Netherlands" "You need to use brutal oppression in the Soviet Union" This is ripe for a joke about Hitler playing the meta IRL.
Now I wonder if the Japanese are also using META strat. God I wished paradox would include a POW expansion that way we can pump those strat numbers up.
@@leogazebo5290 POW's would actually make the game less violent because as it is, "casualties" just means deaths, not injured or POWs, so when you encircle 20 divisons, everyone dies, instead of the more realistic 3 or 4 divisions that would be destroyed and the rest surrender and be captured.
I usually use Local Police Force if I don't have enough manpower or equipment for garrisons, I'd be interested if the math actually works out that brutal oppression will be less manpower and equipment overall despite requiring 55% more base garrison and taking 150% more damage from resistance than local police force, I always took it as more of a last resort to get resistance down before the really bad Uprising modifier at 75% resistance that affects your supply and army movement. Also generally I'll start using spies to root out resistance if the resistance would otherwise be greater than 50% to avoid the +100% damage to garrisons from Emboldened Resistance. Even against France and Poland though I've never found that I need to use the higher suppression laws to avoid going above 50% resistance as long as I can keep my garrisons staffed and equipped. I'm also pretty sure it's intended that forced labor/harsh quotas can get more resources than the state can extract normally, since the idea is you're forcing laborers to work overtime and probably with fewer safety restrictions.
I like to prepare a collab govt in France then establish Vichy. After you establish your French collab govt they get a generic focus tree and the decision to annex Vichy France. Now you have a French collab govt that controls all the important French colonies. The sudden appearance of new fronts really makes the British ai choke.
Is it better to make a colab government or to keep 100% compliance for the resources? I think that for france, you want all their steel so releasing a colab government wouldn’t be the play.
@@Luke-je1px its only one civ for 80 steel and its really easy to keep their autonomy down since you need to build airfields for a sealion. you also get that extra land that you could attack from.
@@stegi9315 fair warning if you form the collab they take alsace lorraine and flanders so you cant do the reintegration focus or form the belgian reichskommisariat. you may be able to cheese it though by giving the land to an ally then asking for it back.
When I play germany I build 2 collabs on poland and 3 on France and set them both to civilian oversight, which gives tons of factories by 1940 with manageable resistance targets.
How do you get enough agents to do this? I started building my agency 1 year in and got 3 collabs on France by the time I kicked off the war in May 40. I had illusive gentleman and was spy master and have 4 agents. Do you do 2 agents build network then go on mission, rebuild network for Poland, then 1 maintain while 2 go on Collab for France? Im playing all dlc on normal non ironman
Was very happy to see you include that you can change the occupation laws in individual states to maximize resources, but I think you could have also included the idea of having 2 separate occupation division: a default for most territories, probably just horses, and a heavier division for territories you want to build compliance in, probably armored cars.
Interesting how in some ways the meta (without exploits or collab govts that is) whether intended or not seems to favor more historical occupation laws. Obviously things like making Slovakia and Vichy France are historical anyway but even like giving Denmark local police force is actually very historical if not civilian oversight. After the 6 hour invasion the Germans were much more gentle in their occupation especially when they first entered to the point that they allowed the Danish government to still exist and the Danish king to reign though he later became a thorn in their side. On the other hand brutal oppression would of course be historical for Poland, not so much for western Europe but the occupation there was certainly not light. Also it does make sense for a rebellion's troops to spawn with new guns because IRL a lot of weapons did just disappear into the population to be used later by resistance. They were usually supplemented or even replaced by German weapons, Allied supplied weapons etc but they did show up. I remember reading one story about some French in North Africa hiding 20 tanks in a cave so the Germans wouldn't acquire them though I don't remember if they were found or not
Military governor is martial law if we look at the meaning of the words. Napolions armies where lead by marshals so when the marshal is in control as a military governor it is martial law. These days field marshals and occupation troppos might be more detached.
