How to play random animations [Unity Tutorial]

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  • Опубликовано: 20 окт 2024

Комментарии • 58

  • @ZOneNOnlyGaming
    @ZOneNOnlyGaming 2 года назад +6

    Perfect. Great tutorial. Straight to the point. Worked first time. Easy to follow.

  • @diliupg
    @diliupg 2 года назад +6

    Great tutorial as usual! No bells and whistles, just pure content.

  • @petrknedlik
    @petrknedlik Год назад +2

    Great thank you! When creating new sub-state machine, you can just drag and drop your existing animations onto the sub-state. Little plus icon will pop up next to your cursor and when you let go, all dragged animation states will be moved into the sub-state :)

  • @hansvallee9558
    @hansvallee9558 Год назад +1

    Short and effective. Just the way I like tutorial. Thanks mate!

  • @andrewluhmann3841
    @andrewluhmann3841 Год назад

    Worked perfectly, and explained perfectly! Thanks so much!

  • @IndieScapeGames
    @IndieScapeGames Год назад

    Well done! I'm guilty of the first example, rewriting my controllers to use this going forward. You rock!

  • @evmoFPV
    @evmoFPV 2 года назад

    This is exactly what I needed for my stadium crowd actors. Thanks!

  • @Gapoz53
    @Gapoz53 2 года назад +1

    Great vid. To the point and easy to follow. Many thanks.

  • @meosart1758
    @meosart1758 2 года назад +1

    Very helpful video! Thanks!🤘🤘

  • @4yougamez254
    @4yougamez254 Год назад

    thanx bro for this video You deserve 1000 likes 🤞

  • @MortalVildhjart
    @MortalVildhjart Год назад

    i have learned so many things from you, thank you!

  • @__ian94__
    @__ian94__ 2 года назад +1

    This was very helpful, thanks.

  • @HinnerkHesse
    @HinnerkHesse Год назад

    You're the goat man, thanks so much

  • @random_precision_software
    @random_precision_software 3 года назад +1

    Good stuff ill be using this in the future

  • @OrkhanJulfa
    @OrkhanJulfa 2 года назад

    Thank you very much! It was very useful.
    My own method worked too but yours is more easier.

  • @54tan123
    @54tan123 2 года назад +2

    Great video! I was wondering: Could you also use a blend tree instead of a sub state machine? By just using whole numbers you wouln't actually blend between the animations, so you'd still get the four random animations but without having to set up a transition for every one of them (which is by far the most annoying part of animation setup in unity IMO)

  • @onescYT
    @onescYT 22 дня назад

    perfect mate, thank you

  • @colabearrr
    @colabearrr Год назад +1

    Thank you so much!!

  • @miguelmonreal.8874
    @miguelmonreal.8874 Год назад

    Great tutorial, i just had a few question about this. With it showing as IEnumerator, can you have this set up under a OnTriggerEnter as a Coroutine? Then on the while(true) can you have that set as a bool variable? I wanted to set up a boss that would start attacking once the player enters a trigger and wanted some random attacks set up to make it look better.

  • @NaniParlapalli
    @NaniParlapalli 2 года назад

    Spoon fed, You are amazing :)

  • @MsGul
    @MsGul Год назад +1

    Hello thank you for a nice tutorial! I am new in it and added this to my object, so everytime I press object, different animations playing. But I have an issue, The animator is playing only the first animation from the entry and not adding any other random animations, because I am calling the animation from different scene. Is there a way to make this code work for any scene? Hope I made myself clear, thanks anyone who can help

  • @ELPIRATATUQUE
    @ELPIRATATUQUE 2 года назад

    Awesome dude...... you da Man!

  • @rubensmith1433
    @rubensmith1433 2 года назад +1

    Thanks!

  • @lukastomasek8038
    @lukastomasek8038 3 года назад +1

    Love the thumbnail 🤣

  • @RayenMnif
    @RayenMnif 2 года назад

    A rly great tutorial tnx it rly help me

  • @chrisquain1362
    @chrisquain1362 Год назад

    Great tutorial cheers 🙂

  • @PS-vj6jz
    @PS-vj6jz 2 года назад +1

    Perfect!

  • @soonsoo3595
    @soonsoo3595 4 месяца назад

    Thank you Sir

  • @jeffreydiggs9216
    @jeffreydiggs9216 2 года назад

    Woohoo ! Thank you sir !

  • @Bat_pann
    @Bat_pann 3 года назад +1

    Thanks Man.

  • @agentpoggers7524
    @agentpoggers7524 3 года назад +2

    yes!!! This is exactly what i needed!!!! Thx!

