This reminds me so much of how I felt playing D2 back in the day. Where Rakinishu absolutely stomped my 10 year old butt. Maybe it looks a little too hard? But it's always easier to make it slightly easier than to deal with the blowback of making it harder. Great video llama, really looking forward to this game.
In my opinion Diablo 4 already tried this a bit (dispite all other issues) and people did not like it in the end (builder/spender/slow combat). Now it is going back to D3. In my opinion the same will happen to PoE2 for sure if the hardcore fanbase (typical "vampire survivor fans") will not like a more "skill based" gameplay instead of a screen deleting aoe currency farming. They try to make it a rogue- or souls-like, what would absoletly evolve the genre (finally). I love the idea absolutely and it looks cool (also like the idea of "No rest for the wicked"), but I doubt that we will get this kind of game in the end. I hope, but I doubt it.
Yeah, but this is not builder spender combat. I feel like no one really likes the builder spender system, it makes combat feel not meaningful.@@immatoll4375
Glad they are raising the difficulty and raising the scarcity of items. Having items pop all the time numbs you. this way the items and things you do get are more meaningful
At the same time, it sounds like the characters might be d2 levels of reliant on the gear allowing the characters to stay alive/progress, so it's a fine line where it either feels insanely rewarding, or constant feels-bad moments because you didn't get the right gear to upgrade and you might as well reroll or just drop the game. I'm speaking from the perspective of a super casual of course. I'm more of a "wait and see" mindset with the beta dropping this summer.
@@bobby45825you say this like it's a bad thing. To date, not a single aRPG nailed the itemization and loot of D2:LOD post 1.10. Not a one. So why would we lament the idea of going back to these basics which work so well.
@@varanzmaj I would say D2 Pre-LoD and LoD 1.08 and 1.09 was even better than after 1.10. Loot became too much Runewords after 1.10. Was more balanced before. Maybe if they didn't have those few too OP runewords it would have been kinda great since they brought more Elite Uniques also which were not there in 1.09.
I'd rather struggle to conquer an area than only optimize for how fast I can clear an area. Modern ARPG's are severely lacking in challenge, and I'd love for this difficulty to be preserved into the late endgame as well.
This is one of the best ways I've seen anyone put this. At this point, many of these games are just about optimization, not the direct challenge of actually getting better yourself.
Yeah and the challenge is fake challenge.. like something you can self adjust by entering X level of this area with difficulty Y. So basically the whole game is completed and you are max level and have pretty good gear and the challenge only comes after that when you start adjusting the game difficulty by various means.
It really is looking more like dark souls. It's a huge change, but if there is one thing that the Dark Souls series showed, it's that players love the feeling of finally getting through gruesome battles, and that reward alone keeps bringing players back for more.
Gotta agree with that. And everyone remembers the bosses or areas made them try again a dozen times, to the point of getting frustrated, and love to share how hard and hellish it was. No one remembers nor talks about the monsters or areas you walked over without a second thought.
Man the game was already hard enough… I just can’t get into Poe… I had high hopes for Poe2 but frankly… it’s looking like it just might not be for me…. I don’t have the time to dedicate 5000 hours and my life to understanding a game and to be able to enjoy it…. :/ kinda disappointed. But that’s just me … I’m sure old Poe players will prolly love it
PoE 1 isn't difficult, i'd even say too easy. The problem is it's just too complicated, it has too many mechanics from previous leagues@@TheSnackAttackingSnorlax
@@TheSnackAttackingSnorlax i got 2700 hours on poe and still dont know shet how to craft anything in the game but wht make poe great is that there is at least one piece of content that you can enjoy and blast for the end of time . Poe2 is more of a mix of diablo 2 and dark soul so it will be more of a get good than a get to learn if you ask me .
@@TheSnackAttackingSnorlax Complexity, and difficulty aren't necessarily the same thing. POE 2 will be much easier to learn, but that doesn't mean the gameplay itself won't be challening. I am sure they will tone it down because with PO2 they want to bring in people who wouldn't play POE1 for being too complex. I just hope they don't make it so easy that it becomes mind numbing.
Power creep will pick up as the years passes but I like the base because at least for me it will be a breath of fresh air from all the zoom zoom in poe 1. My body is ready to get spanked over and over again.
Jonathan already mentioned it'll be tampered down for retail version. Right now it's built for people who understand the game's mechanics, gearing, skills, etc
with critiques like that the game sounds promising. i really like the idea of pulling back on the loot a bit and creating more challenge. i doooo like checkpoints though. glad they have llama giving feedback, he always has great input.
IMHO there is a sweet spot between "you one-shot everything and get showered with loot" and "Dark Souls without loot". The balance should not touch quality of life quite as much as it appears to do, but if they don't tweak it I respect that decision. The difficulty of monsters should be balanced so that new frogs get a very rough experience, but there's a soft threshold where it becomes a bit easier with time and experience. Not too easy, of course, you gotta really earn the ability to one-tap mobs by tinkering with your gear and skills.
