They Listened! Themed Affixes, Push Weeks Gone And More!
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- Опубликовано: 29 сен 2024
- We take a look at post from Blizzard that details a massive M+ revamp of affixes that replaces them with positive affixes and tweaks for high end players!
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Timer kills any desire I have to engage with the M+ system. I enjoy challenging content, but not on a timer.
At my level of play 0s would be just fine on my road to AOTC
@@SoulSoBreezy I’d like to see all the new Dungeons get a hard mode M0 like Dawn has
Woooow, just wooow, TWW is looking GOOOOOOOD now. good on you blizzard!
amazed they pivoted from the feedback that quickly (or at all honestly) - when they unveiled the +4 bucket and it was a whole load of ass in the beta I legit thought that was just how M+ was going to be for the season lol
I dont' instantly hate this idea. That a huge. I need to see more of it, but I don't hate it off the rip. So that is improvement. As for the "Meta." that is already here. When you get above 10s, that meta really gets hit hard and heavy. And there will ALWAYS be a meta. Tuning is only thing that will ever affect that.
I view this as an objective win. Here's why.
There will always be a meta. That meta will always be enforced at the highest levels of play. Those that want to chase that highest level of play are generally content to play within the meta. What they've done here is allow for that meta to exist in a stable environment that rewards those who want to engage to do so without having to account for as many variables beyond their skill and dedication. And the reward for doing so is exclusively the clout - as it should be.
Now, for those who want to engage with the mythic system as a fun and challenging end game progression path, they can. And apart from chasing that clout, they'll get all the benefits as well as the flavour of the mythic experience that was intended. Yes, there will be those gate keepers who hold people back based on what the top 1% are doing, but to them we can now all clearly say - hey, this isn't the right level for that kind of gate keeping.
As far as I can tell, everyone gets what they need here.
as a shaman main, i have levelled all the other classes for remix, and ready to make my way towards new shores. blizz forgot the dps shaman spec's existance. the patch notes for the other day consisted AT LEAST 2 paragraphs of changes for each SPEC, and THE WHOLE shaman changes were half a paragraph.
Are you a Demon Hunter? No?
HAHAHAHAHA
You happy now?
they almost got it right... tl;dr - remove affixes until 10 and leave the 11+ as the challenge mode with affixes people already treat it as. done.
This is nice but there will be a “god comp” meta at +12 that most players won’t deviate from to accept people in the group
SO much better than the last mix up they put out the other week. THIS is what blizzard need to do .... Suggest a system, get feed back, LISTEN to feed back, and make changes accordingly. THumbs up for this win. Not perfect, but much better.
These changes are great for ALL types of M+ players. KSM players are getting potentially positive affixes if played right, and title pushers are getting what they want as well with every week essentially being a push week
Whats KSM?
@@yazan80 heya. Keystone Master! It's when you get at least 2000 rating to get the Season mount.
Meta being slightly more enforced (it's already pretty strict as-is, let's be real) is much better than 'you can't play this week because your class doesn't handle this affix'.
Divorcing the top end of players from the bottom end is a big W - we can have fun affixes for more casual players without ruining the top end and making all those vocal content creators mad.
I'm mildly concerned about the jump in difficulty at 10 and especially 12. That'll be a huge barrier to entry for a lot of people.
Also anything based on kisses, curses, and Xal'atath is gonna be popular.
Yeah, this is very true. The meta isn't going to be more defined by the lack of changes from week to week, it was already being borderline set in stone by whomever is doing the highest content, and this just allows blizz to have the room to tweak individual classes and specs to balance it all out instead of having external influences that tell you if a spec is viable this week or not and if so, should you nerf it so it's not TOO viable this week, making it less viable the next week. You know? That created the "push week" mentality, because you only played your spec when it was good, what's the point otherwise?
As though I wouldn’t call plazying 10 or 12 Keys an Entry 😂
You can still do 8 keys for your myth track items.
Yeah, that's so true
Affixes didn't avoid a formation of a scrict meta in any season whatsoever to this day
I just see wins
So 12 and higher won't change at all during the entire season....damn
I like it and might even try to dip my toes into m+ as most of the things I hated about it seem to ether be gone or tweaked to be better.
For the past 4 seasons there have been metas, but ive been able to get 20-22s on non meta toons. I don't think it will affect it too much except at the extreme high keys. That doesn't affect most of us. I think that's fine.
This is essentially Mythic+ and Mythic++ and its for the best.