Switzerland has three different elusive gentlemen plus a bonus operative slot in the focus tree. I haven't finished a game with them yet, but if it's possible to eliminate the rotating advisor mechanic, you're looking at seven spies before factoring in any spy master bonuses. Huge pain in the ass flipping to NS if you've gone for the extra research slot already, though.
for Garrisons I just make a single light tank battalion that has nothing but a machine gun and cast iron armor. its relatively cheap for a major nation and will give a garrison with loads of armor to resist damage from resistance activity. if you use the inter-war light tank then it ends up being even cheaper than armored cars.
In a Luxembourg world conquest that I did right after La résistance I used harsh quotas on all of my empire (which had like almost 100% compliance already) and used the temporary “fake” factories that I technically had to take over the axes before switching back.
I mostly just slap martial law and call it a day. Then i move it to secret police when i dont have to fear revolts so i get a minor industry boost and start raking in compliance.
It's amazing that the International Red Cross found the number of jews in Europe to be higher after he allegedly killed six million of them than before the war. One would think that there would be six million or more fewer than in pre-war census data, or at least they would have had all the incentive to fudge the numbers a touch to avoid angering the Soviets who had initially started the story circulating and now resided perilously close to the Swiss border.
As the USSR, the best occupation strategy is to use civilian oversight while you are still at peace and to then go to liberated workers until you get 40% compliance, that's the quickest way to get the most factories from the Baltics and Finland. Edit: 40% is the magic number because that is when you get an additional boost of 20% from "reorgnized work-force". When you add up the factories you get from 39.9999 etc. % compliance along with the extra 20% from the aforementioned occupation modifier and the other 20% the special commie occupation law, you are easily pulling 75% or more before Germany invades. Since compliance grows more quickly when you have less of it, getting from 0% to 40% is a lot quicker than getting from 40% to 50%. Also, gaining compliance during peace is much faster than during war. Ergo, max compliance gain at all costs until magic 40%, then take whatever law does not reduce compliance while adding more factories immediately.
Partisans would make more Sense than the current uprising that will Happen..... Just saying small nations casually spawing 100 Divisions Out of thin Air
I just usually make a full collab on France. Not really for the surrender limit but for the 100% Compliance afterwards which is just op Capping France will lead to your industry skyrocketing. Plus there is a cheese that when you create Vichy France, you can still create a Collab Government which instantly annexes Vichy thus you gain all of Vichys Territory under your own collab. It's really strong and if you just causally build collabs on the sidelines you can easily get 100% on France AND the Soviets.
With neutral Japan I like to conquer basically everything with civilian oversight. The man power from China and India is enough that I never run out of manpower and I never stop producing the shit infantry equipment for enough guns to occupy territory but it’s not an issue because then I don’t need to throw away my factory efficiency. Every time I research new equipment I build new factories
You did forget. Liberated workers gives as many factories as harsh quotas. And some resources like forced labor. And military goveners give 5% recrutable
19:10 -> Bruh, actually this 2% of "Non-core manpower" is some nice boost in case You occupy lands (this % is manpower gained from its population). That is the point
Its strange Yugoslavia doesn't have extra resistance mechanics considering the partisan war that took place during WWII. The vast majority of combat was during the occupation and not the initial inversion itself.
You really should be using harsh quota's on all the states with large amounts of factories, it makes a huge difference. same with states with alot of resources and forced labour.
I always liked coring the magniot. so if the allies start retaking france you get to have core combat bonuses, and it wont flip back to france if the france is liberated thing happens. it hardly ever happens. but ive encountered some sneaky d days before. this is more a concern on games where everyone from china to iraq ends up in allies early. as you end up more likely to be bugged down in russia.
Not sure if something has changed. But Yugoslavia always seems to give me lots of trouble with resistance. They end up being one if the largest destroyers of equipment from garrisons.
If you plan for a short war and have very limited equipment and manpower (maybe you're Bulgaria or something), or maybe you plan on handing off occupied territory to your faction allies, or if you are planning on making a puppet after the war instead of occupying the territory, you could go for no garrison. Zero equipment losses, zero manpower losses, any damaged buildings will be their problem once they're puppeted.
saying that the dutch, polish and french are the hotspots of rsistances makes me want to see a Il Partisano update or content release that adds more detail to Italy, Yugoslavia and Greece in regards to resistance. Those three nations had some of the strongest resistances along with Poland.
