The Graviteam Mindset: Infantry Assaults
HTML-код
- Опубликовано: 27 авг 2024
- Graviteam Mius, more than any other wargame on the market, is about real-world tactics and planning. Today I bring you a video that focuses on the Graviteam mindset, and how to successfully approach battlefield situations and come away victorious.
Ok now it's time for the real stuff... for those of you still reading, yep... you caught me. There are two errors in this vid so you better call the youtube police:-p
First, I definitely moved my arty and battery commander after the engagement began. I lost my save file when I exited out to edit. Second, neither Hans nor Fritz had an MG42 when I went up and inspected them at 1:10. SORRY
Ok... now it's time for the real real real stuff. If you want to play this scenario, download it here:
drive.google.c...
From there, put the file into your graviteam mius folder, in the shared missions directory- usually in a file path like this:
C:\Steam\SteamApps\common\Graviteam Tactics Mius-Front\data\common\shared\missions
When you load the game up, go to quick battles and it should be there.
Great tutorial. Graviteam Tactics is the only wargame I've ever played that emphasises the EXTREME importance of artillery support in tactical situations. In almost every other game, you can get away without having an understanding of timing and calling firemissions to cover your advances. Not in this one though. Support makes or breaks an assault, or even a defense. After experiencing just how powerful artillery can be in this game, you'll understand why the Soviets called artillery the "God of war".
Yeah this is generally true, however Combat Mission is pretty good at requiring you to plan. In some scenarios, you call off-map fire support and then you see it will take 9 minutes to hit, and often it is all over the place even when your spotter is correcting it. I have had scenarios where more than 75% of the total shells fired didn't land even close to the target.
@@spellcaster39ify That's because in Combat Mission, your spotter won't actually correct a fire mission. If he doesn't see the fall of the spotting rounds, he will just call fire for effect and the barrage will land in a random place.
And the Americans call it "King of the battle"
My favourite game! I like it even more than Command Ops, although this one realistic game too. My GrandGrandfather was the rifle company commander of 311 st Rifle Division in Volkhov front. Him division and regiment represented in Mius-front addon "Black Snow". I cried when firstly seed that. greets from Russia!
*saw not seed
Imagine coming here almost a year later only to correct someone’s grammar who’s first language obviously wasn’t English lmao
@@benfackrell1799 why not? its helpful. and honestly I dont even check when a post I reply to was made.
@@cn.st.182 It's not the only mistake and RUclips comments is hardly the place to correct grammar. Can you imagine if we were all doing that? The comments section would be endless.
@@sinekonata No, it would become normal again to use languages correctly, because constantly reading faulty texts is going to dumb down even the best brains because all these ersatz-language comments - not only on YT but everywhere - will become new patterns in people's brains, so that even those who once knew how to spell words correctly or how to use grammar correctly without even thinking about it, will unlearn it and start stuttering, making mistakes they never made before, it will slow them down, because they suddenly have to think again when they write or even only read texts ... it's the scourge of the internet. A plague. It eventually ruins all languages everywhere to an extent until everybody is writing and talking like one of all these 24 carat idiots. Not the OP, who's obviously not a native English speaker, he just tried to express himself, which is fine, but I'm sure, also his mother tongue gets raped by all the illiterate morons on the internet and this is going to affect his own language skills in the long run as well.
These tutorials are amazing- I'd literally given up on Graviteam Tactics before I watched these!
Never give up! Adapt and overcome!
I've just recently discovered your channel and wish I had a long time ago. I've been playing Graviteam titles since Achtung Panzer: Kharkov 1943 and wanted to love them but I always end up walking away frustrated because of my lack of understanding of the mechanics and the lack of a good one-source shop for explanations/tutorials. Your videos have finally covered that for me and now I'm re-energized to get back into what is in my opinion the best & most realistic tactical level/operational level sim out there. Thanks a bunch and keep up the good work! Not so much thanks for making me spend money on DLC...
No problem. I feel you on them wallet pains😁
Nice Video. I´m a new player and really enjoy this game. There are so many great little details in this game which you rarly see in other games and the mechanics are really cool.
