Strategic note on the Warper Meteors... I feel like the ideal strategy is to basically ignore them until they are Close. Sure, hit them with Beams if you have them to whittle them down, since that won't make them move, or if you have a wealth of damage and not much to hit with it. But statistically, since they move randomly, waiting until they get to Close range gives you the maximum amount of time to deal with them. So if it gets to Sector 12, and you hit it for non-lethal, and roll the D12, it could end up back in Sector 10, or in Sector 4. This is particularly true if you end up with a build that does a lot of incidental damage, like the Explosive Turret's AoE damage, or even the Railgun event. The scary outcome with the Warper is if you ping it with the Standard Turret when it's at Far range, and it moves to a Close range. So do the opposite instead, giving you the maximum possibility to juggle.
Jonathan, this was definitely an interesting dice game and fun to watch played with Anastasia. I can see how AP could make this a slow-moving game. Great video..
The game is about saving the planet! Anastasia, sounding like the manager of a stoned rockstar trying to get them to go onstage: "Get it together!". 😂😂😂
Looks like great fun! Anastasia has a great radio voice
Strategic note on the Warper Meteors...
I feel like the ideal strategy is to basically ignore them until they are Close. Sure, hit them with Beams if you have them to whittle them down, since that won't make them move, or if you have a wealth of damage and not much to hit with it. But statistically, since they move randomly, waiting until they get to Close range gives you the maximum amount of time to deal with them. So if it gets to Sector 12, and you hit it for non-lethal, and roll the D12, it could end up back in Sector 10, or in Sector 4. This is particularly true if you end up with a build that does a lot of incidental damage, like the Explosive Turret's AoE damage, or even the Railgun event.
The scary outcome with the Warper is if you ping it with the Standard Turret when it's at Far range, and it moves to a Close range. So do the opposite instead, giving you the maximum possibility to juggle.
Exactly! The role of the Warper is primarily to make you think twice about splash damage at range and to create chaos lol. -Kevin the designer.
Yes! been wanting this one.
Surprisingly fun!
Jonathan, this was definitely an interesting dice game and fun to watch played with Anastasia. I can see how AP could make this a slow-moving game. Great video..
The game is about saving the planet! Anastasia, sounding like the manager of a stoned rockstar trying to get them to go onstage: "Get it together!". 😂😂😂
Reminds me of Run, Fight, or Die. Simple fun game : ]