Yes. I like difficulty, but not having a checkpoint in massive areas and having to rekill everything is going to be a problem. Might be fun at first, but it will get old fast.
It sounds like the difficulty is due to the amalgamation of several systems all being very constraining and some are just adding to difficulty multiplicatively because of some other hyper constraining system elsewhere. It seems like they could just tweek everything VERY slightly or change one thing completely and it might result in a domino effect that makes it less punishing. Personally I like the way a lot of these new choices sound - going back for flask recharge, monster difficulty, have zones repopulate, etc. Best solution for me would look like tweaking the drop rates a touch so that upgrades through items can help push up your character a touch more rapidly. Pretty much all of the other systems I liked the sound of.
This is great to see, ARPGs requiring actual skill, not solely relying on gear for power. PoE 2 and No Rest for the Wicked are gonna be the greatest ARPGs yet, simply for having significantly better combat mechanics.
Passive flask regen is a really good solution. It reduces the (too large) number of trips back to the well, and it helps slower / less experienced players more than expert players.
Flasks auto-recharging wouldn’t work because it would ultimately ruin the challenge of managing your damage and utility flasks with endgame bosses. This game has some very OP unique flasks that can trivialize content with a bit of flask effect. Once you get into maps, your flasks will stay up 100% as you’re killing bigger packs of monsters.
Not sure if it's a good idea to make the beginning of the game feel unapproachable to the average player. Llama's idea seems fine early game; your point applies to late game.
Not sure how I feel about that. When hardcore arpg players are getting brutalized, then the average player will not have a chance. There is a thin line between challenge and frustrating difficulty
Solution: more checkpoints in the maps. even dark souls had bonfires and not solely at the start (except demon souls). - the well system ruins immersion. just make white mobs give charges or as said regen at 1 per x seconds. Maybe make the well for special flask, but not for hp/mana. - Cheaper prices at vendors. many people couldn't afford anything, so if the drops sucked, you had no "out" of getting stronger defensively, since the tree provides no life and your drops were unlucky and you couldn't buy anything form the vendor to help out. yes this is an action game but it's also an rpg, the main attraction is gear and sense of progression
The solution is simple : -> Allow the player to be more mobile. Because the problem is just that the player is not moving / dodging / attacking fast enough compared to what the monsters do. Even a +10% action speed would solve it. This could be done by pumping up the player's action speed while not wearing heavy armor or carrying some types of weapons. Sacrificing damage mitigation for better mobility. I'm 100% sure this would suffice if well done
As someone who almost exclusively played d2 by myself on 'players8' so that it was more difficult but you also levelled much faster, PoE2 looks to have the perfect balance. I've only really played PoE on hardcore as it's too easy and mindless to just flash through the game without caring, so I'd rather grind and be punished for mistakes, so PoE2 looks exactly as it should to me. I'm excited!
In the first scenes of your playthrough in this video, I saw you playing like you're speed-running D2R. In POE I never move forward until I've cleared my flanks. I don't even stay on any paths. I find the side boundaries then move back to the path. I learned a lot about D2R from watching your videos but your speed-running technique of always going forward and leaving enemies behind is death in POE.
You also have to consider you’re playing the campaign. A fresh path of exile league can be brutal with very little gear or resources. I am sure once most people get to midway in Atlas progression, the pace will greatly pickup.
Looks like it addresses everything that put me off from PoE - animation with weight and impact and less jank, less pinyatas, less asinine zooming, maybe not having the irritating pattern of 'braindeadsleepwalk -> instagibbed -> repeat'. Interesting! I always felt a bit bad i couldn't engage with it, since they're an ANZ success~
What's really insane is that Johnathan in an interview the other day during the season reveal, claimed that it was too easy for everyone at the event. 🙃
People complained so hard about PoE1 just being soooo easy it makes total sense why PoE2 is as difficult as it is. If the passive tree/character creation has been slimmed down to D4 standards they need to have something difficult to keep people. If I can use 2 brain cells to build a character I need to use the other 5 I have to play the game. If I can opperate the game on 3 brain cells I don't want anything to do with it.
Dark Souls difficulty is just about learning attack patterns, the player is fully in control of how they improve and progress. I feel like POE2 with the haste monsters you are giving a user NO chance at all regardless of player skill, that's a problem. I remember early Diablo 3 where you'd encounter unbeatable packs for your chosen character and no way to just simply walk past them. It was a chore to find any fun in that whatsoever. Diablo 2 is still my favourite with PoE a close second so most of this game looks amazing and the "problems" look easily fixed with minor tweaking. That already puts it above anything released in the last few years, the core mechanics are there and working. Compare with D4 where the core mechanics are woeful and completely unfixable as they're embedded into the game.
Bosses is definitely something that POE still goes way too hard on. There's still bosses in POE 1 that absolutely destroy me unless i go with a extra tanky build.
Agree. Fast and powerful gameplay is what a arpg is all about. Its funny how everyone said a week ago that NO rest for the wicked is no arpg, but this is? Makes no sense imo.
