My man can't stop creating masterpieces :D great job, as always, and thanks for allowing us to see the process, it very educative for noobs like me who can't afford to get a degree on 3D art
@@polyrendr bro I'd love if you sold courses on Udemy, would love detailed explanations of your techniques and workflow and also be able to contribute financially by purchasing them :D
It was such a pleasure working with you! I'm also loving this tow-truck design, especially the texturing! I'm looking forward to see what you create next :)
I just saw your urban building video and to my surprise whenever I do posters the looks blurry but your doesn't idk how? Can you give me some tips or information? That will be so much helpful to me and nice modeling and texturing
Thanks! Its most likely because there's not enough resolution in the UV's. Try making the UV shell of the poster larger so you have more resolution to work with. Could also try exporting larger texture sizes.
Thank you! Well each objects has its own UV shell or multiple shells, and you can apply materials to them using the Polygon fill tool. You can apply it to the whole mesh, certain faces, or to a specific UV shell (UV Chunk Fill). I then to use different layers to apply different materials. I hope this answers your question!
Thank you! :) Its not modelled after any specific brand of truck, its a combination of ideas I took from photos I found on google of various different kind of trucks. If anything I'd say it looks like an old Chevrolet or Ford.
The polyrendr vehicle universe expands!!
Always adding to it! 🙌
My man can't stop creating masterpieces :D great job, as always, and thanks for allowing us to see the process, it very educative for noobs like me who can't afford to get a degree on 3D art
😆thanks man! 🙌 and its my pleasure, I'm happy to hear you're finding them helpful!
@@polyrendr bro I'd love if you sold courses on Udemy, would love detailed explanations of your techniques and workflow and also be able to contribute financially by purchasing them :D
It was such a pleasure working with you!
I'm also loving this tow-truck design, especially the texturing! I'm looking forward to see what you create next :)
Thanks man! I appreciate it 🙌 It was a pleasure to work with you as well, I couldn't be happier with how everything turned out!
great design great model great artwork congrats
Thanks so much! 🙌 I appreciate the comment.
keep going man,,, its really helping my work on my end...thanks
Thanks for the comment! Happy to hear you're finding them helpful :)
New intro 😮
Glad you noticed! 🙌
It is so cool work! Thank you man! Do it!
Thanks man! Appreciate the comment
love your video series thanks man
Thanks man! Appreciate the comment.
Bro i Really Think you Should Some Cars from the 90s Like the Old Mustang or Lexus for Example. Those are really Cool !
😮 vehicles as well so cool
Thanks! :)
Well done on the truck buddy notice you added the LP & HP after our chat
Thanks man! 🙌 Yeah thought I should show more of it
Please make a tutorial in slowly
Very nice 💯
Thank you!
never settle dude. can you make a shoe ? sports shoe ?
Thanks man! I'll add it to the list
Nice one
Thanks!
please make a backpack of the type as in the game The Division
I just saw your urban building video and to my surprise whenever I do posters the looks blurry but your doesn't idk how? Can you give me some tips or information? That will be so much helpful to me and nice modeling and texturing
Thanks! Its most likely because there's not enough resolution in the UV's. Try making the UV shell of the poster larger so you have more resolution to work with. Could also try exporting larger texture sizes.
@@polyrendr thank you 💕
Awesome workflow. Just a question how are you texturing different parts of the same object without using a color id map. Thanks
Thank you! Well each objects has its own UV shell or multiple shells, and you can apply materials to them using the Polygon fill tool. You can apply it to the whole mesh, certain faces, or to a specific UV shell (UV Chunk Fill). I then to use different layers to apply different materials. I hope this answers your question!
shout out to ontario!
🙌
Bom dia! Ficou sensacional! Parabéns! Poderia me dizer qual e o nome desse caminhao?
Thank you! :) Its not modelled after any specific brand of truck, its a combination of ideas I took from photos I found on google of various different kind of trucks. If anything I'd say it looks like an old Chevrolet or Ford.
fantastic tutorial, please can you tell me the intro music name.
Thank you! Its called "Come Around (Be So Lucky) (Instrumental Version)"
Hey how do you make render collage do you do it in substance or any other way can you help me
Could you please share the reference image?
How many hours will take this model?
Legends create this model only 15 min😂
Something around 7-8 hours for everything.
@yasirarfathshaikhshaikh3023 I wish 😆
Pânico na froresta
Anyone recommend any substance painter videos for a refresher. I have a lot of models but forget how to use substance
Check out some of my other videos like the CB Radio or the old oil cans, I go through the texturing in real-time and its narrated :)
Does it worth it to continue 3 d modiling , cause it make no sense to me if ai will replace
I think you should, AI wont fully replace 3D modelling anytime soon, at least imo.