When I select the deformation rig. The bones are facing vertically downwards. I can't figure out how to put the rig in the right position. I named everything correct and the car self is facing in the right direction
I got it It's my first time to perfectly ringing a car But my brakes got separate from car I joined them to car body Do the brakes also get riged with the car or????
When I select the car deformation rig, my wheels get flipped. I also can't see the bones the same way you can in this video. I don't know what I'm doing wrong, but if you can help, I can provide screen recordings of my issue.
hi thankyou for this update and i got fix my rig but i got another error when i tryed to do the bake car steering . Report: Error Python: Traceback (most recent call last): File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons igacar\bake_operators.py", line 34, in wrapper return func(self, context, *args, **kwargs) File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons igacar\bake_operators.py", line 382, in_bake_steering_rotation baked_action = self._bake_action(context, bone) File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons igacar\bake_operators.py", line 212, in_bake_action baked_action = bpy_extras.anim_utils.bake_action( TypeError: bake_action() got an unexpected keyword argument 'only_selected" can you fit this too ??
after you apply object rotation and scale, add the rig a car armature, then align the center of your wheel with the wheel bone, after that select your wheel and select your rig, press ctrl+tab then go to pose mode, select the bone which has the same location as your selected wheel, then press ctrl+p and select bone. repeat the process to all wheel and car body. select the car rig and go to properties menu on the right side search for rig a car on bone properties menu, and click generate rig. Hope This explanation help you :)
@@AP3DStudio we cant go to pose mode even after pressing ctrl n tab cuz theres no option and i didnt understand how u did cuz even u didnt had option to switch thru menu
select the entire car model then right click :parent, clear parent( keep transformation) then now you can parent to bone without anything disappearing.
very use full. thank you
When I select the deformation rig. The bones are facing vertically downwards. I can't figure out how to put the rig in the right position. I named everything correct and the car self is facing in the right direction
it says Posebone object has no attribute 'bone_group' then it just spawns in more bones.
Can you please help?
me the same
@@trueedm8076 just download the latest fix version (V3)
When I try to parent the wheel to the bone it says no active bone
I got it
It's my first time to perfectly ringing a car
But my brakes got separate from car
I joined them to car body
Do the brakes also get riged with the car or????
Yes, the brake pads and calipers are Joined with the car body..
@@AP3DStudio 🖖🖖
i download v3 of that version
When I select the car deformation rig, my wheels get flipped. I also can't see the bones the same way you can in this video. I don't know what I'm doing wrong, but if you can help, I can provide screen recordings of my issue.
Hey, you can send it to my insta @Aryapribadhi_ and I'll help you👌🏻
@@AP3DStudio ok thank you!
hi thankyou for this update and i got fix my rig but i got another error when i tryed to do the bake car steering .
Report: Error
Python: Traceback (most recent call last):
File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons
igacar\bake_operators.py", line 34, in wrapper return func(self, context, *args, **kwargs)
File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons
igacar\bake_operators.py", line 382, in_bake_steering_rotation baked_action = self._bake_action(context, bone)
File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons
igacar\bake_operators.py", line 212, in_bake_action baked_action = bpy_extras.anim_utils.bake_action(
TypeError: bake_action() got an unexpected keyword argument 'only_selected"
can you fit this too ??
You lost me at pose, It's unclear on what to actually do. Then my wheel disappears when I add the bone...
after you apply object rotation and scale, add the rig a car armature, then align the center of your wheel with the wheel bone, after that select your wheel and select your rig, press ctrl+tab then go to pose mode, select the bone which has the same location as your selected wheel, then press ctrl+p and select bone. repeat the process to all wheel and car body. select the car rig and go to properties menu on the right side search for rig a car on bone properties menu, and click generate rig.
Hope This explanation help you :)
@@AP3DStudio we cant go to pose mode even after pressing ctrl n tab cuz theres no option and i didnt understand how u did cuz even u didnt had option to switch thru menu
select the entire car model then right click :parent, clear parent( keep transformation) then now you can parent to bone without anything disappearing.
theres no link in description
Hi, I Just Update the description. sorry to bother you
How the wheels rotate automatically when car run on surface
Animate the wheel rotation manually with keyframe
thanks you