@@JZX98 are you W killing the ubers? Ofc there can be insanely hard content but having that in the acrs is a very bad move imo. And I can guarantee that casuals will run like flies from this game.
I agree, the thing that draws people to Arpgs is clearing whole screens of mobs...I remember seeing my brother on a frozen orb sorc in d2 lod clearing tons of mobs and that's why I started pc gaming...The fun is also in gearing yourself to be able to do that...They are just kitting, using 1 skill, and health potting like a mo fo... boring...
Getting real diablo 1 vibes from the gameplay, in a good way. It's brutal and difficult and every enemy is a threat, resource management is important, everything is scarce. i think it looks great
I love that even the start of the game can be brutally difficult. People keep complaining that the campaign in games like this is boring and they want to be able to skip or speed through it on their second playthrough to get to the end game. Allowing players to avoid the campaign has always seemed like a weird and bad solution to me. The campaign is only boring if it offers no challenge, so the best solution is to make the campaign challenging like they're doing here.
All comments are so positive. Probably I'm alone who does not like how poe2 plays. It would be nice to rename it into Dark of Exile or Path of Ruthless and separate from the main game, as this game does not look like the evolution of poe1, but rather like ruthless successor
Thank God. I did actually get into PoE after learning a bit about it but the first time I didn't get the appeal of the game when playing the campaign. I was just equipping whatever yellows I thought seemed good, picking whatever gems and nodes I thought made sense and running to the next area, throwing some daggers out once in a while and watching everything die. Got to act 6 or so and gave up wondering what the point of making everything ridiculously easy. I had to really commit to getting thru that slog of a campaign to understand what was fun about that game. I bet a lot of new players gave up for the same reason I did.
This is what I don't understand about people complaining how PoE is hard and complex when the campaign is easy enough to go thru without any major hassle. The campaign is never meant to be hard anyway, like many refer to it as "the tutorial".
The campaign in its current state is very easy, which is a good thing for new players. The game is drastically different once you get to interacting with the various endgame systems and climbing the tiers of difficulty.
@@maxschwediauer9808 i understand i might of came off that way but I didn't mean to. I'm not a great gamer. Have you played the game? I bet this is a common experience for a lot of people. Campaign is easy as hell. Good difficulty end of campaign and in maps.
Unless they change PoE1, which is doubtful, this won't be the final experience since both game end-up on the same activities and endgame. By the end, it will be a loot explosion, screen clears in 1 ability and one-shots over and over.
let's be honest. when games lack content the developers intentionally scale the difficulty up and as more and more content gets released they start scaling the difficulty down. it's the reason why so many old games were notoriously difficult because if your game only has 10 levels you need to make those levels as difficult as possible to create the illusion that there is more there than there really is. it's why PoE was harder when it was first released. It was why Diablo 3 was harder when it was first released.
They should just give you a certain number of "tries" (like 3 tries?) before respawning everything. Would still keep it roguelike without being too punishing on players. Also, if they want to implement a system like that, they should just create a separate "mode" to run in.
most of the "pro" poe players gameplay i saw from this event was them trying to run past mobs as if they weren't a threat and then getting punished for it. The people who took care to clear threats even with sorc didn't have nearly as difficult a time
Unlike Blizzard, GGG will delay their game to balance it right before full release. They want to build a game that will stand the test of time like PoE and D2. I'm looking forward to trying it out when they have open access.
I am really sad to see that most reviews are giving the same feedback of how PoE2 feels. As PoE1 player, I feel frustrated about this implimentation they have showed so far. Anyway, great review and glad to see you had the opportunity to play the alpha.
Yeah it is a big shift from POE 1 currently. I know it isn't going to be for everyone but I think a bit less difficulty will make it quite nice. But won't be for everyone of course
D3 was brutal at launch aswell, getting one-shot by everything, but this didn't mean it was good. I never really understood this obsession with difficulty, especially at the start. Not long ago GGG decided they had to buff act 1, it was somehow important that the rhoa charge must one-shot you, also made Mervail, the first boss, pretty much the hardest boss of the campaign. I still don't know what that accomplished.
You can have slower paced ARPG, without ridiculous difficulty. It goes back to what Llama talks about with having good AI diversity on all mobs, trash mobs and bosses alike. But if i am getting wrecked way to easily by simple trash mobs, that's not fun for me. Those mobs are the mobs i want to have make my hero feel powerful. That isn't to say they should die so fast they are meaningless. I still want to have to work for the kill (correctly balanced HP values) , but not in a frustrating way (they shouldn't be able to 2 or even 3 shot me, leave that to the bosses). Next would be elite mobs. Now those should poss a greater threat. Still should not 2-3 shot my character, but each hit should be felt significantly. The footage i see here and the discussion of above average players struggling does not sound good to me. Now was this event they played from the beginning of the game, fresh lvl 1, or something the devs setup to showcase just how brutal it gets later? I'm fine with difficulty ramping up later, but early game should be more welcoming.
