360 LIVE: Creating Animations & Exploded Views

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  • Опубликовано: 29 сен 2024
  • In this LiveStream, Brad will show how to use the Animation Workspace to create assembly animations and exploded views for drawings.
    Mark your calendars and subscribe to our channel to be notified when we go live! autode.sk/2CxAQTp
    ►SUBSCRIBE: autode.sk/2UvfzRh
    ►COMPARE: autode.sk/2HsSICc
    ►TRIAL: autode.sk/2CA9NqC

Комментарии • 65

  • @fago377
    @fago377 3 года назад

    Hi Brad, do you have the assembly for download, the lego set, great tutorial.

  • @TheConceptAcademy
    @TheConceptAcademy 3 года назад +2

    that is so awesome. Wish to smash that like button a billion times

  • @raynicholas5809
    @raynicholas5809 4 года назад +3

    Thank you so much for taking the time to do this video. It is much appreciated, not only by me, but everyone else who does not leave a comment. :-)

    • @adskFusion
      @adskFusion  4 года назад +1

      Thanks much, Ray! What a nice comment to start the New Year with!

  • @ericbaker8807
    @ericbaker8807 3 года назад +1

    All these livestreams are incredibly helpful!! I've been watching one after the other lately. I've learned so much about Fusion. Brad does a great job.

  • @MinecraftGuy2712
    @MinecraftGuy2712 4 года назад +2

    This was extremely helpful, you've done a wonderful job. Thank you!

    • @adskFusion
      @adskFusion  4 года назад

      Many thanks! Brad is an amazing teacher!

  • @IceCreams62
    @IceCreams62 5 лет назад +2

    Nice job as usually Brad, but i have a question !!!
    F360 can design, simulate, sculpt, manifactur, animate,...... so what it can't do ? :-) :-)
    Every day i like this 'program' more and more

    • @davidruss7702
      @davidruss7702 5 лет назад

      IceCreams62 it can’t display units in ft-in on a drawing. Just too hard apparently for the programmers to figure out.

    • @IceCreams62
      @IceCreams62 5 лет назад

      @@davidruss7702 For me F360 does a lot of things and i appreciate the work and effort the developpers are doing for us (and for free) :-)

    • @davidruss7702
      @davidruss7702 5 лет назад

      It does do a lot of good things. And I did for a time use the free option(and really appreciate that) but I decided that I would occasionally use it for work items so I pay for it. That I can’t do annotations in anything but inches and mm REALLY is an issue and limits how and if I can use this for sharing info.

    • @mikenewman4078
      @mikenewman4078 5 лет назад

      @@davidruss7702 How about using a formula in your dimension. I'll give it a go tomorrow. No skin in the game as I always use metric.

  • @talalnemeh2828
    @talalnemeh2828 3 года назад +1

    Thank you Brad, it is extremely teachable !

  • @peter.stimpel
    @peter.stimpel 5 лет назад +1

    Nice one, Brad and Angelo. One question: no matter how hard I try, I cannot add more than 10 components to my timeline. Is this a limit, or I am doing something wrong? The component in question is visible, but I cannot pull it to the timeline.

    • @peter.stimpel
      @peter.stimpel 5 лет назад +1

      If others look for, I was able to add it by "Manual explosion"...

  • @wiremonkeyshop
    @wiremonkeyshop 2 года назад

    2 years later, it doesn't seem that the joints carry over into animation module, am I wrong?

  • @IBHoevelbrinks
    @IBHoevelbrinks 4 года назад +1

    Thank your Brad for the helpful tutorial.

  • @eoctek3d900
    @eoctek3d900 2 года назад

    Is it possible to render an explode animation?

  • @hi_is_this_clorox_bleach
    @hi_is_this_clorox_bleach 2 года назад

    is there a download link for this razor model?