Honestly this seems like a pure win for almost everyone.
listen to us, get more subs, get more money, simple
Take out the timers and 5 mobs in a pack of 10 that need interrupting. We want to play not sweat.
Mythic 0 is right there for you buddy
There's really nothing they can do about "the meta" except give options (like delves and, yes, some people stopping at the newly relevant heroic dungeons) and indirectly implying "PUG at your own risk" which I personally think has always been the unofficial writing on the wall. They cannot control the overthinking community's "right to exclude," so they add options for people that can't form a regular group of socially accountable team members. Playing with friends IS the meta. The "logistical meta" only applies to PUGs. PUGs are allowed but not intended. PUG at one's own risk.
Bigger penalties on the timer feels like an affix that should be in the 10+ range IMO.
I already hate doing M+ because of the timer, as do a lot of other players… so making the timer more impactful in the range of keys that are mostly only done by people who are trying to fill out vault slots or farm crests seems like the worst place to add timer annoyance to. If the +7-10 range is basically needed for upgrades again and they don’t get rid of the timer affix thing that might be my unsubbing point…
If you only care about vault slots, then why care about the timer?
@@DavidUzsak drops, not getting reduced crests at the end, not having a key deplete…
@@SacredFeline whenever we only want to farm crests, we just do 6's. If you're geared enough at that key level (which you probably are if you just play the game) the timer is pretty much irrelevant.
Edit: 6 or whichever minimum key level rewards aspect crests.
Imagine quitting the game over +10 seconds on death penalty lol
This may be a hot take, but I kinda like there being a "hard" breakpoint of when you start to worry about what's meta. That means the try-hards and top talent can go play in their own pool section, and the rest of us can hang back in the shallow section. It makes it more casual-friendly without making it casual, and anyone who's ranting about meta in sub-12 keys, you can justifiably tell them off.
Not a fan of M+ due to people. But this is a great idea, makes the big bad an actual factor in the game play. Like they wanted with Illidan back in TBC, did a little more with LK. We "should" feel the pressure from them, throughout the game.
For me the biggest change is Bursting being gone. No more artificially throttling dps.
However, that Bargain: Ascendant sounds like a slightly tweaked Sanguine. Good luck with those mobs who refuse to move or be moved!
"For our first test this week, we will have two Xal’atath’s Bargain affixes available" and then they proceed to mention just those two. Ok... but nothing in that statement means they won't add more Bargain affixes later
I've always surprised they didn't do what Destiny did, have good and bad affixes, like shadow burn etc.
It doesn't really affect me. I haven't ran a dungeon since Legion. However, if it helps people that enjoy this content, then heck yeah!
I really loath the timers and then we lose more time with deaths =/ There are good and bad with this. I agree with a cap with heroic at higher levels, but for more casual mythic players I prefer no timer but harder as key progress.
I get what your going for with the 12+ but it's not a big deal the Meta is the same now this system doesn't change that. This system is much better
Oh cool now MDI got easier to watch, don't have remember anything they just all the same hard
This looks good, seems fresh and interesting. Let the big bois sweat and the rest of us progress normally.
Change Challengers Peril to 10 seconds. A 3x change feels really bad.
no..at +10 you have both fortified AND tyrannical...
I would think that players who will be pushing Mythic+ 12 keys or higher are willing to roll with WHATEVER specs give them the edge. If someone is stuck on playing one particular spec, then they probably shouldn't attempt those highest of keys anyways.
There's a LOT of space between +12s and the "highest of keys"
No doubt healer's have a place in high keys again!
brilliant changes !! GG blizzard ! :)
Meh more stuff for the 'arcade players' lol
Great laydown and analysis! Thanks!
Aspects still drop starting at 9s? 😞
How are push weeks gone, when the hard affix alternates every other week?
Every 12+ and above key has the same affixes every week
Better than what we had... but why do we still have fortified and tyrannical? I think every major patch the players have asked for them to be removed since they were introduced. Those and keystone depletion add nothing and have got to go.
Yes, the consistency at 12+ is going to cause a strict meta, but it's WAY easier to balance in this context. So long as a particular meta doesn't dominate for more than a season I don't see an issue. I have no problem fotm rerolling if that's what it takes to push keys.
Dungeon stuff....ok
Hello Soul!!!
You fast ☻
bro reading up the bluepost.... pointless video
If you don’t like the video, then don’t watch it. He commented and gave his opinions, nothing wrong with that. Some people prefer to watch a video than reading through a blue post.
Different tastes there are in the world, so saying it’s pointless for you doesn’t mean it’s pointless for others, which means it’s NOT pointless
Anyways have a nice day