I prefer how this mechanic works in old world blues mod basically your have a simple gradation from high to low intensity occupation where low intensity gives more manpower industry and resources and requires less garrisons while higher intensity reduces resistance and boosts compliance its really quite nonsensical to get local manpower boost from the law that demands more garrisoning because then all the manpower you get will just instantly go to garrisons
20:07 temporary solution, someone should come up with a long term solution, some kind of terminal solution, perhaps something more final in its quality
You never mention colaberation governments in the whole video? I find that's the best way to build compliance as Germany, esp in France, Russia and sometimes Poland...
The Free France Focus tree only happens if you established Vichy. It's based on the armistice and then fleeing to the colonies so if that never happens France just kinda continues the war capitulated as France in the colonies even though the name and flag changes.
kind of ridiculous how any sort of civilian casualties are banned. Occupation laws such as secret police, forced labour, or brutal oppression need to gradually reduce civilian population in target territory. Also so does extended battles and increasing recruitable population percentage. But this game is safeguarded from those realistuc affects of war because.. Dont wanna offend anybody?
Always use the default garrison order and never get any issues in single player exapt with the paris province (put it on brutal opression) and some times london (same thing here) And i almost only play germany or commie china (prc)
If Germany ever gets a slight rework I'd expect that there'll be options to set up the Reichsprotektorat in Bohemia & Moravia and the Generalgovernement in occupied Poland as puppets.
I mean I handle it through having puppets or in germany's case, reichskomissariats. Don't have to worry about garrisons and still get stuff when/if needed
Tbh, the 4 cav with 1 mp civ. oversight has always been my go to when it comes to occupation laws. I've always seen videos/articles of people debating which template is the best, but this one has never let me down. It's a perfect balance between required inf. equipment and amount of compliance/resistance I get.
Probably not, as you do not to be as repressive. I regularly did 2 Collabs in both countries and go secret police usually, forced labour in resource regions.
I remember me and my buddy playing a game where we restored the central powers against two other buddies who just kinda watched us take over Europe, once it was all said and done I owned all of Africa and the raj and decided to put EVERYONE but my closer states on harsh quotas, tried giving the people more freedoms after most of the game and safe to say my economy collapsed and the people started resisting IMMEDIATELY 😂
Suppression just decides how many of a garrison division is needed for a garrison. Let's say you have two division templates, one with a single cavalry and the other with 2 cavalry. The division with 2 cavalry has twice the suppression so you would need half the number of divisions for garrisons compared to the division with one. But you would still be using the same amount of manpower and equipment.
Collabs have opportunity cost and are not quick to come by. If you're doing historical Germany, you can get two on poland and two on france, and will have conquered Denmark, Norway and three countries in the benelux in the meantime, and will be about to commence the preparation for the soviet union. So, you need to prioritize. Also, you may want to forego heavy investment in agency for buildup and just have a very basic one, with one spy, precluding you from doing collab in the first place. Because you need a full agency with 5 upgrades, and an elusive gentleman to effectively serially run collabs.
Kinda wild that Yugoslavia isn't a special problem when it comes to resistance given that the Yugoslav partisans were the only ones who were consistently effective and an actual problem for the Germans.
For me getting compliance is the meta because you get more factory, manpower, less resistance more compliance you get. And the free France focus tree is available only if Vichy exist.
Not worth it, unless you're like me and play into the 70s. Democracies and Commies are a different case though, both have ways to get more out of occupation laws.
Free France has been broken for a while now, the event that puts DeGaulle as Leader often does not work to begin with
@@Tommuli_Haudankaivaja Me who reached 1980s once:
@@Tommuli_Haudankaivaja70s?💀 bros way too dedicated💀
@@Rat_8868 World conquests take a lot of time.
It was not a war crime if you had fun
all the contrary I think in this case
@@AmadoDom if you had fun its a war crime?
@@jonathansibrian695 most likely if you are in charge of people's lives and you got fun, chances are you are commiting some sort of war crimes
Well.. it's not a war crime if it wasn't a war crime, as they weren't war crimes until after the Nazi's lost.
