Devised Narratives: A 1000xRESIST Mini-Documentary
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- Опубликовано: 4 фев 2025
- Devised Narratives provides a unique behind the scenes look at the development of the game.
1000xRESIST is a hyper-cinematic adventure, born of the collective experiences of its development team, sunset visitor 斜陽過客 - a group of majority Asian-Canadian diaspora creators with a decade of experience in dance, theatre, music, film, visual arts, and new media arts.
Available Q1 2024 for PC and Nintendo Switch.
💠Play the demo and wishlist now: bit.ly/3t599hS
🗣️Join the Discord: / discord
the fact that 4+2 people made this game is a testament to the developers skill and mastery of craft. such a smart use of resources, they managed to make something relatively small scale feel GRAND and CINEMATIC in a way that other games or even media in general can only dream of. what a monumental achievement in storytelling, props to the entire team.
If you ever make more of these mini-docs, I'd love a deeper dive into how you brought the devised work process into the creation of the game 💙🌱
Congratulations on creating a masterpiece!
It affected me deeply and is probably my favorite game of the recent years. The way you managed to keep each chapter so fresh and unique, each communion so different, how you unveiled the mysteries gradually throughout the game, slowly filling in the missing pieces, reframing, recontextualizing our previous view on events. How you balanced the pacing and vary the gameplay/camera perspectives/moods.
I think you really found something new here in the space of narrative gaming, it felt seamless, cinematic, authentic, honest.
Great job. Hair to Hair!
I started this game last Saturday, and just plowed through it & finished Sunday night around 1AM. Magnificent. Absolutely magnificent. I am *dying* for a NoClip documentary now
I finished the game today. I'm never going to experience anything like this ever again.
*Thank you.*
Just finished the game today and I'm still processing the experience. What a monumental work of art.
I am over 60, and a gamer since the 80's. In my top 3 of best experience ever with tomb raider 1 and life is strange
You guys made some of the best narrative I’ve ever read in a game. Hekki Allmo 🙏🙏🙏
It makes sense. A lot of impossible things were happening there. I only saw it online, Zhong Dai burning and student radio live streaming the road I walked every day up in flames and tear gas, with a burning car. Concerns over the cell towers...
MTR being rushed into and attacked. Rubber bullets to the face, ugh.
2025 brings more challenges, but I hope this game at least gets more and more recognition. I wish I knew how to pay tribute to this one, for it tells a story I feared would fade.
Would also love to hear if any of you at the studio have played Detention.
An incredible game that elevates and goes above the medium. A masterpiece through and through.
07:19 I really like that point being made about the distance between (what we retrospectively call) the 'technological restrictions' of old games and the ambitions of their storytelling. Many of those games succeeded then and still can. Modern games can still sometimes fail.
You've all done a fantastic job, the game is phenomenal.
You mention how the writing is what drove development of the game, and how that could be chaotic. It was completely worth it, and I think if more games took this approach, hammering out the narrative and constructing a game around that, we'd see much stronger stories in games much more often. Not that they don't exist now, but we'd see more of it.
You guys deserved all of the game publications' end of the year awards. I came based on SkillUp's recommendation, and admittedly I hadn't even heard of the game as recently as a few weeks ago. Glad I trusted my gut and bought the game immediately after a 30-second review on SkillUp. I love this game. I'm on Chapter 8 and I can't wait to finish it up tonight. I'm going to make it my mission to bother every fellow gamer I know about 1000xRESIST and make sure they play it.
You've made a game with more power and soul than studios pouring millions of dollars into their end product. To me your game stands alongside Nier: Automata, Arrival, Outer Wilds, and Everything, Everwhere, All at Once as works of art that balance high-concept science fiction, philosphy, and emotional honesty. Truly a remarkable accomplishment, and I hope you find a lot of pride and success in this beautiful game!
Thank you for sharing this game with us. As a devised theatre creator myself by education, I can see the immersive theatre influence in your work, especially in the way you frame and 'stage" moments of plot in such a beautiful way. It makes me happy you brought such a level of sophisticated storytelling to gaming. The game moved me deeply.
Thank you for creating such a unique and beautiful game. I hope more people get to experience it!
This is one of my favorite games of all time and more people need to talk about it. I would have never guessed this was your debut game.
genuinely one of the best pieces of fiction i have ever experienced. what an incredibly talented and imaginative group of people. the varied influence of interdisciplinary arts can definitely be felt throughout the whole thing.
I just finished. I'm truly speechless to how beautiful this game was. I love it. Thank you.
Congrats on the game! A brilliant piece of honest and poignant storytelling in a way I haven't seen in a while in gaming.
Keep up the great work!
first off, on that last point, mission accomplished. this game made me feel more emotions than i honestly know what to do with lol.
but on the development side, im really fascinated by what siu mentions about the limitations of old games. i got the exact same vibe with this one that i did getting enraptured in an old-school style rpg even with the much higher production values. the limitations very much felt like they enabled the team to tell a much more ambitious story than i was expecting out of a game of this scale. really incredible shit.
im also really fascinated by that first prototype, and even with it being so different, it does feel like a lot of the emotional content of that very first chapter very much translated over to the final game, even with revisions. the exact vibe i got playing that part was "familiar to us, but unfamiliar to our player character in a way that is alienating but intriguing." i think also just the notion of your development process of being that back and forth, sounds chaotic yes haha but also very indicative of just how much wild shit ended up being put into the game. the story itself and the way you crafted it is deeply inspiring and i hope it opens the doors to other teams who might want to try something similar. i hope to see more from this team in the future!
SO glad this didn't release at the same time as FF Rebirth, and it released in its own time, and grew to be this huge.
thank you so much for creating this game! its gorgeous and the story really emotionally got me, it makes me want to create video games and art of my own :}
Fucking game of the year!!! It was phenomenal thank you so much for making it. Really interesting doc too, cool to see the performing arts be such a framework for how you approach things. Makes sense now given so much of the character positioning being such a huge effective part of the game.
🙏 Thank you for sharing your process and the background leading up to this one!
Amazing game, thank you!
I recently finished this game. What I would give to experience it again for the first time.
This is an all-time classic.
Just finished the game last night. Very cool.
could anyone tell me the name of the piano piece playing in the beginning of this video? i loved it in the game and can't find it in any uploads of the soundtrack
Hair to Hair
GOTY right here. And I say that in the year my own game's coming out.
beautiful....
hair to hair
Hekki grace
I moderatly enjoyed the game .I liked very much the effort in the writting , acting and sofisticated storyline. But too talkative overall , the endless exploration phases in the hub were just painfull and characters animations were meh at best.