Very nice editing on this one, WarSimmer. Great to see how you actively help this quite niche community greatly.
These are excellent tutorials. I've been eyeing this game for a while, but I knew there was a lot I would not know about when it comes down to finite details and controls of troops and their behavior that makes them effective as intended. I hate going into games like this with a lack of knowledge, and these tutorials explain all the details in full depth. I'm watching all of these before I really get into this game so that I know what it exactly going on, and why I am winning, losing, or in between. Awesome job.
Awesome video. Artillery wins the infantry battle that is for sure. Just absolutely hammered them into submission. I remember in Napoleon: Total War how incredibly important it was as well.
Loving the tutorials. I've been playing since release, and am still learning new tidbits here and there.
Me too my man. Learned a lot from the comments in these vids as well.
Montgomery style set piece assault which is all about planning with room to take care of anything unexpected by the enemy. Very nicely planned and executed, you make it look easy which it is, if you know your shit.
Excellent video, thanks for taking the time to put it (and your other tutorials) together. The more I play this game the more I find out how complex it is, and your tutorials have really helped me work through it.
As someone who just got into this game, thanks for the tutorials, they've been super helpful. Great job!
Excellent training vids , I bought all the Mius Front content because of your channel ( also it was 50% off :) )
Keep it coming Sir .
thanks for the download. i got the hang of this game a year ago but i've been building a house for the whole time since then & forgot how to play. this has saved me hours of frustration!
can anyone help? the download appears on my hard drive in the folder specified but when you start the game & go into quick battles it isn't listed. Many thanks
@@222rich It might not be compatible any longer due to a game update. It looks like he's taken the file down now, too, so that could be why. It's too bad because I'm getting back into the game and I wanted to try it! 😞
Thank you for this tutorial - it's excellent and also a cinematic treat
you really have some good videos of graviteam sure appreciate them, and of course we need more.
Thanks for another informative video TWS! You had me fooled when you said, "primarily infantry versus infantry situations" and "the numbers are even" and then sprung some serious fire support! :)) Considering that artillery caused 50-60% of casualties in WW2, the presence of a 4-gun battery of 122mm guns is basically like having an additional 2 companies of infantry with mortar support as well. You probably could have shelled those positions until you ran out of shells and then used the M-30s' smoke shells to both conceal your infantry assault and as ersatz incendiary shells, and you may have had no enemy left to face. I disagree with the other posts that you cannot assault a prepared enemy position without artillery, because you can with squad mortars and proper bases of fire from LMGs if you have no HMGs. One thing Graviteam does not really do well in "hands off" mode is set up bases of fire when you select a platoon and have it assault or attack. You can try hotkeying squads and keeping one back to provide covering fire with Observed Fire from the Platoon Leader's squad. This means you need to keep the Leader within shouting range of that supporting squad, however. So, it is possible to assault an enemy position with just infantry, however you need at least 2:1 preferably 3:1 numerical superiority, and you need to achieve fire superiority - either by setting the MG-42 positions as Priority Targets or by using Observed Fire on their positions with the infantry Platoon Leader directing a squad (or 2) on AI Fire Control. You could have flanked via the woods on your "unsupported" example and inflicted a lot more casualties with enfilading fire, but I get that you were trying to show the difference between planned vs unplanned (read: impatient) moves. Keep 'em coming!
p.s. the range of the MG-42s would make it extremely difficult to set up any kind of ranged support from direct-fire weapons, so pretty much any chance of winning with just infantry vs entrenched infantry would rest with exploiting local terrain features - even a small rise in the ground could mean being able to take on enemy trenches one at a time versus being subjected to overlapping fields of fire from multiple prepared positions. And finally, even though you cannot change the fuse settings for on-map artillery, you may wish to show in another video the difference between standard fuse settings and delayed (mine effect) fuse settings and how the latter just blow entrenchments to pieces.
p.p.s. it's worth stating the obvious - and that's the extreme level of attention to detail that a German CO would place on selecting the absolute best positions for his HMGs. In your scenario they are placed in among the entrenched infantry. In reality they would have been placed well to the rear and of course would have been invisible to your spotter until they opened up on your attacking troops. The Germans also would have had some forward OPs and most certainly an OP and probably MG nest in the woods. The German CO would have been court-martialled for setting up trenches that were so completely vulnerable to an undetected attack through the woods. :D
@@spellcaster39ify Hell I didn't know that was a thing! Would like to see that used thxs!