Its not a war crime if (((they))) arent human
I still think that its a disgrace that Yugoslavia has bo resistance mechanics
Agreed, they are probably the most prominent partisan force. Especially the split between the Chetniks and Partisans as well as the dynamic of the Ustashe collaborators. Perfect for the game mechanics with governments in exile, yet paradox has completely neglected it. Shame.
@@bleyse1916 Just look at the base game. Without DLC the whole thing is a shame
Just switch France back and forth between brutal and civilian oversight everytime it gets down to 10% go civilian when it gets back up to 20% go back to brutal eventually you will have enough compliance and you can stay on civilian for the rest of the game.
@TruckerDave650 Exactly.
As Germany it's possible to get 100% Collaboration on both France and Poland before the war starts or, if you're really lucky with the RNG and get back to back 45% collab events, 90% on both and then one or two more on another Allied nation (like GB). Luxembourg, Belgium, Norway, and the Netherlands aren't going to be huge IC sinks, as you'll be using captured equipment to garrison them, and the manpower cost is negligible given their size.
I've never been in a situation where I needed to use Brutal Oppression and that feels like a trap a newish player can fall into. One can use Martial Law on low factory states to save on resources though, if wanting to micro, but otherwise sticking with local or secret police is absolutely fine. For states *with* a lot of factories and no compliance, Harsh quotas for sure though that's also micro intensive.
@TruckerDave650 true but that slows you down. Not enough time to get colabs on France if you want it early. Plus I need all my spies to get 3 colabs on the soviets lol.
@@Nilboggen I mean, if you're just doing a rush strat to cap the allies in '36 you still won't need brutal then either since you'll be out of the war and resistance won't climb as high. Nailing those collabs is the meta if you're doing a historical late '39 war.
@@DarkHairedOne for germany, collapsing the uk before the usa joins and ending the war reduces resistance in france, etc. especially if you take a lot of puppets. by the time you invade the soviets (i do it june 1941) occupation resistance in the west is basically nothing
@@Schmeethe88Can you beat the world by late 41 if you do collabs on Poland and France tho instead of preparing on the USSR and US?
"You can use lighter laws to get compliance in places like the Netherlands"
"You need to use brutal oppression in the Soviet Union"
This is ripe for a joke about Hitler playing the meta IRL.
Most underrated comment ever
Nazis starved the Dutch during their occupation.
He was ahead of the curve.
Now I wonder if the Japanese are also using META strat. God I wished paradox would include a POW expansion that way we can pump those strat numbers up.
@@leogazebo5290 POW's would actually make the game less violent because as it is, "casualties" just means deaths, not injured or POWs, so when you encircle 20 divisons, everyone dies, instead of the more realistic 3 or 4 divisions that would be destroyed and the rest surrender and be captured.
"If you are not the victim, genocide is good"
Ngl i do be like that sometimes 💯💯💯
I usually use Local Police Force if I don't have enough manpower or equipment for garrisons, I'd be interested if the math actually works out that brutal oppression will be less manpower and equipment overall despite requiring 55% more base garrison and taking 150% more damage from resistance than local police force, I always took it as more of a last resort to get resistance down before the really bad Uprising modifier at 75% resistance that affects your supply and army movement. Also generally I'll start using spies to root out resistance if the resistance would otherwise be greater than 50% to avoid the +100% damage to garrisons from Emboldened Resistance. Even against France and Poland though I've never found that I need to use the higher suppression laws to avoid going above 50% resistance as long as I can keep my garrisons staffed and equipped.
I'm also pretty sure it's intended that forced labor/harsh quotas can get more resources than the state can extract normally, since the idea is you're forcing laborers to work overtime and probably with fewer safety restrictions.
Whenever I play Germany I just suck it up and use civilian oversight, sucks but by 1941 you easily have 400 factories if you play it right
I like to prepare a collab govt in France then establish Vichy. After you establish your French collab govt they get a generic focus tree and the decision to annex Vichy France. Now you have a French collab govt that controls all the important French colonies. The sudden appearance of new fronts really makes the British ai choke.