  • @ZakiAsir
    @ZakiAsir 2 года назад +1

    thanks hoss

  • @CellionTF
    @CellionTF 3 года назад

    hell yeah, hopefully i can set this up correctly, I intend to do a coinflip anim with a true random heads / tails, and possibly a 20 sided die down the line if i feel like torturing myself

  • @batvanio
    @batvanio Год назад

    Nice lesson, but something doesn't work. It only plays the first animation each time. I copied the script even though it was hard to read letter by letter, but apparently it doesn't generate random numbers, only 0.

  • @NaniParlapalli
    @NaniParlapalli 2 года назад

    🔩Anyone know how to access trigger parameters using Bolt / Visual Scripting?

  • @robcarlton2341
    @robcarlton2341 2 года назад

    This maybe a very dumb question but how do you sync say your characters sword swing with a given particle effect?

    • @comp3interactive
      @comp3interactive  2 года назад +2

      I have a tutorial on my channel about Animation Events. That's exactly what you need

    • @robcarlton2341
      @robcarlton2341 2 года назад +1

      @@comp3interactive Big Thank there man!!

  • @leewriter4656
    @leewriter4656 2 года назад

    It works! Now I'm gonna throw on some Bee Gee's and strut down my street like a boss!!!

  • @waleedbeituni1147
    @waleedbeituni1147 2 года назад

    Lol that intro. I've actually been googling this for the past 24 hours and kept getting results on the Random.Range function but clearly something was missing. Setting an integer for each animation. Makes sense. Also learnt about sub state machines. This'll help keep the messy animator a little tidier. Thanks a lot.

  • @haesklar3635
    @haesklar3635 2 года назад

    that intro was the funniest thing ivbe seen in a unity tutorial thank you a lot man

  • @ProjectThirdEyeVR
    @ProjectThirdEyeVR Год назад

    no way this is the easiest way

  • @cahydra
    @cahydra 2 года назад +2

    Is there a way to play an animation without having it inside an animator or loading it into the animator, say you have 200 items and you can hold them differently. I would rather not want to load all of them onto an animator if possible. Thanks!

    • @thepolygator3628
      @thepolygator3628 2 года назад

      thats exactly my problem its so frustrating and it seems there is no way todo that :( i have a ton of different idle animations and i simply dont want them all inside the animator and instead just create a array with all anims and select them randomly. it sucks that it seems to be impossible

    • @city_of_puppets2601
      @city_of_puppets2601 2 года назад +1

      I think the right way to do it in this case is using Animator Overrides, that's the way I'm doing it for my game and it has worked flawlessly so far.

  • @mauroianni7532
    @mauroianni7532 2 года назад

    Very interesting and in editor everything works perfectly following the step by step instructions, but when I go to compile the build it stops with the following error (also displayed in the console):
    Error building Player: BlendTree "Blend Tree" in state "standing1" in Controller "Test" uses parameter "Attack" which is not float type.
    As per instructions, the attack parameter must be set on trigger but Unity reports it as an error and does not make me compile the build ... any ideas on how to solve? Thanks Mauro

  • @MidnightBanana
    @MidnightBanana Год назад

    Thanks! You save my diploma project

  • @rebeccaquinn4175
    @rebeccaquinn4175 2 года назад

    Just tried this tutorial which looks amazing but when it goes back to idle it gets stuck there? any ideas what im doing wrong?

  • @lusarooha
    @lusarooha 3 года назад

    Can you do a tutorial für simpel animation. For example idle to wark or run
    I was tried that since 2 weeks. But i wont get it

  • @coentertainer
    @coentertainer 2 года назад

    Great video, thanks!
    In this example you've set it to be completely random across the range of 4 animations. What if you wanted to introduce probabilities, so for example there's an 85% chance the first attack animation will play, and a 5% chance that the others will. How would you impingement that?

  • @sweetrollnabber347
    @sweetrollnabber347 2 года назад

    Great video but I'm havinf trouble swithcing from the idle animation to any others. It just stops. If anyone has any solutions I'd appreciate the help

  • @RuthLess34x
    @RuthLess34x 4 месяца назад

    Pööfekt

  • @ensiopoidokoff7367
    @ensiopoidokoff7367 Год назад

    You're my fucking hero! The unity boards were of no help.

  • @burhanahmad3140
    @burhanahmad3140 2 года назад

    same solution was in my mind but i didnt have confidence to implement it and ended up searching on youtube

  • @jytreus
    @jytreus 2 года назад +1

    Thanks sooooooo much!