How many of the people here ranting about wanting a challenge actually main ruthless mode in poe 1? I find it so weird that people keep raving about difficulty yet stay clear of it in reality.
I mean, if this one is going to be free to play like the first one, then I guess the difficulty isn't going to be something that would bother me, but your initial impressions sound really intimidating.
This is just the beta and early campaign keep in mind. The final product will probably not be crazy difficult, especially once you get through the campaign.
Scarcity makes everything you drop more satisfying and more important. I don't like the way Blizzard did with D4... you just drop a bunch of useless legendary items and just salvage everything right after. Of course the game needs more tuning and balance... for this reason, they call specialists like you and other streamers, but I think this is the right way to follow... I just want to feel the same thing I felt when I played D2...
Blah isn't it every game early phase insanly difficult until they nerf everything... But white monsters hitting hard is D2 style (the pre-LOD) the characters are rather squishy and monsters still hit like today or some even harder? making tanking them not easy.
Are they going to keep supporting poe 1? Because this is clearly a new game and not a sequel. Imo, there's better rpgs that are difficult and story driven. I don't see how poe 2 is fun. If I want a harder, story driven game, I'd buy one. But when I turn on PoE, I want to zoom zoom and get all the loot! That's the whole reason I play the game. Honestly I don't see any reason to play this game based on what I've seen. I'll stick to poe/d3/inquisitor martyr for my arpg and play elden ring or dragon dogma 2 for a more challenging, story driven rpg experience. There is a storyline for poe 2 that drives the action, right? Because if not, they literally made an arpg that isn't an arpg.
I absolutely love when the developers have the guts to make a game with identity. Punishing difficulty, rare loot, deliberate and punishing gameplay, I absolutely love it! A GAME FOR EVERYONE IS A GAME FOR NO ONE!!!
Sounds fun. ARPGs are pretty boring until you get to endgame. I couldn’t even make it in last epoch. I don’t enjoy mindlessly killing hordes of enemies without any challenge for 10+ hours just to get to the “real” game.
ARPG MSUT be challenging ... I hope that they keep it like that!!! Difficult ARPG, that makes u think and not just zoom through every content in the game, with nice itemization, crafting and proper end-game! PoE2 can be the Best ARPG if they continue in the right direction!
I love the idea of dark souls difficulty in arpg. I'm super excited for no rest for the wicked. I seriously hope they will keep the difficulty in poe2 as is, makes me wanna play it now!
This reminds me so much of how I felt playing D2 back in the day. Where Rakinishu absolutely stomped my 10 year old butt. Maybe it looks a little too hard? But it's always easier to make it slightly easier than to deal with the blowback of making it harder. Great video llama, really looking forward to this game.
In my opinion Diablo 4 already tried this a bit (dispite all other issues) and people did not like it in the end (builder/spender/slow combat). Now it is going back to D3. In my opinion the same will happen to PoE2 for sure if the hardcore fanbase (typical "vampire survivor fans") will not like a more "skill based" gameplay instead of a screen deleting aoe currency farming. They try to make it a rogue- or souls-like, what would absoletly evolve the genre (finally). I love the idea absolutely and it looks cool (also like the idea of "No rest for the wicked"), but I doubt that we will get this kind of game in the end. I hope, but I doubt it.
you were also 10 years old
@@immatoll4375 Builder spender system already existed in d3, its pretty much how every d3 build works.
Yeah, but this is not builder spender combat. I feel like no one really likes the builder spender system, it makes combat feel not meaningful.@@immatoll4375
yeah the Bosses should not feel like a chore but something worth the engagement
Glad they are raising the difficulty and raising the scarcity of items. Having items pop all the time numbs you. this way the items and things you do get are more meaningful
At the same time, it sounds like the characters might be d2 levels of reliant on the gear allowing the characters to stay alive/progress, so it's a fine line where it either feels insanely rewarding, or constant feels-bad moments because you didn't get the right gear to upgrade and you might as well reroll or just drop the game. I'm speaking from the perspective of a super casual of course. I'm more of a "wait and see" mindset with the beta dropping this summer.
Agree 100%, thats why I play ssf ruthless and never considered playing creator/builder mode poe anymore.
@@bobby45825you say this like it's a bad thing. To date, not a single aRPG nailed the itemization and loot of D2:LOD post 1.10. Not a one. So why would we lament the idea of going back to these basics which work so well.
@@varanzmaj Because the era is different and it's not the same team.
@@varanzmaj I would say D2 Pre-LoD and LoD 1.08 and 1.09 was even better than after 1.10.
Loot became too much Runewords after 1.10. Was more balanced before. Maybe if they didn't have those few too OP runewords it would have been kinda great since they brought more Elite Uniques also which were not there in 1.09.
I'd rather struggle to conquer an area than only optimize for how fast I can clear an area. Modern ARPG's are severely lacking in challenge, and I'd love for this difficulty to be preserved into the late endgame as well.
Yup, the silly zoomers can stay in POE 1.
This is one of the best ways I've seen anyone put this. At this point, many of these games are just about optimization, not the direct challenge of actually getting better yourself.