Good idea. Gonna try that one on my next Germany run
Is it better to make a colab government or to keep 100% compliance for the resources? I think that for france, you want all their steel so releasing a colab government wouldn’t be the play.
Flying Toast That's a nice exploit you have there. I'll start using it
@@Luke-je1px its only one civ for 80 steel and its really easy to keep their autonomy down since you need to build airfields for a sealion. you also get that extra land that you could attack from.
@@stegi9315 fair warning if you form the collab they take alsace lorraine and flanders so you cant do the reintegration focus or form the belgian reichskommisariat. you may be able to cheese it though by giving the land to an ally then asking for it back.
When I play germany I build 2 collabs on poland and 3 on France and set them both to civilian oversight, which gives tons of factories by 1940 with manageable resistance targets.
How do you get enough agents to do this? I started building my agency 1 year in and got 3 collabs on France by the time I kicked off the war in May 40. I had illusive gentleman and was spy master and have 4 agents. Do you do 2 agents build network then go on mission, rebuild network for Poland, then 1 maintain while 2 go on Collab for France? Im playing all dlc on normal non ironman
@@BortBortson why u need rebuild the Network?
beta male behaviour u dont need that shit
Finally there is a gameplay reason to do brutal oppresion, not just because im sadistic
Was very happy to see you include that you can change the occupation laws in individual states to maximize resources, but I think you could have also included the idea of having 2 separate occupation division: a default for most territories, probably just horses, and a heavier division for territories you want to build compliance in, probably armored cars.
Interesting how in some ways the meta (without exploits or collab govts that is) whether intended or not seems to favor more historical occupation laws. Obviously things like making Slovakia and Vichy France are historical anyway but even like giving Denmark local police force is actually very historical if not civilian oversight. After the 6 hour invasion the Germans were much more gentle in their occupation especially when they first entered to the point that they allowed the Danish government to still exist and the Danish king to reign though he later became a thorn in their side. On the other hand brutal oppression would of course be historical for Poland, not so much for western Europe but the occupation there was certainly not light.
Also it does make sense for a rebellion's troops to spawn with new guns because IRL a lot of weapons did just disappear into the population to be used later by resistance. They were usually supplemented or even replaced by German weapons, Allied supplied weapons etc but they did show up. I remember reading one story about some French in North Africa hiding 20 tanks in a cave so the Germans wouldn't acquire them though I don't remember if they were found or not
Military governor is martial law if we look at the meaning of the words. Napolions armies where lead by marshals so when the marshal is in control as a military governor it is martial law.
These days field marshals and occupation troppos might be more detached.
Isn't martial law like military police and military governor a military mayor?
Switzerland has three different elusive gentlemen plus a bonus operative slot in the focus tree. I haven't finished a game with them yet, but if it's possible to eliminate the rotating advisor mechanic, you're looking at seven spies before factoring in any spy master bonuses. Huge pain in the ass flipping to NS if you've gone for the extra research slot already, though.
for Garrisons I just make a single light tank battalion that has nothing but a machine gun and cast iron armor. its relatively cheap for a major nation and will give a garrison with loads of armor to resist damage from resistance activity. if you use the inter-war light tank then it ends up being even cheaper than armored cars.
In a Luxembourg world conquest that I did right after La résistance I used harsh quotas on all of my empire (which had like almost 100% compliance already) and used the temporary “fake” factories that I technically had to take over the axes before switching back.
I mostly just slap martial law and call it a day. Then i move it to secret police when i dont have to fear revolts so i get a minor industry boost and start raking in compliance.
16:39 "Defy the deuce" AAAAH I'M GONNA GO INSANEEEEEEEE
IT'S DUCE
DOO-CHE
How to get on a fbi watch list. (No joke)
So the austrian painter did nothing wrong, he was just doing the brutal oppression meta
His micro was pretty mid tho.
