UE5 + Redshift SubSurface Scattering = Awesome!

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  • Опубликовано: 5 июл 2024
  • In this video, I will show you how to use Unreal Engine 5 and Redshift to create realistic and stunning subsurface scattering effects for your materials. Subsurface scattering is the phenomenon where light scatters as it passes through a translucent or semi-translucent surface, such as skin, wax, or marble. This effect can add a lot of realism and depth to your materials, especially for organic and soft objects.
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    #unrealengine5 #redshift3d #cinema4d
    0:00 What up what up
    0:14 RedShift SSS
    2:40 Cinemaware
    4:13 Unreal Engine SSS-

Комментарии • 58

  • @JonJagsNee
    @JonJagsNee 7 месяцев назад +5

    I know i say this ironically a lot but...this is pretty epic. Stoked for this one

  • @beMOTIONdESIGN
    @beMOTIONdESIGN 7 месяцев назад +1

    Always bringing the knowledge!!

  • @thelightsarebroken
    @thelightsarebroken 7 месяцев назад +1

    Lovely. Needed this for working with tree leaves.

  • @brunojacquet6583
    @brunojacquet6583 7 месяцев назад +1

    Thank you for all your precious ressources man, you really make people want to learn Unreal! Can't wait for Avalanche it's gonna be sick!! 🔥

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад

      Thanks so much Bruno really appreciate it!
      Yea can't wait for Avalanche to officially drop!

  • @3rdDim3nsn3D
    @3rdDim3nsn3D 7 месяцев назад +1

    What up what up homie🤙🏻😆
    Yes thats pretty dope stuff right here! Especially for our workflow for medical stuff this might be a game changer😮 my colleague is the Unreal Wizard at our Studio he did so much work to built master materials especially with SSS for all the organic stuff - can't wait to serve him some bloddcells with delicious redshift Subsurface 😂👌

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад +1

      This can be an easy shortcut for em even if you just take the SSS material from cinema into UE then it's already built and they dont have to make it from scratch in UE! 🤙🏿

  • @foxfx3956
    @foxfx3956 7 месяцев назад +3

    There is a feeling that Maxon, which has always been famous for its desire to integrate with other cool products (AE, Zbrush and other), should implement interaction with UE in almost real time, including the capabilities of RedShift. Maybe even make a redshift as a third-party renderer for Unreal with the ability to customize it in Cinema. For example, so that in cinema it would be possible to designate low-poly versions of objects, and when flowing into Unreal they would be automatically replaced with Nanite. Dreams.

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад

      Yea I mean it could happen I know Maya has a live link with Unreal so we know it's possibe at least

    • @foxfx3956
      @foxfx3956 7 месяцев назад

      @@JonathanWinbush Yes, another question is that after so many years in Cinema, how to set up my connection with Maya))

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад

      @@foxfx3956 A Maya to Cinema connection?

  • @eyefisher
    @eyefisher 7 месяцев назад +1

    This will be perfect for a watermelon animation im about to do. I was going to render it in C4D because of the SSS. Now i don't have to. Thanks again Winbush for an awesome tut.

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад +1

      Share it in discord when your done!

    • @eyefisher
      @eyefisher 7 месяцев назад

      @@JonathanWinbush will do!

  • @loulewis4496
    @loulewis4496 7 месяцев назад +1

    Thank you for all your brilliant videos, really helped me out with Unreal.
    On Importing materials from Cinema 4D to Unreal Engine.
    Is it really necessary to save Cinema 4D file with Cineware caches in the Project Settings?
    The Unreal Cineware plugin creates a tex folder for the textures and seems to ignores the Cineware textures from C4D.
    A large project would have a lot of doubling of materials.
    not sure if this is the correct way to work.
    Thanks

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад

      If you have any materials that have pbr materials on them then yes because it saves it to that folder

  • @ArpitGolani
    @ArpitGolani 7 месяцев назад

    Hey winbush as we know using substrate materials is a game changer and far more realstic but i always had that issue whenever i want to render something like glass for example then i wont get the realstic caustics of a glass in path tracer any tips for that please...

  • @SafouaneAYADI
    @SafouaneAYADI 7 месяцев назад +2

    Great Buddy ❤

  • @ngontri9921
    @ngontri9921 7 месяцев назад +1

    cool

  • @jonattaspoltronieri259
    @jonattaspoltronieri259 7 месяцев назад

    Amazing ;)

  • @youjeongjin
    @youjeongjin 5 месяцев назад

    Thank you always for the good video! I have a question while watching the video, but when I bring the material made in redshift to Unreal, is it the same as the result from redshift? I wonder if it is very different from the result of working on material in unreal.

    • @JonathanWinbush
      @JonathanWinbush  5 месяцев назад

      You're really just bringing the material over and since theres no official redshift renderer in Unreal it's going to use Lumen or Path Tracer once in Unreal so it'll look different for sure

    • @youjeongjin
      @youjeongjin 5 месяцев назад

      ​@@JonathanWinbush Thank you for your kind reply! After all, I will have to check Redshift material from Unreal again. So is there a big advantage to linking redshift files to Unreal? What do you think?