Says 1:1 engagement. Proceeds to sweep back and display long row of 122 mm pieces ready to wreak havoc😁. But yep, as you said, the primary driver with infantry engagements is support when it comes to your offenses on entrenched enemy. Small squad tactics and topography should be used in conjunction, as you say (and as I tried to do in the vid with the wooded flanking move), but well-coordinated support is the main thing that I'm trying to get across when helping newer players. I saw your forum post about the mortar squads attached to infantry platoons and designating fire etc. Never tried it, but it's an excellent tip and I can't wait to try it out in the next dlc. As you can tell, I'm a bit of a hands-off guy when it comes to the minutia, but your idea seems too good to pass up. I've tried other tactical things like separating squads into two and holding the light mgs back to provide fire support with assaults and have had mixed success. Nice writeup chief, as always. I'll be trying that inf platoon mortar tactic out
@@TheWarSimmer Hahaha :D I do think it's a valid choice to just want to order entire platoons to attack, defend, etc, however I don't see GT yet as having the kind of coordinated tactical movement that the Wehrmacht in particular was famous for in 41-43. I showed GT to a friend of mine who graduated from the School of Advanced Warfighting (US Marine Major) and he said that the infantry doesn't look like it's executing proper fire and maneuver. The squad LMGs should be staying back and suppressing enemies, then advancing. Often in GT, the LMG is out front. When you try to split off a scout team, one of the scouts has a LMG, which is crazy. So, like you, I split the scout team, hotkey it and have it stay back to provide fire support, but it is not that effective and I am better off holding back the leader squad and another squad as the base of fire. It's too much micro and it shouldn't be necessary, but after a while you realize that GT is not using infantry the way they are intended to be used. This also goes for the football kickoff style clashes that happen when units come into close contact with each other. I look forward to hearing how you get along with the platoon mortar. Keep in mind they have very limited ammo, so they will stop firing when they hit 20%, which happens quickly.
Great work indeed. Thank you for the mission you can download. Waiting for others. Your tutorials are really awsome and so usefull to understand Mius Front which is such a good game.
This looks excellent- absolutely purchasing.
Lesson number 1: Patience
Lesson number 2: Patience
Lesson number 3: Patience
Lesson number 4: Planning
The four things you need when you play Graviteam
100%. By far the most difficult lesson I had to learn with gravi. That and DONT MICROMANAGE.
WOW thanks for the great video production! Great content, well narrated, an very useful. Your use of artillery was very telling to the final outcome. The flanking maneuver was grand, but the Arty stole the show, just decimating those entrenchments, an killing all within them as Arty is designed to do! Bloody well done sir, carry on!
Just found your channel, awesome content for a niche genre. Thank you!
I know this video is old, but as a new player to Graviteam Tactics: Mius Front I had to say that I appreciate this video and will be browsing any others you have. Very insightful for the newbies like myself who want to learn the complexities of this brilliant game! Artillery has been an absolute mystery to me and this helped me understand it more! I think it's one of those things that you need to spend a lot of time in it playing to get fairly decent. +1 Sub from me.
Very good tutorial, many years with the game but now I undestand some mechanics, thank you very much. Keep the work
I just want to play the damn game but I feel I'm trying to earn a degree first in order to do so lol
nice videos man.
Great tutorial , can you have another look in a new tutorial on the Operation phase (2019 version ) with these different movement modes (march, defend ...) what does it mean in certain situation ?. Anyway great chanel ! Love to see your videos !
Thanks. I'll be making one on the operational phase here in a bit!
This video is a masterpiece. You must be proud of it.
Wonderful tutorial thank you. How did you get your UI so small on the screen? Also, do you do a dedicated tutorial on all the little nuances of the different movement modifiers? I love that part of this video.