It's amazing that the International Red Cross found the number of jews in Europe to be higher after he allegedly killed six million of them than before the war. One would think that there would be six million or more fewer than in pre-war census data, or at least they would have had all the incentive to fudge the numbers a touch to avoid angering the Soviets who had initially started the story circulating and now resided perilously close to the Swiss border.
CORRECTIONS: Collaboration governments. If you get it to 100% you want to go for civilian oversight to maintain that high compliance
Historical accuracy
there was a mod that sent rebels to brazil and it got removed from workshop hahaha
Now all we need is a POW mechanic. Paradox please add a POW expansion.
No don't give them any more ideas, their gonna turn it into a DLC
As the USSR, the best occupation strategy is to use civilian oversight while you are still at peace and to then go to liberated workers until you get 40% compliance, that's the quickest way to get the most factories from the Baltics and Finland.
Edit: 40% is the magic number because that is when you get an additional boost of 20% from "reorgnized work-force".
When you add up the factories you get from 39.9999 etc. % compliance along with the extra 20% from the aforementioned occupation modifier and the other 20% the special commie occupation law, you are easily pulling 75% or more before Germany invades.
Since compliance grows more quickly when you have less of it, getting from 0% to 40% is a lot quicker than getting from 40% to 50%. Also, gaining compliance during peace is much faster than during war.
Ergo, max compliance gain at all costs until magic 40%, then take whatever law does not reduce compliance while adding more factories immediately.
when paradox adds partisans more harsh laws will become a lot more viable
Partisans would make more Sense than the current uprising that will Happen..... Just saying small nations casually spawing 100 Divisions Out of thin Air
it's not a war crime if you win the war
I just usually make a full collab on France. Not really for the surrender limit but for the 100% Compliance afterwards which is just op
Capping France will lead to your industry skyrocketing. Plus there is a cheese that when you create Vichy France, you can still create a Collab Government which instantly annexes Vichy thus you gain all of Vichys Territory under your own collab. It's really strong and if you just causally build collabs on the sidelines you can easily get 100% on France AND the Soviets.
How does german ReichKommissariat focus work in current stte of the game and can they finally form their formables or not?
With neutral Japan I like to conquer basically everything with civilian oversight. The man power from China and India is enough that I never run out of manpower and I never stop producing the shit infantry equipment for enough guns to occupy territory but it’s not an issue because then I don’t need to throw away my factory efficiency. Every time I research new equipment I build new factories
so if you have ticking compliance from a focus and you've maxed out compliance, the resource boosting option does seem really interesting.
You did forget. Liberated workers gives as many factories as harsh quotas. And some resources like forced labor. And military goveners give 5% recrutable
I never had to deal with this since I always cheese the compliance with spies and then you go into the law that gives you extra factories.
19:10 -> Bruh, actually this 2% of "Non-core manpower" is some nice boost in case You occupy lands (this % is manpower gained from its population). That is the point
Its strange Yugoslavia doesn't have extra resistance mechanics considering the partisan war that took place during WWII. The vast majority of combat was during the occupation and not the initial inversion itself.
You really should be using harsh quota's on all the states with large amounts of factories, it makes a huge difference. same with states with alot of resources and forced labour.
I always liked coring the magniot. so if the allies start retaking france you get to have core combat bonuses, and it wont flip back to france if the france is liberated thing happens. it hardly ever happens. but ive encountered some sneaky d days before. this is more a concern on games where everyone from china to iraq ends up in allies early. as you end up more likely to be bugged down in russia.
They are not imaginary guns they are guns built in underground worshops and referbished after being found anywhere from fields to museums.
Remember kids. It's only a war crime if you lose.
Not sure if something has changed. But Yugoslavia always seems to give me lots of trouble with resistance. They end up being one if the largest destroyers of equipment from garrisons.
If you plan for a short war and have very limited equipment and manpower (maybe you're Bulgaria or something), or maybe you plan on handing off occupied territory to your faction allies, or if you are planning on making a puppet after the war instead of occupying the territory, you could go for no garrison. Zero equipment losses, zero manpower losses, any damaged buildings will be their problem once they're puppeted.
saying that the dutch, polish and french are the hotspots of rsistances makes me want to see a Il Partisano update or content release that adds more detail to Italy, Yugoslavia and Greece in regards to resistance. Those three nations had some of the strongest resistances along with Poland.
