I'd highly suggest trying using both the "shoots in 4 directions" guns at once. the first one shorts in a + pattern, the second gun shoots in a x pattern, meaning you're shooting in 8 directions at once, they stack together really well by covering each others missing sides.
Yeah I also saw there’s a backwards mini gun to combo with the gunners forward gun for omni 360 bullets. believe it was called spectra. Combos like that are paramount for high difficulties to clear big groups.
One of the things I noticed is that while you do value +xp% levelups (at least verbally), you almost never take +pickup radius levelups, even when it offers >30% pickup radius. From what I'm seeing in your videos, you tend to end maps with huge amounts of experience on the ground that you cannot get anywhere close to picking up. Pickup radius is the same thing, if not better than an increased XP bonus, because you're picking up more of the xp that drops, rather than leaving it on the ground.
I wonder how strong the M1000 Thick Boy would be if you got the -25% Reload / +100% magazine size. I assume it would combine the number of bullets per magazine into one, so more bullets prior to the overclock, the stronger the single bullet would be. that way you can completely skip getting fire rate mods and stick to damage and reload speed.
both "shoots in 4 directions" with unstable overclock at lv18 is amazing, Recommend to try it out. The default Scout gun will be electrical and the second will be fire :D
the second 4 directions gun is actually shooting in a + pattern, and the default is in a X pattern. both unstable overclocks make them shoot in all directions, literally a whole screen of yours
I saw you mention you struggled with the earlier choices I think if you take enough pick up range/ exp mods you can plan around for at minimum level 55 for hazard 4. I’d then go planning at least 36 of those upgrades on two weapons for 2 level 18 mods. The way to plan around that is based on what level 18 mods the weapon has. Some have multiple. With the zh it’s upping clip size and fire rate 200% so I would want to upgrade either of those with the previous mods. I think the -20% 100% clip size mod would be good because that 100% clip size gets another 200% increase at final. Haven’t got to the point where the sniper 18’s yet but if it make all the bullets one bullet reload speed is more important then fire rate. So I’d focus that.
I literally just played with this overclock and reached 16 million dmg (crit dmg also) lmao and was wondering when you would discover it, gj bro keep up the good videos (mechabellum included)
I prefer the mushrooms over the other side objectives, many times I cant find those flowers or the 2nd ore deposit while its super easy to find all the mushrooms
I'd highly suggest trying using both the "shoots in 4 directions" guns at once. the first one shorts in a + pattern, the second gun shoots in a x pattern, meaning you're shooting in 8 directions at once, they stack together really well by covering each others missing sides.
Yeah I also saw there’s a backwards mini gun to combo with the gunners forward gun for omni 360 bullets. believe it was called spectra. Combos like that are paramount for high difficulties to clear big groups.
you coulda got that magnet.
For sure 💯
And achieve lvl55 with it
The exploders were a bit too scary
@@MenacingBanjo They would have cleared the way for him actually.
@@tranquilclaws8470 all living dwarves in the vicinity would have been cleared out of the path for sure.
It was dealing around 14k per shot and it pierced, while the scattered one was around 250-300
One of the things I noticed is that while you do value +xp% levelups (at least verbally), you almost never take +pickup radius levelups, even when it offers >30% pickup radius. From what I'm seeing in your videos, you tend to end maps with huge amounts of experience on the ground that you cannot get anywhere close to picking up.
Pickup radius is the same thing, if not better than an increased XP bonus, because you're picking up more of the xp that drops, rather than leaving it on the ground.
There is the counter that magnet makes the pickup radius a bit superfluous.
I wonder how strong the M1000 Thick Boy would be if you got the -25% Reload / +100% magazine size. I assume it would combine the number of bullets per magazine into one, so more bullets prior to the overclock, the stronger the single bullet would be. that way you can completely skip getting fire rate mods and stick to damage and reload speed.
the 2 guns that shoots i 4 directions, are shifted + x to shoot in these directions
both "shoots in 4 directions" with unstable overclock at lv18 is amazing, Recommend to try it out. The default Scout gun will be electrical and the second will be fire :D
the second 4 directions gun is actually shooting in a + pattern, and the default is in a X pattern. both unstable overclocks make them shoot in all directions, literally a whole screen of yours
You can stay on the ramp until the end. The ramp will grab you.
Promise?
@@LoafyGoofy Could be a bug but I've had multiple runs where the ramp didn't grab me and the pod left me behind.
The BRT actually fires in 4 different directions that the Zhukov doesn’t fire in so with both together you pretty much fire in all directions
Death Spiral is also insane for applying cold to the entire screen at once.
5:42 - already starting the roleplay for the "America" build, I see :>
🤠💵
Yee-haw! @@idlecub
Du machst coolen content, mach weiter so✌🏻
keep in mind that a lot of that damage the m1000 did should be overkill damage to low hp targets
I saw you mention you struggled with the earlier choices I think if you take enough pick up range/ exp mods you can plan around for at minimum level 55 for hazard 4. I’d then go planning at least 36 of those upgrades on two weapons for 2 level 18 mods. The way to plan around that is based on what level 18 mods the weapon has. Some have multiple. With the zh it’s upping clip size and fire rate 200% so I would want to upgrade either of those with the previous mods. I think the -20% 100% clip size mod would be good because that 100% clip size gets another 200% increase at final. Haven’t got to the point where the sniper 18’s yet but if it make all the bullets one bullet reload speed is more important then fire rate. So I’d focus that.
Unfortunate that half of the pips on the sniper were fire rate. it becomes a dead stat with only one bullet per reload.
I literally just played with this overclock and reached 16 million dmg (crit dmg also) lmao and was wondering when you would discover it, gj bro keep up the good videos (mechabellum included)
To get the higher gold levels you need to take the ‘Harvey gold from normal mining’ artefact pretty early and basically run around mining normal stone
mostly watch the mechabellum content, but now I finally hit the subscribe button.
26:50 That's where it begins. Big bullet time
I've tried standing in the middle of the final boss, you'll 1 shot him because all the bullets will hit him.
that magnet was free af -_-
"Do you see what I see??"
Mushrooms 😂
I prefer the mushrooms over the other side objectives, many times I cant find those flowers or the 2nd ore deposit while its super easy to find all the mushrooms
I put in the extra large order for mushrooms :P sorry
😠
rock and stone!
once i went thick boy with DMGe artifacts and pretty neat upgrades. It did over 20k/shot. it killed last boss in 5 bullets xD
31:26 over 14k noice
24:50 Picking 10hp instead of 25% fire rate when only 2 lvls to overclock. Thats some weurd priorities.
@32:42
14480 BIG BULLET
wieviel stunden hast du jetzt schon gespielt? hab jetzt 12 drauf und bin echt noch ein stück von dir entfernt....
bin jetzt bei 21 Stunden und habe heute noch den Tag vor mir :D
@@idlecub okay nice, dann viel Spaß noch ^^.
you dont get shit when you dont try, but nice vid
: )