Yeah and the challenge is fake challenge.. like something you can self adjust by entering X level of this area with difficulty Y. So basically the whole game is completed and you are max level and have pretty good gear and the challenge only comes after that when you start adjusting the game difficulty by various means.
It really is looking more like dark souls. It's a huge change, but if there is one thing that the Dark Souls series showed, it's that players love the feeling of finally getting through gruesome battles, and that reward alone keeps bringing players back for more.
Gotta agree with that. And everyone remembers the bosses or areas made them try again a dozen times, to the point of getting frustrated, and love to share how hard and hellish it was. No one remembers nor talks about the monsters or areas you walked over without a second thought.
I'm excited, personally I love that they're not afraid to pump up the difficulty. I think this will be the most important game of the year by far
Man the game was already hard enough… I just can’t get into Poe… I had high hopes for Poe2 but frankly… it’s looking like it just might not be for me…. I don’t have the time to dedicate 5000 hours and my life to understanding a game and to be able to enjoy it…. :/ kinda disappointed. But that’s just me … I’m sure old Poe players will prolly love it
PoE 1 isn't difficult, i'd even say too easy. The problem is it's just too complicated, it has too many mechanics from previous leagues@@TheSnackAttackingSnorlax
@@TheSnackAttackingSnorlax i got 2700 hours on poe and still dont know shet how to craft anything in the game but wht make poe great is that there is at least one piece of content that you can enjoy and blast for the end of time . Poe2 is more of a mix of diablo 2 and dark soul so it will be more of a get good than a get to learn if you ask me .
@@TheSnackAttackingSnorlax Complexity, and difficulty aren't necessarily the same thing. POE 2 will be much easier to learn, but that doesn't mean the gameplay itself won't be challening. I am sure they will tone it down because with PO2 they want to bring in people who wouldn't play POE1 for being too complex. I just hope they don't make it so easy that it becomes mind numbing.
What year?
Damn, D2R 2 is looking good
Power creep will pick up as the years passes but I like the base because at least for me it will be a breath of fresh air from all the zoom zoom in poe 1. My body is ready to get spanked over and over again.
Jonathan already mentioned it'll be tampered down for retail version. Right now it's built for people who understand the game's mechanics, gearing, skills, etc
so basically nobody? because the devs are absolutely terrible at playing their game.
@@vendelinvomacka7559okay professional gamer
@@vendelinvomacka7559 We're talking about GGG, not blizzard.
@@vendelinvomacka7559GGG play their own game like 10 times more than actually developing. What are you onto?
I believe they said they wanted to start hard because it's easier to scale it back than to buff it back up
with critiques like that the game sounds promising. i really like the idea of pulling back on the loot a bit and creating more challenge. i doooo like checkpoints though. glad they have llama giving feedback, he always has great input.
I'm excited. That difficulty is alluring. I want challenge. We all also know that new items will improve you significantly.
this is the diablo 3 i was waiting all my life i want to cry
IMHO there is a sweet spot between "you one-shot everything and get showered with loot" and "Dark Souls without loot". The balance should not touch quality of life quite as much as it appears to do, but if they don't tweak it I respect that decision. The difficulty of monsters should be balanced so that new frogs get a very rough experience, but there's a soft threshold where it becomes a bit easier with time and experience. Not too easy, of course, you gotta really earn the ability to one-tap mobs by tinkering with your gear and skills.
Yes. I like difficulty, but not having a checkpoint in massive areas and having to rekill everything is going to be a problem. Might be fun at first, but it will get old fast.
@6:32 that jump scare 😅
PoE 2 looks really good graphics wise, can't wait to play it!
I like a challenge as long as it follows its own rules that are humanly learnable.
Diablo 1 especially on ps1 was hard to
It sounds like the difficulty is due to the amalgamation of several systems all being very constraining and some are just adding to difficulty multiplicatively because of some other hyper constraining system elsewhere. It seems like they could just tweek everything VERY slightly or change one thing completely and it might result in a domino effect that makes it less punishing. Personally I like the way a lot of these new choices sound - going back for flask recharge, monster difficulty, have zones repopulate, etc. Best solution for me would look like tweaking the drop rates a touch so that upgrades through items can help push up your character a touch more rapidly. Pretty much all of the other systems I liked the sound of.
@2:05 he's talking about how hard the game is, while his character is like, "I didn't even break a sweat". LOL!!! Love it!
The line between fun challenge/dificulty and outright frustrating bs is really thin, they should be careful with this aspect of the game.
This is great to see, ARPGs requiring actual skill, not solely relying on gear for power. PoE 2 and No Rest for the Wicked are gonna be the greatest ARPGs yet, simply for having significantly better combat mechanics.
Passive flask regen is a really good solution. It reduces the (too large) number of trips back to the well, and it helps slower / less experienced players more than expert players.
Flasks auto-recharging wouldn’t work because it would ultimately ruin the challenge of managing your damage and utility flasks with endgame bosses.