Great video. Thanks
Nice jacket.. is the heating broken?
25:05 Bro literally melting greedy guys into oil💀
I prefer how this mechanic works in old world blues mod
basically your have a simple gradation from high to low intensity occupation where low intensity gives more manpower industry and resources and requires less garrisons
while higher intensity reduces resistance and boosts compliance
its really quite nonsensical to get local manpower boost from the law that demands more garrisoning because then all the manpower you get will just instantly go to garrisons
20:07 temporary solution, someone should come up with a long term solution, some kind of terminal solution, perhaps something more final in its quality
For cheap horse garrisons you dont even need to waste army xp. Cause you get a Cav template without support companies for free from Austria.
You never mention colaberation governments in the whole video? I find that's the best way to build compliance as Germany, esp in France, Russia and sometimes Poland...
Colabs huge for big nations like USA/Russia also less effective for nations in exile like France
You forgot about collaboration governments my dude you can get over 60 compliance on Poland and France if you focus on them as soon as the game starts
Brutal oppression on Poland is just historical strat
when you ocupy france you can leave the maginot on a lower ocupation law because you'll core it.
I am always hoping that day will come
what about researching military police and keeping it on military governer or civilan oversight?
Thanks!
But for the Netherlands you could make a puppet government instead of occuping
Occupied country: “resists”
Me: enables no resistance mod
I may have missed it, but what if you can't fulfill your garrisons? Going for harsher occupation laws won't help, right?
The Free France Focus tree only happens if you established Vichy. It's based on the armistice and then fleeing to the colonies so if that never happens France just kinda continues the war capitulated as France in the colonies even though the name and flag changes.
kind of ridiculous how any sort of civilian casualties are banned. Occupation laws such as secret police, forced labour, or brutal oppression need to gradually reduce civilian population in target territory. Also so does extended battles and increasing recruitable population percentage. But this game is safeguarded from those realistuc affects of war because.. Dont wanna offend anybody?
They decided that their political war game is apolitical
civilians in hoi4 are immortal god-beings that can only be killed by nuclear fire
@@uckbritley1305 nukes dont even reduce population which is crazy to think about.
@@XxXwarriorXxX How long until this one gets banned lmaoo. I'll try it.
@@ursosexmachina it havent got banned for a long time so i dont know
Always use the default garrison order and never get any issues in single player exapt with the paris province (put it on brutal opression) and some times london (same thing here)
And i almost only play germany or commie china (prc)
You only get the free france focus tree if you establish Vichy France
your honor! it was not my fault! it was the meta! i was simply following the meta! i would never do this vile acts to people by my own volution!
If Germany ever gets a slight rework I'd expect that there'll be options to set up the Reichsprotektorat in Bohemia & Moravia and the Generalgovernement in occupied Poland as puppets.
I Just do harsh quates because the Game ends For me anyway after ww2
i love war crime metas! thanks feedback
Can someone link me the tierlist he was talking about in the beginning?
m.ruclips.net/video/n8FP35dLUiQ/видео.html
ruclips.net/video/ILqQtJIb6Qc/видео.html
I mean I handle it through having puppets or in germany's case, reichskomissariats. Don't have to worry about garrisons and still get stuff when/if needed
imagine the amout of manpower u can have as japan while owning china
surely local police all the way with the secret police political advisor? Also maxed out MPs asap, will accept being wrong with a good enough argument
Im gonna commit a war crime if I dont see every click artillery only
如果我沒有記錯,統治合法性的上升率應該是 0.100%,如果選擇 集中營 、那麼永遠不會上升,而你一定會希望合法性上升,因為所有合法性都增加額外的當地資源與人力
我會選擇使用秘密警察,在"人力與裝備"的消耗、合作性跟反抗度 三者之間最平衡的,而且可以獲得額外的資源、人力跟工廠(儘管不多、但是可以彌補損失)
當地警察的效果其實不是很好,因為駐軍的量變少了,反抗活動的強度反而會上升,在軍隊的壓制力量不足的情況下,抵抗程度只會上升到不可控制。記住!! 當地警察 只有減少"對駐軍"的傷害,當地工廠建築還是會被破壞、反抗活動依然會增加
在間諜活動出現之後,已經不需要生產部隊去制壓當地反抗軍,我數十次的嘗試,法西斯國家的殘酷統治真的是最差勁的,共產與民主的都有額外的好處根本不虧,殘酷統治的抵抗雖然會壓到最低,但是實際上你的人力與裝備是一直在損失
What version do you play?