Basically this tutorial just showed how to smash a position with heavy artillery. You could have saved yourself the whole flanking move etc. The MG positions in the trenches were not suppressed, they were destroyed. The ones surviving opened fire despite artillery falling close to them.
He gave himself God vision in the editor which defeats the whole purpose of the tutorial. He could see all the enemies at all times so why not start the bombardment right at the start? Now it's not obvious what he could see and could not in an actual scenario.
SImply an excellent video. Many thanks.
Super vid. Thank you. 07
i know it's an old video now but the link for the scenario doesn't work anymore. any chance of a reupload?
Awesome video
Thanks for video
Seemed to me more like the enemy MGs were destroyed by the artillery, rather than being suppressed.
another superb tutorial, thanks! However, now I'm confused again if I should keep the battery commander with the guns or as a spotter :)
Tbh it can be either way. This example uses the battery commander as the spotter and the firing platoon commanders stay with the guns. They can ALL do the job of one another interchangeably, but this is the "proper" way. If you place the battery commander with the arty as I did in the tutorial, you don't need a wired connection, however. It's most likely a bug- doing it the other way around requires a wired connection. I know it's confusing as hell🤣, but does that make any sense?
Thanks man, this was really useful.
If I could ask for a tutorial, I would focus on movement on the strategic map. I have recently returned to the game and tried Saur Mogila for Russians and even got very nice K:D ratios and a lot of tactical wins, although for some reason my units did not use the breakthrough options and wasted turns not moving anywhere. Also I hardly ever got a numbers advantage despite moving a lot of units there so I had to defeat them in detail and with effective use of tanks.
Found out that luring enemy to attack first by appearing weak is quite useful.
Not sure what you mean by "did not use the breakthrough options." You decide where they go, right? As for luring the enemy to attack, the AI always attacks even when they are supposed to defend. They are obsessed with VPs and in Saur Mogila the defending Germans attack uphill over open ground when there is no way in hell they would have done that.
I'll put a strategic map/operations tutorial up before too long. When I feel I've got it down enough myself. It can be tricky, especially with the new indirect system😁
@@spellcaster39ify It means I have made major tactical victory and created gap in enemy lines, but on strategic map, despite units having orders to move there stayed on their current positions next turn.
Great video. Small scale case studies like this are awesome. More of this is appreciated!
Btw, i tried downloading the mission and putting it in the folder you mentioned. It did not work. Do i need DLCs? for this to work?
Thanks man. I'm going to do a command chain vid and operational map overview next. Sorry about the mission- several people have said it doesn't work. Not sure what is wrong.
Great tutorials, what sound mod are you using?
excellent video, thanks
What battle radius do you use? I use medium but it sometimes feels cheesy, but I also want fps...
I use medium. It does feel a bit cheesy at times because it doesn't include all the battlegroups in the 3x3 battle, and then those squares get blacked out and you can use those areas to flank etc. But aside from the lower FPS, it also becomes a tremendous amount of troops to manage on the screen at once.
thank you
Thankyou.
its not the flanking.. its the using of artillery . what makes the difference
So I'm trying out your scenario here, as I'm trying to improve my use of artilery in missions, and even with my wiremen set to move concealed, they always seem to stand up and sprint to lay the wire, therefore drawing MG fire and getting suppressed. Also, my artillery spotter/commander is busy demining, and not looking towards the target area. Anyone know a solution to those issues?
I didn't know the game existed. Thank you. I am burnt out with HOI4 and Total War. Please have a video about the upcoming Dreadnought: Ultimate Admiral.
Do you reccomend playing on small map size for better micro ?
what is kavertly
Thanks man !
np. Glad to see you're still watching!
Nice video
If you had been Kommissar of Soviet in WWII, I believe that Soviet Union wouldn't have wasted so many men like that.
What if you don't have artillery, heavy MGs, aircraft, nor vehicles to rely on when assaulting a fortified position?