This game has some very OP unique flasks that can trivialize content with a bit of flask effect.
Once you get into maps, your flasks will stay up 100% as you’re killing bigger packs of monsters.
Not sure if it's a good idea to make the beginning of the game feel unapproachable to the average player. Llama's idea seems fine early game; your point applies to late game.
Thanks for sharing your experience
reminds me of the original diablo experience. kinda stoked
Not sure how I feel about that. When hardcore arpg players are getting brutalized, then the average player will not have a chance. There is a thin line between challenge and frustrating difficulty
Solution: more checkpoints in the maps. even dark souls had bonfires and not solely at the start (except demon souls).
- the well system ruins immersion. just make white mobs give charges or as said regen at 1 per x seconds. Maybe make the well for special flask, but not for hp/mana.
- Cheaper prices at vendors. many people couldn't afford anything, so if the drops sucked, you had no "out" of getting stronger defensively, since the tree provides no life and your drops were unlucky and you couldn't buy anything form the vendor to help out. yes this is an action game but it's also an rpg, the main attraction is gear and sense of progression
My favorite was the dude that threw his headphones down and logged off 😂 too based.
I was stoked to see you were on the list of people going to LA
Love the increased difficulty, cant wait!
Brutal works for me. I hope I get to play this.
The solution is simple :
-> Allow the player to be more mobile.
Because the problem is just that the player is not moving / dodging / attacking fast enough compared to what the monsters do.
Even a +10% action speed would solve it. This could be done by pumping up the player's action speed while not wearing heavy armor or carrying some types of weapons. Sacrificing damage mitigation for better mobility.
I'm 100% sure this would suffice if well done
As someone who almost exclusively played d2 by myself on 'players8' so that it was more difficult but you also levelled much faster, PoE2 looks to have the perfect balance. I've only really played PoE on hardcore as it's too easy and mindless to just flash through the game without caring, so I'd rather grind and be punished for mistakes, so PoE2 looks exactly as it should to me. I'm excited!
Exciting!
Like the honesty, still excited about it.
In the first scenes of your playthrough in this video, I saw you playing like you're speed-running D2R. In POE I never move forward until I've cleared my flanks. I don't even stay on any paths. I find the side boundaries then move back to the path. I learned a lot about D2R from watching your videos but your speed-running technique of always going forward and leaving enemies behind is death in POE.
Game looks sick
You also have to consider you’re playing the campaign. A fresh path of exile league can be brutal with very little gear or resources.
I am sure once most people get to midway in Atlas progression, the pace will greatly pickup.
I think this will make group play more fun. I plan on doing crowd control while my brother rips everything apart
PoE2 is released and Toxic Rain is still one of the main starter build in it. Probably the skill with the most longevity as a league starter.
Looks like it addresses everything that put me off from PoE - animation with weight and impact and less jank, less pinyatas, less asinine zooming, maybe not having the irritating pattern of 'braindeadsleepwalk -> instagibbed -> repeat'. Interesting! I always felt a bit bad i couldn't engage with it, since they're an ANZ success~
What's really insane is that Johnathan in an interview the other day during the season reveal, claimed that it was too easy for everyone at the event. 🙃
People complained so hard about PoE1 just being soooo easy it makes total sense why PoE2 is as difficult as it is. If the passive tree/character creation has been slimmed down to D4 standards they need to have something difficult to keep people. If I can use 2 brain cells to build a character I need to use the other 5 I have to play the game. If I can opperate the game on 3 brain cells I don't want anything to do with it.
Dark Souls difficulty is just about learning attack patterns, the player is fully in control of how they improve and progress. I feel like POE2 with the haste monsters you are giving a user NO chance at all regardless of player skill, that's a problem. I remember early Diablo 3 where you'd encounter unbeatable packs for your chosen character and no way to just simply walk past them. It was a chore to find any fun in that whatsoever. Diablo 2 is still my favourite with PoE a close second so most of this game looks amazing and the "problems" look easily fixed with minor tweaking. That already puts it above anything released in the last few years, the core mechanics are there and working. Compare with D4 where the core mechanics are woeful and completely unfixable as they're embedded into the game.
I'm so excited for this game im sick of playing these games where you spam one button and get showered by crap yellow itens every 5 seconds.
Bosses is definitely something that POE still goes way too hard on. There's still bosses in POE 1 that absolutely destroy me unless i go with a extra tanky build.
I'm not a fan of having to kite ever single fight. That crap gets old VERY fast
Agree. Fast and powerful gameplay is what a arpg is all about. Its funny how everyone said a week ago that NO rest for the wicked is no arpg, but this is? Makes no sense imo.
much rather that, where movement is actually important as opposed to just W keying everything with no difficulty
@@JZX98
There can be a happy medium. ARPG games are loved not because of the slow, precise combat.
@@JZX98 are you W killing the ubers? Ofc there can be insanely hard content but having that in the acrs is a very bad move imo. And I can guarantee that casuals will run like flies from this game.
