Getting extreme detail with adaptive subdivision

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  • Опубликовано: 20 авг 2024

Комментарии • 8

  • @sotomonte_
    @sotomonte_ 3 года назад +5

    cool tutorial! pro tip, instead of using the clamp node, click on the clamp checkbox on the mix node, it does the same and it keeps the node tree simpler

  • @olieko
    @olieko 3 года назад +2

    This is seriously a great tutorial, not the best for total beginners but it gives you all the information.

  • @A000803323
    @A000803323 18 дней назад

    "you can spare the default cube's life... and give it a purpose" I almost spilled my coffee i laughed so hard. I'm generally not a fan of all the default cube memes lol

  • @toapyandfriends
    @toapyandfriends 2 года назад +1

    Totally subscribed for this

  • @miles8194
    @miles8194 3 года назад

    This is awesome man! Never seen anything like this, super interesting and no filler. Nice!

  • @zohahs5276
    @zohahs5276 3 года назад

    nice one, you can also you couple of plane arranged around the camera and set to matte so it doesn't render anything outside its view as the matte cards will be blocking its view.

  • @psychedelicxfurs
    @psychedelicxfurs 3 года назад

    this is a great tutorial, super informative!

  • @toapyandfriends
    @toapyandfriends 2 года назад +1

    Let's say I wanted to make like a Honey I Shrunk the Kids kind of video how would I translate this to stuff like..let's say... like the kids are on a tile counter top and I would like adaptive subdivision on that so I would need to create a texture I guess for the tile on the counter top the metal of the sink?....if they go in the sink and also a water texture?... If they fall in the dishwater or something?..the kids I mean...but imagine that with this method it seems as if it would translate to making a "Honey I Shrunk the kids" kind of video