Tbh, the 4 cav with 1 mp civ. oversight has always been my go to when it comes to occupation laws. I've always seen videos/articles of people debating which template is the best, but this one has never let me down. It's a perfect balance between required inf. equipment and amount of compliance/resistance I get.
Why no 60 wdth cav with mp since mp bonus is percent based?
Whats the meta on releasing Korea as a puppet from the start??
Soviets get the best law - Liberated workers
true
I just use civilian oversight with maxed out cav garrison
Historically accurate
What if you max "Prepare Collaboration Government" Polan or France, before the war? Would you still go Brutal Oppression?
Probably not, as you do not to be as repressive. I regularly did 2 Collabs in both countries and go secret police usually, forced labour in resource regions.
Brutal opression against polish people - exactly what happened in times of german occupation historically
why do you always record in a parka? do you have no heating in your house?
I remember me and my buddy playing a game where we restored the central powers against two other buddies who just kinda watched us take over Europe, once it was all said and done I owned all of Africa and the raj and decided to put EVERYONE but my closer states on harsh quotas, tried giving the people more freedoms after most of the game and safe to say my economy collapsed and the people started resisting IMMEDIATELY 😂
The meta is collaboration government to bypass all those ticks
I just leave everything on local police force and resistance stays at fine levels.
there should be a system in hoi4 where if you reach 100% compliance you gain a core on that territory
I believe there is a mod about that in steam workshop
As Japan, i may do forced labour on singapore or on the Oil!
Just a protip
we do a bit of mischief
Hey Dave, what effect does more suppression have on resistance? Like a full cavalry division, or even armored cars?
Suppression just decides how many of a garrison division is needed for a garrison. Let's say you have two division templates, one with a single cavalry and the other with 2 cavalry. The division with 2 cavalry has twice the suppression so you would need half the number of divisions for garrisons compared to the division with one. But you would still be using the same amount of manpower and equipment.
Dave has a pretty good video on the subject
Look up " You've Been Doing Garrisons ALL WRONG - HOI4 Complete Guide To Garrisons "
isnt this why you use collab goverments
Collabs have opportunity cost and are not quick to come by. If you're doing historical Germany, you can get two on poland and two on france, and will have conquered Denmark, Norway and three countries in the benelux in the meantime, and will be about to commence the preparation for the soviet union.
So, you need to prioritize.
Also, you may want to forego heavy investment in agency for buildup and just have a very basic one, with one spy, precluding you from doing collab in the first place. Because you need a full agency with 5 upgrades, and an elusive gentleman to effectively serially run collabs.
I approve of committing war crimes
In video games
Can someone explain why 1 cav instead of full cav (or at least 40wdth) with mp since mp gives percent based bonus?
army xp
And how calculations work
Having just one has thr best oppression stats
civilian oversight always
Why is Germany annexing Romania? That shouldn't normally happen in historical games.
Kinda wild that Yugoslavia isn't a special problem when it comes to resistance given that the Yugoslav partisans were the only ones who were consistently effective and an actual problem for the Germans.
Not from the start they weren't. UK and USSR substantially helped them with weapons and supplies. You can do that in Hoi4 as well.
Thx DADDY feed back
I wonder if field hospitals will provide manpower trickleback to the garrison template being used to suppress resistance
Personally i use the mod that ships people to brazil.
They're Brazils problem now.
What is the name of mod?
what's about a spy on i only know this in German lower resi... one in Poland and 2. in France anyou had to do with thes thinks
War crimes are never a joke.
They're a necessity.
No vichy = no free france focus