  • @MakeTechPtyLtd
    @MakeTechPtyLtd 5 лет назад +1

    @3:00 start
    @4:00 organization of assembly
    @4:28 switch to animation
    @7:54 make animation (auto explode)
    @18:19 move camera
    @22:40 sequential explode
    @29:07 explode 1 level
    @30:09 story board
    @32:42 explode assemblies
    @38:00 transformation of components

    • @adskFusion
      @adskFusion  5 лет назад +1

      Wow. Thank you for the table of contents. :)

    • @MakeTechPtyLtd
      @MakeTechPtyLtd 5 лет назад

      @@adskFusion thank you for the awesome videos :)

  • @prameyasorate6939
    @prameyasorate6939 2 года назад

    It's really great video. Gave knowledge from scratch and confidence.. Thank you .

  • @dirarflazi7000
    @dirarflazi7000 2 года назад

    Thank you very much man, very helpful video, as always, a bit slow for my liking though. thanks again

  • @michaelschafer3367
    @michaelschafer3367 2 года назад

    Thanks for the very helpful video!
    How is it possible to change the background of the animation, if it is possible? I could imagine sth like an HDRI background or even a transparent background?
    Thanks in advance for any hint ✌🏻️

  • @MAALTECH
    @MAALTECH 4 года назад

    August 2020 and Joints still do not carry over to animate workspace. However, we did realize that by clicking on a joint we have the option to animate joint or the model. WIth Motion Links in place this animates rather nicely.

  • @joecnc3341
    @joecnc3341 3 года назад

    Great Video. Can you/anyone please direct me to the tutorials on how you modeled the box cutter assembly? I am particularly interested in the lettering on the side, and some of the geometry creation techniques. Thank you.

  • @ajiths3921
    @ajiths3921 3 года назад

    Thanks thala😍😎

  • @woogie959
    @woogie959 3 года назад

    Is there a way to run the animation backwards to so the assembly process?

  • @hi_is_this_clorox_bleach
    @hi_is_this_clorox_bleach 4 года назад

    so do you have to explode the entire piece before you attach transform movements to each component??

  • @inhnguyenba5347
    @inhnguyenba5347 4 года назад

    Thanks alot. How can i make animation video of spring?

  • @pfungwh
    @pfungwh Год назад

    Hi Brad, i hope this is not too late to ask for if you could make a tutorial for carboard box animation?

  • @timault8209
    @timault8209 4 года назад

    Thanks for making this tutorial. I'm genuinely surprised at the lack of animation features in Fusion360. As you mention, "maybe in a future release". The list of add'l fundamental capability needed in the Animation palette is a long one!

  • @vedantambekar5771
    @vedantambekar5771 3 года назад

    Great tutorial it really helped for my project 👍

  • @MrJefferson105
    @MrJefferson105 2 года назад

    Amazing thank you 😊

  • @bertmarlet3451
    @bertmarlet3451 4 года назад

    Thanks Brad!! This is what i need!

  • @TravellingPillsbury
    @TravellingPillsbury 5 лет назад

    Great instructional! After minute 52 you use the show/hide feature and say "it doesn't dim like I wish it would" (gradually)...well it can, and although it's been 6 mos since I tried that maneuver, I now want to go back in and try it again. However, I do remember that I had a lot of trouble getting previously dimmed parts to show up 100% again, unless I rebooted s/w and reopened the file. Has anyone else had this experience?

    • @adskFusion
      @adskFusion  5 лет назад

      I've seen that before! Its annoying to say the least. Sometimes switch from the modeling workspace and back and it fixes it. I believe this bug has been logged and is being fixed.

  • @tesg9551
    @tesg9551 4 года назад

    Great presentation!!

  • @Sebastian0x7BF
    @Sebastian0x7BF 5 лет назад

    It was a pleasure learning with you Brad! Simply, not to fast, step by step - excellent for newbies like me.
    I played as you advised with the knife sample and I have one remark regarding "Show/Hide" function: Dimming is already implemented. It can be enabled and adjusted by moving the edges of the square with bulb icon on the timeline ( I hope you get what I mean :) ).

  • @americorosales2085
    @americorosales2085 5 лет назад

    thanks Brad , is great this tutorial

  • @hervemarie966
    @hervemarie966 5 лет назад

    An awesome video, once more. You are they best Brad. You multiply by hundred our skills by showing what this wonderful F-360 is able to do ! thanks a lot.