    • @JonathanWinbush
      @JonathanWinbush  5 месяцев назад

      @@youjeongjin I Personally use the textures in Unreal beause theres a lot of the same from Megascans and now GSG that work directly in Unreal

  • @SK-hj1xh
    @SK-hj1xh 7 месяцев назад

    Please add opportunity to bake vertex map animation in cinema 4d. And if this vertex cache will be support by cineware in user it will be amazing!!!

  • @effectatron
    @effectatron 7 месяцев назад

    Nice. I'm waiting to hear how much UE5 will cost for production once the paid program goes into effect before switching over. but it is so tempting :) And prob worth it

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад +2

      From what I'm hearing it could be the same as the gaming side where you dont pay a royalty until you hit 1 million dollars in revenue

    • @effectatron
      @effectatron 7 месяцев назад

      so always free for me. lol interesting! Thanks for the info. and the great content of course
      @@JonathanWinbush

    • @billB101
      @billB101 7 месяцев назад

      @@JonathanWinbush I really hope so Jonathan, I think for a lot of us learning or teaching UE5 having to pay would be a massive hurdle. It'd be a stupid move by Epic when their business model has always been excellent in this respect.

  • @JohnSmith-vd8nn
    @JohnSmith-vd8nn 7 месяцев назад

    What GPU was your system using in this demonstration?

  • @geroldwaefler9485
    @geroldwaefler9485 7 месяцев назад +1

    Thank you very much for this Video. A other question who sounds perhaps silly, but i was over 20 years Cinema4d user upgrading every year
    and in my oppinion the old UI until 2018 or so, was very much better and also more beautyful:
    The Icons was much more bether readable to know what they mean and due to colored in the past, it was much more easy
    for orientation in the UI. But now all is grey and black, looks ugly, abstract, grey and just not useful.
    Is there any adone for Cinema4d for to get the old Icons in the UI back ?

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад +1

      Yea I've seen this pack from AE Scripts but I've not purchased them so Im not sure exactly how to change the icons but it might be worth hitting them up about the pack! aescripts.com/cinema-4d-shortcut-icons/

    • @geroldwaefler9485
      @geroldwaefler9485 7 месяцев назад +1

      @@JonathanWinbush Thank you very much for this tipp! Yes, stream Deck is something i think about a longer time about, would be helpful for many typs of Software.

  • @unreal5geek187
    @unreal5geek187 7 месяцев назад

    Is it only for C4D or that will work with Redshift Maya ?

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад

      Ya this plugin is developed by maxon so only their full on c4d/redshift platform will work

  • @JohnSmith-vd8nn
    @JohnSmith-vd8nn 7 месяцев назад

    Do you know what's causing the weird flickering on the dog's face at 4:27 and 5:43?

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад

      Yea I have like 7 applications running in the BG

  • @AgentKain
    @AgentKain 7 месяцев назад

    Can this also be done in blender?

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад +1

      This is a plugin Maxon created internally to work with Unreal

  • @martinmenso6671
    @martinmenso6671 2 месяца назад

    I don't get it! Can I use Redshift in UE like I can use it in Houdini or C4D. Because on Maxon redshift is not supporting UE? What is the catch here? Thank you

    • @JonathanWinbush
      @JonathanWinbush  2 месяца назад

      No it converts everything there's no redshift in unreal that would defeat the point of using unreal

    • @martinmenso6671
      @martinmenso6671 2 месяца назад

      @JonathanWinbush But then again you have path tracer in ue, so I could see the usage of redshift within. Love the workflow in UE but not the render quality. Thx for replying

    • @martinmenso6671
      @martinmenso6671 2 месяца назад

      Texture detail preservation is hard to keep in ue compared to redshift.

  • @marcus_ohreallyus
    @marcus_ohreallyus 5 месяцев назад

    Interesting...I get no option for SSS. Using the new directlink.

    • @JonathanWinbush
      @JonathanWinbush  5 месяцев назад

      Direct link is new so all funtions might not be there but this works with the traditional cineware

    • @marcus_ohreallyus
      @marcus_ohreallyus 5 месяцев назад

      @@JonathanWinbush I think I'll revisit this workflow in a few months

  • @user-fh8vc5rp9l
    @user-fh8vc5rp9l 7 месяцев назад

    the dog having sex with another dog on your preview for this video. why you make dogs like that man? just tell me why

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад

      The original sculpture was by French Sculpture Artist: Georges Lucien Vacossin in the year 1911
      You can download the 3D scan of this real life sculpture at threedscans.com/depot-des-sculptures-de-la-ville-de-paris/deuxchiensdemeutealattache/ 🤙🏿

    • @user-fh8vc5rp9l
      @user-fh8vc5rp9l 7 месяцев назад

      @@JonathanWinbush ahahah) okay, give me he’s channel, I’ll ask him why he did this dogs like that

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад

      @@user-fh8vc5rp9l
      Georges Lucien Vacossin
      Born: March 1, 1870
      Died: August 31, 1942