I agree, the thing that draws people to Arpgs is clearing whole screens of mobs...I remember seeing my brother on a frozen orb sorc in d2 lod clearing tons of mobs and that's why I started pc gaming...The fun is also in gearing yourself to be able to do that...They are just kitting, using 1 skill, and health potting like a mo fo... boring...
Health flasks should absolutely not auto regen. They should add more consequences to using the well, like respawning all the enemies.
No they really should just add flask refills via checkpoints in the zones. Regen is terrible though.
You actually made me interested in the game
Getting real diablo 1 vibes from the gameplay, in a good way. It's brutal and difficult and every enemy is a threat, resource management is important, everything is scarce. i think it looks great
I love that even the start of the game can be brutally difficult. People keep complaining that the campaign in games like this is boring and they want to be able to skip or speed through it on their second playthrough to get to the end game. Allowing players to avoid the campaign has always seemed like a weird and bad solution to me. The campaign is only boring if it offers no challenge, so the best solution is to make the campaign challenging like they're doing here.
All comments are so positive. Probably I'm alone who does not like how poe2 plays. It would be nice to rename it into Dark of Exile or Path of Ruthless and separate from the main game, as this game does not look like the evolution of poe1, but rather like ruthless successor
Nah you are not alone, if it will be like dark souls difficulty then I won't play it, I don't enjoy dark souls games and dying 1000 times.
Thank God. I did actually get into PoE after learning a bit about it but the first time I didn't get the appeal of the game when playing the campaign. I was just equipping whatever yellows I thought seemed good, picking whatever gems and nodes I thought made sense and running to the next area, throwing some daggers out once in a while and watching everything die. Got to act 6 or so and gave up wondering what the point of making everything ridiculously easy. I had to really commit to getting thru that slog of a campaign to understand what was fun about that game. I bet a lot of new players gave up for the same reason I did.
This is what I don't understand about people complaining how PoE is hard and complex when the campaign is easy enough to go thru without any major hassle. The campaign is never meant to be hard anyway, like many refer to it as "the tutorial".
The campaign in its current state is very easy, which is a good thing for new players.
The game is drastically different once you get to interacting with the various endgame systems and climbing the tiers of difficulty.
look what a pro player you are
@@maxschwediauer9808 i understand i might of came off that way but I didn't mean to. I'm not a great gamer. Have you played the game? I bet this is a common experience for a lot of people. Campaign is easy as hell. Good difficulty end of campaign and in maps.
@@TheJols i play poe1 since beta. you have played half of the tutorial.
How does the resetting of maps work with experience do u still get exp after killing the same monsters the second time?
Its going to be harder than poe 1. But they did upscale alot of the things because of the streamers being there.
Unless they change PoE1, which is doubtful, this won't be the final experience since both game end-up on the same activities and endgame. By the end, it will be a loot explosion, screen clears in 1 ability and one-shots over and over.
Are there “invulnerability frames” on the dodge roll?
Sounds super cool. Yeah, the game should be challenging. This is what it supposed to be like! Super nice.
let's be honest. when games lack content the developers intentionally scale the difficulty up and as more and more content gets released they start scaling the difficulty down. it's the reason why so many old games were notoriously difficult because if your game only has 10 levels you need to make those levels as difficult as possible to create the illusion that there is more there than there really is. it's why PoE was harder when it was first released. It was why Diablo 3 was harder when it was first released.
Looks like Ruthless mode players will feel like fish in the water in PoE2. But it's not a big group so you're right it's a risky move by GGG
I see that Cow on the wall 🐄
Personally a supporter of difficulty and item scarcity. Leaves them room for powercreep which has become an issue in PoE 1
They should just give you a certain number of "tries" (like 3 tries?) before respawning everything. Would still keep it roguelike without being too punishing on players. Also, if they want to implement a system like that, they should just create a separate "mode" to run in.
most of the "pro" poe players gameplay i saw from this event was them trying to run past mobs as if they weren't a threat and then getting punished for it. The people who took care to clear threats even with sorc didn't have nearly as difficult a time
Unlike Blizzard, GGG will delay their game to balance it right before full release. They want to build a game that will stand the test of time like PoE and D2. I'm looking forward to trying it out when they have open access.
I am really sad to see that most reviews are giving the same feedback of how PoE2 feels. As PoE1 player, I feel frustrated about this implimentation they have showed so far.
Anyway, great review and glad to see you had the opportunity to play the alpha.
Yeah it is a big shift from POE 1 currently. I know it isn't going to be for everyone but I think a bit less difficulty will make it quite nice.
But won't be for everyone of course
It looks decent, something i'd definitely like to play but if it's really that brutally hard that puts me off for sure.
I really hope they at least keep an option to make the game as hard as that, if they do nerfs in the future
Its better as D4 and this is the best !
D3 was brutal at launch aswell, getting one-shot by everything, but this didn't mean it was good.
I never really understood this obsession with difficulty, especially at the start. Not long ago GGG decided they had to buff act 1, it was somehow important that the rhoa charge must one-shot you, also made Mervail, the first boss, pretty much the hardest boss of the campaign. I still don't know what that accomplished.