Then you lack the prerequisites of overcoming a fortified position. :)
The term "fortified position" evokes more than what we see in this scenario, which really are just a series of hasty field works - little more than deep foxholes. There are no parapets, fighting steps, sandbags, tree trunks, rocks, etc, and certainly no concrete.
However, if you don't have what you state above when assaulting a fortified position, you can still do it, but you need some combination of these:
1) Cover of darkness or fog, preferably with rain to mask movement sounds. Ideally a dark, rainy night, where enemy sentries aren't enthusiastic about keeping watch.
2) Stealth and highly effective close combat weapons like the PPSh, and double loads of grenades.
3) Flamethrowers
4) Motivated / elite troops
5) Accurate and heavy suppressing fire from supporting squads.
6) Diversions that draw HMG fire and allow your main force to close to within lethal range undetected.
7) Pre-ranged mortars (unless you consider these artillery).
8) 3:1 or greater numerical superiority
9) NCOs that stay alive.
@@avtomat11 lol not really :)
@@spellcaster39ify "Not really"
Ah yes, you can actually assault a fortified position without tube artillery, tank or MG support. You just need the stars to align, you need environmental conditions to be in your favor, and you need other means of achieving localized firepower superiority like mortars (another way of delivering high-explosive on your enemies, making them de-facto artillery).
Or, if we were to think within the limited timeframes of real operations, and how most of the time you don't have days or even hours to wait for nightfall or fog, we could safely say you need *artillery and tanks* to overcome fortified positions about 95% of the time. :)
@@avtomat11 We are talking about extremely localised combat here, not some kind of regimental or divisional operation. If you run into a fortified position, you probably knew about it in advance. If your divisional commander insists it is assaulted in broad daylight without heavy weapons support, then your options are of course extremely limited. However, the logic of the question was simple: without X how to you accomplish Y? I answered that question. If you introduce new variables, such as "how do you accomplish Y without the ability to wait for nightfall or use light artillery" (a 50mm mortar and a 122mm howitzer have very little in common) then you are changing the question.
Napoleon would be proud!
Can't get the downloaded mission to appear and it is in the correct folder where I have my own created missions. Profile issue maybe?
Or maybe I don't have the appropriate DLC?
@@apd1004 It should still work regardless of DLC. I just tested it and it works for me. You were able to copy and paste the file to this graviteam directory? \data\common\shared\missions
If you paste it in there, and then go to the main menu and hit "quick battle" it should be there. Thumbnail should be the same as the one for this vid.
No-go. I can create a new mission in the editor, then save it and it appears in the above folder and I can start it in Quick Battles. But then when I drop your file into the same folder, it never shows up in Quick Battles.
Update: downloaded a different user-made mission (this one is from 2017) from the forums, put it in the same folder and it works just fine.
Are there stil going to be a map tutorial?
yessir
@@TheWarSimmer btw the black dots on the map doesn't allways necessary mean you can't gain possession of them as I have several times. I think you only gain possession of them if you get a total victory. I'm not sure if that's the cause tho, I just know that I have gained possession of areas with black squares several times
My problem is arty is too responsive. Especially Russian. So it creates ahistorical situation. But is fun.
artillery does sometimes make the battles a tiny bit too easy ,i mean sure the point is to soften the enemy or outright destroy them but from a game point of view its kinda meh , but i can live with that
doesnt this kinda hinge on the ai not realizing that wood on their flank could ruin their day?
No too much :)
That's not a 42, thats an anti tank rifle
Did AI launched German recon or you've scripted it in the mission?
launched it.
@@TheWarSimmer Niiiice :)
By the way - your battles in this game are like a war movie. Like ZETEX's IL-Sturmovik Great Battles movies but with the infantry and tanks :)
Great tutorials.
17:00 you an really see the russian god of war
Looks like mine squad icons are looking different then yourse
You can change them in the settings I believe. I prefer nato.
@@TheWarSimmer th s allot for the hel0
Russians did not. Have on call fires. Totally unrealistic. Games need to stop ahistorical options. Russia used barrage fire and direct fire artillery support. Even the Germans had limited on call fires unless preplanned.
Man i hate that marker sound effect
😅 We'll see if it sticks around