    • @adskFusion
      @adskFusion  5 лет назад

      Thanks for the AMAZING praise, Herve!

  • @ericcsuf
    @ericcsuf 5 лет назад

    Lots of valuable tips. The one that sticks out for me is to ignore the unwanted camera angle actions that show up in the timeline. Clean them out later and put in what you want. That alone will save me hours of pointless frustration. The pace, content and delivery are great for any level of learner.

    • @adskFusion
      @adskFusion  5 лет назад

      That is a game changers for sure!

  • @rodsdaytona
    @rodsdaytona 4 года назад

    Super helpful Brad! I'm having the hardest time getting away from the "view blocks" that pop up on the time line.Trying not to consider them as part of the play back. I keep getting stuck on editing them or deleting them. But once I delete them all then do I realize I have achieved what I was after. ahhh.

    • @adskFusion
      @adskFusion  4 года назад

      I'll see if I can get Brad to address this, Rod.

    • @adskFusion
      @adskFusion  4 года назад

      Hey Rod, Brad got back. Per the view blocks, (I think we call them "keys" technically--which is where I got confused)...anyway, depending on the settings they can be created every time you move the view. Brad talks about how he chooses to ignore them during creation, then I delete all of them and then add in the ones I want. See two of them around 41:37.

  • @vilesovds
    @vilesovds 5 лет назад

    Thanks a lot

  • @unfrancoisrudasingwa4430
    @unfrancoisrudasingwa4430 5 лет назад

    Great job! but i have got question to ask. how can i be able to animate a set of pulley and belt assembly in Fusion 360?

    • @bradtallis8968
      @bradtallis8968 5 лет назад

      It is difficult to animate "belts" or "chains". What I typically do is have a 3d belt around my 2 pulleys, but I only animate the pulleys and not the belt. That way it looks like it turning.

    • @unfrancoisrudasingwa4430
      @unfrancoisrudasingwa4430 5 лет назад

      @@bradtallis8968 Thanks for the quick information and your support for us learners.
      But if possible, you may advocate for us Fusion 360 users about that.

  • @BlackSmokeDMax
    @BlackSmokeDMax 5 лет назад

    Super helpful!

  • @spkrman15
    @spkrman15 5 лет назад

    Excellent video / tutorial

  • @aried8027
    @aried8027 5 лет назад

    my sreen is blurry terrible!

    • @adskFusion
      @adskFusion  5 лет назад

      You can click the little gear icon in the lower right of the youtube video and select a larger resolution.

  • @mixedreality7699
    @mixedreality7699 5 лет назад

    Just caught up. Question: Imagine if I'd used the animation tool to move the horn of a servo back and forth a bit, taking advantage of the "put thing in position, set time duration to get there, and Fusion automatically works out all the pivot angles as thing moves from A to B (in order to make the animation)". Would there be a way to export those angles in time increments? I'm thinking this data could be helpful for use in programming code, for example. I ask as they must be in there somewhere, but I wonder if anyone considered it might be helpful to be able to export them?

    • @mixedreality7699
      @mixedreality7699 5 лет назад

      thinking about it, even just a simple export of the set points' pivot angles (A, B) in the timeline might be helpful (there would be linear motion in between so that data could be extrapolated if needed). The reason being that, having played with the animation tool, you might not actually know what the angles you chose were. i.e. you might have just picked ones that looks visually interesting as you adjusted your animation along the timeline.

    • @mixedreality7699
      @mixedreality7699 5 лет назад

      I guess you could write them down I suppose... but that could get a little tedious.

    • @mixedreality7699
      @mixedreality7699 5 лет назад

      I appreciate I might be "pushing the bounds" of what the animation tool was designed for here ;)

    • @adskFusion
      @adskFusion  5 лет назад

      I think you're definitely pushing the bounds for our animation workspace! Sorry I can't provide an answer to this.

  • @raedotoum3759
    @raedotoum3759 5 лет назад

    thanks boss