Isn't it possible the game was tunned considering the pro streamers?
A lot of people will learn that they are not really in the "I love challenge!!" camp. ;)
You can have slower paced ARPG, without ridiculous difficulty. It goes back to what Llama talks about with having good AI diversity on all mobs, trash mobs and bosses alike. But if i am getting wrecked way to easily by simple trash mobs, that's not fun for me. Those mobs are the mobs i want to have make my hero feel powerful. That isn't to say they should die so fast they are meaningless. I still want to have to work for the kill (correctly balanced HP values) , but not in a frustrating way (they shouldn't be able to 2 or even 3 shot me, leave that to the bosses). Next would be elite mobs. Now those should poss a greater threat. Still should not 2-3 shot my character, but each hit should be felt significantly.
The footage i see here and the discussion of above average players struggling does not sound good to me. Now was this event they played from the beginning of the game, fresh lvl 1, or something the devs setup to showcase just how brutal it gets later? I'm fine with difficulty ramping up later, but early game should be more welcoming.
Maybe we’ll get to play it in 5 years
jonathan said there is no more life mods on the passive tree WTF
How many of the people here ranting about wanting a challenge actually main ruthless mode in poe 1? I find it so weird that people keep raving about difficulty yet stay clear of it in reality.
Im so happy they are approaching the game this way never been a fan of killing millions of creeps just zooming mindless across the world.
I mean, if this one is going to be free to play like the first one, then I guess the difficulty isn't going to be something that would bother me, but your initial impressions sound really intimidating.
This is just the beta and early campaign keep in mind. The final product will probably not be crazy difficult, especially once you get through the campaign.
This is good because I hate games where you can just delete every enemy on the screen with each click. Make combat more meaningful
Please, devs, keep the game like that! such scarcity and difficulty is awesome
ARPG creators are devs not streamers right?
It is sooo coool that we seam to get an awesome looking and difficult ARPG!! + No flask piano! Woooohooo can’t wait! 👍👍
Scarcity makes everything you drop more satisfying and more important. I don't like the way Blizzard did with D4... you just drop a bunch of useless legendary items and just salvage everything right after. Of course the game needs more tuning and balance... for this reason, they call specialists like you and other streamers, but I think this is the right way to follow... I just want to feel the same thing I felt when I played D2...
so far from all the videos i've watched i think the lack of items was my main concern i don't want poe 1 amounts tho
Path of Exile ❌ Darksouls ✅
Yea right, Path of Elden Ring
reminds me a bit when PoE was in alpha/beta
I'm annoyed at my favorite PoE content creators now for not mentioning they saw/met you there they should have been like DUDE I SAW MRLLAMASC :D
so it was like a cow to a slaughter house. i like it
Blah isn't it every game early phase insanly difficult until they nerf everything...
But white monsters hitting hard is D2 style (the pre-LOD) the characters are rather squishy and monsters still hit like today or some even harder? making tanking them not easy.
Are they going to keep supporting poe 1? Because this is clearly a new game and not a sequel.
Imo, there's better rpgs that are difficult and story driven. I don't see how poe 2 is fun. If I want a harder, story driven game, I'd buy one. But when I turn on PoE, I want to zoom zoom and get all the loot! That's the whole reason I play the game.
Honestly I don't see any reason to play this game based on what I've seen. I'll stick to poe/d3/inquisitor martyr for my arpg and play elden ring or dragon dogma 2 for a more challenging, story driven rpg experience.
There is a storyline for poe 2 that drives the action, right? Because if not, they literally made an arpg that isn't an arpg.
Then play POE1 lol you haven't even tried poe2
Sigh. You want to show of the game and then you are using map overlay. I mean...why?
I absolutely love when the developers have the guts to make a game with identity. Punishing difficulty, rare loot, deliberate and punishing gameplay, I absolutely love it!
A GAME FOR EVERYONE IS A GAME FOR NO ONE!!!
the background sound is really annoying when try to understand what are u saying.
Did you really do all of your Poe 2 footage with the damn map pulled up 😂 you’re kidding me
Sounds fun. ARPGs are pretty boring until you get to endgame. I couldn’t even make it in last epoch. I don’t enjoy mindlessly killing hordes of enemies without any challenge for 10+ hours just to get to the “real” game.
The mobility of the character we see in the first clips seems pretty bad and feels kinda slow. Idk how i feel about that.
Well, it’s finally the game they wanted POE to be, obscenely difficult, course this already exists with Ruthless mode. Get ready bois, lol
ARPG MSUT be challenging ... I hope that they keep it like that!!!
Difficult ARPG, that makes u think and not just zoom through every content in the game, with nice itemization, crafting and proper end-game!
PoE2 can be the Best ARPG if they continue in the right direction!
I love the idea of dark souls difficulty in arpg. I'm super excited for no rest for the wicked. I seriously hope they will keep the difficulty in poe2 as is, makes me wanna play it now!